mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-19 15:25:39 +00:00
430 lines
11 KiB
C
430 lines
11 KiB
C
/* $Id$ */
|
|
|
|
/*
|
|
* This file is part of OpenTTD.
|
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/** @file map_func.h Functions related to maps. */
|
|
|
|
#ifndef MAP_FUNC_H
|
|
#define MAP_FUNC_H
|
|
|
|
#include "core/math_func.hpp"
|
|
#include "tile_type.h"
|
|
#include "map_type.h"
|
|
#include "direction_func.h"
|
|
|
|
extern uint _map_tile_mask;
|
|
|
|
/**
|
|
* 'Wraps' the given tile to it is within the map. It does
|
|
* this by masking the 'high' bits of.
|
|
* @param x the tile to 'wrap'
|
|
*/
|
|
|
|
#define TILE_MASK(x) ((x) & _map_tile_mask)
|
|
|
|
/**
|
|
* Pointer to the tile-array.
|
|
*
|
|
* This variable points to the tile-array which contains the tiles of
|
|
* the map.
|
|
*/
|
|
extern Tile *_m;
|
|
|
|
/**
|
|
* Pointer to the extended tile-array.
|
|
*
|
|
* This variable points to the extended tile-array which contains the tiles
|
|
* of the map.
|
|
*/
|
|
extern TileExtended *_me;
|
|
|
|
void AllocateMap(uint size_x, uint size_y);
|
|
|
|
/**
|
|
* Logarithm of the map size along the X side.
|
|
* @note try to avoid using this one
|
|
* @return 2^"return value" == MapSizeX()
|
|
*/
|
|
static inline uint MapLogX()
|
|
{
|
|
extern uint _map_log_x;
|
|
return _map_log_x;
|
|
}
|
|
|
|
/**
|
|
* Logarithm of the map size along the y side.
|
|
* @note try to avoid using this one
|
|
* @return 2^"return value" == MapSizeY()
|
|
*/
|
|
static inline uint MapLogY()
|
|
{
|
|
extern uint _map_log_y;
|
|
return _map_log_y;
|
|
}
|
|
|
|
/**
|
|
* Get the size of the map along the X
|
|
* @return the number of tiles along the X of the map
|
|
*/
|
|
static inline uint MapSizeX()
|
|
{
|
|
extern uint _map_size_x;
|
|
return _map_size_x;
|
|
}
|
|
|
|
/**
|
|
* Get the size of the map along the Y
|
|
* @return the number of tiles along the Y of the map
|
|
*/
|
|
static inline uint MapSizeY()
|
|
{
|
|
extern uint _map_size_y;
|
|
return _map_size_y;
|
|
}
|
|
|
|
/**
|
|
* Get the size of the map
|
|
* @return the number of tiles of the map
|
|
*/
|
|
static inline uint MapSize()
|
|
{
|
|
extern uint _map_size;
|
|
return _map_size;
|
|
}
|
|
|
|
/**
|
|
* Gets the maximum X coordinate within the map, including MP_VOID
|
|
* @return the maximum X coordinate
|
|
*/
|
|
static inline uint MapMaxX()
|
|
{
|
|
return MapSizeX() - 1;
|
|
}
|
|
|
|
/**
|
|
* Gets the maximum Y coordinate within the map, including MP_VOID
|
|
* @return the maximum Y coordinate
|
|
*/
|
|
static inline uint MapMaxY()
|
|
{
|
|
return MapSizeY() - 1;
|
|
}
|
|
|
|
/**
|
|
* Scales the given value by the map size, where the given value is
|
|
* for a 256 by 256 map.
