mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-02 09:40:35 +00:00
379 lines
10 KiB
C
379 lines
10 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "functions.h"
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#include "strings.h"
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#include "gfx.h"
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#include "viewport.h"
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#include "saveload.h"
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#include "hal.h"
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#include "console.h"
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#include "string.h"
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#include "variables.h"
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#include "table/sprites.h"
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#include <stdarg.h> /* va_list */
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typedef struct TextEffect {
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StringID string_id;
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int32 x;
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int32 y;
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int32 right;
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int32 bottom;
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uint16 duration;
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uint32 params_1;
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uint32 params_2;
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} TextEffect;
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#define MAX_TEXTMESSAGE_LENGTH 250
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typedef struct TextMessage {
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char message[MAX_TEXTMESSAGE_LENGTH];
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uint16 color;
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uint16 end_date;
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} TextMessage;
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#define MAX_CHAT_MESSAGES 10
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static TextEffect _text_effect_list[30];
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static TextMessage _text_message_list[MAX_CHAT_MESSAGES];
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TileIndex _animated_tile_list[256];
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static int _textmessage_width = 0;
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static bool _textmessage_dirty = true;
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static bool _textmessage_visible = false;
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static const int _textmessage_box_left = 10; // Pixels from left
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static const int _textmessage_box_y = 150; // Height of box
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static const int _textmessage_box_bottom = 30; // Pixels from bottom
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static const int _textmessage_box_max_width = 400; // Max width of box
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static Pixel _textmessage_backup[150 * 400]; // (y * max_width)
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extern void memcpy_pitch(void *d, void *s, int w, int h, int spitch, int dpitch);
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// Duration is in game-days
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void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...)
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{
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char buf[MAX_TEXTMESSAGE_LENGTH];
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va_list va;
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size_t length;
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uint i;
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va_start(va, message);
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vsnprintf(buf, lengthof(buf), message, va);
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va_end(va);
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/* Special color magic */
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if ((color & 0xFF) == 0xC9) color = 0x1CA;
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/* Cut the message till it fits inside the chatbox */
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length = strlen(buf);
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while (GetStringWidth(buf) > _textmessage_width - 9) buf[--length] = '\0';
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/* Find an empty spot and put the message there */
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for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
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if (_text_message_list[i].message[0] == '\0') {
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// Empty spot
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ttd_strlcpy(_text_message_list[i].message, buf, sizeof(_text_message_list[i].message));
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_text_message_list[i].color = color;
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_text_message_list[i].end_date = _date + duration;
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_textmessage_dirty = true;
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return;
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}
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}
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// We did not found a free spot, trash the first one, and add to the end
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memmove(&_text_message_list[0], &_text_message_list[1], sizeof(_text_message_list[0]) * (MAX_CHAT_MESSAGES - 1));
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ttd_strlcpy(_text_message_list[MAX_CHAT_MESSAGES - 1].message, buf, sizeof(_text_message_list[MAX_CHAT_MESSAGES - 1].message));
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_text_message_list[MAX_CHAT_MESSAGES - 1].color = color;
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_text_message_list[MAX_CHAT_MESSAGES - 1].end_date = _date + duration;
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_textmessage_dirty = true;
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}
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void InitTextMessage(void)
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{
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uint i;
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for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
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_text_message_list[i].message[0] = '\0';
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}
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_textmessage_width = _textmessage_box_max_width;
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}
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// Hide the textbox
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void UndrawTextMessage(void)
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{
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if (_textmessage_visible) {
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// Sometimes we also need to hide the cursor
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// This is because both textmessage and the cursor take a shot of the
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// screen before drawing.
