mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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fdd666f66a
# Conflicts: # src/3rdparty/squirrel/squirrel/sqcompiler.cpp # src/aircraft.h # src/animated_tile.h # src/base_consist.h # src/cargotype.h # src/company_gui.cpp # src/console_cmds.cpp # src/core/overflowsafe_type.hpp # src/engine_gui.cpp # src/industry_gui.cpp # src/lang/english.txt # src/music/extmidi.cpp # src/network/core/network_game_info.cpp # src/network/network_server.cpp # src/newgrf.cpp # src/newgrf_industries.cpp # src/order_base.h # src/order_cmd.cpp # src/order_gui.cpp # src/order_type.h # src/os/macosx/misc_osx.cpp # src/os/windows/crashlog_win.cpp # src/rail_gui.cpp # src/rail_gui.h # src/roadveh.h # src/roadveh_cmd.cpp # src/saveload/afterload.cpp # src/saveload/company_sl.cpp # src/saveload/saveload.cpp # src/saveload/saveload.h # src/saveload/saveload_error.hpp # src/script/api/script_town.cpp # src/settingsgen/settingsgen.cpp # src/ship.h # src/ship_cmd.cpp # src/smallmap_gui.cpp # src/spritecache.cpp # src/stdafx.h # src/strgen/strgen.cpp # src/strgen/strgen.h # src/table/settings/script_settings.ini # src/timetable_cmd.cpp # src/timetable_gui.cpp # src/town.h # src/town_cmd.cpp # src/town_cmd.h # src/town_gui.cpp # src/train.h # src/train_cmd.cpp # src/tree_cmd.cpp # src/vehicle.cpp # src/vehicle_base.h # src/vehicle_cmd.cpp # src/vehicle_gui.cpp # src/vehiclelist.cpp # src/waypoint_base.h # src/widget.cpp
535 lines
18 KiB
C++
535 lines
18 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file network_chat_gui.cpp GUI for handling chat messages. */
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#include "../stdafx.h"
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#include "../strings_func.h"
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#include "../blitter/factory.hpp"
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#include "../console_func.h"
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#include "../video/video_driver.hpp"
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#include "../querystring_gui.h"
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#include "../town.h"
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#include "../window_func.h"
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#include "../toolbar_gui.h"
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#include "../core/geometry_func.hpp"
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#include "../zoom_func.h"
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#include "network.h"
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#include "network_client.h"
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#include "network_base.h"
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#include "../core/format.hpp"
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#include "core/ring_buffer.hpp"
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#include "../widgets/network_chat_widget.h"
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#include "table/strings.h"
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#include <stdarg.h> /* va_list */
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#include <optional>
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#include "../safeguards.h"
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/** Spacing between chat lines. */
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static const uint NETWORK_CHAT_LINE_SPACING = 3;
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/** Container for a message. */
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struct ChatMessage {
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std::string message; ///< The action message.
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TextColour colour; ///< The colour of the message.
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std::chrono::steady_clock::time_point remove_time; ///< The time to remove the message.
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};
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/* used for chat window */
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static ring_buffer<ChatMessage> _chatmsg_list; ///< The actual chat message list.
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static bool _chatmessage_dirty = false; ///< Does the chat message need repainting?
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static bool _chatmessage_visible = false; ///< Is a chat message visible.
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static bool _chat_tab_completion_active; ///< Whether tab completion is active.
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static uint MAX_CHAT_MESSAGES = 0; ///< The limit of chat messages to show.
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/**
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* Time the chat history was marked dirty. This is used to determine if expired
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* messages have recently expired and should cause a redraw to hide them.
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*/
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static std::chrono::steady_clock::time_point _chatmessage_dirty_time;
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/**
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* The chatbox grows from the bottom so the coordinates are pixels from
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* the left and pixels from the bottom. The height is the maximum height.
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*/
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static PointDimension _chatmsg_box;
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static ReusableBuffer<uint8_t> _chatmessage_backup; ///< Backup in case text is moved.
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/**
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* Test if there are any chat messages to display.
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* @param show_all Set if all messages should be included, instead of unexpired only.
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* @return True iff there are chat messages to display.
