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https://github.com/JGRennison/OpenTTD-patches.git
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189 lines
6.5 KiB
C
189 lines
6.5 KiB
C
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file engine_base.h Base class for engines. */
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#ifndef ENGINE_BASE_H
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#define ENGINE_BASE_H
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#include "engine_type.h"
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#include "vehicle_type.h"
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#include "core/pool_type.hpp"
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#include "newgrf_commons.h"
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typedef Pool<Engine, EngineID, 64, 64000> EnginePool;
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extern EnginePool _engine_pool;
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struct Engine : EnginePool::PoolItem<&_engine_pool> {
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char *name; ///< Custom name of engine.
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Date intro_date; ///< Date of introduction of the engine.
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Date age;
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uint16 reliability; ///< Current reliability of the engine.
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uint16 reliability_spd_dec; ///< Speed of reliability decay between services (per day).
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uint16 reliability_start; ///< Initial reliability of the engine.
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uint16 reliability_max; ///< Maximal reliability of the engine.
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uint16 reliability_final; ///< Final reliability of the engine.
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uint16 duration_phase_1; ///< First reliability phase in months, increasing reliability from #reliability_start to #reliability_max.
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uint16 duration_phase_2; ///< Second reliability phase in months, keeping #reliability_max.
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uint16 duration_phase_3; ///< Third reliability phase on months, decaying to #reliability_final.
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byte flags; ///< Flags of the engine. @see EngineFlags
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CompanyMask preview_asked; ///< Bit for each company which has already been offered a preview.
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CompanyByte preview_company;///< Company which is currently being offered a preview \c INVALID_COMPANY means no company.
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byte preview_wait; ///< Daily countdown timer for timeout of offering the engine to the #preview_company company.
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CompanyMask company_avail; ///< Bit for each company whether the engine is available for that company.
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uint8 original_image_index; ///< Original vehicle image index, thus the image index of the overridden vehicle
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VehicleType type; ///< %Vehicle type, ie #VEH_ROAD, #VEH_TRAIN, etc.
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EngineInfo info;
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union {
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RailVehicleInfo rail;
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RoadVehicleInfo road;
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ShipVehicleInfo ship;
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AircraftVehicleInfo air;
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} u;
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/* NewGRF related data */
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/**
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* Properties related the the grf file.
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* NUM_CARGO real cargo plus two pseudo cargo sprite groups.
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* Used for obtaining the sprite offset of custom sprites, and for
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* evaluating callbacks.
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*/
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GRFFilePropsBase<NUM_CARGO + 2> grf_prop;
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uint16 overrides_count;
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struct WagonOverride *overrides;
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uint16 list_position;
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Engine();
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Engine(VehicleType type, EngineID base);
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~Engine();
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bool IsEnabled() const;
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/**
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* Determines the default cargo type of an engine.
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*
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* Usually a valid cargo is returned, even though the vehicle has zero capacity, and can therefore not carry anything. But the cargotype is still used
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* for livery selection etc..
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*
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* Vehicles with CT_INVALID as default cargo are usually not available, but it can appear as default cargo of articulated parts.
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*
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* @return The default cargo type.
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* @see CanCarryCargo
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*/
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CargoID GetDefaultCargoType() const
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{
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return this->info.cargo_type;
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}
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uint DetermineCapacity(const Vehicle *v, uint16 *mail_capacity = NULL) const;
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bool CanCarryCargo() const;
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/**
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* Determines the default cargo capacity of an engine for display purposes.
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*
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* For planes carrying both passenger and mail this is the passenger capacity.
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* For multiheaded engines this is the capacity of both heads.
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* For articulated engines use GetCapacityOfArticulatedParts
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*
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* @param mail_capacity returns secondary cargo (mail) capacity of aircraft
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* @return The default capacity
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* @see GetDefaultCargoType
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*/
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uint GetDisplayDefaultCapacity(uint16 *mail_capacity = NULL) const
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{
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return this->DetermineCapacity(NULL, mail_capacity);
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}
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Money GetRunningCost() const;
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Money GetCost() const;
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uint GetDisplayMaxSpeed() const;
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uint GetPower() const;
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uint GetDisplayWeight() const;
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uint GetDisplayMaxTractiveEffort() const;
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Date GetLifeLengthInDays() const;
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uint16 GetRange() const;
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/**
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* Check if the engine is a ground vehicle.
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* @return True iff the engine is a train or a road vehicle.
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*/
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inline bool IsGroundVehicle() const
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{
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return this->type == VEH_TRAIN || this->type == VEH_ROAD;
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}
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/**
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* Retrieve the NewGRF the engine is tied to.
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* This is the GRF providing the Action 3.
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* @return NewGRF associated to the engine.
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*/
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const GRFFile *GetGRF() const
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{
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return this->grf_prop.grffile;
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}
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uint32 GetGRFID() const;
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};
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struct EngineIDMapping {
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uint32 grfid; ///< The GRF ID of the file the entity belongs to
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uint16 internal_id; ///< The internal ID within the GRF file
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VehicleTypeByte type; ///< The engine type
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uint8 substitute_id; ///< The (original) entity ID to use if this GRF is not available (currently not used)
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};
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/**
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* Stores the mapping of EngineID to the internal id of newgrfs.
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* Note: This is not part of Engine, as the data in the EngineOverrideManager and the engine pool get resetted in different cases.
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*/
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struct EngineOverrideManager : SmallVector<EngineIDMapping, 256> {
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static const uint NUM_DEFAULT_ENGINES; ///< Number of default entries
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void ResetToDefaultMapping();
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EngineID GetID(VehicleType type, uint16 grf_local_id, uint32 grfid);
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static bool ResetToCurrentNewGRFConfig();
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};
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extern EngineOverrideManager _engine_mngr;
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#define FOR_ALL_ENGINES_FROM(var, start) FOR_ALL_ITEMS_FROM(Engine, engine_index, var, start)
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#define FOR_ALL_ENGINES(var) FOR_ALL_ENGINES_FROM(var, 0)
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#define FOR_ALL_ENGINES_OF_TYPE(e, engine_type) FOR_ALL_ENGINES(e) if (e->type == engine_type)
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static inline const EngineInfo *EngInfo(EngineID e)
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{
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return &Engine::Get(e)->info;
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}
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static inline const RailVehicleInfo *RailVehInfo(EngineID e)
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{
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return &Engine::Get(e)->u.rail;
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}
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static inline const RoadVehicleInfo *RoadVehInfo(EngineID e)
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{
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return &Engine::Get(e)->u.road;
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}
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static inline const ShipVehicleInfo *ShipVehInfo(EngineID e)
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{
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return &Engine::Get(e)->u.ship;
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}
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static inline const AircraftVehicleInfo *AircraftVehInfo(EngineID e)
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{
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return &Engine::Get(e)->u.air;
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}
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#endif /* ENGINE_BASE_H */
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