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https://github.com/JGRennison/OpenTTD-patches.git
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5b78090a61
# Conflicts: # CMakeLists.txt # src/saveload/town_sl.cpp # src/screenshot.h # src/script/api/ai/ai_date.hpp.sq # src/script/api/ai/ai_marine.hpp.sq # src/script/api/ai/ai_station.hpp.sq # src/script/api/game/game_date.hpp.sq # src/script/api/game/game_marine.hpp.sq # src/script/api/game/game_station.hpp.sq # src/script/api/game/game_window.hpp.sq # src/script/api/script_window.hpp # src/script/api/template/template_window.hpp.sq # src/signal.cpp # src/statusbar_gui.cpp # src/toolbar_gui.cpp # src/viewport.cpp # src/viewport_func.h
189 lines
6.9 KiB
C++
189 lines
6.9 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file waypoint_gui.cpp Handling of waypoints gui. */
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#include "stdafx.h"
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#include "window_gui.h"
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#include "gui.h"
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#include "textbuf_gui.h"
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#include "vehiclelist.h"
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#include "vehicle_gui.h"
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#include "viewport_func.h"
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#include "strings_func.h"
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#include "command_func.h"
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#include "company_func.h"
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#include "company_base.h"
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#include "window_func.h"
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#include "waypoint_base.h"
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#include "departures_gui.h"
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#include "widgets/waypoint_widget.h"
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#include "table/strings.h"
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#include "safeguards.h"
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/** GUI for accessing waypoints and buoys. */
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struct WaypointWindow : Window {
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private:
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VehicleType vt; ///< Vehicle type using the waypoint.
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Waypoint *wp; ///< Waypoint displayed by the window.
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/**
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* Get the center tile of the waypoint.
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* @return The center tile if the waypoint exists, otherwise the tile with the waypoint name.
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*/
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TileIndex GetCenterTile() const
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{
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if (!this->wp->IsInUse()) return this->wp->xy;
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TileArea ta;
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this->wp->GetTileArea(&ta, this->vt == VEH_TRAIN ? STATION_WAYPOINT : STATION_BUOY);
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return ta.GetCenterTile();
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}
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public:
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/**
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* Construct the window.
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* @param desc The description of the window.
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* @param window_number The window number, in this case the waypoint's ID.
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*/
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WaypointWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
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{
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this->wp = Waypoint::Get(window_number);
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this->vt = (wp->string_id == STR_SV_STNAME_WAYPOINT) ? VEH_TRAIN : VEH_SHIP;
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this->CreateNestedTree();
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if (this->vt == VEH_TRAIN) {
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this->GetWidget<NWidgetCore>(WID_W_SHOW_VEHICLES)->SetDataTip(STR_TRAIN, STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP);
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this->GetWidget<NWidgetCore>(WID_W_CENTER_VIEW)->tool_tip = STR_WAYPOINT_VIEW_CENTER_TOOLTIP;
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this->GetWidget<NWidgetCore>(WID_W_RENAME)->tool_tip = STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME;
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}
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this->FinishInitNested(window_number);
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this->owner = this->wp->owner;
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this->flags |= WF_DISABLE_VP_SCROLL;
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NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_W_VIEWPORT);
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nvp->InitializeViewport(this, this->GetCenterTile(), ZOOM_LVL_VIEWPORT);
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this->OnInvalidateData(0);
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}
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~WaypointWindow()
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{
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DeleteWindowById(GetWindowClassForVehicleType(this->vt), VehicleListIdentifier(VL_STATION_LIST, this->vt, this->owner, this->window_number).Pack(), false);
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}
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void SetStringParameters(int widget) const override
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{
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if (widget == WID_W_CAPTION) SetDParam(0, this->wp->index);
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}
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void OnClick(Point pt, int widget, int click_count) override
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{
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switch (widget) {
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case WID_W_CENTER_VIEW: // scroll to location
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if (_ctrl_pressed) {
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ShowExtraViewportWindow(this->GetCenterTile());
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} else {
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ScrollMainWindowToTile(this->GetCenterTile());
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}
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break;
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case WID_W_RENAME: // rename
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SetDParam(0, this->wp->index);
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ShowQueryString(STR_WAYPOINT_NAME, STR_EDIT_WAYPOINT_NAME, MAX_LENGTH_STATION_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
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break;
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case WID_W_SHOW_VEHICLES: // show list of vehicles having this waypoint in their orders
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ShowVehicleListWindow(this->wp->owner, this->vt, this->wp->index);
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break;
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case WID_W_DEPARTURES: // show departure times of vehicles
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ShowWaypointDepartures((StationID)this->wp->index);
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break;
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}
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}
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/**
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* Some data on this window has become invalid.
