mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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888 lines
27 KiB
C++
888 lines
27 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file fontcache.cpp Cache for characters from fonts. */
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#include "stdafx.h"
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#include "spritecache.h"
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#include "fontcache.h"
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#include "blitter/factory.hpp"
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#include "gfx_func.h"
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#include "core/alloc_func.hpp"
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#include "core/math_func.hpp"
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#include "table/sprites.h"
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#include "table/control_codes.h"
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static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter.
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/** Semi-constant for the height of the different sizes of fonts. */
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int _font_height[FS_END];
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#ifdef WITH_FREETYPE
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include FT_GLYPH_H
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#ifdef WITH_FONTCONFIG
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#include <fontconfig/fontconfig.h>
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#endif
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static FT_Library _library = NULL;
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static FT_Face _face_small = NULL;
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static FT_Face _face_medium = NULL;
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static FT_Face _face_large = NULL;
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FreeTypeSettings _freetype;
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enum {
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FACE_COLOUR = 1,
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SHADOW_COLOUR = 2,
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};
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/** Get the font loaded into a Freetype face by using a font-name.
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* If no appropiate font is found, the function returns an error */
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#ifdef WIN32
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#include <windows.h>
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#include <shlobj.h> /* SHGetFolderPath */
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#include "os/windows/win32.h"
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/**
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* Get the short DOS 8.3 format for paths.
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* FreeType doesn't support Unicode filenames and Windows' fopen (as used
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* by FreeType) doesn't support UTF-8 filenames. So we have to convert the
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* filename into something that isn't UTF-8 but represents the Unicode file
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* name. This is the short DOS 8.3 format. This does not contain any
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* characters that fopen doesn't support.
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* @param long_path the path in UTF-8.
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* @return the short path in ANSI (ASCII).
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*/
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char *GetShortPath(const char *long_path)
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{
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static char short_path[MAX_PATH];
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#ifdef UNICODE
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/* The non-unicode GetShortPath doesn't support UTF-8...,
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* so convert the path to wide chars, then get the short
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* path and convert it back again. */
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wchar_t long_path_w[MAX_PATH];
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MultiByteToWideChar(CP_UTF8, 0, long_path, -1, long_path_w, MAX_PATH);
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wchar_t short_path_w[MAX_PATH];
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GetShortPathNameW(long_path_w, short_path_w, MAX_PATH);
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WideCharToMultiByte(CP_ACP, 0, short_path_w, -1, short_path, MAX_PATH, NULL, NULL);
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#else
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/* Technically not needed, but do it for consistency. */
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GetShortPathNameA(long_path, short_path, MAX_PATH);
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#endif
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return short_path;
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}
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/* Get the font file to be loaded into Freetype by looping the registry
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* location where windows lists all installed fonts. Not very nice, will
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* surely break if the registry path changes, but it works. Much better
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* solution would be to use CreateFont, and extract the font data from it
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* by GetFontData. The problem with this is that the font file needs to be
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* kept in memory then until the font is no longer needed. This could mean
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* an additional memory usage of 30MB (just for fonts!) when using an eastern
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* font for all font sizes */
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#define FONT_DIR_NT "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Fonts"
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#define FONT_DIR_9X "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Fonts"
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static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
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{
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FT_Error err = FT_Err_Cannot_Open_Resource;
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HKEY hKey;
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LONG ret;
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TCHAR vbuffer[MAX_PATH], dbuffer[256];
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TCHAR *font_namep;
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char *font_path;
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uint index;
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/* On windows NT (2000, NT3.5, XP, etc.) the fonts are stored in the
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* "Windows NT" key, on Windows 9x in the Windows key. To save us having
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* to retrieve the windows version, we'll just query both */
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ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_NT), 0, KEY_READ, &hKey);
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if (ret != ERROR_SUCCESS) ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_9X), 0, KEY_READ, &hKey);
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if (ret != ERROR_SUCCESS) {
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DEBUG(freetype, 0, "Cannot open registry key HKLM\\SOFTWARE\\Microsoft\\Windows (NT)\\CurrentVersion\\Fonts");
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return err;
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}
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/* For Unicode we need some conversion between widechar and
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* normal char to match the data returned by RegEnumValue,
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* otherwise just use parameter */
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#if defined(UNICODE)
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font_namep = MallocT<TCHAR>(MAX_PATH);
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MB_TO_WIDE_BUFFER(font_name, font_namep, MAX_PATH * sizeof(TCHAR));
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#else
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font_namep = (char*)font_name; // only cast because in unicode pointer is not const
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#endif
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for (index = 0;; index++) {
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TCHAR *s;
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DWORD vbuflen = lengthof(vbuffer);
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DWORD dbuflen = lengthof(dbuffer);
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ret = RegEnumValue(hKey, index, vbuffer, &vbuflen, NULL, NULL, (byte*)dbuffer, &dbuflen);
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if (ret != ERROR_SUCCESS) goto registry_no_font_found;
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/* The font names in the registry are of the following 3 forms:
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* - ADMUI3.fon
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* - Book Antiqua Bold (TrueType)
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* - Batang & BatangChe & Gungsuh & GungsuhChe (TrueType)
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* We will strip the font-type '()' if any and work with the font name
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* itself, which must match exactly; if...
