mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-10-31 15:20:10 +00:00
324 lines
13 KiB
Plaintext
324 lines
13 KiB
Plaintext
OpenTTD README
|
|
Last updated: 2008-01-16
|
|
Release version: 0.6.0-beta3
|
|
------------------------------------------------------------------------
|
|
|
|
|
|
Table of Contents:
|
|
------------------
|
|
1.0) About
|
|
2.0) Contacting
|
|
* 2.1 Reporting Bugs
|
|
3.0) Supported Platforms
|
|
4.0) Installing and running OpenTTD
|
|
5.0) OpenTTD features
|
|
6.0) Configuration File
|
|
7.0) Compiling
|
|
8.0) Translating
|
|
* 8.1 Guidelines
|
|
* 8.2 Translation
|
|
* 8.3 Previewing
|
|
9.0) Troubleshooting
|
|
X.X) Credits
|
|
|
|
|
|
1.0) About:
|
|
---- ------
|
|
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
|
|
written by Chris Sawyer. It attempts to mimic the original game as closely
|
|
as possible while extending it with new features.
|
|
|
|
OpenTTD is licensed under the GNU General Public License version 2.0. For
|
|
more information, see the file 'COPYING'.
|
|
|
|
2.0) Contacting:
|
|
---- ----------
|
|
The easiest way to contact the OpenTTD team is by submitting bug reports or
|
|
posting comments in our forums. You can also chat with us on IRC (#openttd
|
|
on irc.oftc.net).
|
|
|
|
The OpenTTD homepage is http://www.openttd.org/.
|
|
|
|
You can also find the OpenTTD forums at
|
|
http://forum.openttd.org/
|
|
|
|
|
|
2.1) Reporting Bugs:
|
|
---- ---------------
|
|
To report a bug, please create a Flyspray account and follow the bugs
|
|
link from our homepage. Please make sure the bug is reproducible and
|
|
still occurs in the latest daily build or the current SVN version. Also
|
|
please look through the existing bug reports briefly to see whether the bug
|
|
is not already known.
|
|
|
|
The Flyspray project page URL is: http://bugs.openttd.org/
|
|
|
|
Please include the following information in your bug report:
|
|
- OpenTTD version (PLEASE test the latest SVN/nightly build)
|
|
- Bug details, including instructions how to reproduce it
|
|
- Platform and compiler (Win32, Linux, FreeBSD, ...)
|
|
- Attach a saved game *and* a screenshot if possible
|
|
- If this bug only occurred recently please note the last
|
|
version without the bug and the first version including
|
|
the bug. That way we can fix it quicker by looking at the
|
|
changes made.
|
|
|
|
|
|
3.0) Supported Platforms:
|
|
---- --------------------
|
|
OpenTTD has been ported to several platforms and operating systems. It shouldn't
|
|
be very difficult to port it to a new platform. The currently working platforms
|
|
are:
|
|
|
|
BeOS - SDL
|
|
FreeBSD - SDL
|
|
Linux - SDL
|
|
MacOS X (universal) - Cocoa video and sound drivers (SDL works too, but not 100% and not as a universal binary)
|
|
MorphOS - SDL
|
|
OpenBSD - SDL
|
|
OS/2 - SDL
|
|
Windows - Win32 GDI (faster) or SDL
|
|
|
|
|
|
4.0) Installing and running OpenTTD:
|
|
---- -------------------------------
|
|
|
|
Installing OpenTTD is fairly straightforward. Either you have downloaded an
|
|
archive which you have to extract to a directory where you want OpenTTD to
|
|
be installed, or you have downloaded an installer, which will automatically
|
|
extract OpenTTD in the given directory.
|
|
|
|
Before you run OpenTTD, you need to put the game's datafiles into the data/
|
|
subdirectory. You need the following files from the original version
|
|
of TTD as OpenTTD makes use of the original TTD artwork. The Windows
|
|
installer optionally can copy these files from your Transport Tycoon Deluxe
|
|
CD-ROM.
|
|
|
|
List of the required files:
|
|
sample.cat
|
|
trg1r.grf
|
|
trgcr.grf
|
|
trghr.grf
|
|
trgir.grf
|
|
trgtr.grf
|
|
|
|
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
|
|
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF.
|
|
|
|
If you want music you need to copy the gm/ folder from Windows TTD into your
|
|
OpenTTD folder, not your data folder.
|
|
|
|
|
|
5.0) OpenTTD features:
|
|
---- -----------------
|
|
|
|
OpenTTD has a lot of features going beyond the original TTD emulation.