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*/
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static inline bool HaveChatMessages(bool show_all)
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{
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if (show_all) return !_chatmsg_list.empty();
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auto now = std::chrono::steady_clock::now();
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for (auto &cmsg : _chatmsg_list) {
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if (cmsg.remove_time >= now) return true;
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}
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return false;
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}
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/**
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* Add a text message to the 'chat window' to be shown
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* @param colour The colour this message is to be shown in
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* @param duration The duration of the chat message in seconds
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* @param message message itself in printf() style
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*/
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void NetworkAddChatMessage(TextColour colour, uint duration, const std::string_view message)
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{
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if (MAX_CHAT_MESSAGES == 0) return;
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if (_chatmsg_list.size() == MAX_CHAT_MESSAGES) {
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_chatmsg_list.pop_back();
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}
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ChatMessage *cmsg = &_chatmsg_list.emplace_front();
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cmsg->message = message;
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cmsg->colour = colour;
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cmsg->remove_time = std::chrono::steady_clock::now() + std::chrono::seconds(duration);
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_chatmessage_dirty_time = std::chrono::steady_clock::now();
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_chatmessage_dirty = true;
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}
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/** Initialize all font-dependent chat box sizes. */
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void NetworkReInitChatBoxSize()
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{
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_chatmsg_box.y = 3 * GetCharacterHeight(FS_NORMAL);
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_chatmsg_box.height = MAX_CHAT_MESSAGES * (GetCharacterHeight(FS_NORMAL) + ScaleGUITrad(NETWORK_CHAT_LINE_SPACING)) + ScaleGUITrad(4);
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}
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/** Initialize all buffers of the chat visualisation. */
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void NetworkInitChatMessage()
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{
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MAX_CHAT_MESSAGES = _settings_client.gui.network_chat_box_height;
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_chatmsg_list.clear();
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_chatmsg_box.x = ScaleGUITrad(10);
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_chatmsg_box.width = _settings_client.gui.network_chat_box_width_pct * _screen.width / 100;
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NetworkReInitChatBoxSize();
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_chatmessage_visible = false;
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}
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/** Hide the chatbox */
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void NetworkUndrawChatMessage()
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{
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/* Sometimes we also need to hide the cursor
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* This is because both textmessage and the cursor take a shot of the
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* screen before drawing.
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* Now the textmessage takes its shot and paints its data before the cursor
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* does, so in the shot of the cursor is the screen-data of the textmessage
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* included when the cursor hangs somewhere over the textmessage. To
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* avoid wrong repaints, we undraw the cursor in that case, and everything
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* looks nicely ;)
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* (and now hope this story above makes sense to you ;))
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*/
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if (_cursor.visible &&
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_cursor.draw_pos.x + _cursor.draw_size.x >= _chatmsg_box.x &&
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_cursor.draw_pos.x <= _chatmsg_box.x + _chatmsg_box.width &&
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_cursor.draw_pos.y + _cursor.draw_size.y >= _screen.height - _chatmsg_box.y - _chatmsg_box.height &&
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_cursor.draw_pos.y <= _screen.height - _chatmsg_box.y) {
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UndrawMouseCursor();
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}
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if (_chatmessage_visible) {
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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int x = _chatmsg_box.x;
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int y = _screen.height - _chatmsg_box.y - _chatmsg_box.height;
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int width = _chatmsg_box.width;
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int height = _chatmsg_box.height;
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if (y < 0) {
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height = std::max(height + y, std::min(_chatmsg_box.height, _screen.height));
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y = 0;
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}
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if (x + width >= _screen.width) {
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width = _screen.width - x;
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}
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if (width <= 0 || height <= 0) return;
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_chatmessage_visible = false;
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/* Put our 'shot' back to the screen */
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blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _chatmessage_backup.GetBuffer(), width, height);
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/* And make sure it is updated next time */
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VideoDriver::GetInstance()->MakeDirty(x, y, width, height);
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_chatmessage_dirty_time = std::chrono::steady_clock::now();
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_chatmessage_dirty = true;
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}
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}
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/** Check if a message is expired. */
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void NetworkChatMessageLoop()
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{
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auto now = std::chrono::steady_clock::now();
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for (auto &cmsg : _chatmsg_list) {