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* TTC files, font files which contain more than one font are seperated
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* byt '&'. Our best bet will be to do substr match for the fontname
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* and then let FreeType figure out which index to load */
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s = _tcschr(vbuffer, _T('('));
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if (s != NULL) s[-1] = '\0';
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if (_tcschr(vbuffer, _T('&')) == NULL) {
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if (_tcsicmp(vbuffer, font_namep) == 0) break;
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} else {
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if (_tcsstr(vbuffer, font_namep) != NULL) break;
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}
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}
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if (!SUCCEEDED(SHGetFolderPath(NULL, CSIDL_FONTS, NULL, SHGFP_TYPE_CURRENT, vbuffer))) {
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DEBUG(freetype, 0, "SHGetFolderPath cannot return fonts directory");
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goto folder_error;
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}
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/* Some fonts are contained in .ttc files, TrueType Collection fonts. These
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* contain multiple fonts inside this single file. GetFontData however
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* returns the whole file, so we need to check each font inside to get the
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* proper font.
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* Also note that FreeType does not support UNICODE filesnames! */
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#if defined(UNICODE)
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/* We need a cast here back from wide because FreeType doesn't support
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* widechar filenames. Just use the buffer we allocated before for the
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* font_name search */
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font_path = (char*)font_namep;
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WIDE_TO_MB_BUFFER(vbuffer, font_path, MAX_PATH * sizeof(TCHAR));
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#else
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font_path = vbuffer;
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#endif
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ttd_strlcat(font_path, "\\", MAX_PATH * sizeof(TCHAR));
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ttd_strlcat(font_path, WIDE_TO_MB(dbuffer), MAX_PATH * sizeof(TCHAR));
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/* Convert the path into something that FreeType understands */
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font_path = GetShortPath(font_path);
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index = 0;
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do {
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err = FT_New_Face(_library, font_path, index, face);
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if (err != FT_Err_Ok) break;
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if (strncasecmp(font_name, (*face)->family_name, strlen((*face)->family_name)) == 0) break;
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/* Try english name if font name failed */
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if (strncasecmp(font_name + strlen(font_name) + 1, (*face)->family_name, strlen((*face)->family_name)) == 0) break;
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err = FT_Err_Cannot_Open_Resource;
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} while ((FT_Long)++index != (*face)->num_faces);
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folder_error:
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registry_no_font_found:
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#if defined(UNICODE)
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free(font_namep);
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#endif
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RegCloseKey(hKey);
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return err;
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}
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/**
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* Fonts can have localised names and when the system locale is the same as
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* one of those localised names Windows will always return that localised name
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* instead of allowing to get the non-localised (English US) name of the font.
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* This will later on give problems as freetype uses the non-localised name of
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* the font and we need to compare based on that name.
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* Windows furthermore DOES NOT have an API to get the non-localised name nor
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* can we override the system locale. This means that we have to actually read
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* the font itself to gather the font name we want.
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* Based on: http://blogs.msdn.com/michkap/archive/2006/02/13/530814.aspx
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* @param logfont the font information to get the english name of.
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* @return the English name (if it could be found).
