mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
682 lines
20 KiB
C++
682 lines
20 KiB
C++
/* $Id$ */
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/** @file terraform_gui.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "bridge_map.h"
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#include "clear_map.h"
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#include "player_func.h"
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#include "player_base.h"
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#include "gui.h"
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#include "window_gui.h"
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#include "viewport_func.h"
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#include "gfx_func.h"
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#include "command_func.h"
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#include "signs_func.h"
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#include "variables.h"
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#include "functions.h"
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#include "sound_func.h"
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#include "station_base.h"
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#include "unmovable_map.h"
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#include "textbuf_gui.h"
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#include "genworld.h"
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#include "settings_type.h"
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#include "tree_map.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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void CcTerraform(bool success, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (success) {
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SndPlayTileFx(SND_1F_SPLAT, tile);
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} else {
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extern TileIndex _terraform_err_tile;
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SetRedErrorSquare(_terraform_err_tile);
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}
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}
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/** Scenario editor command that generates desert areas */
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static void GenerateDesertArea(TileIndex end, TileIndex start)
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{
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int size_x, size_y;
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int sx = TileX(start);
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int sy = TileY(start);
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int ex = TileX(end);
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int ey = TileY(end);
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if (_game_mode != GM_EDITOR) return;
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if (ex < sx) Swap(ex, sx);
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if (ey < sy) Swap(ey, sy);
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size_x = (ex - sx) + 1;
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size_y = (ey - sy) + 1;
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_generating_world = true;
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BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
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if (GetTileType(tile) != MP_WATER) {
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SetTropicZone(tile, (_ctrl_pressed) ? TROPICZONE_NORMAL : TROPICZONE_DESERT);
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DoCommandP(tile, 0, 0, NULL, CMD_LANDSCAPE_CLEAR);
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MarkTileDirtyByTile(tile);
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}
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} END_TILE_LOOP(tile, size_x, size_y, 0);
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_generating_world = false;
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}
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/** Scenario editor command that generates rocky areas */
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static void GenerateRockyArea(TileIndex end, TileIndex start)
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{
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int size_x, size_y;
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bool success = false;
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int sx = TileX(start);
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int sy = TileY(start);
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int ex = TileX(end);
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int ey = TileY(end);
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if (_game_mode != GM_EDITOR) return;
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if (ex < sx) Swap(ex, sx);
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if (ey < sy) Swap(ey, sy);
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size_x = (ex - sx) + 1;
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size_y = (ey - sy) + 1;
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BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
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switch (GetTileType(tile)) {
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case MP_TREES:
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if (GetTreeGround(tile) == TREE_GROUND_SHORE) continue;
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/* FALL THROUGH */
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case MP_CLEAR:
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MakeClear(tile, CLEAR_ROCKS, 3);
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break;
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default: continue;
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}
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MarkTileDirtyByTile(tile);
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success = true;
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} END_TILE_LOOP(tile, size_x, size_y, 0);
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if (success) SndPlayTileFx(SND_1F_SPLAT, end);
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}
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/**
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* A central place to handle all X_AND_Y dragged GUI functions.
