mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
2013 lines
56 KiB
C++
2013 lines
56 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file console_cmds.cpp Implementation of the console hooks. */
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#include "stdafx.h"
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#include "console_internal.h"
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#include "debug.h"
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#include "engine_func.h"
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#include "landscape.h"
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#include "saveload/saveload.h"
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#include "network/network.h"
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#include "network/network_func.h"
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#include "network/network_base.h"
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#include "network/network_admin.h"
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#include "network/network_client.h"
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#include "command_func.h"
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#include "settings_func.h"
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#include "fios.h"
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#include "fileio_func.h"
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#include "screenshot.h"
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#include "genworld.h"
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#include "strings_func.h"
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#include "viewport_func.h"
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#include "window_func.h"
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#include "date_func.h"
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#include "company_func.h"
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#include "gamelog.h"
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#include "ai/ai.hpp"
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#include "ai/ai_config.hpp"
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#include "newgrf.h"
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#include "console_func.h"
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#include "engine_base.h"
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#include "game/game.hpp"
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#ifdef ENABLE_NETWORK
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#include "table/strings.h"
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#endif /* ENABLE_NETWORK */
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/* scriptfile handling */
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static bool _script_running; ///< Script is running (used to abort execution when #ConReturn is encountered).
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/* console command defines */
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#define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
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#define DEF_CONSOLE_HOOK(function) static ConsoleHookResult function(bool echo)
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/****************
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* command hooks
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****************/
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#ifdef ENABLE_NETWORK
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/**
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* Check network availability and inform in console about failure of detection.
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* @return Network availability.
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*/
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static inline bool NetworkAvailable(bool echo)
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{
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if (!_network_available) {
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if (echo) IConsoleError("You cannot use this command because there is no network available.");
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return false;
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}
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return true;
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}
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/**
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* Check whether we are a server.
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* @return Are we a server? True when yes, false otherwise.
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*/
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DEF_CONSOLE_HOOK(ConHookServerOnly)
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{
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if (!NetworkAvailable(echo)) return CHR_DISALLOW;
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if (!_network_server) {
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if (echo) IConsoleError("This command is only available to a network server.");
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return CHR_DISALLOW;
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}
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return CHR_ALLOW;
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}
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/**
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* Check whether we are a client in a network game.
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* @return Are we a client in a network game? True when yes, false otherwise.
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*/
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DEF_CONSOLE_HOOK(ConHookClientOnly)
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{
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if (!NetworkAvailable(echo)) return CHR_DISALLOW;
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if (_network_server) {
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if (echo) IConsoleError("This command is not available to a network server.");
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return CHR_DISALLOW;
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}
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return CHR_ALLOW;
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}
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/**
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* Check whether we are in a multiplayer game.
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* @return True when we are client or server in a network game.
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*/
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DEF_CONSOLE_HOOK(ConHookNeedNetwork)
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{
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if (!NetworkAvailable(echo)) return CHR_DISALLOW;
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if (!_networking || (!_network_server && !MyClient::IsConnected())) {
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if (echo) IConsoleError("Not connected. This command is only available in multiplayer.");
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return CHR_DISALLOW;
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}
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return CHR_ALLOW;
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}
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/**
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* Check whether we are in single player mode.
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* @return True when no network is active.
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*/
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DEF_CONSOLE_HOOK(ConHookNoNetwork)
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{
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if (_networking) {
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if (echo) IConsoleError("This command is forbidden in multiplayer.");
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return CHR_DISALLOW;
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}
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return CHR_ALLOW;
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}
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#else
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# define ConHookNoNetwork NULL
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#endif /* ENABLE_NETWORK */
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DEF_CONSOLE_HOOK(ConHookNewGRFDeveloperTool)
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{
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if (_settings_client.gui.newgrf_developer_tools) {
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if (_game_mode == GM_MENU) {
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if (echo) IConsoleError("This command is only available in game and editor.");
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return CHR_DISALLOW;
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}
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#ifdef ENABLE_NETWORK
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return ConHookNoNetwork(echo);
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#else
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return CHR_ALLOW;
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#endif
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}
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return CHR_HIDE;
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}
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/**
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* Show help for the console.
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* @param str String to print in the console.
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*/
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static void IConsoleHelp(const char *str)
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{
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IConsolePrintF(CC_WARNING, "- %s", str);
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}
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/**
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* Reset status of all engines.
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* @return Will always succeed.
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*/
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DEF_CONSOLE_CMD(ConResetEngines)
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{
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if (argc == 0) {
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IConsoleHelp("Reset status data of all engines. This might solve some issues with 'lost' engines. Usage: 'resetengines'");
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return true;
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}
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StartupEngines();
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return true;
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}
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/**
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* Reset status of the engine pool.
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* @return Will always return true.
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* @note Resetting the pool only succeeds when there are no vehicles ingame.
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*/
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DEF_CONSOLE_CMD(ConResetEnginePool)
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{
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if (argc == 0) {
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IConsoleHelp("Reset NewGRF allocations of engine slots. This will remove invalid engine definitions, and might make default engines available again.");
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return true;
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}
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if (_game_mode == GM_MENU) {
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IConsoleError("This command is only available in game and editor.");
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return true;
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}
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if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
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IConsoleError("This can only be done when there are no vehicles in the game.");
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return true;
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}
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return true;
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}
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#ifdef _DEBUG
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/**
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* Reset a tile to bare land in debug mode.
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* param tile number.
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* @return True when the tile is reset or the help on usage was printed (0 or two parameters).
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*/
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DEF_CONSOLE_CMD(ConResetTile)
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{
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if (argc == 0) {
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IConsoleHelp("Reset a tile to bare land. Usage: 'resettile <tile>'");
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IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)");
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return true;
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}
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if (argc == 2) {
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uint32 result;
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if (GetArgumentInteger(&result, argv[1])) {
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DoClearSquare((TileIndex)result);
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return true;
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}
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}
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return false;
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}
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#endif /* _DEBUG */
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/**
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* Scroll to a tile on the map.
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* @param arg1 tile tile number or tile x coordinate.
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* @param arg2 optionally tile y coordinate.
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* @note When only one argument is given it is intepreted as the tile number.
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* When two arguments are given, they are interpreted as the tile's x
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* and y coordinates.
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* @return True when either console help was shown or a proper amount of parameters given.
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*/
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DEF_CONSOLE_CMD(ConScrollToTile)
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{
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switch (argc) {
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case 0:
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IConsoleHelp("Center the screen on a given tile.");
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IConsoleHelp("Usage: 'scrollto <tile>' or 'scrollto <x> <y>'");
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IConsoleHelp("Numbers can be either decimal (34161) or hexadecimal (0x4a5B).");
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return true;
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case 2: {
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uint32 result;
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if (GetArgumentInteger(&result, argv[1])) {
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if (result >= MapSize()) {
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IConsolePrint(CC_ERROR, "Tile does not exist");
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return true;
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}
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ScrollMainWindowToTile((TileIndex)result);
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return true;
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}
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break;
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}
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case 3: {
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uint32 x, y;
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if (GetArgumentInteger(&x, argv[1]) && GetArgumentInteger(&y, argv[2])) {
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if (x >= MapSizeX() || y >= MapSizeY()) {
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IConsolePrint(CC_ERROR, "Tile does not exist");
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return true;
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}
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ScrollMainWindowToTile(TileXY(x, y));
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return true;
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}
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break;
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}
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}
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return false;
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}
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/**
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* Save the map to a file.
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* @param filename the filename to save the map to.
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* @return True when help was displayed or the file attempted to be saved.
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*/
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DEF_CONSOLE_CMD(ConSave)
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{
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if (argc == 0) {
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IConsoleHelp("Save the current game. Usage: 'save <filename>'");
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return true;
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}
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if (argc == 2) {
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char *filename = str_fmt("%s.sav", argv[1]);
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IConsolePrint(CC_DEFAULT, "Saving map...");
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if (SaveOrLoad(filename, SL_SAVE, SAVE_DIR) != SL_OK) {
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IConsolePrint(CC_ERROR, "Saving map failed");
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} else {
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IConsolePrintF(CC_DEFAULT, "Map successfully saved to %s", filename);
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}
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free(filename);
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return true;
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}
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return false;
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}
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/**
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* Explicitly save the configuration.
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* @return True.
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*/
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DEF_CONSOLE_CMD(ConSaveConfig)
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{
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if (argc == 0) {
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IConsoleHelp("Saves the configuration for new games to the configuration file, typically 'openttd.cfg'.");
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IConsoleHelp("It does not save the configuration of the current game to the configuration file.");
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return true;
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}
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SaveToConfig();
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IConsolePrint(CC_DEFAULT, "Saved config.");
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return true;
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}
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/**
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* Get savegame file informations.
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* @param file The savegame filename to return information about. Can be the actual name
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* or a numbered entry into the filename list.
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* @return FiosItem The information on the file.
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*/
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static const FiosItem *GetFiosItem(const char *file)
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{
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_saveload_mode = SLD_LOAD_GAME;
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BuildFileList();
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for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
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if (strcmp(file, item->name) == 0) return item;
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if (strcmp(file, item->title) == 0) return item;
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}
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/* If no name matches, try to parse it as number */
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char *endptr;
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int i = strtol(file, &endptr, 10);
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if (file == endptr || *endptr != '\0') i = -1;
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if (IsInsideMM(i, 0, _fios_items.Length())) return _fios_items.Get(i);
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/* As a last effort assume it is an OpenTTD savegame and
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* that the ".sav" part was not given. */
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char long_file[MAX_PATH];
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seprintf(long_file, lastof(long_file), "%s.sav", file);
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for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
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if (strcmp(long_file, item->name) == 0) return item;
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if (strcmp(long_file, item->title) == 0) return item;
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}
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return NULL;
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}
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DEF_CONSOLE_CMD(ConLoad)
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{
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if (argc == 0) {
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IConsoleHelp("Load a game by name or index. Usage: 'load <file | number>'");
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return true;
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}
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if (argc != 2) return false;
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const char *file = argv[1];
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const FiosItem *item = GetFiosItem(file);
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if (item != NULL) {
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switch (item->type) {
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case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: {
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_switch_mode = SM_LOAD_GAME;
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SetFiosType(item->type);
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strecpy(_file_to_saveload.name, FiosBrowseTo(item), lastof(_file_to_saveload.name));
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strecpy(_file_to_saveload.title, item->title, lastof(_file_to_saveload.title));
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break;
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}
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default: IConsolePrintF(CC_ERROR, "%s: Not a savegame.", file);
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}
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} else {
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IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
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}
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FiosFreeSavegameList();
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return true;
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}
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DEF_CONSOLE_CMD(ConRemove)
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{
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if (argc == 0) {
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IConsoleHelp("Remove a savegame by name or index. Usage: 'rm <file | number>'");
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return true;
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}
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if (argc != 2) return false;
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const char *file = argv[1];
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const FiosItem *item = GetFiosItem(file);
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if (item != NULL) {
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if (!FiosDelete(item->name)) {
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IConsolePrintF(CC_ERROR, "%s: Failed to delete file", file);
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}
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} else {
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IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
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}
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FiosFreeSavegameList();
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return true;
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}
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/* List all the files in the current dir via console */
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DEF_CONSOLE_CMD(ConListFiles)
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{
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if (argc == 0) {
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IConsoleHelp("List all loadable savegames and directories in the current dir via console. Usage: 'ls | dir'");
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return true;
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}
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BuildFileList();
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for (uint i = 0; i < _fios_items.Length(); i++) {
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IConsolePrintF(CC_DEFAULT, "%d) %s", i, _fios_items[i].title);
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}
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FiosFreeSavegameList();
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return true;
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}
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/* Change the dir via console */
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DEF_CONSOLE_CMD(ConChangeDirectory)
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{
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if (argc == 0) {
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IConsoleHelp("Change the dir via console. Usage: 'cd <directory | number>'");
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return true;
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}
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if (argc != 2) return false;
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const char *file = argv[1];
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const FiosItem *item = GetFiosItem(file);
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if (item != NULL) {
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switch (item->type) {
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case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT:
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FiosBrowseTo(item);
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break;
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default: IConsolePrintF(CC_ERROR, "%s: Not a directory.", file);
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}
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} else {
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IConsolePrintF(CC_ERROR, "%s: No such file or directory.", file);
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}
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FiosFreeSavegameList();
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return true;
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}
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DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
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{
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const char *path;
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if (argc == 0) {
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IConsoleHelp("Print out the current working directory. Usage: 'pwd'");
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return true;
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}
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/* XXX - Workaround for broken file handling */
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FiosGetSavegameList(SLD_LOAD_GAME);
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FiosFreeSavegameList();
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FiosGetDescText(&path, NULL);
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IConsolePrint(CC_DEFAULT, path);
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return true;
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}
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DEF_CONSOLE_CMD(ConClearBuffer)
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{
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if (argc == 0) {
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IConsoleHelp("Clear the console buffer. Usage: 'clear'");
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return true;
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}
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IConsoleClearBuffer();
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SetWindowDirty(WC_CONSOLE, 0);
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return true;
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}
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/**********************************
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* Network Core Console Commands
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**********************************/
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#ifdef ENABLE_NETWORK
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static bool ConKickOrBan(const char *argv, bool ban)
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{
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uint n;
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if (strchr(argv, '.') == NULL && strchr(argv, ':') == NULL) { // banning with ID
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ClientID client_id = (ClientID)atoi(argv);
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/* Don't kill the server, or the client doing the rcon. The latter can't be kicked because
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* kicking frees closes and subsequently free the connection related instances, which we
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* would be reading from and writing to after returning. So we would read or write data
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* from freed memory up till the segfault triggers. */
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if (client_id == CLIENT_ID_SERVER || client_id == _redirect_console_to_client) {
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IConsolePrintF(CC_ERROR, "ERROR: Silly boy, you can not %s yourself!", ban ? "ban" : "kick");
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return true;
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}
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NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
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if (ci == NULL) {
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IConsoleError("Invalid client");
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return true;
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}
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if (!ban) {
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/* Kick only this client, not all clients with that IP */
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NetworkServerKickClient(client_id);
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return true;
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}