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*/
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static const char *GetEnglishFontName(const ENUMLOGFONTEX *logfont)
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{
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static char font_name[MAX_PATH];
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const char *ret_font_name = NULL;
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uint pos = 0;
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HDC dc;
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HGDIOBJ oldfont;
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byte *buf;
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DWORD dw;
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uint16 format, count, stringOffset, platformId, encodingId, languageId, nameId, length, offset;
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HFONT font = CreateFontIndirect(&logfont->elfLogFont);
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if (font == NULL) goto err1;
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dc = GetDC(NULL);
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oldfont = SelectObject(dc, font);
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dw = GetFontData(dc, 'eman', 0, NULL, 0);
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if (dw == GDI_ERROR) goto err2;
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buf = MallocT<byte>(dw);
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dw = GetFontData(dc, 'eman', 0, buf, dw);
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if (dw == GDI_ERROR) goto err3;
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format = buf[pos++] << 8;
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format += buf[pos++];
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assert(format == 0);
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count = buf[pos++] << 8;
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count += buf[pos++];
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stringOffset = buf[pos++] << 8;
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stringOffset += buf[pos++];
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for (uint i = 0; i < count; i++) {
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platformId = buf[pos++] << 8;
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platformId += buf[pos++];
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encodingId = buf[pos++] << 8;
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encodingId += buf[pos++];
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languageId = buf[pos++] << 8;
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languageId += buf[pos++];
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nameId = buf[pos++] << 8;
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nameId += buf[pos++];
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if (nameId != 1) {
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pos += 4; // skip length and offset
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continue;
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}
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length = buf[pos++] << 8;
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length += buf[pos++];
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offset = buf[pos++] << 8;
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offset += buf[pos++];
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/* Don't buffer overflow */
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length = min(length, MAX_PATH - 1);
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for (uint j = 0; j < length; j++) font_name[j] = buf[stringOffset + offset + j];
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font_name[length] = '\0';
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if ((platformId == 1 && languageId == 0) || // Macintosh English
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(platformId == 3 && languageId == 0x0409)) { // Microsoft English (US)
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ret_font_name = font_name;
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break;
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}
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}
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err3:
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free(buf);
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err2:
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SelectObject(dc, oldfont);
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ReleaseDC(NULL, dc);
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err1:
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DeleteObject(font);
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return ret_font_name == NULL ? WIDE_TO_MB((const TCHAR*)logfont->elfFullName) : ret_font_name;
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}
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struct EFCParam {
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FreeTypeSettings *settings;
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LOCALESIGNATURE locale;
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};
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static int CALLBACK EnumFontCallback(const ENUMLOGFONTEX *logfont, const NEWTEXTMETRICEX *metric, DWORD type, LPARAM lParam)
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{
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EFCParam *info = (EFCParam *)lParam;
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/* Only use TrueType fonts */
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if (!(type & TRUETYPE_FONTTYPE)) return 1;
