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OpenTTD-patches/src/network
peter1138 87b731ead5 (svn r9727) -Fix (r8546): Company password field in network player info was inverted. 17 years ago
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core (svn r9672) -Cleanup: lots of coding style fixes around operands. 17 years ago
network.cpp (svn r9716) -Add: server_lang in [network] section of openttd.cfg, so dedicated servers can have the little lang flag. 17 years ago
network.h (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; 18 years ago
network_client.cpp (svn r9719) -Fix: in-game private messages did not work for clients with a Client ID > 255. 17 years ago
network_client.h (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago
network_data.cpp (svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState. 18 years ago
network_data.h (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; 18 years ago
network_gamelist.cpp (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago
network_gamelist.h (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago
network_gui.cpp (svn r9719) -Fix: in-game private messages did not work for clients with a Client ID > 255. 17 years ago
network_gui.h (svn r9719) -Fix: in-game private messages did not work for clients with a Client ID > 255. 17 years ago
network_server.cpp (svn r9727) -Fix (r8546): Company password field in network player info was inverted. 17 years ago
network_server.h (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago
network_udp.cpp (svn r9673) -Cleanup: remove spaces before tabs and replace non-indenting tabs with spaces. 17 years ago
network_udp.h (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago