mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-10-31 15:20:10 +00:00
737 lines
20 KiB
C++
737 lines
20 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file gamelog.cpp Definition of functions used for logging of important changes in the game */
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#include "stdafx.h"
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#include "openttd.h"
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#include "saveload/saveload.h"
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#include "core/alloc_func.hpp"
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#include "variables.h"
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#include "string_func.h"
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#include "settings_type.h"
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#include "gamelog_internal.h"
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#include "console_func.h"
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#include "debug.h"
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#include "rev.h"
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#include <stdarg.h>
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extern const uint16 SAVEGAME_VERSION; ///< current savegame version
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extern SavegameType _savegame_type; ///< type of savegame we are loading
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extern uint32 _ttdp_version; ///< version of TTDP savegame (if applicable)
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extern uint16 _sl_version; ///< the major savegame version identifier
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extern byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
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static GamelogActionType _gamelog_action_type = GLAT_NONE; ///< action to record if anything changes
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LoggedAction *_gamelog_action = NULL; ///< first logged action
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uint _gamelog_actions = 0; ///< number of actions
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static LoggedAction *_current_action = NULL; ///< current action we are logging, NULL when there is no action active
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/** Stores information about new action, but doesn't allocate it
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* Action is allocated only when there is at least one change
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* @param at type of action
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*/
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void GamelogStartAction(GamelogActionType at)
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{
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assert(_gamelog_action_type == GLAT_NONE); // do not allow starting new action without stopping the previous first
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_gamelog_action_type = at;
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}
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/** Stops logging of any changes
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*/
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void GamelogStopAction()
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{
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assert(_gamelog_action_type != GLAT_NONE); // nobody should try to stop if there is no action in progress
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bool print = _current_action != NULL;
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_current_action = NULL;
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_gamelog_action_type = GLAT_NONE;
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if (print) GamelogPrintDebug(5);
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}
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/** Resets and frees all memory allocated - used before loading or starting a new game
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*/
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void GamelogReset()
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{
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assert(_gamelog_action_type == GLAT_NONE);
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for (uint i = 0; i < _gamelog_actions; i++) {
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const LoggedAction *la = &_gamelog_action[i];
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for (uint j = 0; j < la->changes; j++) {
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const LoggedChange *lc = &la->change[j];
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if (lc->ct == GLCT_SETTING) free(lc->setting.name);
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}
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free(la->change);
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}
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free(_gamelog_action);
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_gamelog_action = NULL;
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_gamelog_actions = 0;
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_current_action = NULL;
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}
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enum {
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GAMELOG_BUF_LEN = 1024 ///< length of buffer for one line of text
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};
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static int _dbgofs = 0; ///< offset in current output buffer
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static void AddDebugText(char *buf, const char *s, ...) WARN_FORMAT(2, 3);
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static void AddDebugText(char *buf, const char *s, ...)
