mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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92 lines
3.0 KiB
C
92 lines
3.0 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @file animcursors.h
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* This file defines all the the animated cursors.
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* Animated cursors consist of the number of sprites that are
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* displayed in a round-robin manner. Each sprite also has a time
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* associated that indicates how many ticks the corresponding sprite
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* is to be displayed.
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*/
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/**
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* Creates two array entries that define one
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* status of the cursor.
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* @param Sprite The Sprite to be displayed
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* @param display_time The Number of ticks to display the sprite
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*/
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#define ANIM_CURSOR_LINE(Sprite, display_time) { Sprite, display_time },
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/**
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* This indicates the termination of the cursor list
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*/
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#define ANIM_CURSOR_END() ANIM_CURSOR_LINE(AnimCursor::LAST, 0)
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/**
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* Animated cursor elements for demolition
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*/
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static const AnimCursor _demolish_animcursor[] = {
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ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_FIRST, 8)
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ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_1, 8)
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ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_2, 8)
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ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_LAST, 8)
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ANIM_CURSOR_END()
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};
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/**
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* Animated cursor elements for lower land
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*/
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static const AnimCursor _lower_land_animcursor[] = {
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ANIM_CURSOR_LINE(SPR_CURSOR_LOWERLAND_FIRST, 10)
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ANIM_CURSOR_LINE(SPR_CURSOR_LOWERLAND_1, 10)
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ANIM_CURSOR_LINE(SPR_CURSOR_LOWERLAND_LAST, 29)
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ANIM_CURSOR_END()
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};
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/**
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* Animated cursor elements for raise land
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*/
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static const AnimCursor _raise_land_animcursor[] = {
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ANIM_CURSOR_LINE(SPR_CURSOR_RAISELAND_FIRST, 10)
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ANIM_CURSOR_LINE(SPR_CURSOR_RAISELAND_1, 10)
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ANIM_CURSOR_LINE(SPR_CURSOR_RAISELAND_LAST, 29)
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ANIM_CURSOR_END()
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};
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/**
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* Animated cursor elements for the goto icon
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*/
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static const AnimCursor _order_goto_animcursor[] = {
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ANIM_CURSOR_LINE(SPR_CURSOR_PICKSTATION_FIRST, 10)
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ANIM_CURSOR_LINE(SPR_CURSOR_PICKSTATION_1, 10)
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ANIM_CURSOR_LINE(SPR_CURSOR_PICKSTATION_LAST, 29)
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ANIM_CURSOR_END()
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};
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/**
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* Animated cursor elements for the build signal icon
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*/
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static const AnimCursor _build_signals_animcursor[] = {
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ANIM_CURSOR_LINE(SPR_CURSOR_BUILDSIGNALS_FIRST, 20)
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ANIM_CURSOR_LINE(SPR_CURSOR_BUILDSIGNALS_LAST, 20)
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ANIM_CURSOR_END()
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};
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/**
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* This is an array of pointers to all the animated cursor
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* definitions we have above. This is the only thing that is
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* accessed directly from other files
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*/
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static const AnimCursor * const _animcursors[] = {
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_demolish_animcursor,
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_lower_land_animcursor,
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_raise_land_animcursor,
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_order_goto_animcursor,
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_build_signals_animcursor
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};
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