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/* Don't use SYMBOL fonts */
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if (logfont->elfLogFont.lfCharSet == SYMBOL_CHARSET) return 1;
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/* The font has to have at least one of the supported locales to be usable. */
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if ((metric->ntmFontSig.fsCsb[0] & info->locale.lsCsbSupported[0]) == 0 && (metric->ntmFontSig.fsCsb[1] & info->locale.lsCsbSupported[1]) == 0) {
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/* On win9x metric->ntmFontSig seems to contain garbage. */
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FONTSIGNATURE fs;
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memset(&fs, 0, sizeof(fs));
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HFONT font = CreateFontIndirect(&logfont->elfLogFont);
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if (font != NULL) {
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HDC dc = GetDC(NULL);
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HGDIOBJ oldfont = SelectObject(dc, font);
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GetTextCharsetInfo(dc, &fs, 0);
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SelectObject(dc, oldfont);
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ReleaseDC(NULL, dc);
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DeleteObject(font);
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}
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if ((fs.fsCsb[0] & info->locale.lsCsbSupported[0]) == 0 && (fs.fsCsb[1] & info->locale.lsCsbSupported[1]) == 0) return 1;
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}
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const char *english_name = GetEnglishFontName(logfont);
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const char *font_name = WIDE_TO_MB((const TCHAR*)logfont->elfFullName);
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DEBUG(freetype, 1, "Fallback font: %s (%s)", font_name, english_name);
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strecpy(info->settings->small_font, font_name, lastof(info->settings->small_font));
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strecpy(info->settings->medium_font, font_name, lastof(info->settings->medium_font));
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strecpy(info->settings->large_font, font_name, lastof(info->settings->large_font));
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/* Add english name after font name */
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strecpy(info->settings->small_font + strlen(info->settings->small_font) + 1, english_name, lastof(info->settings->small_font));
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strecpy(info->settings->medium_font + strlen(info->settings->medium_font) + 1, english_name, lastof(info->settings->medium_font));
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strecpy(info->settings->large_font + strlen(info->settings->large_font) + 1, english_name, lastof(info->settings->large_font));
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return 0; // stop enumerating
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}
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bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid)
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{
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EFCParam langInfo;
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if (GetLocaleInfo(MAKELCID(winlangid, SORT_DEFAULT), LOCALE_FONTSIGNATURE, (LPTSTR)&langInfo.locale, sizeof(langInfo.locale) / sizeof(TCHAR)) == 0) {
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/* Invalid langid or some other mysterious error, can't determine fallback font. */
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DEBUG(freetype, 1, "Can't get locale info for fallback font (langid=0x%x)", winlangid);
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return false;
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}
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langInfo.settings = settings;
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LOGFONT font;
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/* Enumerate all fonts. */
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font.lfCharSet = DEFAULT_CHARSET;
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font.lfFaceName[0] = '\0';
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font.lfPitchAndFamily = 0;
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HDC dc = GetDC(NULL);
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int ret = EnumFontFamiliesEx(dc, &font, (FONTENUMPROC)&EnumFontCallback, (LPARAM)&langInfo, 0);
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ReleaseDC(NULL, dc);
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return ret == 0;
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}
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#elif defined(WITH_FONTCONFIG)
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static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
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{
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FT_Error err = FT_Err_Cannot_Open_Resource;
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if (!FcInit()) {
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ShowInfoF("Unable to load font configuration");
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} else {
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FcPattern *match;
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FcPattern *pat;
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FcFontSet *fs;