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* @param e WindowEvent variable holding in its higher bits (excluding the lower
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* 4, since that defined the X_Y drag) the type of action to be performed
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* @return Returns true if the action was found and handled, and false otherwise. This
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* allows for additional implements that are more local. For example X_Y drag
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* of convertrail which belongs in rail_gui.cpp and not terraform_gui.cpp
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**/
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bool GUIPlaceProcDragXY(const WindowEvent *e)
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{
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TileIndex start_tile = e->we.place.starttile;
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TileIndex end_tile = e->we.place.tile;
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switch (e->we.place.select_proc) {
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case DDSP_DEMOLISH_AREA:
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DoCommandP(end_tile, start_tile, 0, CcPlaySound10, CMD_CLEAR_AREA | CMD_MSG(STR_00B5_CAN_T_CLEAR_THIS_AREA));
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break;
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case DDSP_RAISE_AND_LEVEL_AREA:
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DoCommandP(end_tile, start_tile, 1, CcTerraform, CMD_LEVEL_LAND | CMD_MSG(STR_0808_CAN_T_RAISE_LAND_HERE));
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break;
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case DDSP_LOWER_AND_LEVEL_AREA:
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DoCommandP(end_tile, start_tile, (uint32)-1, CcTerraform, CMD_LEVEL_LAND | CMD_MSG(STR_0809_CAN_T_LOWER_LAND_HERE));
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break;
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case DDSP_LEVEL_AREA:
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DoCommandP(end_tile, start_tile, 0, CcPlaySound10, CMD_LEVEL_LAND);
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break;
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case DDSP_CREATE_ROCKS:
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GenerateRockyArea(end_tile, start_tile);
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break;
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case DDSP_CREATE_DESERT:
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GenerateDesertArea(end_tile, start_tile);
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break;
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case DDSP_CREATE_WATER:
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DoCommandP(end_tile, start_tile, _ctrl_pressed, CcBuildCanal, CMD_BUILD_CANAL | CMD_MSG(STR_CANT_BUILD_CANALS));
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break;
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case DDSP_CREATE_RIVER:
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DoCommandP(end_tile, start_tile, 2, CcBuildCanal, CMD_BUILD_CANAL | CMD_MSG(STR_CANT_BUILD_CANALS));
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break;
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default:
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return false;
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}
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return true;
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}
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typedef void OnButtonClick(Window *w);
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static const uint16 _terraform_keycodes[] = {
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'Q',
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'W',
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'E',
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'D',
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'U',
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'I',
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'O',
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};
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void PlaceProc_DemolishArea(TileIndex tile)
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{
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VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_DEMOLISH_AREA);
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}
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static void PlaceProc_RaiseLand(TileIndex tile)
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{
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VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_RAISE_AND_LEVEL_AREA);
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}
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static void PlaceProc_LowerLand(TileIndex tile)
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{
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VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LOWER_AND_LEVEL_AREA);
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}
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void PlaceProc_LevelLand(TileIndex tile)
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{
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VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LEVEL_AREA);
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}
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static void TerraformClick_Lower(Window *w)
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{
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HandlePlacePushButton(w, 4, ANIMCURSOR_LOWERLAND, VHM_POINT, PlaceProc_LowerLand);
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}
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static void TerraformClick_Raise(Window *w)
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{
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HandlePlacePushButton(w, 5, ANIMCURSOR_RAISELAND, VHM_POINT, PlaceProc_RaiseLand);
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}
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static void TerraformClick_Level(Window *w)
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{
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HandlePlacePushButton(w, 6, SPR_CURSOR_LEVEL_LAND, VHM_POINT, PlaceProc_LevelLand);
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}
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static void TerraformClick_Dynamite(Window *w)
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{
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HandlePlacePushButton(w, 7, ANIMCURSOR_DEMOLISH , VHM_RECT, PlaceProc_DemolishArea);
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}
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static void TerraformClick_BuyLand(Window *w)
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{
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HandlePlacePushButton(w, 8, SPR_CURSOR_BUY_LAND, VHM_RECT, PlaceProc_BuyLand);
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}
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static void TerraformClick_Trees(Window *w)
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{
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/* This button is NOT a place-push-button, so don't treat it as such */
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ShowBuildTreesToolbar();
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}
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static void TerraformClick_PlaceSign(Window *w)