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/* When banning, kick+ban all clients with that IP */
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n = NetworkServerKickOrBanIP(client_id, ban);
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} else {
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n = NetworkServerKickOrBanIP(argv, ban);
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}
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if (n == 0) {
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IConsolePrint(CC_DEFAULT, ban ? "Client not online, address added to banlist" : "Client not found");
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} else {
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IConsolePrintF(CC_DEFAULT, "%sed %u client(s)", ban ? "Bann" : "Kick", n);
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}
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return true;
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}
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DEF_CONSOLE_CMD(ConKick)
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{
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if (argc == 0) {
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IConsoleHelp("Kick a client from a network game. Usage: 'kick <ip | client-id>'");
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IConsoleHelp("For client-id's, see the command 'clients'");
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return true;
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}
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|
|
if (argc != 2) return false;
|
|
|
|
return ConKickOrBan(argv[1], false);
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConBan)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Ban a client from a network game. Usage: 'ban <ip | client-id>'");
|
|
IConsoleHelp("For client-id's, see the command 'clients'");
|
|
IConsoleHelp("If the client is no longer online, you can still ban his/her IP");
|
|
return true;
|
|
}
|
|
|
|
if (argc != 2) return false;
|
|
|
|
return ConKickOrBan(argv[1], true);
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConUnBan)
|
|
{
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("Unban a client from a network game. Usage: 'unban <ip | client-id>'");
|
|
IConsoleHelp("For a list of banned IP's, see the command 'banlist'");
|
|
return true;
|
|
}
|
|
|
|
if (argc != 2) return false;
|
|
|
|
uint index = (strchr(argv[1], '.') == NULL) ? atoi(argv[1]) : 0;
|
|
index--;
|
|
uint i = 0;
|
|
|
|
for (char **iter = _network_ban_list.Begin(); iter != _network_ban_list.End(); iter++, i++) {
|
|
if (strcmp(_network_ban_list[i], argv[1]) == 0 || index == i) {
|
|
free(_network_ban_list[i]);
|
|
_network_ban_list.Erase(iter);
|
|
IConsolePrint(CC_DEFAULT, "IP unbanned.");
|
|
return true;
|
|
}
|
|
}
|
|
|
|
IConsolePrint(CC_DEFAULT, "IP not in ban-list.");
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConBanList)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("List the IP's of banned clients: Usage 'banlist'");
|
|
return true;
|
|
}
|
|
|
|
IConsolePrint(CC_DEFAULT, "Banlist: ");
|
|
|
|
uint i = 1;
|
|
for (char **iter = _network_ban_list.Begin(); iter != _network_ban_list.End(); iter++, i++) {
|
|
IConsolePrintF(CC_DEFAULT, " %d) %s", i, *iter);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConPauseGame)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Pause a network game. Usage: 'pause'");
|
|
return true;
|
|
}
|
|
|
|
if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) {
|
|
DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
|
|
if (!_networking) IConsolePrint(CC_DEFAULT, "Game paused.");
|
|
} else {
|
|
IConsolePrint(CC_DEFAULT, "Game is already paused.");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConUnpauseGame)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Unpause a network game. Usage: 'unpause'");
|
|
return true;
|
|
}
|
|
|
|
if ((_pause_mode & PM_PAUSED_NORMAL) != PM_UNPAUSED) {
|
|
DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
|
|
if (!_networking) IConsolePrint(CC_DEFAULT, "Game unpaused.");
|
|
} else if ((_pause_mode & PM_PAUSED_ERROR) != PM_UNPAUSED) {
|
|
IConsolePrint(CC_DEFAULT, "Game is in error state and cannot be unpaused via console.");
|
|
} else if (_pause_mode != PM_UNPAUSED) {
|
|
IConsolePrint(CC_DEFAULT, "Game cannot be unpaused manually; disable pause_on_join/min_active_clients.");
|
|
} else {
|
|
IConsolePrint(CC_DEFAULT, "Game is already unpaused.");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConRcon)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Remote control the server from another client. Usage: 'rcon <password> <command>'");
|
|
IConsoleHelp("Remember to enclose the command in quotes, otherwise only the first parameter is sent");
|
|
return true;
|
|
}
|
|
|
|
if (argc < 3) return false;
|
|
|
|
if (_network_server) {
|
|
IConsoleCmdExec(argv[2]);
|
|
} else {
|
|
NetworkClientSendRcon(argv[1], argv[2]);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConStatus)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("List the status of all clients connected to the server. Usage 'status'");
|
|
return true;
|
|
}
|
|
|
|
NetworkServerShowStatusToConsole();
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConServerInfo)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("List current and maximum client/company limits. Usage 'server_info'");
|
|
IConsoleHelp("You can change these values by modifying settings 'network.max_clients', 'network.max_companies' and 'network.max_spectators'");
|
|
return true;
|
|
}
|
|
|
|
IConsolePrintF(CC_DEFAULT, "Current/maximum clients: %2d/%2d", _network_game_info.clients_on, _settings_client.network.max_clients);
|
|
IConsolePrintF(CC_DEFAULT, "Current/maximum companies: %2d/%2d", (int)Company::GetNumItems(), _settings_client.network.max_companies);
|
|
IConsolePrintF(CC_DEFAULT, "Current/maximum spectators: %2d/%2d", NetworkSpectatorCount(), _settings_client.network.max_spectators);
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConClientNickChange)
|
|
{
|
|
if (argc != 3) {
|
|
IConsoleHelp("Change the nickname of a connected client. Usage: 'client_name <client-id> <new-name>'");
|
|
IConsoleHelp("For client-id's, see the command 'clients'");
|
|
return true;
|
|
}
|
|
|
|
ClientID client_id = (ClientID)atoi(argv[1]);
|
|
|
|
if (client_id == CLIENT_ID_SERVER) {
|
|
IConsoleError("Please use the command 'name' to change your own name!");
|
|
return true;
|
|
}
|
|
|
|
if (NetworkClientInfo::GetByClientID(client_id) == NULL) {
|
|
IConsoleError("Invalid client");
|
|
return true;
|
|
}
|
|
|
|
if (!NetworkServerChangeClientName(client_id, argv[2])) {
|
|
IConsoleError("Cannot give a client a duplicate name");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConJoinCompany)
|
|
{
|
|
if (argc < 2) {
|
|
IConsoleHelp("Request joining another company. Usage: join <company-id> [<password>]");
|
|
IConsoleHelp("For valid company-id see company list, use 255 for spectator");
|
|
return true;
|
|
}
|
|
|
|
CompanyID company_id = (CompanyID)(atoi(argv[1]) <= MAX_COMPANIES ? atoi(argv[1]) - 1 : atoi(argv[1]));
|
|
|
|
/* Check we have a valid company id! */
|
|
if (!Company::IsValidID(company_id) && company_id != COMPANY_SPECTATOR) {
|
|
IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
|
|
return true;
|
|
}
|
|
|
|
if (NetworkClientInfo::GetByClientID(_network_own_client_id)->client_playas == company_id) {
|
|
IConsoleError("You are already there!");
|
|
return true;
|
|
}
|
|
|
|
if (company_id == COMPANY_SPECTATOR && NetworkMaxSpectatorsReached()) {
|
|
IConsoleError("Cannot join spectators, maximum number of spectators reached.");
|
|
return true;
|
|
}
|
|
|
|
if (company_id != COMPANY_SPECTATOR && !Company::IsHumanID(company_id)) {
|
|
IConsoleError("Cannot join AI company.");
|
|
return true;
|
|
}
|
|
|
|
/* Check if the company requires a password */
|
|
if (NetworkCompanyIsPassworded(company_id) && argc < 3) {
|
|
IConsolePrintF(CC_ERROR, "Company %d requires a password to join.", company_id + 1);
|
|
return true;
|
|
}
|
|
|
|
/* non-dedicated server may just do the move! */
|
|
if (_network_server) {
|
|
NetworkServerDoMove(CLIENT_ID_SERVER, company_id);
|
|
} else {
|
|
NetworkClientRequestMove(company_id, NetworkCompanyIsPassworded(company_id) ? argv[2] : "");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConMoveClient)
|
|
{
|
|
if (argc < 3) {
|
|
IConsoleHelp("Move a client to another company. Usage: move <client-id> <company-id>");
|
|
IConsoleHelp("For valid client-id see 'clients', for valid company-id see 'companies', use 255 for moving to spectators");
|
|
return true;
|
|
}
|
|
|
|
const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID((ClientID)atoi(argv[1]));
|
|
CompanyID company_id = (CompanyID)(atoi(argv[2]) <= MAX_COMPANIES ? atoi(argv[2]) - 1 : atoi(argv[2]));
|
|
|
|
/* check the client exists */
|
|
if (ci == NULL) {
|
|
IConsoleError("Invalid client-id, check the command 'clients' for valid client-id's.");
|
|
return true;
|
|
}
|
|
|
|
if (!Company::IsValidID(company_id) && company_id != COMPANY_SPECTATOR) {
|
|
IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
|
|
return true;
|
|
}
|
|
|
|
if (company_id != COMPANY_SPECTATOR && !Company::IsHumanID(company_id)) {
|
|
IConsoleError("You cannot move clients to AI companies.");
|
|
return true;
|
|
}
|
|
|
|
if (ci->client_id == CLIENT_ID_SERVER && _network_dedicated) {
|
|
IConsoleError("Silly boy, you cannot move the server!");
|
|
return true;
|
|
}
|
|
|
|
if (ci->client_playas == company_id) {
|
|
IConsoleError("You cannot move someone to where he/she already is!");
|
|
return true;
|
|
}
|
|
|
|
/* we are the server, so force the update */
|
|
NetworkServerDoMove(ci->client_id, company_id);
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConResetCompany)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Remove an idle company from the game. Usage: 'reset_company <company-id>'");
|
|
IConsoleHelp("For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
|
|
return true;
|
|
}
|
|
|
|
if (argc != 2) return false;
|
|
|
|
CompanyID index = (CompanyID)(atoi(argv[1]) - 1);
|
|
|
|
/* Check valid range */
|
|
if (!Company::IsValidID(index)) {
|
|
IConsolePrintF(CC_ERROR, "Company does not exist. Company-id must be between 1 and %d.", MAX_COMPANIES);
|
|
return true;
|
|
}
|
|
|
|
if (!Company::IsHumanID(index)) {
|
|
IConsoleError("Company is owned by an AI.");
|
|
return true;
|
|
}
|
|
|
|
if (NetworkCompanyHasClients(index)) {
|
|
IConsoleError("Cannot remove company: a client is connected to that company.");
|
|
return false;
|
|
}
|
|
const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER);
|
|
if (ci->client_playas == index) {
|
|
IConsoleError("Cannot remove company: the server is connected to that company.");
|
|
return true;
|
|
}
|
|
|
|
/* It is safe to remove this company */
|
|
DoCommandP(0, 2 | index << 16, CRR_MANUAL, CMD_COMPANY_CTRL);
|
|
IConsolePrint(CC_DEFAULT, "Company deleted.");
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConNetworkClients)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Get a list of connected clients including their ID, name, company-id, and IP. Usage: 'clients'");
|
|
return true;
|
|
}
|
|
|
|
NetworkPrintClients();
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConNetworkReconnect)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Reconnect to server to which you were connected last time. Usage: 'reconnect [<company>]'");
|
|
IConsoleHelp("Company 255 is spectator (default, if not specified), 0 means creating new company.");
|
|
IConsoleHelp("All others are a certain company with Company 1 being #1");
|
|
return true;
|
|
}
|
|
|
|
CompanyID playas = (argc >= 2) ? (CompanyID)atoi(argv[1]) : COMPANY_SPECTATOR;
|
|
switch (playas) {
|
|
case 0: playas = COMPANY_NEW_COMPANY; break;
|
|
case COMPANY_SPECTATOR: /* nothing to do */ break;
|
|
default:
|
|
/* From a user pov 0 is a new company, internally it's different and all
|
|
* companies are offset by one to ease up on users (eg companies 1-8 not 0-7) */
|
|
playas--;
|
|
if (playas < COMPANY_FIRST || playas >= MAX_COMPANIES) return false;
|
|
break;
|
|
}
|
|
|
|
if (StrEmpty(_settings_client.network.last_host)) {
|
|
IConsolePrint(CC_DEFAULT, "No server for reconnecting.");
|
|
return true;
|
|
}
|
|
|
|
/* Don't resolve the address first, just print it directly as it comes from the config file. */
|
|
IConsolePrintF(CC_DEFAULT, "Reconnecting to %s:%d...", _settings_client.network.last_host, _settings_client.network.last_port);
|
|
|
|
NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), playas);
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConNetworkConnect)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Connect to a remote OTTD server and join the game. Usage: 'connect <ip>'");
|
|
IConsoleHelp("IP can contain port and company: 'IP[:Port][#Company]', eg: 'server.ottd.org:443#2'");
|
|
IConsoleHelp("Company #255 is spectator all others are a certain company with Company 1 being #1");
|
|
return true;
|
|
}
|
|
|
|
if (argc < 2) return false;
|
|
if (_networking) NetworkDisconnect(); // we are in network-mode, first close it!