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{
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if (GAMELOG_BUF_LEN <= _dbgofs) return;
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va_list va;
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va_start(va, s);
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_dbgofs += vsnprintf(buf + _dbgofs, GAMELOG_BUF_LEN - _dbgofs, s, va);
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va_end(va);
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}
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/** Prints GRF filename if found
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* @param buf The location in the _dbgofs buffer to draw
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* @param grfid GRF which filename to print
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*/
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static void PrintGrfFilename(char *buf, uint grfid)
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{
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const GRFConfig *gc = FindGRFConfig(grfid);
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if (gc == NULL) return;
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AddDebugText(buf, ", filename: %s", gc->filename);
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}
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/** Prints GRF ID, checksum and filename if found
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* @param buf The location in the _dbgofs buffer to draw
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* @param grfid GRF ID
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* @param md5sum array of md5sum to print
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*/
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static void PrintGrfInfo(char *buf, uint grfid, const uint8 *md5sum)
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{
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char txt[40];
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md5sumToString(txt, lastof(txt), md5sum);
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AddDebugText(buf, "GRF ID %08X, checksum %s", BSWAP32(grfid), txt);
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PrintGrfFilename(buf, grfid);
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return;
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}
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/** Text messages for various logged actions */
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static const char * const la_text[] = {
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"new game started",
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"game loaded",
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"GRF config changed",
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"cheat was used",
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"settings changed",
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"GRF bug triggered",
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"emergency savegame",
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};
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assert_compile(lengthof(la_text) == GLAT_END);
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/**
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* Prints active gamelog
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* @param proc the procedure to draw with
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*/
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void GamelogPrint(GamelogPrintProc *proc)
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{
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char buf[GAMELOG_BUF_LEN];
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proc("---- gamelog start ----");
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const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
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for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
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assert((uint)la->at < GLAT_END);
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snprintf(buf, GAMELOG_BUF_LEN, "Tick %u: %s", (uint)la->tick, la_text[(uint)la->at]);
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proc(buf);
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const LoggedChange *lcend = &la->change[la->changes];
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for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
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_dbgofs = 0;
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AddDebugText(buf, " ");
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switch (lc->ct) {
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default: NOT_REACHED();
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case GLCT_MODE:
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AddDebugText(buf, "New game mode: %u landscape: %u",
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(uint)lc->mode.mode, (uint)lc->mode.landscape);
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break;
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case GLCT_REVISION:
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AddDebugText(buf, "Revision text changed to %s, savegame version %u, ",
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lc->revision.text, lc->revision.slver);
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switch (lc->revision.modified) {
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case 0: AddDebugText(buf, "not "); break;
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case 1: AddDebugText(buf, "maybe "); break;
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default: break;
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}
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AddDebugText(buf, "modified, _openttd_newgrf_version = 0x%08x", lc->revision.newgrf);
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break;
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case GLCT_OLDVER:
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AddDebugText(buf, "Conversion from ");
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switch (lc->oldver.type) {
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default: NOT_REACHED();
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case SGT_OTTD:
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AddDebugText(buf, "OTTD savegame without gamelog: version %u, %u",
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GB(lc->oldver.version, 8, 16), GB(lc->oldver.version, 0, 8));
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break;
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case SGT_TTO:
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AddDebugText(buf, "TTO savegame");
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break;
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case SGT_TTD:
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AddDebugText(buf, "TTD savegame");
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break;
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case SGT_TTDP1:
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case SGT_TTDP2:
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AddDebugText(buf, "TTDP savegame, %s format",
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lc->oldver.type == SGT_TTDP1 ? "old" : "new");
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if (lc->oldver.version != 0) {
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AddDebugText(buf, ", TTDP version %u.%u.%u.%u",
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GB(lc->oldver.version, 24, 8), GB(lc->oldver.version, 20, 4),
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GB(lc->oldver.version, 16, 4), GB(lc->oldver.version, 0, 16));
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}
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break;
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}
