mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
563 lines
22 KiB
C++
563 lines
22 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file dock_gui.cpp GUI to create amazing water objects. */
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#include "stdafx.h"
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#include "terraform_gui.h"
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#include "window_gui.h"
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#include "station_gui.h"
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#include "command_func.h"
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#include "water.h"
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#include "window_func.h"
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#include "vehicle_func.h"
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#include "sound_func.h"
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#include "viewport_func.h"
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#include "gfx_func.h"
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#include "company_func.h"
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#include "slope_func.h"
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#include "tilehighlight_func.h"
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#include "company_base.h"
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#include "hotkeys.h"
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#include "gui.h"
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#include "widgets/dock_widget.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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static void ShowBuildDockStationPicker(Window *parent);
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static void ShowBuildDocksDepotPicker(Window *parent);
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static Axis _ship_depot_direction;
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void CcBuildDocks(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (result.Failed()) return;
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if (_settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT, tile);
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if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
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}
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void CcBuildCanal(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_02_SPLAT, tile);
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}
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/**
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* Gets the other end of the aqueduct, if possible.
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* @param tile_from The begin tile for the aqueduct.
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* @param [out] tile_to The tile till where to show a selection for the aqueduct.
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* @return The other end of the aqueduct, or otherwise a tile in line with the aqueduct to cause the right error message.
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*/
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static TileIndex GetOtherAqueductEnd(TileIndex tile_from, TileIndex *tile_to = NULL)
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{
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int z;
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DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from, &z));
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/* If the direction isn't right, just return the next tile so the command
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* complains about the wrong slope instead of the ends not matching up.
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* Make sure the coordinate is always a valid tile within the map, so we
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* don't go "off" the map. That would cause the wrong error message. */
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if (!IsValidDiagDirection(dir)) return TILE_ADDXY(tile_from, TileX(tile_from) > 2 ? -1 : 1, 0);
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/* Direction the aqueduct is built to. */
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TileIndexDiff offset = TileOffsByDiagDir(ReverseDiagDir(dir));
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/* The maximum length of the aqueduct. */
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int max_length = min(_settings_game.construction.max_bridge_length, DistanceFromEdgeDir(tile_from, ReverseDiagDir(dir)) - 1);
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TileIndex endtile = tile_from;
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for (int length = 0; IsValidTile(endtile) && TileX(endtile) != 0 && TileY(endtile) != 0; length++) {
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endtile = TILE_ADD(endtile, offset);
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if (length > max_length) break;
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if (GetTileMaxZ(endtile) > z) {
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if (tile_to != NULL) *tile_to = endtile;
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break;
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}
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}
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return endtile;
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}
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/** Toolbar window for constructing water infrastructure. */
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struct BuildDocksToolbarWindow : Window {
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DockToolbarWidgets last_clicked_widget; ///< Contains the last widget that has been clicked on this toolbar.
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BuildDocksToolbarWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
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{
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this->last_clicked_widget = WID_DT_INVALID;
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this->InitNested(window_number);
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this->OnInvalidateData();
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if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
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}
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~BuildDocksToolbarWindow()
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{
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if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false);
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}
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/**
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* Some data on this window has become invalid.