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{
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HandlePlacePushButton(w, 10, SPR_CURSOR_SIGN, VHM_RECT, PlaceProc_Sign);
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}
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static OnButtonClick * const _terraform_button_proc[] = {
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TerraformClick_Lower,
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TerraformClick_Raise,
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TerraformClick_Level,
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TerraformClick_Dynamite,
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TerraformClick_BuyLand,
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TerraformClick_Trees,
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TerraformClick_PlaceSign,
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};
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static void TerraformToolbWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_PAINT:
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DrawWindowWidgets(w);
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break;
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case WE_CLICK:
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if (e->we.click.widget >= 4) _terraform_button_proc[e->we.click.widget - 4](w);
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break;
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case WE_KEYPRESS: {
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uint i;
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for (i = 0; i != lengthof(_terraform_keycodes); i++) {
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if (e->we.keypress.keycode == _terraform_keycodes[i]) {
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e->we.keypress.cont = false;
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_terraform_button_proc[i](w);
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break;
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}
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}
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break;
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}
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case WE_PLACE_OBJ:
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_place_proc(e->we.place.tile);
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return;
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case WE_PLACE_DRAG:
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VpSelectTilesWithMethod(e->we.place.pt.x, e->we.place.pt.y, e->we.place.select_method);
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break;
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case WE_PLACE_MOUSEUP:
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if (e->we.place.pt.x != -1) {
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switch (e->we.place.select_proc) {
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case DDSP_DEMOLISH_AREA:
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case DDSP_RAISE_AND_LEVEL_AREA:
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case DDSP_LOWER_AND_LEVEL_AREA:
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case DDSP_LEVEL_AREA:
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GUIPlaceProcDragXY(e);
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break;
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}
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}
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break;
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case WE_ABORT_PLACE_OBJ:
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w->RaiseButtons();
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break;
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}
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}
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static const Widget _terraform_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_NONE, 7, 11, 145, 0, 13, STR_LANDSCAPING_TOOLBAR, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{WWT_STICKYBOX, RESIZE_NONE, 7, 146, 157, 0, 13, STR_NULL, STR_STICKY_BUTTON},
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{ WWT_PANEL, RESIZE_NONE, 7, 66, 69, 14, 35, 0x0, STR_NULL},
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{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 21, 14, 35, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND},
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{ WWT_IMGBTN, RESIZE_NONE, 7, 22, 43, 14, 35, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND},
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{ WWT_IMGBTN, RESIZE_NONE, 7, 44, 65, 14, 35, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP},
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{ WWT_IMGBTN, RESIZE_NONE, 7, 70, 91, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC},
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{ WWT_IMGBTN, RESIZE_NONE, 7, 92, 113, 14, 35, SPR_IMG_BUY_LAND, STR_0329_PURCHASE_LAND_FOR_FUTURE},
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{ WWT_IMGBTN, RESIZE_NONE, 7, 114, 135, 14, 35, SPR_IMG_PLANTTREES, STR_0185_PLANT_TREES_PLACE_SIGNS},
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{ WWT_IMGBTN, RESIZE_NONE, 7, 136, 157, 14, 35, SPR_IMG_SIGN, STR_0289_PLACE_SIGN},
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{ WIDGETS_END},
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};
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static const WindowDesc _terraform_desc = {
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WDP_ALIGN_TBR, 22 + 36, 158, 36, 158, 36,
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WC_SCEN_LAND_GEN, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
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_terraform_widgets,
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TerraformToolbWndProc
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};
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void ShowTerraformToolbar(Window *link)
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{
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if (!IsValidPlayer(_current_player)) return;
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Window *w = AllocateWindowDescFront(&_terraform_desc, 0);
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if (w != NULL && link != NULL) {
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/* Align the terraform toolbar under the main toolbar and put the linked
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* toolbar to left of it
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*/
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w->top = 22;
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link->left = w->left - link->width;
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SetWindowDirty(link);
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}
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}
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static byte _terraform_size = 1;
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/**
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* Raise/Lower a bigger chunk of land at the same time in the editor. When
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* raising get the lowest point, when lowering the highest point, and set all
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* tiles in the selection to that height.
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* @todo : Incorporate into game itself to allow for ingame raising/lowering of
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* larger chunks at the same time OR remove altogether, as we have 'level land' ?