|
|
|
|
const char *port = NULL;
|
|
const char *company = NULL;
|
|
char *ip = argv[1];
|
|
/* Default settings: default port and new company */
|
|
uint16 rport = NETWORK_DEFAULT_PORT;
|
|
CompanyID join_as = COMPANY_NEW_COMPANY;
|
|
|
|
ParseConnectionString(&company, &port, ip);
|
|
|
|
IConsolePrintF(CC_DEFAULT, "Connecting to %s...", ip);
|
|
if (company != NULL) {
|
|
join_as = (CompanyID)atoi(company);
|
|
IConsolePrintF(CC_DEFAULT, " company-no: %d", join_as);
|
|
|
|
/* From a user pov 0 is a new company, internally it's different and all
|
|
* companies are offset by one to ease up on users (eg companies 1-8 not 0-7) */
|
|
if (join_as != COMPANY_SPECTATOR) {
|
|
if (join_as > MAX_COMPANIES) return false;
|
|
join_as--;
|
|
}
|
|
}
|
|
if (port != NULL) {
|
|
rport = atoi(port);
|
|
IConsolePrintF(CC_DEFAULT, " port: %s", port);
|
|
}
|
|
|
|
NetworkClientConnectGame(NetworkAddress(ip, rport), join_as);
|
|
|
|
return true;
|
|
}
|
|
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
/*********************************
|
|
* script file console commands
|
|
*********************************/
|
|
|
|
DEF_CONSOLE_CMD(ConExec)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Execute a local script file. Usage: 'exec <script> <?>'");
|
|
return true;
|
|
}
|
|
|
|
if (argc < 2) return false;
|
|
|
|
FILE *script_file = FioFOpenFile(argv[1], "r", BASE_DIR);
|
|
|
|
if (script_file == NULL) {
|
|
if (argc == 2 || atoi(argv[2]) != 0) IConsoleError("script file not found");
|
|
return true;
|
|
}
|
|
|
|
_script_running = true;
|
|
|
|
char cmdline[ICON_CMDLN_SIZE];
|
|
while (_script_running && fgets(cmdline, sizeof(cmdline), script_file) != NULL) {
|
|
/* Remove newline characters from the executing script */
|
|
for (char *cmdptr = cmdline; *cmdptr != '\0'; cmdptr++) {
|
|
if (*cmdptr == '\n' || *cmdptr == '\r') {
|
|
*cmdptr = '\0';
|
|
break;
|
|
}
|
|
}
|
|
IConsoleCmdExec(cmdline);
|
|
}
|
|
|
|
if (ferror(script_file)) {
|
|
IConsoleError("Encountered errror while trying to read from script file");
|
|
}
|
|
|
|
_script_running = false;
|
|
FioFCloseFile(script_file);
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConReturn)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Stop executing a running script. Usage: 'return'");
|
|
return true;
|
|
}
|
|
|
|
_script_running = false;
|
|
return true;
|
|
}
|
|
|
|
/*****************************
|
|
* default console commands
|
|
******************************/
|
|
extern bool CloseConsoleLogIfActive();
|
|
|
|
DEF_CONSOLE_CMD(ConScript)
|
|
{
|
|
extern FILE *_iconsole_output_file;
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("Start or stop logging console output to a file. Usage: 'script <filename>'");
|
|
IConsoleHelp("If filename is omitted, a running log is stopped if it is active");
|
|
return true;
|
|
}
|
|
|
|
if (!CloseConsoleLogIfActive()) {
|
|
if (argc < 2) return false;
|
|
|
|
IConsolePrintF(CC_DEFAULT, "file output started to: %s", argv[1]);
|
|
_iconsole_output_file = fopen(argv[1], "ab");
|
|
if (_iconsole_output_file == NULL) IConsoleError("could not open file");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
DEF_CONSOLE_CMD(ConEcho)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Print back the first argument to the console. Usage: 'echo <arg>'");
|
|
return true;
|
|
}
|
|
|
|
if (argc < 2) return false;
|
|
IConsolePrint(CC_DEFAULT, argv[1]);
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConEchoC)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Print back the first argument to the console in a given colour. Usage: 'echoc <colour> <arg2>'");
|
|
return true;
|
|
}
|
|
|
|
if (argc < 3) return false;
|
|
IConsolePrint((TextColour)Clamp(atoi(argv[1]), TC_BEGIN, TC_END - 1), argv[2]);
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConNewGame)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Start a new game. Usage: 'newgame [seed]'");
|
|
IConsoleHelp("The server can force a new game using 'newgame'; any client joined will rejoin after the server is done generating the new game.");
|
|
return true;
|
|
}
|
|
|
|
StartNewGameWithoutGUI((argc == 2) ? strtoul(argv[1], NULL, 10) : GENERATE_NEW_SEED);
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConRestart)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Restart game. Usage: 'restart'");
|
|
IConsoleHelp("Restarts a game. It tries to reproduce the exact same map as the game started with.");
|
|
IConsoleHelp("However:");
|
|
IConsoleHelp(" * restarting games started in another version might create another map due to difference in map generation");
|
|
IConsoleHelp(" * restarting games based on scenarios, loaded games or heightmaps will start a new game based on the settings stored in the scenario/savegame");
|
|
return true;
|
|
}
|
|
|
|
/* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */
|
|
_settings_game.game_creation.map_x = MapLogX();
|
|
_settings_game.game_creation.map_y = FindFirstBit(MapSizeY());
|
|
_switch_mode = SM_RESTARTGAME;
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Print a text buffer line by line to the console. Lines are seperated by '\n'.
|
|
* @param buf The buffer to print.
|
|
* @note All newlines are replace by '\0' characters.