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// Now the textmessage takes his shot and paints his data before the cursor
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// does, so in the shot of the cursor is the screen-data of the textmessage
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// included when the cursor hangs somewhere over the textmessage. To
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// avoid wrong repaints, we undraw the cursor in that case, and everything
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// looks nicely ;)
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// (and now hope this story above makes sense to you ;))
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if (_cursor.visible) {
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if (_cursor.draw_pos.x + _cursor.draw_size.x >= _textmessage_box_left &&
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_cursor.draw_pos.x <= _textmessage_box_left + _textmessage_width &&
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_cursor.draw_pos.y + _cursor.draw_size.y >= _screen.height - _textmessage_box_bottom - _textmessage_box_y &&
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_cursor.draw_pos.y <= _screen.height - _textmessage_box_bottom) {
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UndrawMouseCursor();
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}
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}
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_textmessage_visible = false;
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// Put our 'shot' back to the screen
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memcpy_pitch(
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_screen.dst_ptr + _textmessage_box_left + (_screen.height-_textmessage_box_bottom-_textmessage_box_y) * _screen.pitch,
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_textmessage_backup,
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_textmessage_width, _textmessage_box_y, _textmessage_width, _screen.pitch);
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// And make sure it is updated next time
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_video_driver->make_dirty(_textmessage_box_left, _screen.height-_textmessage_box_bottom-_textmessage_box_y, _textmessage_width, _textmessage_box_y);
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_textmessage_dirty = true;
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}
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}
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// Check if a message is expired every day
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void TextMessageDailyLoop(void)
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{
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uint i;
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for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
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if (_text_message_list[i].message[0] == '\0') continue;
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if (_date > _text_message_list[i].end_date) {
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/* Move the remaining messages over the current message */
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if (i != MAX_CHAT_MESSAGES - 1)
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memmove(&_text_message_list[i], &_text_message_list[i + 1], sizeof(_text_message_list[i]) * (MAX_CHAT_MESSAGES - i - 1));
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/* Mark the last item as empty */
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_text_message_list[MAX_CHAT_MESSAGES - 1].message[0] = '\0';
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_textmessage_dirty = true;
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/* Go one item back, because we moved the array 1 to the left */
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i--;
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}
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}
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}
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// Draw the textmessage-box
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void DrawTextMessage(void)
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{
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int i, j;
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bool has_message;
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if (!_textmessage_dirty) return;
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// First undraw if needed
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UndrawTextMessage();
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if (_iconsole_mode == ICONSOLE_FULL)
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return;
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/* Check if we have anything to draw at all */
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has_message = false;
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for ( i = 0; i < MAX_CHAT_MESSAGES; i++) {
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if (_text_message_list[i].message[0] == '\0') break;
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has_message = true;
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}
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if (!has_message) return;
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// Make a copy of the screen as it is before painting (for undraw)
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memcpy_pitch(
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_textmessage_backup,
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_screen.dst_ptr + _textmessage_box_left + (_screen.height-_textmessage_box_bottom-_textmessage_box_y) * _screen.pitch,
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_textmessage_width, _textmessage_box_y, _screen.pitch, _textmessage_width);
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// Switch to _screen painting
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_cur_dpi = &_screen;
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j = 0;
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// Paint the messages
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for (i = MAX_CHAT_MESSAGES - 1; i >= 0; i--) {
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if (_text_message_list[i].message[0] == '\0') continue;
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j++;
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GfxFillRect(_textmessage_box_left, _screen.height-_textmessage_box_bottom-j*13-2, _textmessage_box_left+_textmessage_width - 1, _screen.height-_textmessage_box_bottom-j*13+10, /* black, but with some alpha */ 0x322 | USE_COLORTABLE);
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DoDrawString(_text_message_list[i].message, _textmessage_box_left + 2, _screen.height - _textmessage_box_bottom - j * 13 - 1, 0x10);
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DoDrawString(_text_message_list[i].message, _textmessage_box_left + 3, _screen.height - _textmessage_box_bottom - j * 13, _text_message_list[i].color);
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}
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// Make sure the data is updated next flush
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_video_driver->make_dirty(_textmessage_box_left, _screen.height-_textmessage_box_bottom-_textmessage_box_y, _textmessage_width, _textmessage_box_y);
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_textmessage_visible = true;
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_textmessage_dirty = false;
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}
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static void MarkTextEffectAreaDirty(TextEffect *te)
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{
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MarkAllViewportsDirty(
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te->x,
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te->y - 1,
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(te->right - te->x)*2 + te->x + 1,
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(te->bottom - (te->y - 1)) * 2 + (te->y - 1) + 1
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);
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}
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void AddTextEffect(StringID msg, int x, int y, uint16 duration)
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{
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TextEffect *te;
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int w;
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char buffer[100];
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if (_game_mode == GM_MENU)
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return;
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for (te = _text_effect_list; te->string_id != INVALID_STRING_ID; ) {
