mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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767 lines
25 KiB
C
767 lines
25 KiB
C
/* $Id$ */
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/** @file window_gui.h Functions, definitions and such used only by the GUI. */
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#ifndef WINDOW_GUI_H
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#define WINDOW_GUI_H
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#include "core/bitmath_func.hpp"
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#include "vehicle_type.h"
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#include "viewport_type.h"
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#include "player_type.h"
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#include "strings_type.h"
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/**
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* The maximum number of windows that can be opened.
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*/
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static const int MAX_NUMBER_OF_WINDOWS = 25;
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typedef void WindowProc(Window *w, WindowEvent *e);
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/* How the resize system works:
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First, you need to add a WWT_RESIZEBOX to the widgets, and you need
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to add the flag WDF_RESIZABLE to the window. Now the window is ready
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to resize itself.
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As you may have noticed, all widgets have a RESIZE_XXX in their line.
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This lines controls how the widgets behave on resize. RESIZE_NONE means
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it doesn't do anything. Any other option let's one of the borders
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move with the changed width/height. So if a widget has
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RESIZE_RIGHT, and the window is made 5 pixels wider by the user,
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the right of the window will also be made 5 pixels wider.
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Now, what if you want to clamp a widget to the bottom? Give it the flag
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RESIZE_TB. This is RESIZE_TOP + RESIZE_BOTTOM. Now if the window gets
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5 pixels bigger, both the top and bottom gets 5 bigger, so the whole
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widgets moves downwards without resizing, and appears to be clamped
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to the bottom. Nice aint it?
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You should know one more thing about this system. Most windows can't
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handle an increase of 1 pixel. So there is a step function, which
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let the windowsize only be changed by X pixels. You configure this
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after making the window, like this:
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w->resize.step_height = 10;
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Now the window will only change in height in steps of 10.
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You can also give a minimum width and height. The default value is
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the default height/width of the window itself. You can change this
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AFTER window-creation, with:
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w->resize.width or w->resize.height.
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That was all.. good luck, and enjoy :) -- TrueLight */
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enum ResizeFlag {
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RESIZE_NONE = 0, ///< no resize required
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RESIZE_LEFT = 1, ///< left resize flag
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RESIZE_RIGHT = 2, ///< rigth resize flag
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RESIZE_TOP = 4, ///< top resize flag
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RESIZE_BOTTOM = 8, ///< bottom resize flag
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RESIZE_LR = RESIZE_LEFT | RESIZE_RIGHT, ///< combination of left and right resize flags
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RESIZE_RB = RESIZE_RIGHT | RESIZE_BOTTOM, ///< combination of right and bottom resize flags
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RESIZE_TB = RESIZE_TOP | RESIZE_BOTTOM, ///< combination of top and bottom resize flags
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RESIZE_LRB = RESIZE_LEFT | RESIZE_RIGHT | RESIZE_BOTTOM, ///< combination of left, right and bottom resize flags
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RESIZE_LRTB = RESIZE_LEFT | RESIZE_RIGHT | RESIZE_TOP | RESIZE_BOTTOM, ///< combination of all resize flags
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RESIZE_RTB = RESIZE_RIGHT | RESIZE_TOP | RESIZE_BOTTOM, ///< combination of right, top and bottom resize flag
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/* The following flags are used by the system to specify what is disabled, hidden, or clicked
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* They are used in the same place as the above RESIZE_x flags, Widget visual_flags.