|
|
*/
|
|
static void PrintLineByLine(char *buf)
|
|
{
|
|
char *p = buf;
|
|
/* Print output line by line */
|
|
for (char *p2 = buf; *p2 != '\0'; p2++) {
|
|
if (*p2 == '\n') {
|
|
*p2 = '\0';
|
|
IConsolePrintF(CC_DEFAULT, "%s", p);
|
|
p = p2 + 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConListAILibs)
|
|
{
|
|
char buf[4096];
|
|
AI::GetConsoleLibraryList(buf, lastof(buf));
|
|
|
|
PrintLineByLine(buf);
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConListAI)
|
|
{
|
|
char buf[4096];
|
|
AI::GetConsoleList(buf, lastof(buf));
|
|
|
|
PrintLineByLine(buf);
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConListGameLibs)
|
|
{
|
|
char buf[4096];
|
|
Game::GetConsoleLibraryList(buf, lastof(buf));
|
|
|
|
PrintLineByLine(buf);
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConListGame)
|
|
{
|
|
char buf[4096];
|
|
Game::GetConsoleList(buf, lastof(buf));
|
|
|
|
PrintLineByLine(buf);
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConStartAI)
|
|
{
|
|
if (argc == 0 || argc > 3) {
|
|
IConsoleHelp("Start a new AI. Usage: 'start_ai [<AI>] [<settings>]'");
|
|
IConsoleHelp("Start a new AI. If <AI> is given, it starts that specific AI (if found).");
|
|
IConsoleHelp("If <settings> is given, it is parsed and the AI settings are set to that.");
|
|
return true;
|
|
}
|
|
|
|
if (_game_mode != GM_NORMAL) {
|
|
IConsoleWarning("AIs can only be managed in a game.");
|
|
return true;
|
|
}
|
|
|
|
if (Company::GetNumItems() == CompanyPool::MAX_SIZE) {
|
|
IConsoleWarning("Can't start a new AI (no more free slots).");
|
|
return true;
|
|
}
|
|
if (_networking && !_network_server) {
|
|
IConsoleWarning("Only the server can start a new AI.");
|
|
return true;
|
|
}
|
|
if (_networking && !_settings_game.ai.ai_in_multiplayer) {
|
|
IConsoleWarning("AIs are not allowed in multiplayer by configuration.");
|
|
IConsoleWarning("Switch AI -> AI in multiplayer to True.");
|
|
return true;
|
|
}
|
|
if (!AI::CanStartNew()) {
|
|
IConsoleWarning("Can't start a new AI.");
|
|
return true;
|
|
}
|
|
|
|
int n = 0;
|
|
Company *c;
|
|
/* Find the next free slot */
|
|
FOR_ALL_COMPANIES(c) {
|
|
if (c->index != n) break;
|
|
n++;
|
|
}
|
|
|
|
AIConfig *config = AIConfig::GetConfig((CompanyID)n);
|
|
if (argc >= 2) {
|
|
config->Change(argv[1], -1, true);
|
|
if (!config->HasScript()) {
|
|
IConsoleWarning("Failed to load the specified AI");
|
|
return true;
|
|
}
|
|
if (argc == 3) {
|
|
config->StringToSettings(argv[2]);
|
|
}
|
|
}
|
|
|
|
/* Start a new AI company */
|
|
DoCommandP(0, 1 | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConReloadAI)
|
|
{
|
|
if (argc != 2) {
|
|
IConsoleHelp("Reload an AI. Usage: 'reload_ai <company-id>'");
|
|
IConsoleHelp("Reload the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
|
|
return true;
|
|
}
|
|
|
|
if (_game_mode != GM_NORMAL) {
|
|
IConsoleWarning("AIs can only be managed in a game.");
|
|
return true;
|
|
}
|
|
|
|
if (_networking && !_network_server) {
|
|
IConsoleWarning("Only the server can reload an AI.");
|
|
return true;
|
|
}
|
|
|
|
CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
|
|
if (!Company::IsValidID(company_id)) {
|
|
IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
|
|
return true;
|
|
}
|
|
|
|
if (Company::IsHumanID(company_id)) {
|
|
IConsoleWarning("Company is not controlled by an AI.");
|
|
return true;
|
|
}
|
|
|
|
/* First kill the company of the AI, then start a new one. This should start the current AI again */
|
|
DoCommandP(0, 2 | company_id << 16, CRR_MANUAL, CMD_COMPANY_CTRL);
|
|
DoCommandP(0, 1 | company_id << 16, 0, CMD_COMPANY_CTRL);
|
|
IConsolePrint(CC_DEFAULT, "AI reloaded.");
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConStopAI)
|
|
{
|
|
if (argc != 2) {
|
|
IConsoleHelp("Stop an AI. Usage: 'stop_ai <company-id>'");
|
|
IConsoleHelp("Stop the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
|
|
return true;
|
|
}
|
|
|
|
if (_game_mode != GM_NORMAL) {
|
|
IConsoleWarning("AIs can only be managed in a game.");
|
|
return true;
|
|
}
|
|
|
|
if (_networking && !_network_server) {
|
|
IConsoleWarning("Only the server can stop an AI.");
|
|
return true;
|
|
}
|
|
|
|
CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
|
|
if (!Company::IsValidID(company_id)) {
|
|
IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
|
|
return true;
|
|
}
|
|
|
|
if (Company::IsHumanID(company_id) || company_id == _local_company) {
|
|
IConsoleWarning("Company is not controlled by an AI.");
|
|
return true;
|
|
}
|
|
|
|
/* Now kill the company of the AI. */
|
|
DoCommandP(0, 2 | company_id << 16, CRR_MANUAL, CMD_COMPANY_CTRL);
|
|
IConsolePrint(CC_DEFAULT, "AI stopped, company deleted.");
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConRescanAI)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Rescan the AI dir for scripts. Usage: 'rescan_ai'");
|
|
return true;
|
|
}
|
|
|
|
if (_networking && !_network_server) {
|
|
IConsoleWarning("Only the server can rescan the AI dir for scripts.");
|
|
return true;
|
|
}
|
|
|
|
AI::Rescan();
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConRescanGame)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Rescan the Game Script dir for scripts. Usage: 'rescan_game'");
|
|
return true;
|
|
}
|
|
|
|
if (_networking && !_network_server) {
|
|
IConsoleWarning("Only the server can rescan the Game Script dir for scripts.");
|
|
return true;
|
|
}
|
|
|
|
Game::Rescan();
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConRescanNewGRF)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Rescan the data dir for NewGRFs. Usage: 'rescan_newgrf'");
|
|
return true;
|
|
}
|
|
|
|
ScanNewGRFFiles(NULL);
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConGetSeed)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Returns the seed used to create this game. Usage: 'getseed'");
|
|
IConsoleHelp("The seed can be used to reproduce the exact same map as the game started with.");
|
|
return true;
|
|
}
|
|
|
|
IConsolePrintF(CC_DEFAULT, "Generation Seed: %u", _settings_game.game_creation.generation_seed);
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConGetDate)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Returns the current date (day-month-year) of the game. Usage: 'getdate'");
|
|
return true;
|
|
}
|
|
|
|
YearMonthDay ymd;
|
|
ConvertDateToYMD(_date, &ymd);
|
|
IConsolePrintF(CC_DEFAULT, "Date: %d-%d-%d", ymd.day, ymd.month + 1, ymd.year);
|
|
return true;
|
|
}
|
|
|
|
|
|
DEF_CONSOLE_CMD(ConAlias)
|
|
{
|
|
IConsoleAlias *alias;
|
|
|
|
if (argc == 0) {
|
|
IConsoleHelp("Add a new alias, or redefine the behaviour of an existing alias . Usage: 'alias <name> <command>'");
|
|
return true;
|
|
}
|
|
|
|
if (argc < 3) return false;
|
|
|
|
alias = IConsoleAliasGet(argv[1]);
|
|
if (alias == NULL) {
|
|
IConsoleAliasRegister(argv[1], argv[2]);
|
|
} else {
|
|
free(alias->cmdline);
|
|
alias->cmdline = strdup(argv[2]);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConScreenShot)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [big | giant | no_con] [file name]'");
|
|
IConsoleHelp("'big' makes a zoomed-in screenshot of the visible area, 'giant' makes a screenshot of the "
|
|
"whole map, 'no_con' hides the console to create the screenshot. 'big' or 'giant' "
|
|
"screenshots are always drawn without console");
|
|
return true;
|
|
}
|
|
|
|
if (argc > 3) return false;
|
|
|
|
ScreenshotType type = SC_VIEWPORT;
|
|
const char *name = NULL;
|
|
|
|
if (argc > 1) {
|
|
if (strcmp(argv[1], "big") == 0) {
|
|
/* screenshot big [filename] */