|
|
* @param n the value to scale
|
|
* @return the scaled size
|
|
*/
|
|
static inline uint ScaleByMapSize(uint n)
|
|
{
|
|
/* Subtract 12 from shift in order to prevent integer overflow
|
|
* for large values of n. It's safe since the min mapsize is 64x64. */
|
|
return CeilDiv(n << (MapLogX() + MapLogY() - 12), 1 << 4);
|
|
}
|
|
|
|
|
|
/**
|
|
* Scales the given value by the maps circumference, where the given
|
|
* value is for a 256 by 256 map
|
|
* @param n the value to scale
|
|
* @return the scaled size
|
|
*/
|
|
static inline uint ScaleByMapSize1D(uint n)
|
|
{
|
|
/* Normal circumference for the X+Y is 256+256 = 1<<9
|
|
* Note, not actually taking the full circumference into account,
|
|
* just half of it. */
|
|
return CeilDiv((n << MapLogX()) + (n << MapLogY()), 1 << 9);
|
|
}
|
|
|
|
/**
|
|
* An offset value between to tiles.
|
|
*
|
|
* This value is used fro the difference between
|
|
* to tiles. It can be added to a tileindex to get
|
|
* the resulting tileindex of the start tile applied
|
|
* with this saved difference.
|
|
*
|
|
* @see TileDiffXY(int, int)
|
|
*/
|
|
typedef int32 TileIndexDiff;
|
|
|
|
/**
|
|
* Returns the TileIndex of a coordinate.
|
|
*
|
|
* @param x The x coordinate of the tile
|
|
* @param y The y coordinate of the tile
|
|
* @return The TileIndex calculated by the coordinate
|
|
*/
|
|
static inline TileIndex TileXY(uint x, uint y)
|
|
{
|
|
return (y << MapLogX()) + x;
|
|
}
|
|
|
|
/**
|
|
* Calculates an offset for the given coordinate(-offset).
|
|
*
|
|
* This function calculate an offset value which can be added to an
|
|
* #TileIndex. The coordinates can be negative.
|
|
*
|
|
* @param x The offset in x direction
|
|
* @param y The offset in y direction
|
|
* @return The resulting offset value of the given coordinate
|
|
* @see ToTileIndexDiff(TileIndexDiffC)
|
|
*/
|
|
static inline TileIndexDiff TileDiffXY(int x, int y)
|
|
{
|
|
/* Multiplication gives much better optimization on MSVC than shifting.
|
|
* 0 << shift isn't optimized to 0 properly.
|
|
* Typically x and y are constants, and then this doesn't result
|
|
* in any actual multiplication in the assembly code.. */
|
|
return (y * MapSizeX()) + x;
|
|
}
|
|
|
|
/**
|
|
* Get a tile from the virtual XY-coordinate.
|
|
* @param x The virtual x coordinate of the tile.
|
|
* @param y The virtual y coordinate of the tile.
|
|
* @return The TileIndex calculated by the coordinate.
|
|
*/
|
|
static inline TileIndex TileVirtXY(uint x, uint y)
|
|
{
|
|
return (y >> 4 << MapLogX()) + (x >> 4);
|
|
}
|
|
|
|
|
|
/**
|
|
* Get the X component of a tile
|
|
* @param tile the tile to get the X component of
|
|
* @return the X component
|
|
*/
|
|
static inline uint TileX(TileIndex tile)
|
|
{
|
|
return tile & MapMaxX();
|
|
}
|
|
|
|
/**
|
|
* Get the Y component of a tile
|
|
* @param tile the tile to get the Y component of
|
|
* @return the Y component
|
|
*/
|
|
static inline uint TileY(TileIndex tile)
|
|
{
|
|
return tile >> MapLogX();
|
|
}
|
|
|
|
/**
|
|
* Return the offset between to tiles from a TileIndexDiffC struct.
|
|
*
|
|
* This function works like #TileDiffXY(int, int) and returns the
|
|
* difference between two tiles.
|
|
*
|
|
* @param tidc The coordinate of the offset as TileIndexDiffC
|
|
* @return The difference between two tiles.
|
|
* @see TileDiffXY(int, int)
|
|
*/
|
|
static inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
|
|
{
|
|
return (tidc.y << MapLogX()) + tidc.x;
|
|
}
|
|
|
|
|
|
#ifndef _DEBUG
|
|
/**
|
|
* Adds to tiles together.