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FcResult result;
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char *font_style;
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char *font_family;
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/* Split & strip the font's style */
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font_family = strdup(font_name);
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font_style = strchr(font_family, ',');
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if (font_style != NULL) {
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font_style[0] = '\0';
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font_style++;
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while (*font_style == ' ' || *font_style == '\t') font_style++;
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}
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/* Resolve the name and populate the information structure */
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pat = FcNameParse((FcChar8*)font_family);
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if (font_style != NULL) FcPatternAddString(pat, FC_STYLE, (FcChar8*)font_style);
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FcConfigSubstitute(0, pat, FcMatchPattern);
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FcDefaultSubstitute(pat);
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fs = FcFontSetCreate();
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match = FcFontMatch(0, pat, &result);
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if (fs != NULL && match != NULL) {
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int i;
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FcChar8 *family;
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FcChar8 *style;
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FcChar8 *file;
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FcFontSetAdd(fs, match);
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for (i = 0; err != FT_Err_Ok && i < fs->nfont; i++) {
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/* Try the new filename */
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if (FcPatternGetString(fs->fonts[i], FC_FILE, 0, &file) == FcResultMatch &&
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FcPatternGetString(fs->fonts[i], FC_FAMILY, 0, &family) == FcResultMatch &&
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FcPatternGetString(fs->fonts[i], FC_STYLE, 0, &style) == FcResultMatch) {
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/* The correct style? */
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if (font_style != NULL && strcasecmp(font_style, (char*)style) != 0) continue;
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/* Font config takes the best shot, which, if the family name is spelled
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* wrongly a 'random' font, so check whether the family name is the
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* same as the supplied name */
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if (strcasecmp(font_family, (char*)family) == 0) {
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err = FT_New_Face(_library, (char *)file, 0, face);
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}
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}
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}
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}
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free(font_family);
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FcPatternDestroy(pat);
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FcFontSetDestroy(fs);
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FcFini();
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}
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return err;
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}
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bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid)
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{
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if (!FcInit()) return false;
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bool ret = false;
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/* Fontconfig doesn't handle full language isocodes, only the part
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* before the _ of e.g. en_GB is used, so "remove" everything after
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* the _. */
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char lang[16];
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strecpy(lang, language_isocode, lastof(lang));
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char *split = strchr(lang, '_');
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if (split != NULL) *split = '\0';
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FcPattern *pat;
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FcPattern *match;
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FcResult result;
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FcChar8 *file;
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FcFontSet *fs;
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FcValue val;
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val.type = FcTypeString;
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val.u.s = (FcChar8*)lang;
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/* First create a pattern to match the wanted language */
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pat = FcPatternCreate();
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/* And fill it with the language and other defaults */
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if (pat == NULL ||