|
|
Unfortunately, there is currently no comprehensive list of features, but there
|
|
is a basic features list on the web, and some optional features can be
|
|
controlled through the Configure Patches dialog. We also implement some
|
|
features known from TTDPatch (http://www.ttdpatch.net/).
|
|
|
|
Several important non-standard controls:
|
|
|
|
* Use Ctrl to place semaphore signals
|
|
* Ingame console. More information at
|
|
http://wiki.openttd.org/index.php/Console
|
|
|
|
|
|
6.0) Configuration File:
|
|
---- -------------------
|
|
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
|
|
.INI format. It's mostly undocumented. Almost all settings can be changed
|
|
ingame by using the 'Configure Patches' window.
|
|
|
|
|
|
7.0) Compiling:
|
|
---- ----------
|
|
Windows:
|
|
You need Microsoft Visual Studio .NET. Open the project file
|
|
and it should build automatically. In case you want to build with SDL support
|
|
you need to add WITH_SDL to the project settings.
|
|
PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
|
|
to work you need their development files. For best results, download the
|
|
openttd-useful.zip file from SourceForge under the Files tab. Put the header
|
|
files into your compiler's include/ directory and the library (.lib) files
|
|
into the lib/ directory.
|
|
For more help with VS see docs/Readme_Windows_MSVC.txt.
|
|
|
|
You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
|
|
Please read the Makefile for more information.
|
|
|
|
Solaris 10:
|
|
You need g++ (version 3 or higher), together with SDL. Installation of
|
|
libpng and zlib is recommended. For the first build it is required
|
|
to execute "bash configure" first. Note that ./configure does not work
|
|
yet. It is likely that you don't have a strip binary, so use the
|
|
--disable-strip option in that case. Fontconfig (>2.3.0) and freetype
|
|
are optional. "make run" will then run the program.
|
|
|
|
Unix:
|
|
OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
|
|
However, for the first build one has to do a "./configure" first.
|
|
Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
|
|
|
|
MacOS X:
|
|
Use "make" or Xcode (which will then call make for you)
|
|
This will give you a binary for your CPU type (PPC/Intel)
|
|
However, for the first build one has to do a "./configure" first.
|
|
To make a universal binary type "./configure --enabled-universal"
|
|
instead of "./configure".
|
|
|
|
BeOS:
|
|
Use "make", but do a "./configure" before the first build.
|
|
|
|
FreeBSD:
|
|
You need the port devel/sdl12 for a non-dedicated build.
|
|
graphics/png is optional for screenshots in the PNG format.
|
|
Use "gmake", but do a "./configure" before the first build.
|
|
|
|
OpenBSD:
|
|
Use "gmake", but do a "./configure" before the first build.
|
|
Note that you need the port devel/sdl to compile OpenTTD.
|
|
|
|
MorphOS:
|
|
Use "make". However, for the first build one has to do a "./configure" first.
|
|
Note that you need the MorphOS SDK, latest libnix updates (else C++ parts of
|
|
OpenTTD will not build) and the powersdl.library SDK. Optionally libz,
|
|
libpng and freetype2 developer files.
|
|
|
|
OS/2:
|
|
A comprehensive GNU build environment is required to build the OS/2 version.
|
|
See the docs/Readme_OS2.txt file for more information.
|
|
|
|
|
|
8.0) Translating:
|
|
---- -------------------
|
|
See http://www.openttd.org/translating.php for up-to-date information.
|
|
|
|
The use of the online Translator service, located at
|
|
http://translator2.openttd.org/, is highly encouraged. For a username/password
|
|
combo you should contact the development team, either by mail, IRC or the
|
|
forums. The system is straightforward to use, and if you have any problems,
|
|
read the online help located there.
|
|
|
|
If for some reason the website is down for a longer period of time, the
|
|
information below might be of help.
|
|
|
|
8.1) Guidelines:
|
|
---- -------------------
|
|
Here are some translation guidelines which you should follow closely.
|
|
|
|
* Please contact the development team before beginning the translation
|
|
process! This avoids double work, as someone else may have already
|
|
started translating to the same language.
|
|
|
|
8.2) Translation:
|
|
---- -------------------
|
|
So, now that you've notified the development team about your intention to
|
|
translate (You did, right? Of course you did.) you can pick up english.txt
|
|
(found in the SVN repository under /lang) and translate.
|
|
|
|
You must change the first two lines of the file appropriately:
|
|
|
|
##name English-Name-Of-Language
|
|
##ownname Native-Name-Of-Language
|
|
|
|
Note: Do not alter the following parts of the file:
|
|
|
|
* String identifiers (the first word on each line)
|
|
* Parts of the strings which are in curly braces (such as {STRING})
|
|
* Lines beginning with ## (such as ##id), other than the first two lines of
|
|
the file
|
|
|
|
8.3) Previewing:
|
|
---- -------------------
|
|
In order to view the translation in the game, you need to compile your language
|
|
file with the strgen utility, which is now bundled with the game.
