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67 lines
2.8 KiB
C++
67 lines
2.8 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file 32bpp_anim.hpp A 32 bpp blitter with animation support. */
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#ifndef BLITTER_32BPP_ANIM_HPP
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#define BLITTER_32BPP_ANIM_HPP
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#include "32bpp_optimized.hpp"
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/** The optimised 32 bpp blitter with palette animation. */
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class Blitter_32bppAnim FINAL : public Blitter_32bppOptimized {
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private:
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uint16 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation
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int anim_buf_width; ///< The width of the animation buffer.
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int anim_buf_height; ///< The height of the animation buffer.
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Palette palette; ///< The current palette.
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public:
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Blitter_32bppAnim() :
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anim_buf(NULL),
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anim_buf_width(0),
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anim_buf_height(0)
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{}
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
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/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
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/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
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/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
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/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
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/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
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/* virtual */ int BufferSize(int width, int height);
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/* virtual */ void PaletteAnimate(const Palette &palette);
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/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
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/* virtual */ const char *GetName() { return "32bpp-anim"; }
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/* virtual */ int GetBytesPerPixel() { return 6; }
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/* virtual */ void PostResize();
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/**
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* Look up the colour in the current palette.
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*/
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inline Colour LookupColourInPalette(uint index)
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{
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return this->palette.palette[index];
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}
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template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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};
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/** Factory for the 32bpp blitter with animation. */
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class FBlitter_32bppAnim: public BlitterFactory<FBlitter_32bppAnim> {
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public:
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/* virtual */ const char *GetName() { return "32bpp-anim"; }
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/* virtual */ const char *GetDescription() { return "32bpp Animation Blitter (palette animation)"; }
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/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppAnim(); }
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};
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#endif /* BLITTER_32BPP_ANIM_HPP */
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