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if (++te == endof(_text_effect_list)) return;
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}
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te->string_id = msg;
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te->duration = duration;
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te->y = y - 5;
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te->bottom = y + 5;
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te->params_1 = GetDParam(0);
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te->params_2 = GetDParam(4);
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GetString(buffer, msg);
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w = GetStringWidth(buffer);
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te->x = x - (w >> 1);
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te->right = x + (w >> 1) - 1;
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MarkTextEffectAreaDirty(te);
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}
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static void MoveTextEffect(TextEffect *te)
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{
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if (te->duration < 8) {
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te->string_id = INVALID_STRING_ID;
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} else {
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te->duration -= 8;
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te->y--;
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te->bottom--;
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}
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MarkTextEffectAreaDirty(te);
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}
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void MoveAllTextEffects(void)
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{
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TextEffect *te;
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for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
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if (te->string_id != INVALID_STRING_ID) MoveTextEffect(te);
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}
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}
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void InitTextEffects(void)
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{
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TextEffect *te;
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for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
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te->string_id = INVALID_STRING_ID;
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}
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}
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void DrawTextEffects(DrawPixelInfo *dpi)
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{
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TextEffect *te;
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if (dpi->zoom < 1) {
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for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
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if (te->string_id == INVALID_STRING_ID)
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continue;
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/* intersection? */
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if (dpi->left > te->right ||
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dpi->top > te->bottom ||
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dpi->left + dpi->width <= te->x ||
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dpi->top + dpi->height <= te->y)
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continue;
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AddStringToDraw(te->x, te->y, te->string_id, te->params_1, te->params_2, 0);
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}
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} else if (dpi->zoom == 1) {
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for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
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if (te->string_id == INVALID_STRING_ID)
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continue;
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/* intersection? */
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if (dpi->left > te->right*2 - te->x ||
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dpi->top > te->bottom*2 - te->y ||
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(dpi->left + dpi->width) <= te->x ||
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(dpi->top + dpi->height) <= te->y)
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continue;
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AddStringToDraw(te->x, te->y, (StringID)(te->string_id-1), te->params_1, te->params_2, 0);
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}
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}
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}
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void DeleteAnimatedTile(TileIndex tile)
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{
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TileIndex* ti;
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for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) {
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if (tile == *ti) {
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/* remove the hole */
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memmove(ti, ti + 1, endof(_animated_tile_list) - 1 - ti);
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/* and clear last item */
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endof(_animated_tile_list)[-1] = 0;
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MarkTileDirtyByTile(tile);
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return;
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}
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}
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}
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bool AddAnimatedTile(TileIndex tile)
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{
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TileIndex* ti;
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for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) {
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if (tile == *ti || *ti == 0) {
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*ti = tile;
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MarkTileDirtyByTile(tile);
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return true;
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}
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}
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return false;
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}
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void AnimateAnimatedTiles(void)
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{
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const TileIndex* ti;
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for (ti = _animated_tile_list; ti != endof(_animated_tile_list) && *ti != 0; ti++) {
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AnimateTile(*ti);
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}
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}
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void InitializeAnimatedTiles(void)
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{
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memset(_animated_tile_list, 0, sizeof(_animated_tile_list));
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}
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static void SaveLoad_ANIT(void)
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{
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// In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;)
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if (CheckSavegameVersion(6)) {
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SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_FILE_U16 | SLE_VAR_U32);
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} else {
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SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_UINT32);
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}
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}
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const ChunkHandler _animated_tile_chunk_handlers[] = {
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{ 'ANIT', SaveLoad_ANIT, SaveLoad_ANIT, CH_RIFF | CH_LAST},
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};
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