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!FcPatternAdd(pat, "lang", val, false) ||
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!FcConfigSubstitute(0, pat, FcMatchPattern)) {
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goto error_pattern;
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}
|
|
|
|
FcDefaultSubstitute(pat);
|
|
|
|
/* Then create a font set and match that */
|
|
match = FcFontMatch(0, pat, &result);
|
|
|
|
if (match == NULL) {
|
|
goto error_pattern;
|
|
}
|
|
|
|
/* Find all fonts that do match */
|
|
fs = FcFontSetCreate();
|
|
FcFontSetAdd(fs, match);
|
|
|
|
/* And take the first, if it exists */
|
|
if (fs->nfont <= 0 || FcPatternGetString(fs->fonts[0], FC_FILE, 0, &file)) {
|
|
goto error_fontset;
|
|
}
|
|
|
|
strecpy(settings->small_font, (const char*)file, lastof(settings->small_font));
|
|
strecpy(settings->medium_font, (const char*)file, lastof(settings->medium_font));
|
|
strecpy(settings->large_font, (const char*)file, lastof(settings->large_font));
|
|
|
|
ret = true;
|
|
|
|
error_fontset:
|
|
FcFontSetDestroy(fs);
|
|
error_pattern:
|
|
if (pat != NULL) FcPatternDestroy(pat);
|
|
FcFini();
|
|
return ret;
|
|
}
|
|
|
|
#else /* without WITH_FONTCONFIG */
|
|
FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) {return FT_Err_Cannot_Open_Resource;}
|
|
bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid) { return false; }
|
|
#endif /* WITH_FONTCONFIG */
|
|
|
|
/**
|
|
* Loads the freetype font.
|
|
* First type to load the fontname as if it were a path. If that fails,
|
|
* try to resolve the filename of the font using fontconfig, where the
|
|
* format is 'font family name' or 'font family name, font style'.
|
|
*/
|
|
static void LoadFreeTypeFont(const char *font_name, FT_Face *face, const char *type)
|
|
{
|
|
FT_Error error;
|
|
|
|
if (StrEmpty(font_name)) return;
|
|
|
|
error = FT_New_Face(_library, font_name, 0, face);
|
|
|
|
if (error != FT_Err_Ok) error = GetFontByFaceName(font_name, face);
|
|
|
|
if (error == FT_Err_Ok) {
|
|
DEBUG(freetype, 2, "Requested '%s', using '%s %s'", font_name, (*face)->family_name, (*face)->style_name);
|
|
|
|
/* Attempt to select the unicode character map */
|
|
error = FT_Select_Charmap(*face, ft_encoding_unicode);
|
|
if (error == FT_Err_Ok) return; // Success
|
|
|
|
if (error == FT_Err_Invalid_CharMap_Handle) {
|
|
/* Try to pick a different character map instead. We default to
|
|
* the first map, but platform_id 0 encoding_id 0 should also
|
|
* be unicode (strange system...) */
|
|
FT_CharMap found = (*face)->charmaps[0];
|
|
int i;
|
|
|
|
for (i = 0; i < (*face)->num_charmaps; i++) {
|
|
FT_CharMap charmap = (*face)->charmaps[i];
|
|
if (charmap->platform_id == 0 && charmap->encoding_id == 0) {
|
|
found = charmap;
|
|
}
|
|
}
|
|
|
|
if (found != NULL) {
|
|
error = FT_Set_Charmap(*face, found);
|
|
if (error == FT_Err_Ok) return;
|
|
}
|
|
}
|
|
}
|
|
|
|
FT_Done_Face(*face);
|
|
*face = NULL;
|
|
|
|
ShowInfoF("Unable to use '%s' for %s font, FreeType reported error 0x%X, using sprite font instead", font_name, type, error);
|
|
}
|
|
|
|
|
|
void InitFreeType()
|
|
{
|
|
ResetFontSizes();
|
|
|
|
if (StrEmpty(_freetype.small_font) && StrEmpty(_freetype.medium_font) && StrEmpty(_freetype.large_font)) {
|
|
DEBUG(freetype, 1, "No font faces specified, using sprite fonts instead");
|
|
return;
|
|
}
|
|
|
|
if (FT_Init_FreeType(&_library) != FT_Err_Ok) {
|
|
ShowInfoF("Unable to initialize FreeType, using sprite fonts instead");
|
|
return;
|
|
}
|
|
|
|
DEBUG(freetype, 2, "Initialized");
|
|
|
|
/* Load each font */
|
|
LoadFreeTypeFont(_freetype.small_font, &_face_small, "small");
|
|
LoadFreeTypeFont(_freetype.medium_font, &_face_medium, "medium");
|
|
LoadFreeTypeFont(_freetype.large_font, &_face_large, "large");
|
|
|
|
/* Set each font size */
|
|
if (_face_small != NULL) {
|
|
FT_Set_Pixel_Sizes(_face_small, 0, _freetype.small_size);
|
|
_font_height[FS_SMALL] = _freetype.small_size;
|
|
}
|
|
if (_face_medium != NULL) {
|
|
FT_Set_Pixel_Sizes(_face_medium, 0, _freetype.medium_size);
|
|
_font_height[FS_NORMAL] = _freetype.medium_size;
|
|
}
|
|
if (_face_large != NULL) {
|
|
FT_Set_Pixel_Sizes(_face_large, 0, _freetype.large_size);
|
|
_font_height[FS_LARGE] = _freetype.large_size;
|
|
}
|
|
}
|
|
|
|
static void ResetGlyphCache();
|
|
|
|
/**
|
|
* Unload a face and set it to NULL.
|
|
* @param face the face to unload
|
|
*/
|
|
static void UnloadFace(FT_Face *face)
|
|
{
|
|
if (*face == NULL) return;
|
|
|
|
FT_Done_Face(*face);
|
|
*face = NULL;
|
|
}
|
|
|
|
/**
|
|
* Free everything allocated w.r.t. fonts.
|
|
*/
|
|
void UninitFreeType()
|
|
{
|
|
ResetFontSizes();
|
|
ResetGlyphCache();
|
|
|
|
UnloadFace(&_face_small);
|
|
UnloadFace(&_face_medium);
|
|
UnloadFace(&_face_large);
|
|
|
|
FT_Done_FreeType(_library);
|
|
_library = NULL;
|
|
}
|
|
|
|
|
|
static FT_Face GetFontFace(FontSize size)
|
|
{
|
|
switch (size) {
|
|
default: NOT_REACHED();
|
|
case FS_NORMAL: return _face_medium;
|
|
case FS_SMALL: return _face_small;
|
|
case FS_LARGE: return _face_large;
|
|
}
|
|
}
|
|
|
|
|
|
struct GlyphEntry {
|
|
Sprite *sprite;
|
|
byte width;
|
|
};
|
|
|
|
|
|
/* The glyph cache. This is structured to reduce memory consumption.
|
|
* 1) There is a 'segment' table for each font size.
|
|
* 2) Each segment table is a discrete block of characters.
|
|
* 3) Each block contains 256 (aligned) characters sequential characters.
|
|
*
|
|
* The cache is accessed in the following way:
|
|
* For character 0x0041 ('A'): _glyph_ptr[FS_NORMAL][0x00][0x41]
|
|
* For character 0x20AC (Euro): _glyph_ptr[FS_NORMAL][0x20][0xAC]
|
|
*
|
|
* Currently only 256 segments are allocated, "limiting" us to 65536 characters.
|
|
* This can be simply changed in the two functions Get & SetGlyphPtr.