|
|
type = SC_ZOOMEDIN;
|
|
if (argc > 2) name = argv[2];
|
|
} else if (strcmp(argv[1], "giant") == 0) {
|
|
/* screenshot giant [filename] */
|
|
type = SC_WORLD;
|
|
if (argc > 2) name = argv[2];
|
|
} else if (strcmp(argv[1], "no_con") == 0) {
|
|
/* screenshot no_con [filename] */
|
|
IConsoleClose();
|
|
if (argc > 2) name = argv[2];
|
|
} else if (argc == 2) {
|
|
/* screenshot filename */
|
|
name = argv[1];
|
|
} else {
|
|
/* screenshot argv[1] argv[2] - invalid */
|
|
return false;
|
|
}
|
|
}
|
|
|
|
MakeScreenshot(type, name);
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConInfoCmd)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Print out debugging information about a command. Usage: 'info_cmd <cmd>'");
|
|
return true;
|
|
}
|
|
|
|
if (argc < 2) return false;
|
|
|
|
const IConsoleCmd *cmd = IConsoleCmdGet(argv[1]);
|
|
if (cmd == NULL) {
|
|
IConsoleError("the given command was not found");
|
|
return true;
|
|
}
|
|
|
|
IConsolePrintF(CC_DEFAULT, "command name: %s", cmd->name);
|
|
IConsolePrintF(CC_DEFAULT, "command proc: %p", cmd->proc);
|
|
|
|
if (cmd->hook != NULL) IConsoleWarning("command is hooked");
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConDebugLevel)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Get/set the default debugging level for the game. Usage: 'debug_level [<level>]'");
|
|
IConsoleHelp("Level can be any combination of names, levels. Eg 'net=5 ms=4'. Remember to enclose it in \"'s");
|
|
return true;
|
|
}
|
|
|
|
if (argc > 2) return false;
|
|
|
|
if (argc == 1) {
|
|
IConsolePrintF(CC_DEFAULT, "Current debug-level: '%s'", GetDebugString());
|
|
} else {
|
|
SetDebugString(argv[1]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConExit)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Exit the game. Usage: 'exit'");
|
|
return true;
|
|
}
|
|
|
|
if (_game_mode == GM_NORMAL && _settings_client.gui.autosave_on_exit) DoExitSave();
|
|
|
|
_exit_game = true;
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConPart)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Leave the currently joined/running game (only ingame). Usage: 'part'");
|
|
return true;
|
|
}
|
|
|
|
if (_game_mode != GM_NORMAL) return false;
|
|
|
|
_switch_mode = SM_MENU;
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConHelp)
|
|
{
|
|
if (argc == 2) {
|
|
const IConsoleCmd *cmd;
|
|
const IConsoleAlias *alias;
|
|
|
|
RemoveUnderscores(argv[1]);
|
|
cmd = IConsoleCmdGet(argv[1]);
|
|
if (cmd != NULL) {
|
|
cmd->proc(0, NULL);
|
|
return true;
|
|
}
|
|
|
|
alias = IConsoleAliasGet(argv[1]);
|
|
if (alias != NULL) {
|
|
cmd = IConsoleCmdGet(alias->cmdline);
|
|
if (cmd != NULL) {
|
|
cmd->proc(0, NULL);
|
|
return true;
|
|
}
|
|
IConsolePrintF(CC_ERROR, "ERROR: alias is of special type, please see its execution-line: '%s'", alias->cmdline);
|
|
return true;
|
|
}
|
|
|
|
IConsoleError("command not found");
|
|
return true;
|
|
}
|
|
|
|
IConsolePrint(CC_WARNING, " ---- OpenTTD Console Help ---- ");
|
|
IConsolePrint(CC_DEFAULT, " - commands: [command to list all commands: list_cmds]");
|
|
IConsolePrint(CC_DEFAULT, " call commands with '<command> <arg2> <arg3>...'");
|
|
IConsolePrint(CC_DEFAULT, " - to assign strings, or use them as arguments, enclose it within quotes");
|
|
IConsolePrint(CC_DEFAULT, " like this: '<command> \"string argument with spaces\"'");
|
|
IConsolePrint(CC_DEFAULT, " - use 'help <command>' to get specific information");
|
|
IConsolePrint(CC_DEFAULT, " - scroll console output with shift + (up | down | pageup | pagedown)");
|
|
IConsolePrint(CC_DEFAULT, " - scroll console input history with the up or down arrows");
|
|
IConsolePrint(CC_DEFAULT, "");
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConListCommands)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("List all registered commands. Usage: 'list_cmds [<pre-filter>]'");
|
|
return true;
|
|
}
|
|
|
|
for (const IConsoleCmd *cmd = _iconsole_cmds; cmd != NULL; cmd = cmd->next) {
|
|
if (argv[1] == NULL || strstr(cmd->name, argv[1]) != NULL) {
|
|
if (cmd->hook == NULL || cmd->hook(false) != CHR_HIDE) IConsolePrintF(CC_DEFAULT, "%s", cmd->name);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConListAliases)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("List all registered aliases. Usage: 'list_aliases [<pre-filter>]'");
|
|
return true;
|
|
}
|
|
|
|
for (const IConsoleAlias *alias = _iconsole_aliases; alias != NULL; alias = alias->next) {
|
|
if (argv[1] == NULL || strstr(alias->name, argv[1]) != NULL) {
|
|
IConsolePrintF(CC_DEFAULT, "%s => %s", alias->name, alias->cmdline);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#ifdef ENABLE_NETWORK
|
|
|
|
DEF_CONSOLE_CMD(ConSay)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Chat to your fellow players in a multiplayer game. Usage: 'say \"<msg>\"'");
|
|
return true;
|
|
}
|
|
|
|
if (argc != 2) return false;
|
|
|
|
if (!_network_server) {
|
|
NetworkClientSendChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0 /* param does not matter */, argv[1]);
|
|
} else {
|
|
bool from_admin = (_redirect_console_to_admin < INVALID_ADMIN_ID);
|
|
NetworkServerSendChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, argv[1], CLIENT_ID_SERVER, from_admin);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConCompanies)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("List the in-game details of all clients connected to the server. Usage 'companies'");
|
|
return true;
|
|
}
|
|
NetworkCompanyStats company_stats[MAX_COMPANIES];
|
|
NetworkPopulateCompanyStats(company_stats);
|
|
|
|
Company *c;
|
|
FOR_ALL_COMPANIES(c) {
|
|
/* Grab the company name */
|
|
char company_name[NETWORK_COMPANY_NAME_LENGTH];
|
|
SetDParam(0, c->index);
|
|
GetString(company_name, STR_COMPANY_NAME, lastof(company_name));
|
|
|
|
char buffer[512];
|
|
const NetworkCompanyStats *stats = &company_stats[c->index];
|
|
|
|
GetString(buffer, STR_COLOUR_DARK_BLUE + _company_colours[c->index], lastof(buffer));
|
|
IConsolePrintF(CC_INFO, "#:%d(%s) Company Name: '%s' Year Founded: %d Money: " OTTD_PRINTF64 " Loan: " OTTD_PRINTF64 " Value: " OTTD_PRINTF64 " (T:%d, R:%d, P:%d, S:%d) %sprotected",
|
|
c->index + 1, buffer, company_name, c->inaugurated_year, (int64)c->money, (int64)c->current_loan, (int64)CalculateCompanyValue(c),
|
|
/* trains */ stats->num_vehicle[0],
|
|
/* lorry + bus */ stats->num_vehicle[1] + stats->num_vehicle[2],
|
|
/* planes */ stats->num_vehicle[3],
|
|
/* ships */ stats->num_vehicle[4],
|
|
/* protected */ StrEmpty(_network_company_states[c->index].password) ? "un" : "");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConSayCompany)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Chat to a certain company in a multiplayer game. Usage: 'say_company <company-no> \"<msg>\"'");
|
|
IConsoleHelp("CompanyNo is the company that plays as company <companyno>, 1 through max_companies");
|
|
return true;
|
|
}
|
|
|
|
if (argc != 3) return false;
|
|
|
|
CompanyID company_id = (CompanyID)(atoi(argv[1]) - 1);
|
|
if (!Company::IsValidID(company_id)) {
|
|
IConsolePrintF(CC_DEFAULT, "Unknown company. Company range is between 1 and %d.", MAX_COMPANIES);
|
|
return true;
|
|
}
|
|
|
|
if (!_network_server) {
|
|
NetworkClientSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, company_id, argv[2]);
|
|
} else {
|
|
bool from_admin = (_redirect_console_to_admin < INVALID_ADMIN_ID);
|
|
NetworkServerSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, company_id, argv[2], CLIENT_ID_SERVER, from_admin);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConSayClient)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Chat to a certain client in a multiplayer game. Usage: 'say_client <client-no> \"<msg>\"'");
|
|
IConsoleHelp("For client-id's, see the command 'clients'");
|
|
return true;
|
|
}
|
|
|
|
if (argc != 3) return false;
|
|
|
|
if (!_network_server) {
|
|
NetworkClientSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2]);
|
|
} else {
|
|
bool from_admin = (_redirect_console_to_admin < INVALID_ADMIN_ID);
|
|
NetworkServerSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2], CLIENT_ID_SERVER, from_admin);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConCompanyPassword)
|
|
{
|
|
if (argc == 0) {
|
|
const char *helpmsg;
|
|
|
|
if (_network_dedicated) {
|
|
helpmsg = "Change the password of a company. Usage: 'company_pw <company-no> \"<password>\"";
|
|
} else if (_network_server) {
|
|
helpmsg = "Change the password of your or any other company. Usage: 'company_pw [<company-no>] \"<password>\"'";
|
|
} else {
|
|
helpmsg = "Change the password of your company. Usage: 'company_pw \"<password>\"'";
|
|
}
|
|
|
|
IConsoleHelp(helpmsg);
|
|
IConsoleHelp("Use \"*\" to disable the password.");
|
|
return true;
|
|
}
|
|
|
|
CompanyID company_id;
|
|
const char *password;
|
|
const char *errormsg;
|
|
|
|
if (argc == 2) {
|
|
company_id = _local_company;
|
|
password = argv[1];
|
|
errormsg = "You have to own a company to make use of this command.";
|
|
} else if (argc == 3 && _network_server) {
|
|
company_id = (CompanyID)(atoi(argv[1]) - 1);
|
|
password = argv[2];
|
|
errormsg = "You have to specify the ID of a valid human controlled company.";
|
|
} else {
|
|
return false;
|
|
}
|
|
|
|
if (!Company::IsValidHumanID(company_id)) {
|
|
IConsoleError(errormsg);
|
|
return false;
|
|
}
|
|
|
|
password = NetworkChangeCompanyPassword(company_id, password);
|
|
|
|
if (StrEmpty(password)) {
|
|
IConsolePrintF(CC_WARNING, "Company password cleared");
|
|
} else {
|
|
IConsolePrintF(CC_WARNING, "Company password changed to: %s", password);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/* Content downloading only is available with ZLIB */
|
|
#if defined(WITH_ZLIB)
|
|
#include "network/network_content.h"
|
|
|
|
/** Resolve a string to a content type. */
|
|
static ContentType StringToContentType(const char *str)
|
|
{
|
|
static const char * const inv_lookup[] = { "", "base", "newgrf", "ai", "ailib", "scenario", "heightmap" };
|
|
for (uint i = 1 /* there is no type 0 */; i < lengthof(inv_lookup); i++) {
|
|
if (strcasecmp(str, inv_lookup[i]) == 0) return (ContentType)i;
|
|
}
|
|
return CONTENT_TYPE_END;
|
|
}
|
|
|
|
/** Asynchronous callback */
|
|
struct ConsoleContentCallback : public ContentCallback {
|
|
void OnConnect(bool success)
|
|
{
|
|
IConsolePrintF(CC_DEFAULT, "Content server connection %s", success ? "established" : "failed");
|
|
}
|
|
|
|
void OnDisconnect()
|
|
{
|
|
IConsolePrintF(CC_DEFAULT, "Content server connection closed");
|
|
}
|
|
|
|
void OnDownloadComplete(ContentID cid)
|
|
{
|
|
IConsolePrintF(CC_DEFAULT, "Completed download of %d", cid);
|
|
}
|
|
};
|
|
|
|
DEF_CONSOLE_CMD(ConContent)
|
|
{
|
|
static ContentCallback *cb = NULL;
|
|
if (cb == NULL) {
|
|
cb = new ConsoleContentCallback();
|
|
_network_content_client.AddCallback(cb);
|
|
}
|
|
|
|
if (argc <= 1) {
|
|
IConsoleHelp("Query, select and download content. Usage: 'content update|upgrade|select [all|id]|unselect [all|id]|state|download'");
|
|
IConsoleHelp(" update: get a new list of downloadable content; must be run first");
|
|
IConsoleHelp(" upgrade: select all items that are upgrades");
|
|
IConsoleHelp(" select: select a specific item given by its id or 'all' to select all");
|
|
IConsoleHelp(" unselect: unselect a specific item given by its id or 'all' to unselect all");
|
|
IConsoleHelp(" state: show the download/select state of all downloadable content");
|
|
IConsoleHelp(" download: download all content you've selected");
|
|
return true;
|
|
}
|
|
|
|
if (strcasecmp(argv[1], "update") == 0) {
|
|
_network_content_client.RequestContentList((argc > 2) ? StringToContentType(argv[2]) : CONTENT_TYPE_END);
|
|
return true;
|
|
}
|
|
|
|
if (strcasecmp(argv[1], "upgrade") == 0) {
|
|
_network_content_client.SelectUpgrade();
|
|
return true;
|
|
}
|
|
|
|
if (strcasecmp(argv[1], "select") == 0) {
|
|
if (argc <= 2) {
|
|
IConsoleError("You must enter the id.");
|
|
return false;
|
|
}
|
|
if (strcasecmp(argv[2], "all") == 0) {
|
|
_network_content_client.SelectAll();
|
|
} else {
|
|
_network_content_client.Select((ContentID)atoi(argv[2]));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (strcasecmp(argv[1], "unselect") == 0) {
|
|
if (argc <= 2) {
|
|
IConsoleError("You must enter the id.");
|
|
return false;
|
|
}
|
|
if (strcasecmp(argv[2], "all") == 0) {
|
|
_network_content_client.UnselectAll();
|
|
} else {
|
|
_network_content_client.Unselect((ContentID)atoi(argv[2]));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (strcasecmp(argv[1], "state") == 0) {
|
|
IConsolePrintF(CC_WHITE, "id, type, state, name");
|
|
for (ConstContentIterator iter = _network_content_client.Begin(); iter != _network_content_client.End(); iter++) {
|
|
static const char * const types[] = { "Base graphics", "NewGRF", "AI", "AI library", "Scenario", "Heightmap", "Base sound", "Base music", "Game script", "GS library" };
|
|
assert_compile(lengthof(types) == CONTENT_TYPE_END - CONTENT_TYPE_BEGIN);
|
|
static const char * const states[] = { "Not selected", "Selected", "Dep Selected", "Installed", "Unknown" };
|
|
static const TextColour state_to_colour[] = { CC_COMMAND, CC_INFO, CC_INFO, CC_WHITE, CC_ERROR };
|
|
|
|
const ContentInfo *ci = *iter;
|
|
char buf[sizeof(ci->md5sum) * 2 + 1];
|
|
md5sumToString(buf, lastof(buf), ci->md5sum);
|
|
IConsolePrintF(state_to_colour[ci->state], "%d, %s, %s, %s, %08X, %s", ci->id, types[ci->type - 1], states[ci->state], ci->name, ci->unique_id, buf);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (strcasecmp(argv[1], "download") == 0) {
|
|
uint files;
|
|
uint bytes;
|
|
_network_content_client.DownloadSelectedContent(files, bytes);
|
|
IConsolePrintF(CC_DEFAULT, "Downloading %d file(s) (%d bytes)", files, bytes);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
#endif /* defined(WITH_ZLIB) */
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
DEF_CONSOLE_CMD(ConSetting)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Change setting for all clients. Usage: 'setting <name> [<value>]'");
|
|
IConsoleHelp("Omitting <value> will print out the current value of the setting.");
|
|
return true;
|
|
}
|
|
|
|
if (argc == 1 || argc > 3) return false;
|
|
|
|
if (argc == 2) {
|
|
IConsoleGetSetting(argv[1]);
|
|
} else {
|
|
IConsoleSetSetting(argv[1], argv[2]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConSettingNewgame)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Change setting for the next game. Usage: 'setting_newgame <name> [<value>]'");
|
|
IConsoleHelp("Omitting <value> will print out the current value of the setting.");
|
|
return true;
|
|
}
|
|
|
|
if (argc == 1 || argc > 3) return false;
|
|
|
|
if (argc == 2) {
|
|
IConsoleGetSetting(argv[1], true);
|
|
} else {
|
|
IConsoleSetSetting(argv[1], argv[2], true);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConListSettings)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("List settings. Usage: 'list_settings [<pre-filter>]'");
|
|
return true;
|
|
}
|
|
|
|
if (argc > 2) return false;