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* These states are used in exceptions. If nothing is specified, they will indicate
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* Enabled, visible or unclicked widgets*/
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WIDG_DISABLED = 4, ///< widget is greyed out, not available
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WIDG_HIDDEN = 5, ///< widget is made invisible
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WIDG_LOWERED = 6, ///< widget is paint lowered, a pressed button in fact
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};
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enum {
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WIDGET_LIST_END = -1, ///< indicate the end of widgets' list for vararg functions
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};
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/**
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* Window widget data structure
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*/
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struct Widget {
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byte type; ///< Widget type, see WindowWidgetTypes
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byte display_flags; ///< Resize direction, alignment, etc. during resizing, see ResizeFlags
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byte color; ///< Widget colour, see docs/ottd-colourtext-palette.png
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int16 left, right, top, bottom; ///< The position offsets inside the window
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uint16 data; ///< The String/Image or special code (list-matrixes) of a widget
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StringID tooltips; ///< Tooltips that are shown when rightclicking on a widget
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};
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/**
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* Flags to describe the look of the frame
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*/
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enum FrameFlags {
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FR_NONE = 0,
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FR_TRANSPARENT = 1 << 0, ///< Makes the background transparent if set
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FR_BORDERONLY = 1 << 4, ///< Draw border only, no background
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FR_LOWERED = 1 << 5, ///< If set the frame is lowered and the background color brighter (ie. buttons when pressed)
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FR_DARKENED = 1 << 6, ///< If set the background is darker, allows for lowered frames with normal background color when used with FR_LOWERED (ie. dropdown boxes)
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};
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DECLARE_ENUM_AS_BIT_SET(FrameFlags);
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/* wiget.cpp */
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void DrawFrameRect(int left, int top, int right, int bottom, int color, FrameFlags flags);
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/**
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* Available window events
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*/
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enum WindowEventCodes {
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WE_CREATE, ///< Initialize the Window
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WE_DESTROY, ///< Prepare for deletion of the window
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WE_PAINT, ///< Repaint the window contents
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WE_KEYPRESS, ///< Key pressed
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WE_CLICK, ///< Left mouse button click
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WE_DOUBLE_CLICK, ///< Left mouse button double click
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WE_RCLICK, ///< Right mouse button click
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WE_MOUSEOVER,
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WE_MOUSELOOP,
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WE_MOUSEWHEEL,
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WE_TICK, ///< Regularly occurring event (about once every 20 seconds orso, 10 days) for slowly changing content (typically list sorting)
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WE_4, ///< Regularly occurring event for updating continuously changing window content (other than view ports), or timer expiring
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WE_TIMEOUT,
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WE_PLACE_OBJ,
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WE_ABORT_PLACE_OBJ,
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WE_ON_EDIT_TEXT,
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WE_ON_EDIT_TEXT_CANCEL,
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WE_POPUPMENU_SELECT,
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WE_POPUPMENU_OVER,
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WE_DRAGDROP,
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WE_PLACE_DRAG,
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WE_PLACE_MOUSEUP,
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WE_PLACE_PRESIZE,
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WE_DROPDOWN_SELECT,
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WE_RESIZE, ///< Request to resize the window, @see WindowEvent.we.resize
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WE_MESSAGE, ///< Receipt of a message from another window. @see WindowEvent.we.message, SendWindowMessage(), SendWindowMessageClass()
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WE_SCROLL,
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WE_INVALIDATE_DATA, ///< Notification that data displayed by the window is obsolete
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WE_CTRL_CHANGED, ///< CTRL key has changed state
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};
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/**
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* Data structures for additional data associated with a window event
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* @see WindowEventCodes
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*/
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struct WindowEvent {
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byte event;
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union {
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struct {
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void *data;
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} create;
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struct {
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Point pt;
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int widget;
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} click;
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struct {
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Point pt;
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TileIndex tile;
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TileIndex starttile;
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ViewportPlaceMethod select_method;
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byte select_proc;
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} place;
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struct {
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Point pt;
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int widget;
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} dragdrop;
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struct {
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Point size;
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Point diff;
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} sizing;
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struct {
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char *str;
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} edittext;
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struct {
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Point pt;
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} popupmenu;
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struct {
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int button;
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int index;
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} dropdown;
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struct {
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Point pt;
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int widget;
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} mouseover;
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struct {
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bool cont; ///< continue the search? (default true)