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* @param tile The top-left tile where the terraforming will start
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* @param mode 1 for raising, 0 for lowering land
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*/
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static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
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{
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int sizex, sizey;
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uint h;
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_generating_world = true; // used to create green terraformed land
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if (_terraform_size == 1) {
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StringID msg =
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mode ? STR_0808_CAN_T_RAISE_LAND_HERE : STR_0809_CAN_T_LOWER_LAND_HERE;
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DoCommandP(tile, SLOPE_N, (uint32)mode, CcTerraform, CMD_TERRAFORM_LAND | CMD_MSG(msg));
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} else {
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SndPlayTileFx(SND_1F_SPLAT, tile);
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assert(_terraform_size != 0);
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/* check out for map overflows */
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sizex = min(MapSizeX() - TileX(tile) - 1, _terraform_size);
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sizey = min(MapSizeY() - TileY(tile) - 1, _terraform_size);
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if (sizex == 0 || sizey == 0) return;
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if (mode != 0) {
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/* Raise land */
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h = 15; // XXX - max height
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BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
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h = min(h, TileHeight(tile2));
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} END_TILE_LOOP(tile2, sizex, sizey, tile)
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} else {
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/* Lower land */
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h = 0;
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BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
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h = max(h, TileHeight(tile2));
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} END_TILE_LOOP(tile2, sizex, sizey, tile)
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}
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BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
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if (TileHeight(tile2) == h) {
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DoCommandP(tile2, SLOPE_N, (uint32)mode, NULL, CMD_TERRAFORM_LAND);
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}
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} END_TILE_LOOP(tile2, sizex, sizey, tile)
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}
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_generating_world = false;
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}
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static void PlaceProc_RaiseBigLand(TileIndex tile)
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{
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CommonRaiseLowerBigLand(tile, 1);
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}
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static void PlaceProc_LowerBigLand(TileIndex tile)
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{
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CommonRaiseLowerBigLand(tile, 0);
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}
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static void PlaceProc_RockyArea(TileIndex tile)