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/* Message has expired, remove from the list */
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if (now > cmsg.remove_time && _chatmessage_dirty_time < cmsg.remove_time) {
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_chatmessage_dirty_time = now;
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_chatmessage_dirty = true;
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break;
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}
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}
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}
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/** Draw the chat message-box */
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void NetworkDrawChatMessage()
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{
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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if (!_chatmessage_dirty) return;
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const Window *w = FindWindowByClass(WC_SEND_NETWORK_MSG);
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bool show_all = (w != nullptr);
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/* First undraw if needed */
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NetworkUndrawChatMessage();
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if (_iconsole_mode == ICONSOLE_FULL) return;
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/* Check if we have anything to draw at all */
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if (!HaveChatMessages(show_all)) return;
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int x = _chatmsg_box.x;
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int y = _screen.height - _chatmsg_box.y - _chatmsg_box.height;
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int width = _chatmsg_box.width;
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int height = _chatmsg_box.height;
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if (y < 0) {
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height = std::max(height + y, std::min(_chatmsg_box.height, _screen.height));
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y = 0;
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}
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if (x + width >= _screen.width) {
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width = _screen.width - x;
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}
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if (width <= 0 || height <= 0) return;
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/* Make a copy of the screen as it is before painting (for undraw) */
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uint8_t *buffer = _chatmessage_backup.Allocate(BlitterFactory::GetCurrentBlitter()->BufferSize(width, height));
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blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), buffer, width, height);
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_cur_dpi = &_screen; // switch to _screen painting
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auto now = std::chrono::steady_clock::now();
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int string_height = 0;
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for (auto &cmsg : _chatmsg_list) {
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if (!show_all && cmsg.remove_time < now) continue;
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SetDParamStr(0, cmsg.message);
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string_height += GetStringLineCount(STR_JUST_RAW_STRING, width - 1) * GetCharacterHeight(FS_NORMAL) + NETWORK_CHAT_LINE_SPACING;
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}
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string_height = std::min<uint>(string_height, MAX_CHAT_MESSAGES * (GetCharacterHeight(FS_NORMAL) + NETWORK_CHAT_LINE_SPACING));
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int top = _screen.height - _chatmsg_box.y - string_height - 2;
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int bottom = _screen.height - _chatmsg_box.y - 2;
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/* Paint a half-transparent box behind the chat messages */
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GfxFillRect(_chatmsg_box.x, top - 2, _chatmsg_box.x + _chatmsg_box.width - 1, bottom,
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PALETTE_TO_TRANSPARENT, FILLRECT_RECOLOUR // black, but with some alpha for background
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);
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/* Paint the chat messages starting with the lowest at the bottom */
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int ypos = bottom - 2;
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for (auto &cmsg : _chatmsg_list) {
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if (!show_all && cmsg.remove_time < now) continue;
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ypos = DrawStringMultiLine(_chatmsg_box.x + ScaleGUITrad(3), _chatmsg_box.x + _chatmsg_box.width - 1, top, ypos, cmsg.message, cmsg.colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - NETWORK_CHAT_LINE_SPACING;
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if (ypos < top) break;
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}
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/* Make sure the data is updated next flush */
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VideoDriver::GetInstance()->MakeDirty(x, y, width, height);
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_chatmessage_visible = true;
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_chatmessage_dirty = false;
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}
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/**
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* Send an actual chat message.
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* @param buf The message to send.
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* @param type The type of destination.
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* @param dest The actual destination index.
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*/
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static void SendChat(const std::string &buf, DestType type, int dest)
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{
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if (buf.empty()) return;
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assert(type >= DESTTYPE_BROADCAST && type <= DESTTYPE_CLIENT);
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if (!_network_server) {
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MyClient::SendChat((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, NetworkTextMessageData());
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} else {
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NetworkServerSendChat((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, CLIENT_ID_SERVER);
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}
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}
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/** Window to enter the chat message in. */
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struct NetworkChatWindow : public Window {
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DestType dtype; ///< The type of destination.
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int dest; ///< The identifier of the destination.
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QueryString message_editbox; ///< Message editbox.
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/**
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* Create a chat input window.
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* @param desc Description of the looks of the window.
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* @param type The type of destination.
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* @param dest The actual destination index.