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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{
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if (!gui_scope) return;
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this->SetWidgetsDisabledState(!CanBuildVehicleInfrastructure(VEH_SHIP),
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WID_DT_DEPOT,
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WID_DT_STATION,
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WID_DT_BUOY,
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WIDGET_LIST_END);
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}
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virtual void OnClick(Point pt, int widget, int click_count)
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{
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switch (widget) {
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case WID_DT_CANAL: // Build canal button
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HandlePlacePushButton(this, WID_DT_CANAL, SPR_CURSOR_CANAL, HT_RECT);
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break;
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case WID_DT_LOCK: // Build lock button
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HandlePlacePushButton(this, WID_DT_LOCK, SPR_CURSOR_LOCK, HT_SPECIAL);
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break;
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case WID_DT_DEMOLISH: // Demolish aka dynamite button
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HandlePlacePushButton(this, WID_DT_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL);
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break;
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case WID_DT_DEPOT: // Build depot button
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if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
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if (HandlePlacePushButton(this, WID_DT_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT)) ShowBuildDocksDepotPicker(this);
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break;
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case WID_DT_STATION: // Build station button
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if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
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if (HandlePlacePushButton(this, WID_DT_STATION, SPR_CURSOR_DOCK, HT_SPECIAL)) ShowBuildDockStationPicker(this);
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break;
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case WID_DT_BUOY: // Build buoy button
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if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
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HandlePlacePushButton(this, WID_DT_BUOY, SPR_CURSOR_BUOY, HT_RECT);
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break;
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case WID_DT_RIVER: // Build river button (in scenario editor)
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if (_game_mode != GM_EDITOR) return;
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HandlePlacePushButton(this, WID_DT_RIVER, SPR_CURSOR_RIVER, HT_RECT);
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break;
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case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
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HandlePlacePushButton(this, WID_DT_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, HT_SPECIAL);
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break;
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default: return;
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}
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this->last_clicked_widget = (DockToolbarWidgets)widget;
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}
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virtual void OnPlaceObject(Point pt, TileIndex tile)
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{
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switch (this->last_clicked_widget) {
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case WID_DT_CANAL: // Build canal button
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VpStartPlaceSizing(tile, (_game_mode == GM_EDITOR) ? VPM_X_AND_Y : VPM_X_OR_Y, DDSP_CREATE_WATER);
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break;
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case WID_DT_LOCK: // Build lock button
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DoCommandP(tile, 0, 0, CMD_BUILD_LOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_LOCKS), CcBuildDocks);
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break;
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case WID_DT_DEMOLISH: // Demolish aka dynamite button
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PlaceProc_DemolishArea(tile);
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break;
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case WID_DT_DEPOT: // Build depot button
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DoCommandP(tile, _ship_depot_direction, 0, CMD_BUILD_SHIP_DEPOT | CMD_MSG(STR_ERROR_CAN_T_BUILD_SHIP_DEPOT), CcBuildDocks);
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break;
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case WID_DT_STATION: { // Build station button
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uint32 p2 = (uint32)INVALID_STATION << 16; // no station to join
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/* tile is always the land tile, so need to evaluate _thd.pos */
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CommandContainer cmdcont = { tile, _ctrl_pressed, p2, CMD_BUILD_DOCK | CMD_MSG(STR_ERROR_CAN_T_BUILD_DOCK_HERE), CcBuildDocks, "" };
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/* Determine the watery part of the dock. */
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DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile));
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TileIndex tile_to = (dir != INVALID_DIAGDIR ? TileAddByDiagDir(tile, ReverseDiagDir(dir)) : tile);
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ShowSelectStationIfNeeded(cmdcont, TileArea(tile, tile_to));
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break;
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}
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case WID_DT_BUOY: // Build buoy button
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DoCommandP(tile, 0, 0, CMD_BUILD_BUOY | CMD_MSG(STR_ERROR_CAN_T_POSITION_BUOY_HERE), CcBuildDocks);
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break;
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case WID_DT_RIVER: // Build river button (in scenario editor)
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VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_RIVER);
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break;
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case WID_DT_BUILD_AQUEDUCT: // Build aqueduct button
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DoCommandP(tile, GetOtherAqueductEnd(tile), TRANSPORT_WATER << 15, CMD_BUILD_BRIDGE | CMD_MSG(STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE), CcBuildBridge);
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break;
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default: NOT_REACHED();
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}
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}
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virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
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{
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VpSelectTilesWithMethod(pt.x, pt.y, select_method);
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}
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virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
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{
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if (pt.x != -1) {
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switch (select_proc) {
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case DDSP_DEMOLISH_AREA:
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GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
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break;
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case DDSP_CREATE_WATER:
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DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR && _ctrl_pressed) ? WATER_CLASS_SEA : WATER_CLASS_CANAL, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS), CcBuildCanal);
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break;
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case DDSP_CREATE_RIVER:
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DoCommandP(end_tile, start_tile, WATER_CLASS_RIVER, CMD_BUILD_CANAL | CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS), CcBuildCanal);
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break;
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default: break;
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}
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}
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}
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virtual void OnPlaceObjectAbort()
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{
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this->RaiseButtons();
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DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
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DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
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DeleteWindowById(WC_SELECT_STATION, 0);
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DeleteWindowByClass(WC_BUILD_BRIDGE);
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}
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virtual void OnPlacePresize(Point pt, TileIndex tile_from)
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{
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TileIndex tile_to = tile_from;
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if (this->last_clicked_widget == WID_DT_BUILD_AQUEDUCT) {
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GetOtherAqueductEnd(tile_from, &tile_to);
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} else {
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DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from));
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if (IsValidDiagDirection(dir)) {
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/* Locks and docks always select the tile "down" the slope. */
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tile_to = TileAddByDiagDir(tile_from, ReverseDiagDir(dir));
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/* Locks also select the tile "up" the slope. */
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if (this->last_clicked_widget == WID_DT_LOCK) tile_from = TileAddByDiagDir(tile_from, dir);
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}
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}
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VpSetPresizeRange(tile_from, tile_to);
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}
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static HotkeyList hotkeys;
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};
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/**
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* Handler for global hotkeys of the BuildDocksToolbarWindow.
