mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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43 lines
1.9 KiB
C++
43 lines
1.9 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file network_gamelist.h Handling of the list of games. */
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#ifndef NETWORK_GAMELIST_H
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#define NETWORK_GAMELIST_H
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#include "core/address.h"
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#include "core/game_info.h"
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#include "network_type.h"
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/** Structure with information shown in the game list (GUI) */
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struct NetworkGameList {
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NetworkGameList(const std::string &connection_string, bool manually = false) :
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connection_string(connection_string), manually(manually)
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{
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}
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NetworkGameInfo info = {}; ///< The game information of this server
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std::string connection_string; ///< Address of the server
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bool online = false; ///< False if the server did not respond (default status)
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bool manually = false; ///< True if the server was added manually
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uint8 retries = 0; ///< Number of retries (to stop requerying)
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int version = 0; ///< Used to see which servers are no longer available on the Game Coordinator and can be removed.
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NetworkGameList *next = nullptr; ///< Next pointer to make a linked game list
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};
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extern NetworkGameList *_network_game_list;
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extern int _network_game_list_version;
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void NetworkGameListAddItemDelayed(NetworkGameList *item);
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NetworkGameList *NetworkGameListAddItem(const std::string &connection_string);
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void NetworkGameListRemoveItem(NetworkGameList *remove);
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void NetworkGameListRemoveExpired();
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void NetworkGameListRequery();
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#endif /* NETWORK_GAMELIST_H */
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