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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void OnInvalidateData(int data = 0, bool gui_scope = true) override
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{
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if (!gui_scope) return;
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/* You can only change your own waypoints */
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this->SetWidgetDisabledState(WID_W_RENAME, !this->wp->IsInUse() || (this->wp->owner != _local_company && this->wp->owner != OWNER_NONE));
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/* Disable the widget for waypoints with no use */
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this->SetWidgetDisabledState(WID_W_SHOW_VEHICLES, !this->wp->IsInUse());
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ScrollWindowToTile(this->GetCenterTile(), this, true);
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}
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void OnResize() override
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{
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if (this->viewport != nullptr) {
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NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_W_VIEWPORT);
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nvp->UpdateViewportCoordinates(this);
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this->wp->UpdateVirtCoord();
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ScrollWindowToTile(this->GetCenterTile(), this, true); // Re-center viewport.
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}
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}
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void OnQueryTextFinished(char *str) override
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{
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if (str == nullptr) return;
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DoCommandP(0, this->window_number, 0, CMD_RENAME_WAYPOINT | CMD_MSG(STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME), nullptr, str);
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}
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};
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/** The widgets of the waypoint view. */
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static const NWidgetPart _nested_waypoint_view_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_GREY),
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NWidget(WWT_CAPTION, COLOUR_GREY, WID_W_CAPTION), SetDataTip(STR_WAYPOINT_VIEW_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_SHADEBOX, COLOUR_GREY),
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NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
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NWidget(WWT_STICKYBOX, COLOUR_GREY),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_GREY),
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NWidget(WWT_INSET, COLOUR_GREY), SetPadding(2, 2, 2, 2),
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NWidget(NWID_VIEWPORT, COLOUR_GREY, WID_W_VIEWPORT), SetMinimalSize(256, 88), SetPadding(1, 1, 1, 1), SetResize(1, 1),
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EndContainer(),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_W_CENTER_VIEW), SetMinimalSize(100, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_BUTTON_LOCATION, STR_BUOY_VIEW_CENTER_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_W_RENAME), SetMinimalSize(100, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_BUTTON_RENAME, STR_BUOY_VIEW_CHANGE_BUOY_NAME),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_W_DEPARTURES), SetMinimalSize(100, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_STATION_VIEW_DEPARTURES_BUTTON, STR_STATION_VIEW_DEPARTURES_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_W_SHOW_VEHICLES), SetMinimalSize(15, 12), SetDataTip(STR_SHIP, STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP),
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NWidget(WWT_RESIZEBOX, COLOUR_GREY),
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EndContainer(),
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};
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/** The description of the waypoint view. */
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static WindowDesc _waypoint_view_desc(
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WDP_AUTO, "view_waypoint", 260, 118,
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WC_WAYPOINT_VIEW, WC_NONE,
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0,
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_nested_waypoint_view_widgets, lengthof(_nested_waypoint_view_widgets)
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);
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/**
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* Show the window for the given waypoint.
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* @param wp The waypoint to show the window for.
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*/
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void ShowWaypointWindow(const Waypoint *wp)
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{
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AllocateWindowDescFront<WaypointWindow>(&_waypoint_view_desc, wp->index);
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}
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