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break;
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case GLCT_SETTING:
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AddDebugText(buf, "Setting changed: %s : %d -> %d", lc->setting.name, lc->setting.oldval, lc->setting.newval);
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break;
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case GLCT_GRFADD:
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AddDebugText(buf, "Added NewGRF: ");
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PrintGrfInfo(buf, lc->grfadd.grfid, lc->grfadd.md5sum);
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break;
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case GLCT_GRFREM:
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AddDebugText(buf, "Removed NewGRF: %08X", BSWAP32(lc->grfrem.grfid));
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PrintGrfFilename(buf, lc->grfrem.grfid);
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break;
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case GLCT_GRFCOMPAT:
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AddDebugText(buf, "Compatible NewGRF loaded: ");
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PrintGrfInfo(buf, lc->grfcompat.grfid, lc->grfcompat.md5sum);
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break;
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case GLCT_GRFPARAM:
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AddDebugText(buf, "GRF parameter changed: %08X", BSWAP32(lc->grfparam.grfid));
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PrintGrfFilename(buf, lc->grfparam.grfid);
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break;
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case GLCT_GRFMOVE:
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AddDebugText(buf, "GRF order changed: %08X moved %d places %s",
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BSWAP32(lc->grfmove.grfid), abs(lc->grfmove.offset), lc->grfmove.offset >= 0 ? "down" : "up" );
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PrintGrfFilename(buf, lc->grfmove.grfid);
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break;
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case GLCT_GRFBUG:
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switch (lc->grfbug.bug) {
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default: NOT_REACHED();
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case GBUG_VEH_LENGTH:
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AddDebugText(buf, "Rail vehicle changes length outside a depot: GRF ID %08X, internal ID 0x%X", BSWAP32(lc->grfbug.grfid), (uint)lc->grfbug.data);
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PrintGrfFilename(buf, lc->grfbug.grfid);
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break;
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}
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case GLCT_EMERGENCY:
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break;
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}
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proc(buf);
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}
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}
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proc("---- gamelog end ----");
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}
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static void GamelogPrintConsoleProc(const char *s)
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{
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IConsolePrint(CC_WARNING, s);
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}
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void GamelogPrintConsole()
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{
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GamelogPrint(&GamelogPrintConsoleProc);
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}
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static int _gamelog_print_level = 0; ///< gamelog debug level we need to print stuff
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static void GamelogPrintDebugProc(const char *s)
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{
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DEBUG(gamelog, _gamelog_print_level, "%s", s);
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}
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/** Prints gamelog to debug output. Code is executed even when
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* there will be no output. It is called very seldom, so it
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* doesn't matter that much. At least it gives more uniform code...
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* @param level debug level we need to print stuff
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*/
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void GamelogPrintDebug(int level)
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{
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_gamelog_print_level = level;
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GamelogPrint(&GamelogPrintDebugProc);
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}
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/** Allocates new LoggedChange and new LoggedAction if needed.
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* If there is no action active, NULL is returned.
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* @param ct type of change
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* @return new LoggedChange, or NULL if there is no action active
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*/
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static LoggedChange *GamelogChange(GamelogChangeType ct)
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{
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if (_current_action == NULL) {
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if (_gamelog_action_type == GLAT_NONE) return NULL;
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_gamelog_action = ReallocT(_gamelog_action, _gamelog_actions + 1);
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_current_action = &_gamelog_action[_gamelog_actions++];
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_current_action->at = _gamelog_action_type;
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_current_action->tick = _tick_counter;
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_current_action->change = NULL;
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_current_action->changes = 0;
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}
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_current_action->change = ReallocT(_current_action->change, _current_action->changes + 1);
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LoggedChange *lc = &_current_action->change[_current_action->changes++];
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lc->ct = ct;
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return lc;
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}
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/** Logs a emergency savegame
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*/
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void GamelogEmergency()
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{
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/* Terminate any active action */
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if (_gamelog_action_type != GLAT_NONE) GamelogStopAction();
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GamelogStartAction(GLAT_EMERGENCY);
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GamelogChange(GLCT_EMERGENCY);
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GamelogStopAction();
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}
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/** Finds out if current game is a loaded emergency savegame.