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*/
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NetworkChatWindow(WindowDesc *desc, DestType type, int dest) : Window(desc), message_editbox(NETWORK_CHAT_LENGTH)
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{
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this->dtype = type;
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this->dest = dest;
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this->querystrings[WID_NC_TEXTBOX] = &this->message_editbox;
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this->message_editbox.cancel_button = WID_NC_CLOSE;
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this->message_editbox.ok_button = WID_NC_SENDBUTTON;
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static const StringID chat_captions[] = {
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STR_NETWORK_CHAT_ALL_CAPTION,
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STR_NETWORK_CHAT_COMPANY_CAPTION,
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STR_NETWORK_CHAT_CLIENT_CAPTION,
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STR_NULL,
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};
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assert((uint)this->dtype < lengthof(chat_captions));
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this->CreateNestedTree();
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this->GetWidget<NWidgetCore>(WID_NC_DESTINATION)->widget_data = chat_captions[this->dtype];
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this->FinishInitNested(type);
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this->SetFocusedWidget(WID_NC_TEXTBOX);
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InvalidateWindowData(WC_NEWS_WINDOW, 0, this->height);
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_chat_tab_completion_active = false;
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PositionNetworkChatWindow(this);
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}
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void Close([[maybe_unused]] int data = 0) override
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{
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InvalidateWindowData(WC_NEWS_WINDOW, 0, 0);
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this->Window::Close();
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}
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void FindWindowPlacementAndResize([[maybe_unused]] int def_width, [[maybe_unused]] int def_height) override
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{
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Window::FindWindowPlacementAndResize(_toolbar_width, def_height);
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}
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/**
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* Find the next item of the list of things that can be auto-completed.
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* @param item The current indexed item to return. This function can, and most
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* likely will, alter item, to skip empty items in the arrays.
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* @return Returns the view that matched to the index.
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*/
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std::optional<std::string> ChatTabCompletionNextItem(uint *item)
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{
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/* First, try clients */
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if (*item < MAX_CLIENT_SLOTS) {
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/* Skip inactive clients */
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for (NetworkClientInfo *ci : NetworkClientInfo::Iterate(*item)) {
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*item = ci->index;
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return ci->client_name;
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}
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*item = MAX_CLIENT_SLOTS;
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}
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/* Then, try townnames
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* Not that the following assumes all town indices are adjacent, ie no
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* towns have been deleted. */
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if (*item < (uint)MAX_CLIENT_SLOTS + Town::GetPoolSize()) {
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for (const Town *t : Town::Iterate(*item - MAX_CLIENT_SLOTS)) {
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/* Get the town-name via the string-system */
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SetDParam(0, t->index);
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return GetString(STR_TOWN_NAME);
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}
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}
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return std::nullopt;
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}
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/**
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* Find what text to complete. It scans for a space from the left and marks
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* the word right from that as to complete. It also writes a \0 at the
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* position of the space (if any). If nothing found, buf is returned.
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*/
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static std::string_view ChatTabCompletionFindText(std::string_view &buf)
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{
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auto it = buf.find_last_of(' ');
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if (it == std::string_view::npos) return buf;
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std::string_view res = buf.substr(it + 1);
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buf.remove_suffix(res.size() + 1);
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return res;
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}
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/**
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* See if we can auto-complete the current text of the user.
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*/
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void ChatTabCompletion()
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{
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static std::string _chat_tab_completion_buf;
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Textbuf *tb = &this->message_editbox.text;
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uint item = 0;
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bool second_scan = false;
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/* Create views, so we do not need to copy the data for now. */
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std::string_view pre_buf = _chat_tab_completion_active ? std::string_view(_chat_tab_completion_buf) : std::string_view(tb->buf);
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std::string_view tb_buf = ChatTabCompletionFindText(pre_buf);
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/*
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* Comparing pointers of the data, as both "Hi:<tab>" and "Hi: Hi:<tab>" will result in
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* tb_buf and pre_buf being "Hi:", which would be equal in content but not in context.