|
|
*/
|
|
static GlyphEntry **_glyph_ptr[FS_END];
|
|
|
|
/** Clear the complete cache */
|
|
static void ResetGlyphCache()
|
|
{
|
|
for (FontSize i = FS_BEGIN; i < FS_END; i++) {
|
|
if (_glyph_ptr[i] == NULL) continue;
|
|
|
|
for (int j = 0; j < 256; j++) {
|
|
if (_glyph_ptr[i][j] == NULL) continue;
|
|
|
|
for (int k = 0; k < 256; k++) {
|
|
free(_glyph_ptr[i][j][k].sprite);
|
|
}
|
|
|
|
free(_glyph_ptr[i][j]);
|
|
}
|
|
|
|
free(_glyph_ptr[i]);
|
|
_glyph_ptr[i] = NULL;
|
|
}
|
|
}
|
|
|
|
static GlyphEntry *GetGlyphPtr(FontSize size, WChar key)
|
|
{
|
|
if (_glyph_ptr[size] == NULL) return NULL;
|
|
if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) return NULL;
|
|
return &_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)];
|
|
}
|
|
|
|
|
|
static void SetGlyphPtr(FontSize size, WChar key, const GlyphEntry *glyph)
|
|
{
|
|
if (_glyph_ptr[size] == NULL) {
|
|
DEBUG(freetype, 3, "Allocating root glyph cache for size %u", size);
|
|
_glyph_ptr[size] = CallocT<GlyphEntry*>(256);
|
|
}
|
|
|
|
if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) {
|
|
DEBUG(freetype, 3, "Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), size);
|
|
_glyph_ptr[size][GB(key, 8, 8)] = CallocT<GlyphEntry>(256);
|
|
}
|
|
|
|
DEBUG(freetype, 4, "Set glyph for unicode character 0x%04X, size %u", key, size);
|
|
_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite;
|
|
_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].width = glyph->width;
|
|
}
|
|
|
|
void *AllocateFont(size_t size)
|
|
{
|
|
return MallocT<byte>(size);
|
|
}
|
|
|
|
|
|
/* Check if a glyph should be rendered with antialiasing */
|
|
static bool GetFontAAState(FontSize size)
|
|
{
|
|
/* AA is only supported for 32 bpp */
|
|
if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() != 32) return false;
|
|
|
|
switch (size) {
|
|
default: NOT_REACHED();
|
|
case FS_NORMAL: return _freetype.medium_aa;
|
|
case FS_SMALL: return _freetype.small_aa;
|
|
case FS_LARGE: return _freetype.large_aa;
|
|
}
|
|
}
|
|
|
|
|
|
const Sprite *GetGlyph(FontSize size, WChar key)
|
|
{
|
|
FT_Face face = GetFontFace(size);
|
|
FT_GlyphSlot slot;
|
|
GlyphEntry new_glyph;
|
|
GlyphEntry *glyph;
|
|
SpriteLoader::Sprite sprite;
|
|
int width;
|
|
int height;
|
|
int x;
|
|
int y;
|
|
int y_adj;
|
|
|
|
assert(IsPrintable(key));
|
|
|
|
/* Bail out if no face loaded, or for our special characters */
|
|
if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
|
|
SpriteID sprite = GetUnicodeGlyph(size, key);
|
|
if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
|
|
return GetSprite(sprite, ST_FONT);
|
|
}
|
|
|
|
/* Check for the glyph in our cache */
|
|
glyph = GetGlyphPtr(size, key);
|
|
if (glyph != NULL && glyph->sprite != NULL) return glyph->sprite;
|
|
|
|
slot = face->glyph;
|
|
|
|
bool aa = GetFontAAState(size);
|
|
|
|
FT_Load_Char(face, key, FT_LOAD_DEFAULT);
|
|
FT_Render_Glyph(face->glyph, aa ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO);
|
|
|
|
/* Despite requesting a normal glyph, FreeType may have returned a bitmap */
|
|
aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY);
|
|
|
|
/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
|
|
width = max(1, slot->bitmap.width + (size == FS_NORMAL));
|
|
height = max(1, slot->bitmap.rows + (size == FS_NORMAL));
|
|
|
|
/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
|
|
sprite.AllocateData(width * height);
|
|
sprite.width = width;
|
|
sprite.height = height;
|
|
sprite.x_offs = slot->bitmap_left;
|
|
/* XXX 2 should be determined somehow... it's right for the normal face */
|
|
y_adj = (size == FS_NORMAL) ? 2 : 0;
|
|
sprite.y_offs = GetCharacterHeight(size) - slot->bitmap_top - y_adj;
|
|
|
|
/* Draw shadow for medium size */
|
|
if (size == FS_NORMAL) {
|
|
for (y = 0; y < slot->bitmap.rows; y++) {
|
|