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{
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VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_ROCKS);
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}
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static void PlaceProc_LightHouse(TileIndex tile)
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{
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/* not flat || not(trees || clear without bridge above) */
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if (GetTileSlope(tile, NULL) != SLOPE_FLAT || !(IsTileType(tile, MP_TREES) || (IsTileType(tile, MP_CLEAR) && !IsBridgeAbove(tile)))) {
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return;
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}
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MakeLighthouse(tile);
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MarkTileDirtyByTile(tile);
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SndPlayTileFx(SND_1F_SPLAT, tile);
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}
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static void PlaceProc_Transmitter(TileIndex tile)
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{
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/* not flat || not(trees || clear without bridge above) */
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if (GetTileSlope(tile, NULL) != SLOPE_FLAT || !(IsTileType(tile, MP_TREES) || (IsTileType(tile, MP_CLEAR) && !IsBridgeAbove(tile)))) {
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return;
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}
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MakeTransmitter(tile);
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MarkTileDirtyByTile(tile);
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SndPlayTileFx(SND_1F_SPLAT, tile);
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}
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static void PlaceProc_DesertArea(TileIndex tile)
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{
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VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_DESERT);
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}
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static void PlaceProc_WaterArea(TileIndex tile)
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{
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VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_WATER);
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}
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static void PlaceProc_RiverArea(TileIndex tile)
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{
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VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_RIVER);
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}
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static const Widget _scen_edit_land_gen_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_NONE, 7, 11, 191, 0, 13, STR_0223_LAND_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{ WWT_STICKYBOX, RESIZE_NONE, 7, 192, 203, 0, 13, STR_NULL, STR_STICKY_BUTTON},
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{ WWT_PANEL, RESIZE_NONE, 7, 0, 203, 14, 102, 0x0, STR_NULL},
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{ WWT_IMGBTN, RESIZE_NONE, 14, 2, 23, 16, 37, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC},
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{ WWT_IMGBTN, RESIZE_NONE, 14, 24, 45, 16, 37, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND},
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{ WWT_IMGBTN, RESIZE_NONE, 14, 46, 67, 16, 37, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND},
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{ WWT_IMGBTN, RESIZE_NONE, 14, 68, 89, 16, 37, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP},
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{ WWT_IMGBTN, RESIZE_NONE, 14, 90, 111, 16, 37, SPR_IMG_BUILD_CANAL, STR_CREATE_LAKE},
