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https://github.com/JGRennison/OpenTTD-patches.git
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8744075a6c
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy |
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.. | ||
cocoa_v.h | ||
cocoa_v.m | ||
dedicated_v.c | ||
dedicated_v.h | ||
null_v.c | ||
null_v.h | ||
sdl_v.c | ||
sdl_v.h | ||
win32_v.c | ||
win32_v.h |