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uint16 key; ///< 16-bit Unicode value of the key
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uint16 keycode; ///< untranslated key (including shift-state)
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} keypress;
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struct {
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int msg; ///< message to be sent
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int wparam; ///< additional message-specific information
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int lparam; ///< additional message-specific information
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} message;
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struct {
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Point delta; ///< delta position against position of last call
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} scroll;
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struct {
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int wheel; ///< how much was 'wheel'd'
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} wheel;
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struct {
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bool cont; ///< continue the search? (default true)
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} ctrl;
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} we;
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};
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/**
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* High level window description
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*/
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struct WindowDesc {
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int16 left; ///< Prefered x position of left edge of the window, @see WindowDefaultPosition()
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int16 top; ///< Prefered y position of the top of the window, @see WindowDefaultPosition()
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int16 minimum_width; ///< Minimal width of the window
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int16 minimum_height; ///< Minimal height of the window
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int16 default_width; ///< Prefered initial width of the window
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int16 default_height; ///< Prefered initial height of the window
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WindowClass cls; ///< Class of the window, @see WindowClass
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WindowClass parent_cls; ///< Class of the parent window, @see WindowClass
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uint32 flags; ///< Flags, @see WindowDefaultFlags
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const Widget *widgets; ///< List of widgets with their position and size for the window
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WindowProc *proc; ///< Window event handler function for the window
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};
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/**
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* Window default widget/window handling flags
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*/
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enum WindowDefaultFlag {
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WDF_STD_TOOLTIPS = 1 << 0, ///< use standard routine when displaying tooltips
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WDF_DEF_WIDGET = 1 << 1, ///< Default widget control for some widgets in the on click event, @see DispatchLeftClickEvent()
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WDF_STD_BTN = 1 << 2, ///< Default handling for close and titlebar widgets (widget no 0 and 1)
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WDF_UNCLICK_BUTTONS = 1 << 4, ///< Unclick buttons when the window event times out
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WDF_STICKY_BUTTON = 1 << 5, ///< Set window to sticky mode; they are not closed unless closed with 'X' (widget 2)
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WDF_RESIZABLE = 1 << 6, ///< Window can be resized
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WDF_MODAL = 1 << 7, ///< The window is a modal child of some other window, meaning the parent is 'inactive'
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};
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/**
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* Special values for 'left' and 'top' to cause a specific placement
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*/
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enum WindowDefaultPosition {
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WDP_AUTO = -1, ///< Find a place automatically
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WDP_CENTER = -2, ///< Center the window (left/right or top/bottom)
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WDP_ALIGN_TBR = -3, ///< Align the right side of the window with the right side of the main toolbar
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WDP_ALIGN_TBL = -4, ///< Align the left side of the window with the left side of the main toolbar
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};
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#define WP(ptr, str) (*(str*)(ptr)->custom)
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/**
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* Scrollbar data structure
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*/
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struct Scrollbar {
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uint16 count; ///< Number of elements in the list
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uint16 cap; ///< Number of visible elements of the scroll bar
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uint16 pos;
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};
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/**
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* Data structure for resizing a window
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*/
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struct ResizeInfo {
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uint width; ///< Minimum allowed width of the window
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uint height; ///< Minimum allowed height of the window
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uint step_width; ///< Step-size of width resize changes
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uint step_height; ///< Step-size of height resize changes
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};
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/**
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* Message data structure for messages sent between winodows
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* @see SendWindowMessageW()
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*/
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struct WindowMessage {
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int msg;
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int wparam;
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int lparam;
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};
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/**
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* Data structure for an opened window
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*/
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struct Window {
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uint16 flags4; ///< Window flags, @see WindowFlags
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WindowClass window_class; ///< Window class
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WindowNumber window_number; ///< Window number within the window class
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int left; ///< x position of left edge of the window
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int top; ///< y position of top edge of the window
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int width; ///< width of the window (number of pixels to the right in x direction)
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int height; ///< Height of the window (number of pixels down in y direction)
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Scrollbar hscroll; ///< Horizontal scroll bar
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Scrollbar vscroll; ///< First vertical scroll bar
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Scrollbar vscroll2; ///< Second vertical scroll bar
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ResizeInfo resize; ///< Resize information
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byte caption_color; ///< Background color of the window caption, contains PlayerID
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WindowProc *wndproc; ///< Event handler function for the window
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ViewPort *viewport; ///< Pointer to viewport, if present (structure is part of derived class)