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{ WWT_IMGBTN, RESIZE_NONE, 14, 112, 133, 16, 37, SPR_IMG_BUILD_RIVER, STR_CREATE_RIVER},
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{ WWT_IMGBTN, RESIZE_NONE, 14, 134, 156, 16, 37, SPR_IMG_ROCKS, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE},
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{ WWT_IMGBTN, RESIZE_NONE, 14, 157, 179, 16, 37, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic
|
|
{ WWT_IMGBTN, RESIZE_NONE, 14, 180, 201, 16, 37, SPR_IMG_TRANSMITTER, STR_028E_PLACE_TRANSMITTER},
|
|
{ WWT_IMGBTN, RESIZE_NONE, 14, 150, 161, 45, 56, SPR_ARROW_UP, STR_0228_INCREASE_SIZE_OF_LAND_AREA},
|
|
{ WWT_IMGBTN, RESIZE_NONE, 14, 150, 161, 58, 69, SPR_ARROW_DOWN, STR_0229_DECREASE_SIZE_OF_LAND_AREA},
|
|
{ WWT_TEXTBTN, RESIZE_NONE, 14, 24, 179, 76, 87, STR_SE_NEW_WORLD, STR_022A_GENERATE_RANDOM_LAND},
|
|
{ WWT_TEXTBTN, RESIZE_NONE, 14, 24, 179, 89, 100, STR_022B_RESET_LANDSCAPE, STR_RESET_LANDSCAPE_TOOLTIP},
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
static const int8 _multi_terraform_coords[][2] = {
|
|
{ 0, -2},
|
|
{ 4, 0}, { -4, 0}, { 0, 2},
|
|
{ -8, 2}, { -4, 4}, { 0, 6}, { 4, 4}, { 8, 2},
|
|
{-12, 0}, { -8, -2}, { -4, -4}, { 0, -6}, { 4, -4}, { 8, -2}, { 12, 0},
|
|
{-16, 2}, {-12, 4}, { -8, 6}, { -4, 8}, { 0, 10}, { 4, 8}, { 8, 6}, { 12, 4}, { 16, 2},
|
|
{-20, 0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, { 0,-10}, { 4, -8}, { 8, -6}, { 12, -4}, { 16, -2}, { 20, 0},
|
|
{-24, 2}, {-20, 4}, {-16, 6}, {-12, 8}, { -8, 10}, { -4, 12}, { 0, 14}, { 4, 12}, { 8, 10}, { 12, 8}, { 16, 6}, { 20, 4}, { 24, 2},
|
|
{-28, 0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, { 0,-14}, { 4,-12}, { 8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28, 0},
|
|
};
|
|
|
|
/**
|
|
* @todo Merge with terraform_gui.cpp (move there) after I have cooled down at its braindeadness
|
|
* and changed OnButtonClick to include the widget as well in the function declaration. Post 0.4.0 - Darkvater
|
|
*/
|
|
static void EditorTerraformClick_Dynamite(Window *w)
|
|
{
|
|
HandlePlacePushButton(w, 4, ANIMCURSOR_DEMOLISH, VHM_RECT, PlaceProc_DemolishArea);
|
|
}
|
|
|
|
static void EditorTerraformClick_LowerBigLand(Window *w)
|
|
{
|
|
HandlePlacePushButton(w, 5, ANIMCURSOR_LOWERLAND, VHM_POINT, PlaceProc_LowerBigLand);
|
|
}
|
|
|
|
static void EditorTerraformClick_RaiseBigLand(Window *w)
|
|
{
|
|
HandlePlacePushButton(w, 6, ANIMCURSOR_RAISELAND, VHM_POINT, PlaceProc_RaiseBigLand);
|
|
}
|
|
|
|
static void EditorTerraformClick_LevelLand(Window *w)
|
|
{
|
|
HandlePlacePushButton(w, 7, SPR_CURSOR_LEVEL_LAND, VHM_POINT, PlaceProc_LevelLand);
|
|
}
|
|
|
|
static void EditorTerraformClick_WaterArea(Window *w)
|
|
{
|
|
HandlePlacePushButton(w, 8, SPR_CURSOR_CANAL, VHM_RECT, PlaceProc_WaterArea);
|
|
}
|
|
|
|
static void EditorTerraformClick_RiverArea(Window *w)
|
|
{
|
|
HandlePlacePushButton(w, 9, SPR_CURSOR_RIVER, VHM_RECT, PlaceProc_RiverArea);
|
|
}
|
|
|
|
static void EditorTerraformClick_RockyArea(Window *w)
|
|
{
|
|
HandlePlacePushButton(w, 10, SPR_CURSOR_ROCKY_AREA, VHM_RECT, PlaceProc_RockyArea);
|
|
}
|
|
|
|
static void EditorTerraformClick_DesertLightHouse(Window *w)
|
|
{
|
|
HandlePlacePushButton(w, 11, SPR_CURSOR_LIGHTHOUSE, VHM_RECT, (_opt.landscape == LT_TROPIC) ? PlaceProc_DesertArea : PlaceProc_LightHouse);
|
|
}
|
|
|
|
static void EditorTerraformClick_Transmitter(Window *w)
|
|
{
|
|
HandlePlacePushButton(w, 12, SPR_CURSOR_TRANSMITTER, VHM_RECT, PlaceProc_Transmitter);
|
|
}
|
|
|
|
static const uint16 _editor_terraform_keycodes[] = {
|
|
'D',
|
|
'Q',
|
|
'W',
|
|
'E',
|
|
'R',
|
|
'T',
|
|
'Y',
|
|
'U',
|
|
'I'
|
|
};
|
|
|
|
typedef void OnButtonClick(Window *w);
|
|
static OnButtonClick * const _editor_terraform_button_proc[] = {
|
|
EditorTerraformClick_Dynamite,
|
|
EditorTerraformClick_LowerBigLand,
|
|
EditorTerraformClick_RaiseBigLand,
|
|
EditorTerraformClick_LevelLand,
|
|
EditorTerraformClick_WaterArea,
|
|
EditorTerraformClick_RiverArea,
|
|
EditorTerraformClick_RockyArea,
|
|