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* @param hotkey Hotkey
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* @return ES_HANDLED if hotkey was accepted.
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*/
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static EventState DockToolbarGlobalHotkeys(int hotkey)
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{
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if (_game_mode != GM_NORMAL) return ES_NOT_HANDLED;
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Window *w = ShowBuildDocksToolbar();
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if (w == NULL) return ES_NOT_HANDLED;
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return w->OnHotkey(hotkey);
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}
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const uint16 _dockstoolbar_aqueduct_keys[] = {'B', '8', 0};
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static Hotkey dockstoolbar_hotkeys[] = {
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Hotkey('1', "canal", WID_DT_CANAL),
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Hotkey('2', "lock", WID_DT_LOCK),
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Hotkey('3', "demolish", WID_DT_DEMOLISH),
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Hotkey('4', "depot", WID_DT_DEPOT),
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Hotkey('5', "dock", WID_DT_STATION),
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Hotkey('6', "buoy", WID_DT_BUOY),
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Hotkey('7', "river", WID_DT_RIVER),
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Hotkey(_dockstoolbar_aqueduct_keys, "aqueduct", WID_DT_BUILD_AQUEDUCT),
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HOTKEY_LIST_END
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};
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HotkeyList BuildDocksToolbarWindow::hotkeys("dockstoolbar", dockstoolbar_hotkeys, DockToolbarGlobalHotkeys);
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/**
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* Nested widget parts of docks toolbar, game version.
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* Position of #WID_DT_RIVER widget has changed.
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*/
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static const NWidgetPart _nested_build_docks_toolbar_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
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NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
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EndContainer(),
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NWidget(NWID_HORIZONTAL_LTR),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP),
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NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEPOT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DEPOT, STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_STATION), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DOCK, STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUOY), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUOY, STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUILD_AQUEDUCT), SetMinimalSize(23, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
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EndContainer(),
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};
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static WindowDesc _build_docks_toolbar_desc(
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WDP_ALIGN_TOOLBAR, "toolbar_water", 0, 0,
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WC_BUILD_TOOLBAR, WC_NONE,
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WDF_CONSTRUCTION,
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_nested_build_docks_toolbar_widgets, lengthof(_nested_build_docks_toolbar_widgets),
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&BuildDocksToolbarWindow::hotkeys
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);
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/**
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* Open the build water toolbar window
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*
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* If the terraform toolbar is linked to the toolbar, that window is also opened.
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*
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* @return newly opened water toolbar, or NULL if the toolbar could not be opened.
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*/
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Window *ShowBuildDocksToolbar()
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{
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if (!Company::IsValidID(_local_company)) return NULL;
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DeleteWindowByClass(WC_BUILD_TOOLBAR);
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return AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_toolbar_desc, TRANSPORT_WATER);
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}
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/**
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* Nested widget parts of docks toolbar, scenario editor version.
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* Positions of #WID_DT_DEPOT, #WID_DT_STATION, and #WID_DT_BUOY widgets have changed.
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*/
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static const NWidgetPart _nested_build_docks_scen_toolbar_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
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NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION_SE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_CANAL), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL, STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_LOCK), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP),
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NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEMOLISH), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_RIVER), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_RIVER, STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUILD_AQUEDUCT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
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EndContainer(),
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};
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/** Window definition for the build docks in scenario editor window. */
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static WindowDesc _build_docks_scen_toolbar_desc(
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WDP_AUTO, "toolbar_water_scen", 0, 0,
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WC_SCEN_BUILD_TOOLBAR, WC_NONE,
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WDF_CONSTRUCTION,
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_nested_build_docks_scen_toolbar_widgets, lengthof(_nested_build_docks_scen_toolbar_widgets)
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);
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/**
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* Open the build water toolbar window for the scenario editor.