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*/
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bool begin_of_line = tb_buf.data() == pre_buf.data();
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std::optional<std::string> cur_item;
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while ((cur_item = ChatTabCompletionNextItem(&item)).has_value()) {
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std::string_view cur_name = cur_item.value();
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item++;
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if (_chat_tab_completion_active) {
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/* We are pressing TAB again on the same name, is there another name
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* that starts with this? */
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if (!second_scan) {
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std::string_view view;
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/* If we are completing at the begin of the line, skip the ': ' we added */
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if (begin_of_line) {
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view = std::string_view(tb->buf, (tb->bytes - 1) - 2);
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} else {
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/* Else, find the place we are completing at */
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size_t offset = pre_buf.size() + 1;
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view = std::string_view(tb->buf + offset, (tb->bytes - 1) - offset);
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}
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/* Compare if we have a match */
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if (cur_name == view) second_scan = true;
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continue;
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}
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/* Now any match we make on _chat_tab_completion_buf after this, is perfect */
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}
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if (tb_buf.size() < cur_name.size() && cur_name.starts_with(tb_buf)) {
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/* Save the data it was before completion */
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if (!second_scan) _chat_tab_completion_buf = tb->buf;
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_chat_tab_completion_active = true;
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/* Change to the found name. Add ': ' if we are at the start of the line (pretty) */
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if (begin_of_line) {
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this->message_editbox.text.Assign(fmt::format("{}: ", cur_name));
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} else {
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this->message_editbox.text.Assign(fmt::format("{} {}", pre_buf, cur_name));
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}
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this->SetDirty();
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|
return;
|
|
}
|
|
}
|
|
|
|
if (second_scan) {
|
|
/* We walked all possibilities, and the user presses tab again.. revert to original text */
|
|
this->message_editbox.text.Assign(_chat_tab_completion_buf);
|
|
_chat_tab_completion_active = false;
|
|
|
|
this->SetDirty();
|
|
}
|
|
}
|
|
|
|
Point OnInitialPosition(int16_t sm_width, int16_t sm_height, int window_number) override
|
|
{
|
|
Point pt = { 0, _screen.height - sm_height - FindWindowById(WC_STATUS_BAR, 0)->height };
|
|
return pt;
|
|
}
|
|
|
|
void SetStringParameters(WidgetID widget) const override
|
|
{
|
|
if (widget != WID_NC_DESTINATION) return;
|
|
|
|
if (this->dtype == DESTTYPE_CLIENT) {
|
|
SetDParamStr(0, NetworkClientInfo::GetByClientID((ClientID)this->dest)->client_name);
|
|
}
|
|
}
|
|
|
|
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
|
|
{
|
|
switch (widget) {
|
|
case WID_NC_SENDBUTTON: /* Send */
|
|
SendChat(this->message_editbox.text.buf, this->dtype, this->dest);
|
|
[[fallthrough]];
|
|
|
|
case WID_NC_CLOSE: /* Cancel */
|
|
this->Close();
|
|
break;
|
|
}
|
|
}
|
|
|
|
EventState OnKeyPress(char32_t key, uint16_t keycode) override
|
|
{
|
|
EventState state = ES_NOT_HANDLED;
|
|
if (keycode == WKC_TAB) {
|
|
ChatTabCompletion();
|
|
state = ES_HANDLED;
|
|
}
|
|
return state;
|
|
}
|
|
|
|
void OnEditboxChanged(WidgetID widget) override
|
|
{
|
|
if (widget == WID_NC_TEXTBOX) {
|
|
_chat_tab_completion_active = false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Some data on this window has become invalid.
|
|
* @param data Information about the changed data.
|
|
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
|
*/
|
|
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
|
|
{
|
|
if (data == this->dest) this->Close();
|
|
}
|
|
};
|
|
|
|
/** The widgets of the chat window. */
|
|
static constexpr NWidgetPart _nested_chat_window_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_GREY, WID_NC_CLOSE),
|
|
NWidget(WWT_PANEL, COLOUR_GREY, WID_NC_BACKGROUND),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_TEXT, COLOUR_GREY, WID_NC_DESTINATION), SetMinimalSize(62, 12), SetPadding(1, 0, 1, 0), SetAlignment(SA_VERT_CENTER | SA_RIGHT), SetDataTip(STR_NULL, STR_NULL),
|
|
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_NC_TEXTBOX), SetMinimalSize(100, 12), SetPadding(1, 0, 1, 0), SetResize(1, 0),
|
|
SetDataTip(STR_NETWORK_CHAT_OSKTITLE, STR_NULL),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_NC_SENDBUTTON), SetMinimalSize(62, 12), SetPadding(1, 0, 1, 0), SetDataTip(STR_NETWORK_CHAT_SEND, STR_NULL),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
};
|
|
|
|
/** The description of the chat window. */
|
|
static WindowDesc _chat_window_desc(__FILE__, __LINE__,
|
|
WDP_MANUAL, nullptr, 0, 0,
|
|
WC_SEND_NETWORK_MSG, WC_NONE,
|
|
WDF_NETWORK,
|
|
std::begin(_nested_chat_window_widgets), std::end(_nested_chat_window_widgets)
|
|
);
|
|
|
|
|
|
/**
|
|
* Show the chat window.
|
|
* @param type The type of destination.
|
|
* @param dest The actual destination index.
|
|
*/
|
|
void ShowNetworkChatQueryWindow(DestType type, int dest)
|
|
{
|
|
CloseWindowByClass(WC_SEND_NETWORK_MSG);
|
|
new NetworkChatWindow(&_chat_window_desc, type, dest);
|
|
}
|