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const Widget *original_widget; ///< Original widget layout, copied from WindowDesc
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Widget *widget; ///< Widgets of the window
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uint widget_count; ///< Number of widgets of the window
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uint32 desc_flags; ///< Window/widgets default flags setting, @see WindowDefaultFlag
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WindowMessage message; ///< Buffer for storing received messages (for communication between different window events)
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Window *parent; ///< Parent window
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byte custom[WINDOW_CUSTOM_SIZE]; ///< Additional data depending on window type
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void HandleButtonClick(byte widget);
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void SetWidgetDisabledState(byte widget_index, bool disab_stat);
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void DisableWidget(byte widget_index);
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void EnableWidget(byte widget_index);
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bool IsWidgetDisabled(byte widget_index) const;
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void SetWidgetHiddenState(byte widget_index, bool hidden_stat);
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void HideWidget(byte widget_index);
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void ShowWidget(byte widget_index);
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bool IsWidgetHidden(byte widget_index) const;
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void SetWidgetLoweredState(byte widget_index, bool lowered_stat);
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void ToggleWidgetLoweredState(byte widget_index);
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void LowerWidget(byte widget_index);
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void RaiseWidget(byte widget_index);
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bool IsWidgetLowered(byte widget_index) const;
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void RaiseButtons();
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void CDECL SetWidgetsDisabledState(bool disab_stat, int widgets, ...);
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void CDECL SetWidgetsHiddenState(bool hidden_stat, int widgets, ...);
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void CDECL SetWidgetsLoweredState(bool lowered_stat, int widgets, ...);
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void InvalidateWidget(byte widget_index) const;
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};
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struct menu_d {
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byte item_count; ///< follow_vehicle
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byte sel_index; ///< scrollpos_x
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byte main_button; ///< scrollpos_y
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byte action_id;
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StringID string_id; ///< unk30
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uint16 checked_items; ///< unk32
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byte disabled_items;
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};
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(menu_d));
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struct def_d {
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int16 data_1, data_2, data_3;
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int16 data_4, data_5;
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bool close;
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byte byte_1;
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};
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(def_d));
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struct void_d {
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void *data;
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};
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(void_d));
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struct tree_d {
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uint16 base;
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uint16 count;
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};
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(tree_d));
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struct tooltips_d {
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StringID string_id;
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byte paramcount;
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uint64 params[5];
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};
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(tooltips_d));
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struct depot_d {
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VehicleID sel;
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VehicleType type;
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bool generate_list;
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uint16 engine_list_length;
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uint16 wagon_list_length;
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uint16 engine_count;
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uint16 wagon_count;
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Vehicle **vehicle_list;
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Vehicle **wagon_list;
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};
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(depot_d));
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struct vehicledetails_d {
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byte tab;
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};
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(vehicledetails_d));
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struct smallmap_d {
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int32 scroll_x;
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int32 scroll_y;
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int32 subscroll;
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};
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(smallmap_d));
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struct vp_d {
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VehicleID follow_vehicle;
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int32 scrollpos_x;
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int32 scrollpos_y;
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int32 dest_scrollpos_x;
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int32 dest_scrollpos_y;
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};
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(vp_d));
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struct highscore_d {
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uint32 background_img;
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int8 rank;
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};
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(highscore_d));
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struct scroller_d {
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int height;
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uint16 counter;
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};
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(scroller_d));
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enum SortListFlags {
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VL_NONE = 0, ///< no sort
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VL_DESC = 1 << 0, ///< sort descending or ascending
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VL_RESORT = 1 << 1, ///< instruct the code to resort the list in the next loop
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VL_REBUILD = 1 << 2, ///< create sort-listing to use for qsort and friends
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VL_END = 1 << 3,
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};
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DECLARE_ENUM_AS_BIT_SET(SortListFlags);
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struct Listing {
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bool order; ///< Ascending/descending
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byte criteria; ///< Sorting criteria
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};
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struct list_d {
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uint16 list_length; ///< length of the list being sorted
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byte sort_type; ///< what criteria to sort on
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SortListFlags flags; ///< used to control sorting/resorting/etc.