|
|
|
|
strgen is a command-line utility. It takes the language filename as parameter.
|
|
Example:
|
|
|
|
strgen lang/german.txt
|
|
|
|
This results in compiling german.txt and produces another file named german.lng.
|
|
Any missing strings are replaced with the English strings. Note that it looks
|
|
for english.txt in the lang subdirectory, which is where your language file
|
|
should also be.
|
|
|
|
That's all! You should now be able to select the language in the game options.
|
|
|
|
9.0) Troubleshooting
|
|
---- ---------------
|
|
|
|
To see all startup options available to you, start OpenTTD with the
|
|
"./openttd -h" option. This might help you tweak some of the settings.
|
|
|
|
If the game is acting strange and you feel adventurous you can try the
|
|
"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
|
|
debugging output. The "name" variable can help you to display only some type of
|
|
debugging messages. This is mostly undocumented so best is to look in the
|
|
source code file debug.c for the various debugging types. For more information
|
|
look at http://wiki.openttd.org/index.php/Command_line.
|
|
|
|
The most frequent problem is missing data files. Don't forget to put all GRF
|
|
files from TTD into your data/ folder including sample.cat!
|
|
|
|
Under Windows 98 and lower it is impossible to use a dedicated server; it will
|
|
fail to start. Perhaps this is for the better because those OS's are not known
|
|
for their stability.
|
|
|
|
With the added support for font-based text selecting a non-latin language will
|
|
result in garbage (lots of '?') shown on screen. Please open your configuration
|
|
file and add a desired font for small/medium/-and large_font. This can be a font
|
|
name like "Tahoma" or a path to a font.
|
|
|
|
Any NewGRF file used in a game is stored inside the savegame and will refuse
|
|
to load if you don't have that grf file available. A list of missing files
|
|
will be output to the console at the moment, so use the '-d' flag (on windows)
|
|
to see this list. You just have to find the files (http://grfcrawler.tt-forums.net/)
|
|
put them in the data/ folder and you're set to go.
|
|
|
|
X.X) Credits:
|
|
---- --------
|
|
The OpenTTD team (in alphabetical order):
|
|
Jean-Francois Claeys (Belugas) - GUI, newindustries and more
|
|
Bjarni Corfitzen (Bjarni) - MacOSX port, coder and vehicles
|
|
Matthijs Kooijman (blathijs) - Pathfinder-guru, pool rework
|
|
Loïc Guilloux (glx) - General coding
|
|
Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;)
|
|
Jonathan Coome (Maedhros) - High priest of the newGRF Temple
|
|
Attila Bán (MiHaMiX) - WebTranslator, Nightlies, Wiki and bugtracker host
|
|
Owen Rudge (orudge) - Forum host, OS/2 port
|
|
Peter Nelson (peter1138) - Spiritual descendant from newGRF gods
|
|
Remko Bijker (Rubidium) - Lead coder and way more
|
|
Benedikt Brüggemeier (skidd13) - Bug fixer and code reworker
|
|
Zdenek Sojka (SmatZ) - Bug finder and fixer
|
|
|
|
Inactive Developers:
|
|
Victor Fischer (Celestar) - Programming everywhere you need him to
|
|
Tamás Faragó (Darkvater) - Ex-Lead coder
|
|
Christoph Mallon (Tron) - Programmer, code correctness police
|
|
|
|
Retired Developers:
|
|
Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3)
|
|
Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3)
|
|
Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3.0 - 0.3.6)
|
|
Patric Stout (TrueLight) - Programmer, webhoster (0.3 - pre0.6)
|
|
|
|
Thanks to:
|
|
Josef Drexler - For his great work on TTDPatch.
|
|
Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
|
|
Petr Baudis (pasky) - Many patches, newgrf support, etc.
|
|
Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with
|
|
Stefan Meißner (sign_de) - For his work on the console
|
|
Mike Ragsdale - OpenTTD installer
|
|
Cian Duffy (MYOB) - BeOS port / manual writing
|
|
Christian Rosentreter (tokai) - MorphOS / AmigaOS port
|
|
Richard Kempton (RichK67) - Additional airports, initial TGP implementation
|
|
Michael Blunck - For revolutionizing TTD with awesome graphics
|
|
George - Canal graphics
|
|
David Dallaston (Pikka) - Tram tracks
|
|
All Translators - For their support to make OpenTTD a truly international game
|
|
Bug Reporters - Thanks for all bug reports
|
|
Chris Sawyer - For an amazing game!
|