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124 lines
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124 lines
6.6 KiB
HTML
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<title>JGR's Patchpack - NewGRF Town Feature Additions to NewGRF Specifications in NML</title>
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<h2>NewGRF Town Feature Additions to NewGRF Specifications in JGR's Patchpack in NML</h2>
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<p>This document describes the non-standard additions to the <a href="https://newgrf-specs.tt-wiki.net/wiki/NML:Towns">town feature in the Official OpenTTD NML Specifications</a>, as implemented in this patchpack, and the associated <a href="https://github.com/JGRennison/nml">NML fork</a></p>
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<p>This feature allows directly referencing the town feature.<br />
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Ordinarily this is only accessible as the parent scope for the features: stations, bridges, houses, industries, objects, road stops.</p>
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<p>This feature may not necessarily match implementations in other patches, branches, etc.<br />
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This feature as implemented here MAY also be present in other patchpacks.</p>
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<p>The feature identifier is <span class="code">FEAT_TOWN</span>.</p>
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<p>See the <a href="newgrf-additions-nml.html">NewGRF additions (NML)</a> document for background information on additions to NML.</p>
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<p>See the associated <a href="newgrf-town.html">non-NML document</a> for more details on the additions to the NewGRF town feature.</p>
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<p>This feature will be automatically skipped when loaded into a version of OpenTTD which does not support this feature.<br />
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If this feature is the only significant thing in this GRF, the <span class="code">extended_feature_test(...)</span> function SHOULD be called with the specific feature(s) used and some message, error or other form of
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signalling to the user used to inform the user that this version of OpenTTD does not support the feature, if the return value is false.<br />
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Otherwise the GRF could silently do nothing instead of the expected functionality, creating confusion for end users.</p>
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<p><b>Sections:</b>
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<ul>
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<li><a href="#town_variables">Variables</a></li>
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<li><a href="#town_generic_callbacks">Generic Callbacks</a></li>
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<li><a href="#town_example">Syntax example</a></li>
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</ul></p>
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<h3 id="town_variables">Additional Town Variables</h3>
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<p>See <a href="https://newgrf-specs.tt-wiki.net/wiki/NML:Towns">NML town variables</a> for context.</p>
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<table>
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<tr><th>Name</th><th>Value range</th><th>Comment</th><th>Requires feature</th></tr>
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<tr><td>num_houses_uncapped</td><td>0..4294967295</td><td>Number of town houses (not clamped to 0xFFFF)</td><td><font face="monospace">town_uncapped_variables</font>, version 1</td></tr>
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<tr><td>population_uncapped</td><td>0..4294967295</td><td>Town population (not clamped to 0xFFFF)</td><td><font face="monospace">town_uncapped_variables</font>, version 1</td></tr>
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<tr><td>town_zone_0_radius_square_uncapped</td><td>0..4294967295</td><td>Town zone 0 radius squared (not clamped to 0xFFFF)</td><td><font face="monospace">town_uncapped_variables</font>, version 1</td></tr>
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<tr><td>town_zone_1_radius_square_uncapped</td><td>0..4294967295</td><td>Town zone 1 radius squared (not clamped to 0xFFFF)</td><td><font face="monospace">town_uncapped_variables</font>, version 1</td></tr>
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<tr><td>town_zone_2_radius_square_uncapped</td><td>0..4294967295</td><td>Town zone 2 radius squared (not clamped to 0xFFFF)</td><td><font face="monospace">town_uncapped_variables</font>, version 1</td></tr>
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<tr><td>town_zone_3_radius_square_uncapped</td><td>0..4294967295</td><td>Town zone 3 radius squared (not clamped to 0xFFFF)</td><td><font face="monospace">town_uncapped_variables</font>, version 1</td></tr>
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<tr><td>town_zone_4_radius_square_uncapped</td><td>0..4294967295</td><td>Town zone 4 radius squared (not clamped to 0xFFFF)</td><td><font face="monospace">town_uncapped_variables</font>, version 1</td></tr>
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<tr><td>x_coordinate</td><td>0..65535</td><td>X coordinate of town tile</td><td><font face="monospace">varaction2_towns_town_xy</font>, version 1</td></tr>
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<tr><td>y_coordinate</td><td>0..65535</td><td>Y coordinate of town tile</td><td><font face="monospace">varaction2_towns_town_xy</font>, version 1</td></tr>
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</table>
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<h3 id="town_generic_callbacks">Town Generic Callbacks</h3>
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<p>Currently only the <font face="monospace">town_zone</font> callback is defined.<br />
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This requires the feature: <font face="monospace">town_zone_callback</font>, version 1.
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</p>
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<pre class="code">
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item (FEAT_TOWN, ..., GENERIC_CALLBACK) {
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graphics {
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town_zone: ...;
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}
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}
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</pre>
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<p>This callback is called whenever the zone radii of a town need to be recalculated.<br />
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This can occur when:<br />
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<ul>
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<li>The number of houses in the town changes</li>
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<li>When the game is loaded</li>
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<li>When settings, NewGRFs or other relavant game configuration is changed</li>
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</ul>
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</p>
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<p>The callback is not called if the town zone radii calculations have been manually overriden by settings.</p>
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<p>The return value of the callback is the version of the result format returned by the callback.<br />
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Currently only version 0 is defined.<br />
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The callback must store the values of the town zone radii into registers: 0x100 to 0x104, for zones 0 to 4 respectively, using <font face="monospace">STORE_TEMP</font>.
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</p>
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<p>A callback failure result should be returned to use the default town zone radii calculation (or to allow another GRF to handle the callback).</p>
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<p><b>The <font face="monospace">num_houses_uncapped</font> variable should be used instead of <font face="monospace">num_houses</font>, otherwise the results may be incorrect for large towns.</b><br />
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Implementers of this callback may assume that the <font face="monospace">town_uncapped_variables</font> feature is present.</p>
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<h3 id="town_example">Syntax example</h3>
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<p>
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<pre class="code">
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grf {
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...
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}
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if (!extended_feature_test("town_zone_callback")) {
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error(FATAL, string(STR_UNSUPPORTED_VERSION));
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}
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switch (FEAT_TOWN, SELF, town_zone_cb,
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[
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STORE_TEMP(num_houses_uncapped * (is_city ? 32 : 16), 0x100),
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STORE_TEMP((num_houses_uncapped >> 3) * 9, 0x101),
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STORE_TEMP(0, 0x102),
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STORE_TEMP((num_houses_uncapped >> 3) * 5, 0x103),
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STORE_TEMP((num_houses_uncapped >> 3) * 3, 0x104)
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]) {
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return 0;
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}
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item (FEAT_TOWN, town_cb, GENERIC_CALLBACK) {
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graphics {
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town_zone: town_zone_cb;
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}
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}
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</pre>
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</p>
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</body>
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</html>
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