|
|
*
|
|
* @param x One tile
|
|
* @param y Another tile to add
|
|
* @return The resulting tile(index)
|
|
*/
|
|
#define TILE_ADD(x, y) ((x) + (y))
|
|
#else
|
|
extern TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
|
|
const char *exp, const char *file, int line);
|
|
#define TILE_ADD(x, y) (TileAdd((x), (y), #x " + " #y, __FILE__, __LINE__))
|
|
#endif
|
|
|
|
/**
|
|
* Adds a given offset to a tile.
|
|
*
|
|
* @param tile The tile to add an offset on it
|
|
* @param x The x offset to add to the tile
|
|
* @param y The y offset to add to the tile
|
|
*/
|
|
#define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TileDiffXY(x, y))
|
|
|
|
TileIndex TileAddWrap(TileIndex tile, int addx, int addy);
|
|
|
|
/**
|
|
* Returns the TileIndexDiffC offset from a DiagDirection.
|
|
*
|
|
* @param dir The given direction
|
|
* @return The offset as TileIndexDiffC value
|
|
*/
|
|
static inline TileIndexDiffC TileIndexDiffCByDiagDir(DiagDirection dir)
|
|
{
|
|
extern const TileIndexDiffC _tileoffs_by_diagdir[DIAGDIR_END];
|
|
|
|
assert(IsValidDiagDirection(dir));
|
|
return _tileoffs_by_diagdir[dir];
|
|
}
|
|
|
|
/**
|
|
* Returns the TileIndexDiffC offset from a Direction.
|
|
*
|
|
* @param dir The given direction
|
|
* @return The offset as TileIndexDiffC value
|
|
*/
|
|
static inline TileIndexDiffC TileIndexDiffCByDir(Direction dir)
|
|
{
|
|
extern const TileIndexDiffC _tileoffs_by_dir[DIR_END];
|
|
|
|
assert(IsValidDirection(dir));
|
|
return _tileoffs_by_dir[dir];
|
|
}
|
|
|
|
/**
|
|
* Add a TileIndexDiffC to a TileIndex and returns the new one.
|
|
*
|
|
* Returns tile + the diff given in diff. If the result tile would end up
|
|
* outside of the map, INVALID_TILE is returned instead.
|
|
*
|
|
* @param tile The base tile to add the offset on
|
|
* @param diff The offset to add on the tile
|
|
* @return The resulting TileIndex
|
|
*/
|
|
static inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff)
|
|
{
|
|
int x = TileX(tile) + diff.x;
|
|
int y = TileY(tile) + diff.y;
|
|
/* Negative value will become big positive value after cast */
|
|
if ((uint)x >= MapSizeX() || (uint)y >= MapSizeY()) return INVALID_TILE;
|
|
return TileXY(x, y);
|
|
}
|
|
|
|
/**
|
|
* Returns the diff between two tiles
|
|
*
|
|
* @param tile_a from tile
|
|
* @param tile_b to tile
|
|
* @return the difference between tila_a and tile_b
|
|
*/
|
|
static inline TileIndexDiffC TileIndexToTileIndexDiffC(TileIndex tile_a, TileIndex tile_b)
|
|
{
|
|
TileIndexDiffC difference;
|
|
|
|
difference.x = TileX(tile_a) - TileX(tile_b);
|
|
difference.y = TileY(tile_a) - TileY(tile_b);
|
|
|
|
return difference;
|
|
}
|
|
|
|
/* Functions to calculate distances */
|
|
uint DistanceManhattan(TileIndex, TileIndex); ///< also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads)
|
|
uint DistanceSquare(TileIndex, TileIndex); ///< euclidian- or L2-Norm squared
|
|
uint DistanceMax(TileIndex, TileIndex); ///< also known as L-Infinity-Norm
|
|
uint DistanceMaxPlusManhattan(TileIndex, TileIndex); ///< Max + Manhattan
|
|
uint DistanceFromEdge(TileIndex); ///< shortest distance from any edge of the map
|
|
uint DistanceFromEdgeDir(TileIndex, DiagDirection); ///< distance from the map edge in given direction
|
|
|
|
/**
|
|
* Convert a DiagDirection to a TileIndexDiff
|
|
*
|
|
* @param dir The DiagDirection
|
|
* @return The resulting TileIndexDiff
|
|
* @see TileIndexDiffCByDiagDir
|
|
*/
|
|
static inline TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
|
|
{
|
|
extern const TileIndexDiffC _tileoffs_by_diagdir[DIAGDIR_END];
|
|
|
|
assert(IsValidDiagDirection(dir));
|
|
return ToTileIndexDiff(_tileoffs_by_diagdir[dir]);
|
|
}
|
|
|
|
/**
|
|
* Convert a Direction to a TileIndexDiff.