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uint16 resort_timer; ///< resort list after a given amount of ticks if set
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};
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(list_d));
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struct message_d {
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int msg;
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int wparam;
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int lparam;
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};
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(message_d));
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struct vehiclelist_d {
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const Vehicle** sort_list; // List of vehicles (sorted)
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Listing *_sorting; // pointer to the appropiate subcategory of _sorting
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uint16 length_of_sort_list; // Keeps track of how many vehicle pointers sort list got space for
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VehicleType vehicle_type; // The vehicle type that is sorted
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list_d l; // General list struct
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};
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(vehiclelist_d));
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/****************** THESE ARE NOT WIDGET TYPES!!!!! *******************/
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enum WindowWidgetBehaviours {
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WWB_PUSHBUTTON = 1 << 5,
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WWB_MASK = 0xE0,
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};
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/**
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* Window widget types
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*/
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enum WindowWidgetTypes {
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WWT_EMPTY, ///< Empty widget, place holder to reserve space in widget array
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WWT_PANEL, ///< Simple depressed panel
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WWT_INSET, ///< Pressed (inset) panel, most commonly used as combo box _text_ area
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WWT_IMGBTN, ///< Button with image
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WWT_IMGBTN_2, ///< Button with diff image when clicked
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WWT_TEXTBTN, ///< Button with text
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WWT_TEXTBTN_2, ///< Button with diff text when clicked
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WWT_LABEL, ///< Centered label
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WWT_TEXT, ///< Pure simple text
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WWT_MATRIX, ///< List of items underneath each other
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WWT_SCROLLBAR, ///< Vertical scrollbar
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WWT_FRAME, ///< Frame
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WWT_CAPTION, ///< Window caption (window title between closebox and stickybox)
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WWT_HSCROLLBAR, ///< Horizontal scrollbar
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WWT_STICKYBOX, ///< Sticky box (normally at top-right of a window)
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WWT_SCROLL2BAR, ///< 2nd vertical scrollbar
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WWT_RESIZEBOX, ///< Resize box (normally at bottom-right of a window)
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WWT_CLOSEBOX, ///< Close box (at top-left of a window)
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WWT_DROPDOWN, ///< Raised drop down list (regular)
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|
WWT_DROPDOWNIN, ///< Inset drop down list (used on game options only)
|
|
WWT_EDITBOX, ///< a textbox for typing (don't forget to call ShowOnScreenKeyboard() when clicked)
|
|
WWT_LAST, ///< Last Item. use WIDGETS_END to fill up padding!!
|
|
|
|
WWT_MASK = 0x1F,
|
|
|
|
WWT_PUSHBTN = WWT_PANEL | WWB_PUSHBUTTON,
|
|
WWT_PUSHTXTBTN = WWT_TEXTBTN | WWB_PUSHBUTTON,
|
|
WWT_PUSHIMGBTN = WWT_IMGBTN | WWB_PUSHBUTTON,
|
|
};
|
|
|
|
#define WIDGETS_END WWT_LAST, RESIZE_NONE, 0, 0, 0, 0, 0, 0, STR_NULL
|
|
|
|
/**
|
|
* Window flags
|
|
*/
|
|
enum WindowFlags {
|
|
WF_TIMEOUT_SHL = 0, ///< Window timeout counter shift