EditorTerraformClick_DesertLightHouse,
|
|
EditorTerraformClick_Transmitter
|
|
};
|
|
|
|
|
|
/** Callback function for the scenario editor 'reset landscape' confirmation window
|
|
* @param w Window unused
|
|
* @param confirmed boolean value, true when yes was clicked, false otherwise */
|
|
static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
|
|
{
|
|
if (confirmed) {
|
|
Player *p;
|
|
|
|
/* Set generating_world to true to get instant-green grass after removing
|
|
* player property. */
|
|
_generating_world = true;
|
|
/* Delete all players */
|
|
FOR_ALL_PLAYERS(p) {
|
|
if (p->is_active) {
|
|
ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR);
|
|
p->is_active = false;
|
|
}
|
|
}
|
|
_generating_world = false;
|
|
|
|
/* Delete all stations owned by a player */
|
|
Station *st;
|
|
FOR_ALL_STATIONS(st) {
|
|
if (IsValidPlayer(st->owner)) delete st;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
|
|
{
|
|
switch (e->event) {
|
|
case WE_CREATE:
|
|
/* XXX - lighthouse button is widget 11!! Don't forget when changing */
|
|
w->widget[11].tooltips = (_opt.landscape == LT_TROPIC) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE;
|
|
break;
|
|
|
|
case WE_PAINT: {
|
|
DrawWindowWidgets(w);
|
|
|
|
int n = _terraform_size * _terraform_size;
|
|
const int8 *coords = &_multi_terraform_coords[0][0];
|
|
|
|
assert(n != 0);
|
|
do {
|
|
DrawSprite(SPR_WHITE_POINT, PAL_NONE, 88 + coords[0], 55 + coords[1]);
|
|
coords += 2;
|
|
} while (--n);
|
|
|
|
if (w->IsWidgetLowered(5) || w->IsWidgetLowered(6)) // change area-size if raise/lower corner is selected
|
|
SetTileSelectSize(_terraform_size, _terraform_size);
|
|
|
|
} break;
|
|
|
|
case WE_KEYPRESS:
|
|
for (uint i = 0; i != lengthof(_editor_terraform_keycodes); i++) {
|
|
if (e->we.keypress.keycode == _editor_terraform_keycodes[i]) {
|
|
e->we.keypress.cont = false;
|
|
_editor_terraform_button_proc[i](w);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WE_CLICK:
|
|
switch (e->we.click.widget) {
|
|
case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12:
|
|
_editor_terraform_button_proc[e->we.click.widget - 4](w);
|
|
break;
|
|
case 13: case 14: { // Increase/Decrease terraform size
|
|
int size = (e->we.click.widget == 13) ? 1 : -1;
|
|
w->HandleButtonClick(e->we.click.widget);
|
|
size += _terraform_size;
|
|
|
|
if (!IsInsideMM(size, 1, 8 + 1)) return;
|
|
_terraform_size = size;
|
|
|
|
SndPlayFx(SND_15_BEEP);
|
|
SetWindowDirty(w);
|
|
} break;
|
|
case 15: // gen random land
|
|
w->HandleButtonClick(15);
|
|
ShowCreateScenario();
|
|
break;
|
|
case 16: // Reset landscape
|
|
ShowQuery(
|
|
STR_022C_RESET_LANDSCAPE,
|
|
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT,
|
|
NULL,
|
|
ResetLandscapeConfirmationCallback);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case WE_TIMEOUT:
|
|
for (uint i = 0; i < w->widget_count; i++) {
|
|
if (w->IsWidgetLowered(i)) {
|
|
w->RaiseWidget(i);
|
|
w->InvalidateWidget(i);
|
|
}
|
|
if (i == 3) i = 12;
|
|
}
|
|
break;
|
|
|
|
case WE_PLACE_OBJ:
|
|
_place_proc(e->we.place.tile);
|
|
break;
|
|
|
|
case WE_PLACE_DRAG:
|
|
VpSelectTilesWithMethod(e->we.place.pt.x, e->we.place.pt.y, e->we.place.select_method);
|
|
break;
|
|
|
|
case WE_PLACE_MOUSEUP:
|
|
if (e->we.place.pt.x != -1) {
|
|
switch (e->we.place.select_proc) {
|
|
case DDSP_CREATE_ROCKS:
|
|
case DDSP_CREATE_DESERT:
|
|
case DDSP_CREATE_WATER:
|
|
case DDSP_CREATE_RIVER:
|
|
case DDSP_RAISE_AND_LEVEL_AREA:
|
|
case DDSP_LOWER_AND_LEVEL_AREA:
|
|
case DDSP_LEVEL_AREA:
|
|
case DDSP_DEMOLISH_AREA:
|
|
GUIPlaceProcDragXY(e);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WE_ABORT_PLACE_OBJ:
|
|
w->RaiseButtons();
|
|
SetWindowDirty(w);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static const WindowDesc _scen_edit_land_gen_desc = {
|
|
WDP_AUTO, WDP_AUTO, 204, 103, 204, 103,
|
|
WC_SCEN_LAND_GEN, WC_NONE,
|
|
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
|
|
_scen_edit_land_gen_widgets,
|
|
ScenEditLandGenWndProc,
|
|
};
|
|
|
|
void ShowEditorTerraformToolbar()
|
|
{
|
|
AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0);
|
|
}
|