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70 lines
2.1 KiB
Plaintext
70 lines
2.1 KiB
Plaintext
Multiplayer Manual for OpenTTD
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1. Starting a Server
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- click "multiplayer" on the startup screen
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- click "start server"
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- type in a game name
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- click "start game" ,"load game" or "load scenario"
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2. Connecting to a Server
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- click "multiplayer" on the startup screen
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- if you want to connect to any network game in your LAN click "find server"
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- if there were more then one server
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- select one in the list below the buttons
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- click on "join game".
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- if you want to play over the internet you should have the ip of the game server you want connect to.
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- click direct connect
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- type in the ip address or hostname
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- if you want to add a port use :<port>
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- if you want to connect as an special player use #<player-no>
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3. Connecting to a Server over the Console
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- open the console and type in the following command:
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]connect <ip/host>:<port>#<player-no>
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4. Playing Internet-Games
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- since OpenTTD 0.3.4 you can also play internet games over higher latency connections.
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- to do this the gameservers sync frequency should be highered to a decent value.
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- open the console [on the server]
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- type in the following command:
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] *net_sync_freq = <4-80>
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default value: 4
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- this is lowering the sync frequency of the server and your game should be less laggy.
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- this is a server variable: it has nothing to do with the clients
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- you can also change when the clients ready packet is sent if you still have lags.
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- open the console
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- type in the following command:
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] *net_ready_ahead = <1-8>
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default value: 1
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- in that way your client is sending its "i am ready for next sync" a bit earlier
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thats quite good for games where some players have higher latencies than the others.
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- this is a client variable: it has nothing to do with the server
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- to change the client timeout time
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- open the console [on the server]
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- type in the following command:
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] *net_client_timeout = <30-x>
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default value: 300
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- warning: a too low value will disconnect your clients if they have a short lag
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