|
|
WF_TIMEOUT_MASK = 7, ///< Window timeout counter bit mask (3 bits), @see WF_TIMEOUT_SHL
|
|
WF_DRAGGING = 1 << 3, ///< Window is being dragged
|
|
WF_SCROLL_UP = 1 << 4, ///< Upper scroll button has been pressed, @see ScrollbarClickHandler()
|
|
WF_SCROLL_DOWN = 1 << 5, ///< Lower scroll button has been pressed, @see ScrollbarClickHandler()
|
|
WF_SCROLL_MIDDLE = 1 << 6, ///< Scrollbar scrolling, @see ScrollbarClickHandler()
|
|
WF_HSCROLL = 1 << 7,
|
|
WF_SIZING = 1 << 8,
|
|
WF_STICKY = 1 << 9, ///< Window is made sticky by user
|
|
|
|
WF_DISABLE_VP_SCROLL = 1 << 10, ///< Window does not do autoscroll, @see HandleAutoscroll()
|
|
|
|
WF_WHITE_BORDER_ONE = 1 << 11,
|
|
WF_WHITE_BORDER_MASK = 1 << 12 | WF_WHITE_BORDER_ONE,
|
|
WF_SCROLL2 = 1 << 13,
|
|
};
|
|
|
|
/* window.cpp */
|
|
void CallWindowEventNP(Window *w, int event);
|
|
void CallWindowTickEvent();
|
|
|
|
void SetWindowDirty(const Window *w);
|
|
void SendWindowMessage(WindowClass wnd_class, WindowNumber wnd_num, int msg, int wparam, int lparam);
|
|
void SendWindowMessageClass(WindowClass wnd_class, int msg, int wparam, int lparam);
|
|
|
|
Window *FindWindowById(WindowClass cls, WindowNumber number);
|
|
void DeleteWindow(Window *w);
|
|
void DeletePlayerWindows(PlayerID pi);
|
|
void ChangeWindowOwner(PlayerID old_player, PlayerID new_player);
|
|
Window *BringWindowToFrontById(WindowClass cls, WindowNumber number);
|
|
Window *FindWindowFromPt(int x, int y);
|
|
|
|
bool IsWindowOfPrototype(const Window *w, const Widget *widget);
|
|
void AssignWidgetToWindow(Window *w, const Widget *widget);
|
|
Window *AllocateWindow(
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
WindowProc *proc,
|
|
WindowClass cls,
|
|
const Widget *widget,
|
|
void *data = NULL);
|
|
|
|
Window *AllocateWindowDesc(const WindowDesc *desc, void *data = NULL);
|
|
Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number, void *data = NULL);
|
|
|
|
void DrawWindowViewport(const Window *w);
|
|
void ResizeWindow(Window *w, int x, int y);
|
|
|
|
void InitWindowSystem();
|
|
void UnInitWindowSystem();
|
|
void ResetWindowSystem();
|
|
int GetMenuItemIndex(const Window *w, int x, int y);
|
|
void InputLoop();
|
|
void InvalidateThisWindowData(Window *w);
|
|
void InvalidateWindowData(WindowClass cls, WindowNumber number);
|
|
void RelocateAllWindows(int neww, int newh);
|
|
|
|
/* misc_gui.cpp */
|
|
void GuiShowTooltipsWithArgs(StringID str, uint paramcount, const uint64 params[]);
|
|
static inline void GuiShowTooltips(StringID str)
|
|
{
|
|
GuiShowTooltipsWithArgs(str, 0, NULL);
|
|
}
|
|
|
|
/* widget.cpp */
|
|
int GetWidgetFromPos(const Window *w, int x, int y);
|
|
void DrawWindowWidgets(const Window *w);
|
|
|
|
enum SortButtonState {
|
|
SBS_OFF,
|
|
SBS_DOWN,
|
|
SBS_UP,
|
|
};
|
|
|
|
void DrawSortButtonState(const Window *w, int widget, SortButtonState state);
|
|
|
|
|
|
Window *GetCallbackWnd();
|
|
void DeleteNonVitalWindows();
|
|
void DeleteAllNonVitalWindows();
|
|
void HideVitalWindows();
|
|
void ShowVitalWindows();
|
|
Window **FindWindowZPosition(const Window *w);
|
|
|
|
/* window.cpp */
|
|
extern Window *_z_windows[];
|
|
extern Window **_last_z_window;
|
|
#define FOR_ALL_WINDOWS(wz) for (wz = _z_windows; wz != _last_z_window; wz++)
|
|
|
|
extern Point _cursorpos_drag_start;
|
|
|
|
extern int _scrollbar_start_pos;
|
|
extern int _scrollbar_size;
|
|
extern byte _scroller_click_timeout;
|
|
|
|
extern bool _scrolling_scrollbar;
|
|
extern bool _scrolling_viewport;
|
|
extern bool _popup_menu_active;
|
|
|
|
extern byte _special_mouse_mode;
|
|
enum SpecialMouseMode {
|
|
WSM_NONE = 0,
|
|
WSM_DRAGDROP = 1,
|
|
WSM_SIZING = 2,
|
|
WSM_PRESIZE = 3,
|
|
};
|
|
|
|
void ScrollbarClickHandler(Window *w, const Widget *wi, int x, int y);
|
|
|
|
void ResizeButtons(Window *w, byte left, byte right);
|
|
|
|
void ResizeWindowForWidget(Window *w, int widget, int delta_x, int delta_y);
|
|
|
|
|
|
/**
|
|
* Sets the enabled/disabled status of a widget.
|
|
* By default, widgets are enabled.
|
|
* On certain conditions, they have to be disabled.
|
|
* @param widget_index : index of this widget in the window
|
|
* @param disab_stat : status to use ie: disabled = true, enabled = false
|
|
*/
|
|
inline void Window::SetWidgetDisabledState(byte widget_index, bool disab_stat)
|
|
{
|
|
assert(widget_index < this->widget_count);
|
|
SB(this->widget[widget_index].display_flags, WIDG_DISABLED, 1, !!disab_stat);
|
|
}
|
|
|
|
/**
|
|
* Sets a widget to disabled.
|
|
* @param widget_index : index of this widget in the window
|
|
*/
|
|
inline void Window::DisableWidget(byte widget_index)
|
|
{
|
|
SetWidgetDisabledState(widget_index, true);
|
|
}
|
|
|
|
/**
|
|
* Sets a widget to Enabled.
