mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
73 lines
2.4 KiB
C
73 lines
2.4 KiB
C
/* $Id$ */
|
|
|
|
/** @file tile_type.h Types related to tiles. */
|
|
|
|
#ifndef TILE_TYPE_H
|
|
#define TILE_TYPE_H
|
|
|
|
#include "core/enum_type.hpp"
|
|
|
|
enum {
|
|
TILE_SIZE = 16, ///< Tiles are 16x16 "units" in size
|
|
TILE_PIXELS = 32, ///< a tile is 32x32 pixels
|
|
TILE_HEIGHT = 8, ///< The standard height-difference between tiles on two levels is 8 (z-diff 8)
|
|
|
|
MAX_TILE_HEIGHT = 15, ///< Maximum allowed tile height
|
|
MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2), ///< Maximum allowed snowline height
|
|
};
|
|
|
|
|
|
/**
|
|
* The different type of a tile.
|
|
*
|
|
* Each tile belongs to one type, according whatever is build on it.
|
|
*
|
|
* @note A railway with a crossing street is marked as MP_ROAD.
|
|
*/
|
|
enum TileType {
|
|
MP_CLEAR, ///< A tile without any structures, i.e. grass, rocks, farm fields etc.
|
|
MP_RAILWAY, ///< A railway
|
|
MP_ROAD, ///< A tile with road (or tram tracks)
|
|
MP_HOUSE, ///< A house by a town
|
|
MP_TREES, ///< Tile got trees
|
|
MP_STATION, ///< A tile of a station
|
|
MP_WATER, ///< Water tile
|
|
MP_VOID, ///< Invisible tiles at the SW and SE border
|
|
MP_INDUSTRY, ///< Part of an industry
|
|
MP_TUNNELBRIDGE, ///< Tunnel entry/exit and bridge heads
|
|
MP_UNMOVABLE, ///< Contains an object with cannot be removed like transmitters
|
|
};
|
|
|
|
/**
|
|
* Additional infos of a tile on a tropic game.
|
|
*
|
|
* The tropiczone is not modified during gameplay. It mainly affects tree growth. (desert tiles are visible though)
|
|
*
|
|
* In randomly generated maps:
|
|
* TROPICZONE_DESERT: Generated everywhere, if there is neither water nor mountains (TileHeight >= 4) in a certain distance from the tile.
|
|
* TROPICZONE_RAINFOREST: Genereated everywhere, if there is no desert in a certain distance from the tile.
|
|
* TROPICZONE_NORMAL: Everywhere else, i.e. between desert and rainforest and on sea (if you clear the water).
|
|
*
|
|
* In scenarios:
|
|
* TROPICZONE_NORMAL: Default value.
|
|
* TROPICZONE_DESERT: Placed manually.
|
|
* TROPICZONE_RAINFOREST: Placed if you plant certain rainforest-trees.
|
|
*/
|
|
enum TropicZone {
|
|
TROPICZONE_NORMAL = 0, ///< Normal tropiczone
|
|
TROPICZONE_DESERT = 1, ///< Tile is desert
|
|
TROPICZONE_RAINFOREST = 2, ///< Rainforest tile
|
|
};
|
|
|
|
/**
|
|
* The index/ID of a Tile.
|
|
*/
|
|
typedef uint32 TileIndex;
|
|
|
|
/**
|
|
* The very nice invalid tile marker
|
|
*/
|
|
static const TileIndex INVALID_TILE = (TileIndex)-1;
|
|
|
|
#endif /* TILE_TYPE_H */
|