mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
c8779fb311
Adds a console command newgrf_profile to collect some profiling data about NewGRF action 2 callbacks and produce a CSV file.
131 lines
3.2 KiB
C++
131 lines
3.2 KiB
C++
/*
|
|
* This file is part of OpenTTD.
|
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/** @file misc.cpp Misc functions that shouldn't be here. */
|
|
|
|
#include "stdafx.h"
|
|
#include "landscape.h"
|
|
#include "news_func.h"
|
|
#include "ai/ai.hpp"
|
|
#include "ai/ai_gui.hpp"
|
|
#include "newgrf.h"
|
|
#include "newgrf_house.h"
|
|
#include "economy_func.h"
|
|
#include "date_func.h"
|
|
#include "texteff.hpp"
|
|
#include "gfx_func.h"
|
|
#include "gamelog.h"
|
|
#include "animated_tile_func.h"
|
|
#include "tilehighlight_func.h"
|
|
#include "network/network_func.h"
|
|
#include "window_func.h"
|
|
#include "core/pool_type.hpp"
|
|
#include "game/game.hpp"
|
|
#include "linkgraph/linkgraphschedule.h"
|
|
#include "station_kdtree.h"
|
|
#include "town_kdtree.h"
|
|
#include "viewport_kdtree.h"
|
|
#include "newgrf_profiling.h"
|
|
|
|
#include "safeguards.h"
|
|
|
|
|
|
extern TileIndex _cur_tileloop_tile;
|
|
extern void MakeNewgameSettingsLive();
|
|
|
|
void InitializeSound();
|
|
void InitializeMusic();
|
|
void InitializeVehicles();
|
|
void InitializeRailGui();
|
|
void InitializeRoadGui();
|
|
void InitializeAirportGui();
|
|
void InitializeDockGui();
|
|
void InitializeGraphGui();
|
|
void InitializeObjectGui();
|
|
void InitializeTownGui();
|
|
void InitializeIndustries();
|
|
void InitializeObjects();
|
|
void InitializeTrees();
|
|
void InitializeCompanies();
|
|
void InitializeCheats();
|
|
void InitializeNPF();
|
|
void InitializeOldNames();
|
|
|
|
void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings)
|
|
{
|
|
/* Make sure there isn't any window that can influence anything
|
|
* related to the new game we're about to start/load. */
|
|
UnInitWindowSystem();
|
|
|
|
AllocateMap(size_x, size_y);
|
|
|
|
_pause_mode = PM_UNPAUSED;
|
|
_fast_forward = 0;
|
|
_tick_counter = 0;
|
|
_cur_tileloop_tile = 1;
|
|
_thd.redsq = INVALID_TILE;
|
|
if (reset_settings) MakeNewgameSettingsLive();
|
|
|
|
_newgrf_profilers.clear();
|
|
|
|
if (reset_date) {
|
|
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0);
|
|
InitializeOldNames();
|
|
}
|
|
|
|
LinkGraphSchedule::Clear();
|
|
PoolBase::Clean(PT_NORMAL);
|
|
|
|
RebuildStationKdtree();
|
|
RebuildTownKdtree();
|
|
RebuildViewportKdtree();
|
|
|
|
ResetPersistentNewGRFData();
|
|
|
|
InitializeSound();
|
|
InitializeMusic();
|
|
|
|
InitializeVehicles();
|
|
|
|
InitNewsItemStructs();
|
|
InitializeLandscape();
|
|
InitializeRailGui();
|
|
InitializeRoadGui();
|
|
InitializeAirportGui();
|
|
InitializeDockGui();
|
|
InitializeGraphGui();
|
|
InitializeObjectGui();
|
|
InitializeTownGui();
|
|
InitializeAIGui();
|
|
InitializeTrees();
|
|
InitializeIndustries();
|
|
InitializeObjects();
|
|
InitializeBuildingCounts();
|
|
|
|
InitializeNPF();
|
|
|
|
InitializeCompanies();
|
|
AI::Initialize();
|
|
Game::Initialize();
|
|
InitializeCheats();
|
|
|
|
InitTextEffects();
|
|
NetworkInitChatMessage();
|
|
InitializeAnimatedTiles();
|
|
|
|
InitializeEconomy();
|
|
|
|
ResetObjectToPlace();
|
|
|
|
GamelogReset();
|
|
GamelogStartAction(GLAT_START);
|
|
GamelogRevision();
|
|
GamelogMode();
|
|
GamelogGRFAddList(_grfconfig);
|
|
GamelogStopAction();
|
|
}
|