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*
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* @return newly opened water toolbar, or NULL if the toolbar could not be opened.
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*/
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Window *ShowBuildDocksScenToolbar()
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{
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return AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_scen_toolbar_desc, TRANSPORT_WATER);
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}
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/** Widget numbers of the build-dock GUI. */
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enum BuildDockStationWidgets {
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BDSW_BACKGROUND, ///< Background panel.
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BDSW_LT_OFF, ///< 'Off' button of coverage high light.
|
|
BDSW_LT_ON, ///< 'On' button of coverage high light.
|
|
BDSW_INFO, ///< 'Coverage highlight' label.
|
|
};
|
|
|
|
struct BuildDocksStationWindow : public PickerWindowBase {
|
|
public:
|
|
BuildDocksStationWindow(WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent)
|
|
{
|
|
this->InitNested(TRANSPORT_WATER);
|
|
this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
|
|
}
|
|
|
|
virtual ~BuildDocksStationWindow()
|
|
{
|
|
DeleteWindowById(WC_SELECT_STATION, 0);
|
|
}
|
|
|
|
virtual void OnPaint()
|
|
{
|
|
int rad = (_settings_game.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED;
|
|
|
|
this->DrawWidgets();
|
|
|
|
if (_settings_client.gui.station_show_coverage) {
|
|
SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
|
|
} else {
|
|
SetTileSelectSize(1, 1);
|
|
}
|
|
|
|
/* strings such as 'Size' and 'Coverage Area' */
|
|
int top = this->GetWidget<NWidgetBase>(BDSW_LT_OFF)->pos_y + this->GetWidget<NWidgetBase>(BDSW_LT_OFF)->current_y + WD_PAR_VSEP_NORMAL;
|
|
NWidgetBase *back_nwi = this->GetWidget<NWidgetBase>(BDSW_BACKGROUND);
|
|
int right = back_nwi->pos_x + back_nwi->current_x;
|
|
int bottom = back_nwi->pos_y + back_nwi->current_y;
|
|
top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, false) + WD_PAR_VSEP_NORMAL;
|
|
top = DrawStationCoverageAreaText(back_nwi->pos_x + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top, SCT_ALL, rad, true) + WD_PAR_VSEP_NORMAL;
|
|
/* Resize background if the window is too small.
|
|
* Never make the window smaller to avoid oscillating if the size change affects the acceptance.
|
|
* (This is the case, if making the window bigger moves the mouse into the window.) */
|
|
if (top > bottom) {
|
|
ResizeWindow(this, 0, top - bottom);
|
|
}
|
|
}
|
|
|
|
virtual void OnClick(Point pt, int widget, int click_count)
|
|
{
|
|
switch (widget) {
|
|
case BDSW_LT_OFF:
|
|
case BDSW_LT_ON:
|
|
this->RaiseWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
|
|
_settings_client.gui.station_show_coverage = (widget != BDSW_LT_OFF);
|
|
this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
|
|
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
|
|
this->SetDirty();
|
|
break;
|
|
}
|
|
}
|
|
|
|
virtual void OnTick()
|
|
{
|
|
CheckRedrawStationCoverage(this);
|
|
}
|
|
};
|
|
|
|
/** Nested widget parts of a build dock station window. */
|
|
static const NWidgetPart _nested_build_dock_station_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
|
|
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_STATION_BUILD_DOCK_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, BDSW_BACKGROUND),
|
|
NWidget(NWID_SPACER), SetMinimalSize(0, 3),
|
|
NWidget(WWT_LABEL, COLOUR_DARK_GREEN, BDSW_INFO), SetMinimalSize(148, 14), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE, STR_NULL),
|
|