|
|
* @param widget_index : index of this widget in the window
|
|
*/
|
|
inline void Window::EnableWidget(byte widget_index)
|
|
{
|
|
SetWidgetDisabledState(widget_index, false);
|
|
}
|
|
|
|
/**
|
|
* Gets the enabled/disabled status of a widget.
|
|
* @param widget_index : index of this widget in the window
|
|
* @return status of the widget ie: disabled = true, enabled = false
|
|
*/
|
|
inline bool Window::IsWidgetDisabled(byte widget_index) const
|
|
{
|
|
assert(widget_index < this->widget_count);
|
|
return HasBit(this->widget[widget_index].display_flags, WIDG_DISABLED);
|
|
}
|
|
|
|
/**
|
|
* Sets the hidden/shown status of a widget.
|
|
* By default, widgets are visible.
|
|
* On certain conditions, they have to be hidden.
|
|
* @param widget_index index of this widget in the window
|
|
* @param hidden_stat status to use ie. hidden = true, visible = false
|
|
*/
|
|
inline void Window::SetWidgetHiddenState(byte widget_index, bool hidden_stat)
|
|
{
|
|
assert(widget_index < this->widget_count);
|
|
SB(this->widget[widget_index].display_flags, WIDG_HIDDEN, 1, !!hidden_stat);
|
|
}
|
|
|
|
/**
|
|
* Sets a widget hidden.
|
|
* @param widget_index : index of this widget in the window
|
|
*/
|
|
inline void Window::HideWidget(byte widget_index)
|
|
{
|
|
SetWidgetHiddenState(widget_index, true);
|
|
}
|
|
|
|
/**
|
|
* Sets a widget visible.
|
|
* @param widget_index : index of this widget in the window
|
|
*/
|
|
inline void Window::ShowWidget(byte widget_index)
|
|
{
|
|
SetWidgetHiddenState(widget_index, false);
|
|
}
|
|
|
|
/**
|
|
* Gets the visibility of a widget.
|
|
* @param widget_index : index of this widget in the window
|
|
* @return status of the widget ie: hidden = true, visible = false
|
|
*/
|
|
inline bool Window::IsWidgetHidden(byte widget_index) const
|
|
{
|
|
assert(widget_index < this->widget_count);
|
|
return HasBit(this->widget[widget_index].display_flags, WIDG_HIDDEN);
|
|
}
|
|
|
|
/**
|
|
* Sets the lowered/raised status of a widget.
|
|
* @param widget_index : index of this widget in the window
|
|
* @param lowered_stat : status to use ie: lowered = true, raised = false
|
|
*/
|
|
inline void Window::SetWidgetLoweredState(byte widget_index, bool lowered_stat)
|
|
{
|
|
assert(widget_index < this->widget_count);
|
|
SB(this->widget[widget_index].display_flags, WIDG_LOWERED, 1, !!lowered_stat);
|
|
}
|
|
|
|
/**
|
|
* Invert the lowered/raised status of a widget.
|
|
* @param widget_index : index of this widget in the window
|
|
*/
|
|
inline void Window::ToggleWidgetLoweredState(byte widget_index)
|
|
{
|
|
assert(widget_index < this->widget_count);
|
|
ToggleBit(this->widget[widget_index].display_flags, WIDG_LOWERED);
|
|
}
|
|
|
|
/**
|
|
* Marks a widget as lowered.
|
|
* @param widget_index : index of this widget in the window
|
|
*/
|
|
inline void Window::LowerWidget(byte widget_index)
|
|
{
|
|
SetWidgetLoweredState(widget_index, true);
|
|
}
|
|
|
|
/**
|
|
* Marks a widget as raised.
|
|
* @param widget_index : index of this widget in the window
|
|
*/
|
|
inline void Window::RaiseWidget(byte widget_index)
|
|
{
|
|
SetWidgetLoweredState(widget_index, false);
|
|
}
|
|
|
|
/**
|
|
* Gets the lowered state of a widget.
|
|
* @param widget_index : index of this widget in the window
|
|
* @return status of the widget ie: lowered = true, raised= false
|
|
*/
|
|
inline bool Window::IsWidgetLowered(byte widget_index) const
|
|
{
|
|
assert(widget_index < this->widget_count);
|
|
return HasBit(this->widget[widget_index].display_flags, WIDG_LOWERED);
|
|
}
|
|
|
|
#endif /* WINDOW_GUI_H */
|