|
|
*
|
|
* @param dir The direction to convert from
|
|
* @return The resulting TileIndexDiff
|
|
*/
|
|
static inline TileIndexDiff TileOffsByDir(Direction dir)
|
|
{
|
|
extern const TileIndexDiffC _tileoffs_by_dir[DIR_END];
|
|
|
|
assert(IsValidDirection(dir));
|
|
return ToTileIndexDiff(_tileoffs_by_dir[dir]);
|
|
}
|
|
|
|
/**
|
|
* Adds a DiagDir to a tile.
|
|
*
|
|
* @param tile The current tile
|
|
* @param dir The direction in which we want to step
|
|
* @return the moved tile
|
|
*/
|
|
static inline TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
|
|
{
|
|
return TILE_ADD(tile, TileOffsByDiagDir(dir));
|
|
}
|
|
|
|
/**
|
|
* Determines the DiagDirection to get from one tile to another.
|
|
* The tiles do not necessarily have to be adjacent.
|
|
* @param tile_from Origin tile
|
|
* @param tile_to Destination tile
|
|
* @return DiagDirection from tile_from towards tile_to, or INVALID_DIAGDIR if the tiles are not on an axis
|
|
*/
|
|
static inline DiagDirection DiagdirBetweenTiles(TileIndex tile_from, TileIndex tile_to)
|
|
{
|
|
int dx = (int)TileX(tile_to) - (int)TileX(tile_from);
|
|
int dy = (int)TileY(tile_to) - (int)TileY(tile_from);
|
|
if (dx == 0) {
|
|
if (dy == 0) return INVALID_DIAGDIR;
|
|
return (dy < 0 ? DIAGDIR_NW : DIAGDIR_SE);
|
|
} else {
|
|
if (dy != 0) return INVALID_DIAGDIR;
|
|
return (dx < 0 ? DIAGDIR_NE : DIAGDIR_SW);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* A callback function type for searching tiles.
|
|
*
|
|
* @param tile The tile to test
|
|
* @param user_data additional data for the callback function to use
|
|
* @return A boolean value, depend on the definition of the function.
|
|
*/
|
|
typedef bool TestTileOnSearchProc(TileIndex tile, void *user_data);
|
|
|
|
bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, void *user_data);
|
|
bool CircularTileSearch(TileIndex *tile, uint radius, uint w, uint h, TestTileOnSearchProc proc, void *user_data);
|
|
|
|
/**
|
|
* Get a random tile out of a given seed.
|
|
* @param r the random 'seed'
|
|
* @return a valid tile
|
|
*/
|
|
static inline TileIndex RandomTileSeed(uint32 r)
|
|
{
|
|
return TILE_MASK(r);
|
|
}
|
|
|
|
/**
|
|
* Get a valid random tile.
|
|
* @note a define so 'random' gets inserted in the place where it is actually
|
|
* called, thus making the random traces more explicit.
|
|
* @return a valid tile
|
|
*/
|
|
#define RandomTile() RandomTileSeed(Random())
|
|
|
|
uint GetClosestWaterDistance(TileIndex tile, bool water);
|
|
|
|
#endif /* MAP_FUNC_H */
|