for (x = 0; x < slot->bitmap.width; x++) {
|
|
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
|
|
sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
|
|
sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (y = 0; y < slot->bitmap.rows; y++) {
|
|
for (x = 0; x < slot->bitmap.width; x++) {
|
|
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
|
|
sprite.data[x + y * sprite.width].m = FACE_COLOUR;
|
|
sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
|
|
}
|
|
}
|
|
}
|
|
|
|
new_glyph.sprite = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
|
|
new_glyph.width = (slot->advance.x >> 6) + (size != FS_NORMAL);
|
|
|
|
SetGlyphPtr(size, key, &new_glyph);
|
|
|
|
return new_glyph.sprite;
|
|
}
|
|
|
|
|
|
uint GetGlyphWidth(FontSize size, WChar key)
|
|
{
|
|
FT_Face face = GetFontFace(size);
|
|
GlyphEntry *glyph;
|
|
|
|
if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
|
|
SpriteID sprite = GetUnicodeGlyph(size, key);
|
|
if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
|
|
return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + (size != FS_NORMAL) : 0;
|
|
}
|
|
|
|
glyph = GetGlyphPtr(size, key);
|
|
if (glyph == NULL || glyph->sprite == NULL) {
|
|
GetGlyph(size, key);
|
|
glyph = GetGlyphPtr(size, key);
|
|
}
|
|
|
|
return glyph->width;
|
|
}
|
|
|
|
|
|
#endif /* WITH_FREETYPE */
|
|
|
|
/** Reset the font sizes to the defaults of the sprite based fonts. */
|
|
void ResetFontSizes()
|
|
{
|
|
_font_height[FS_SMALL] = 6;
|
|
_font_height[FS_NORMAL] = 10;
|
|
_font_height[FS_LARGE] = 18;
|
|
}
|
|
|
|
/* Sprite based glyph mapping */
|
|
|
|
#include "table/unicode.h"
|
|
|
|
static SpriteID **_unicode_glyph_map[FS_END];
|
|
|
|
|
|
/** Get the SpriteID of the first glyph for the given font size */
|
|
static SpriteID GetFontBase(FontSize size)
|
|
{
|
|
switch (size) {
|
|
default: NOT_REACHED();
|
|
case FS_NORMAL: return SPR_ASCII_SPACE;
|
|
case FS_SMALL: return SPR_ASCII_SPACE_SMALL;
|
|
case FS_LARGE: return SPR_ASCII_SPACE_BIG;
|
|
}
|
|
}
|
|
|
|
|
|
SpriteID GetUnicodeGlyph(FontSize size, uint32 key)
|
|
{
|
|
if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) return 0;
|
|
return _unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)];
|
|
}
|
|
|
|
|
|
void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite)
|
|
{
|
|
if (_unicode_glyph_map[size] == NULL) _unicode_glyph_map[size] = CallocT<SpriteID*>(256);
|
|
if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) _unicode_glyph_map[size][GB(key, 8, 8)] = CallocT<SpriteID>(256);
|
|
_unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
|
|
}
|
|
|
|
|
|
void InitializeUnicodeGlyphMap()
|
|
{
|
|
for (FontSize size = FS_BEGIN; size != FS_END; size++) {
|
|
/* Clear out existing glyph map if it exists */
|
|
if (_unicode_glyph_map[size] != NULL) {
|
|
for (uint i = 0; i < 256; i++) {
|
|
free(_unicode_glyph_map[size][i]);
|
|
}
|
|
free(_unicode_glyph_map[size]);
|
|
_unicode_glyph_map[size] = NULL;
|
|
}
|
|
|
|
SpriteID base = GetFontBase(size);
|
|
|
|
for (uint i = ASCII_LETTERSTART; i < 256; i++) {
|
|
SpriteID sprite = base + i - ASCII_LETTERSTART;
|
|
if (!SpriteExists(sprite)) continue;
|
|
SetUnicodeGlyph(size, i, sprite);
|
|
SetUnicodeGlyph(size, i + SCC_SPRITE_START, sprite);
|
|
}
|
|
|
|
for (uint i = 0; i < lengthof(_default_unicode_map); i++) {
|
|
byte key = _default_unicode_map[i].key;
|
|
if (key == CLRA || key == CLRL) {
|
|
/* Clear the glyph. This happens if the glyph at this code point
|
|
* is non-standard and should be accessed by an SCC_xxx enum
|
|
* entry only. */
|
|
if (key == CLRA || size == FS_LARGE) {
|
|
SetUnicodeGlyph(size, _default_unicode_map[i].code, 0);
|
|
}
|
|
} else {
|
|
SpriteID sprite = base + key - ASCII_LETTERSTART;
|
|
SetUnicodeGlyph(size, _default_unicode_map[i].code, sprite);
|
|
}
|
|
}
|
|
}
|
|
}
|