NWidget(NWID_HORIZONTAL), SetPIP(14, 0, 14),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_OFF), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_OFF, STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, BDSW_LT_ON), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_ON, STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP),
|
|
EndContainer(),
|
|
NWidget(NWID_SPACER), SetMinimalSize(0, 20), SetResize(0, 1),
|
|
EndContainer(),
|
|
};
|
|
|
|
static WindowDesc _build_dock_station_desc(
|
|
WDP_AUTO, NULL, 0, 0,
|
|
WC_BUILD_STATION, WC_BUILD_TOOLBAR,
|
|
WDF_CONSTRUCTION,
|
|
_nested_build_dock_station_widgets, lengthof(_nested_build_dock_station_widgets)
|
|
);
|
|
|
|
static void ShowBuildDockStationPicker(Window *parent)
|
|
{
|
|
new BuildDocksStationWindow(&_build_dock_station_desc, parent);
|
|
}
|
|
|
|
struct BuildDocksDepotWindow : public PickerWindowBase {
|
|
private:
|
|
static void UpdateDocksDirection()
|
|
{
|
|
if (_ship_depot_direction != AXIS_X) {
|
|
SetTileSelectSize(1, 2);
|
|
} else {
|
|
SetTileSelectSize(2, 1);
|
|
}
|
|
}
|
|
|
|
public:
|
|
BuildDocksDepotWindow(WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent)
|
|
{
|
|
this->InitNested(TRANSPORT_WATER);
|
|
this->LowerWidget(_ship_depot_direction + WID_BDD_X);
|
|
UpdateDocksDirection();
|
|
}
|
|
|
|
virtual void OnPaint()
|
|
{
|
|
this->DrawWidgets();
|
|
|
|
DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + 64, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + 18, AXIS_X, DEPOT_PART_NORTH);
|
|
DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_x + 32, this->GetWidget<NWidgetBase>(WID_BDD_X)->pos_y + 34, AXIS_X, DEPOT_PART_SOUTH);
|
|
DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_x + 32, this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_y + 18, AXIS_Y, DEPOT_PART_NORTH);
|
|
DrawShipDepotSprite(this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_x + 64, this->GetWidget<NWidgetBase>(WID_BDD_Y)->pos_y + 34, AXIS_Y, DEPOT_PART_SOUTH);
|
|
}
|
|
|
|
virtual void OnClick(Point pt, int widget, int click_count)
|
|
{
|
|
switch (widget) {
|
|
case WID_BDD_X:
|
|
case WID_BDD_Y:
|
|
this->RaiseWidget(_ship_depot_direction + WID_BDD_X);
|
|
_ship_depot_direction = (widget == WID_BDD_X ? AXIS_X : AXIS_Y);
|
|
this->LowerWidget(_ship_depot_direction + WID_BDD_X);
|
|
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
|
|
UpdateDocksDirection();
|
|
this->SetDirty();
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
static const NWidgetPart _nested_build_docks_depot_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
|
|
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_DEPOT_BUILD_SHIP_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_BDD_BACKGROUND),
|
|
NWidget(NWID_SPACER), SetMinimalSize(0, 3),
|
|
NWidget(NWID_HORIZONTAL_LTR),
|
|
NWidget(NWID_SPACER), SetMinimalSize(3, 0),
|
|
NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_X), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP),
|
|
EndContainer(),
|
|
NWidget(NWID_SPACER), SetMinimalSize(2, 0),
|
|
NWidget(WWT_PANEL, COLOUR_GREY, WID_BDD_Y), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP),
|
|
EndContainer(),
|
|
NWidget(NWID_SPACER), SetMinimalSize(3, 0),
|
|
EndContainer(),
|
|
NWidget(NWID_SPACER), SetMinimalSize(0, 3),
|
|
EndContainer(),
|
|
};
|
|
|
|
static WindowDesc _build_docks_depot_desc(
|
|
WDP_AUTO, NULL, 0, 0,
|
|
WC_BUILD_DEPOT, WC_BUILD_TOOLBAR,
|
|
WDF_CONSTRUCTION,
|
|
_nested_build_docks_depot_widgets, lengthof(_nested_build_docks_depot_widgets)
|
|
);
|
|
|
|
|
|
static void ShowBuildDocksDepotPicker(Window *parent)
|
|
{
|
|
new BuildDocksDepotWindow(&_build_docks_depot_desc, parent);
|
|
}
|
|
|
|
|
|
void InitializeDockGui()
|
|
{
|
|
_ship_depot_direction = AXIS_X;
|
|
}
|