|
|
|
|
IConsoleListSettings((argc == 2) ? argv[1] : NULL);
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConGamelogPrint)
|
|
{
|
|
GamelogPrintConsole();
|
|
return true;
|
|
}
|
|
|
|
DEF_CONSOLE_CMD(ConNewGRFReload)
|
|
{
|
|
if (argc == 0) {
|
|
IConsoleHelp("Reloads all active NewGRFs from disk. Equivalent to reapplying NewGRFs via the settings, but without asking for confirmation. This might crash OpenTTD!");
|
|
return true;
|
|
}
|
|
|
|
ReloadNewGRFData();
|
|
return true;
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
/******************
|
|
* debug commands
|
|
******************/
|
|
|
|
static void IConsoleDebugLibRegister()
|
|
{
|
|
IConsoleCmdRegister("resettile", ConResetTile);
|
|
IConsoleAliasRegister("dbg_echo", "echo %A; echo %B");
|
|
IConsoleAliasRegister("dbg_echo2", "echo %!");
|
|
}
|
|
#endif
|
|
|
|
/*******************************
|
|
* console command registration
|
|
*******************************/
|
|
|
|
void IConsoleStdLibRegister()
|
|
{
|
|
IConsoleCmdRegister("debug_level", ConDebugLevel);
|
|
IConsoleCmdRegister("echo", ConEcho);
|
|
IConsoleCmdRegister("echoc", ConEchoC);
|
|
IConsoleCmdRegister("exec", ConExec);
|
|
IConsoleCmdRegister("exit", ConExit);
|
|
IConsoleCmdRegister("part", ConPart);
|
|
IConsoleCmdRegister("help", ConHelp);
|
|
IConsoleCmdRegister("info_cmd", ConInfoCmd);
|
|
IConsoleCmdRegister("list_cmds", ConListCommands);
|
|
IConsoleCmdRegister("list_aliases", ConListAliases);
|
|
IConsoleCmdRegister("newgame", ConNewGame);
|
|
IConsoleCmdRegister("restart", ConRestart);
|
|
IConsoleCmdRegister("getseed", ConGetSeed);
|
|
IConsoleCmdRegister("getdate", ConGetDate);
|
|
IConsoleCmdRegister("quit", ConExit);
|
|
IConsoleCmdRegister("resetengines", ConResetEngines, ConHookNoNetwork);
|
|
IConsoleCmdRegister("reset_enginepool", ConResetEnginePool, ConHookNoNetwork);
|
|
IConsoleCmdRegister("return", ConReturn);
|
|
IConsoleCmdRegister("screenshot", ConScreenShot);
|
|
IConsoleCmdRegister("script", ConScript);
|
|
IConsoleCmdRegister("scrollto", ConScrollToTile);
|
|
IConsoleCmdRegister("alias", ConAlias);
|
|
IConsoleCmdRegister("load", ConLoad);
|
|
IConsoleCmdRegister("rm", ConRemove);
|
|
IConsoleCmdRegister("save", ConSave);
|
|
IConsoleCmdRegister("saveconfig", ConSaveConfig);
|
|
IConsoleCmdRegister("ls", ConListFiles);
|
|
IConsoleCmdRegister("cd", ConChangeDirectory);
|
|
IConsoleCmdRegister("pwd", ConPrintWorkingDirectory);
|
|
IConsoleCmdRegister("clear", ConClearBuffer);
|
|
IConsoleCmdRegister("setting", ConSetting);
|
|
IConsoleCmdRegister("setting_newgame", ConSettingNewgame);
|
|
IConsoleCmdRegister("list_settings",ConListSettings);
|
|
IConsoleCmdRegister("gamelog", ConGamelogPrint);
|
|
IConsoleCmdRegister("rescan_newgrf", ConRescanNewGRF);
|
|
|
|
IConsoleAliasRegister("dir", "ls");
|
|
IConsoleAliasRegister("del", "rm %+");
|
|
IConsoleAliasRegister("newmap", "newgame");
|
|
IConsoleAliasRegister("patch", "setting %+");
|
|
IConsoleAliasRegister("set", "setting %+");
|
|
IConsoleAliasRegister("set_newgame", "setting_newgame %+");
|
|
IConsoleAliasRegister("list_patches", "list_settings %+");
|
|
IConsoleAliasRegister("developer", "setting developer %+");
|
|
|
|
IConsoleCmdRegister("list_ai_libs", ConListAILibs);
|
|
IConsoleCmdRegister("list_ai", ConListAI);
|
|
IConsoleCmdRegister("reload_ai", ConReloadAI);
|
|
IConsoleCmdRegister("rescan_ai", ConRescanAI);
|
|
IConsoleCmdRegister("start_ai", ConStartAI);
|
|
IConsoleCmdRegister("stop_ai", ConStopAI);
|
|
|
|
IConsoleCmdRegister("list_game", ConListGame);
|
|
IConsoleCmdRegister("list_game_libs", ConListGameLibs);
|
|
IConsoleCmdRegister("rescan_game", ConRescanGame);
|
|
|
|
/* networking functions */
|
|
#ifdef ENABLE_NETWORK
|
|
/* Content downloading is only available with ZLIB */
|
|
#if defined(WITH_ZLIB)
|
|
IConsoleCmdRegister("content", ConContent);
|
|
#endif /* defined(WITH_ZLIB) */
|
|
|
|
/*** Networking commands ***/
|
|
IConsoleCmdRegister("say", ConSay, ConHookNeedNetwork);
|
|
IConsoleCmdRegister("companies", ConCompanies, ConHookServerOnly);
|
|
IConsoleAliasRegister("players", "companies");
|
|
IConsoleCmdRegister("say_company", ConSayCompany, ConHookNeedNetwork);
|
|
IConsoleAliasRegister("say_player", "say_company %+");
|
|
IConsoleCmdRegister("say_client", ConSayClient, ConHookNeedNetwork);
|
|
|
|
IConsoleCmdRegister("connect", ConNetworkConnect, ConHookClientOnly);
|
|
IConsoleCmdRegister("clients", ConNetworkClients, ConHookNeedNetwork);
|
|
IConsoleCmdRegister("status", ConStatus, ConHookServerOnly);
|
|
IConsoleCmdRegister("server_info", ConServerInfo, ConHookServerOnly);
|
|
IConsoleAliasRegister("info", "server_info");
|
|
IConsoleCmdRegister("reconnect", ConNetworkReconnect, ConHookClientOnly);
|
|
IConsoleCmdRegister("rcon", ConRcon, ConHookNeedNetwork);
|
|
|
|
IConsoleCmdRegister("join", ConJoinCompany, ConHookNeedNetwork);
|
|
IConsoleAliasRegister("spectate", "join 255");
|
|
IConsoleCmdRegister("move", ConMoveClient, ConHookServerOnly);
|
|
IConsoleCmdRegister("reset_company", ConResetCompany, ConHookServerOnly);
|
|
IConsoleAliasRegister("clean_company", "reset_company %A");
|
|
IConsoleCmdRegister("client_name", ConClientNickChange, ConHookServerOnly);
|
|
IConsoleCmdRegister("kick", ConKick, ConHookServerOnly);
|
|
IConsoleCmdRegister("ban", ConBan, ConHookServerOnly);
|
|
IConsoleCmdRegister("unban", ConUnBan, ConHookServerOnly);
|
|
IConsoleCmdRegister("banlist", ConBanList, ConHookServerOnly);
|
|
|
|
IConsoleCmdRegister("pause", ConPauseGame, ConHookServerOnly);
|
|
IConsoleCmdRegister("unpause", ConUnpauseGame, ConHookServerOnly);
|
|
|
|
IConsoleCmdRegister("company_pw", ConCompanyPassword, ConHookNeedNetwork);
|
|
IConsoleAliasRegister("company_password", "company_pw %+");
|
|
|
|
IConsoleAliasRegister("net_frame_freq", "setting frame_freq %+");
|
|
IConsoleAliasRegister("net_sync_freq", "setting sync_freq %+");
|
|
IConsoleAliasRegister("server_pw", "setting server_password %+");
|
|
IConsoleAliasRegister("server_password", "setting server_password %+");
|
|
IConsoleAliasRegister("rcon_pw", "setting rcon_password %+");
|
|
IConsoleAliasRegister("rcon_password", "setting rcon_password %+");
|
|
IConsoleAliasRegister("name", "setting client_name %+");
|
|
IConsoleAliasRegister("server_name", "setting server_name %+");
|
|
IConsoleAliasRegister("server_port", "setting server_port %+");
|
|
IConsoleAliasRegister("server_advertise", "setting server_advertise %+");
|
|
IConsoleAliasRegister("max_clients", "setting max_clients %+");
|
|
IConsoleAliasRegister("max_companies", "setting max_companies %+");
|
|
IConsoleAliasRegister("max_spectators", "setting max_spectators %+");
|
|
IConsoleAliasRegister("max_join_time", "setting max_join_time %+");
|
|
IConsoleAliasRegister("pause_on_join", "setting pause_on_join %+");
|
|
IConsoleAliasRegister("autoclean_companies", "setting autoclean_companies %+");
|
|
IConsoleAliasRegister("autoclean_protected", "setting autoclean_protected %+");
|
|
IConsoleAliasRegister("autoclean_unprotected", "setting autoclean_unprotected %+");
|
|
IConsoleAliasRegister("restart_game_year", "setting restart_game_year %+");
|
|
IConsoleAliasRegister("min_players", "setting min_active_clients %+");
|
|
IConsoleAliasRegister("reload_cfg", "setting reload_cfg %+");
|
|
#endif /* ENABLE_NETWORK */
|
|
|
|
/* debugging stuff */
|
|
#ifdef _DEBUG
|
|
IConsoleDebugLibRegister();
|
|
#endif
|
|
|
|
/* NewGRF development stuff */
|
|
IConsoleCmdRegister("reload_newgrfs", ConNewGRFReload, ConHookNewGRFDeveloperTool);
|
|
}
|