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*/
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bool GamelogTestEmergency()
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{
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const LoggedChange *emergency = NULL;
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const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
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for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
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const LoggedChange *lcend = &la->change[la->changes];
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for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
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if (lc->ct == GLCT_EMERGENCY) emergency = lc;
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}
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}
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return (emergency != NULL);
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}
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/** Logs a change in game revision
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*/
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void GamelogRevision()
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{
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assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD);
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LoggedChange *lc = GamelogChange(GLCT_REVISION);
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if (lc == NULL) return;
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memset(lc->revision.text, 0, sizeof(lc->revision.text));
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strecpy(lc->revision.text, _openttd_revision, lastof(lc->revision.text));
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lc->revision.slver = SAVEGAME_VERSION;
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lc->revision.modified = _openttd_revision_modified;
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lc->revision.newgrf = _openttd_newgrf_version;
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}
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/** Logs a change in game mode (scenario editor or game)
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*/
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void GamelogMode()
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{
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assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_CHEAT);
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LoggedChange *lc = GamelogChange(GLCT_MODE);
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if (lc == NULL) return;
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lc->mode.mode = _game_mode;
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lc->mode.landscape = _settings_game.game_creation.landscape;
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}
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/** Logs loading from savegame without gamelog
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*/
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void GamelogOldver()
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{
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assert(_gamelog_action_type == GLAT_LOAD);
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LoggedChange *lc = GamelogChange(GLCT_OLDVER);
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if (lc == NULL) return;
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lc->oldver.type = _savegame_type;
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lc->oldver.version = (_savegame_type == SGT_OTTD ? ((uint32)_sl_version << 8 | _sl_minor_version) : _ttdp_version);
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}
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/** Logs change in game settings. Only non-networksafe settings are logged
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* @param name setting name
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* @param oldval old setting value
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* @param newval new setting value
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*/
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void GamelogSetting(const char *name, int32 oldval, int32 newval)
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{
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assert(_gamelog_action_type == GLAT_SETTING);
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LoggedChange *lc = GamelogChange(GLCT_SETTING);
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if (lc == NULL) return;
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lc->setting.name = strdup(name);
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lc->setting.oldval = oldval;
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lc->setting.newval = newval;
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}
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/** Finds out if current revision is different than last revision stored in the savegame.
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* Appends GLCT_REVISION when the revision string changed
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*/
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void GamelogTestRevision()
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{
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const LoggedChange *rev = NULL;
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const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
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for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
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const LoggedChange *lcend = &la->change[la->changes];
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for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
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if (lc->ct == GLCT_REVISION) rev = lc;
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}
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}
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if (rev == NULL || strcmp(rev->revision.text, _openttd_revision) != 0 ||
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rev->revision.modified != _openttd_revision_modified ||
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rev->revision.newgrf != _openttd_newgrf_version) {
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GamelogRevision();
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}
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}
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/** Finds last stored game mode or landscape.
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* Any change is logged
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*/
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void GamelogTestMode()
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{
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const LoggedChange *mode = NULL;
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const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
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for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
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const LoggedChange *lcend = &la->change[la->changes];
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for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
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if (lc->ct == GLCT_MODE) mode = lc;
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}
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}
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if (mode == NULL || mode->mode.mode != _game_mode || mode->mode.landscape != _settings_game.game_creation.landscape) GamelogMode();
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}
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/** Logs triggered GRF bug.
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* @param grfid ID of problematic GRF
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* @param bug type of bug, @see enum GRFBugs
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* @param data additional data
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*/
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static void GamelogGRFBug(uint32 grfid, byte bug, uint64 data)
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{
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assert(_gamelog_action_type == GLAT_GRFBUG);
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LoggedChange *lc = GamelogChange(GLCT_GRFBUG);
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if (lc == NULL) return;
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lc->grfbug.data = data;
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lc->grfbug.grfid = grfid;
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lc->grfbug.bug = bug;
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}
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/** Logs GRF bug - rail vehicle has different length after reversing.
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* Ensures this is logged only once for each GRF and engine type
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* This check takes some time, but it is called pretty seldom, so it
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* doesn't matter that much (ideally it shouldn't be called at all).
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* @param grfid the broken NewGRF
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* @param internal_id the internal ID of whatever's broken in the NewGRF
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* @return true iff a unique record was done
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*/
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bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id)
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{
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const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
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for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
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const LoggedChange *lcend = &la->change[la->changes];
|
|
for (const LoggedChange *lc = la->change; lc != lcend; lc++) {
|
|
if (lc->ct == GLCT_GRFBUG && lc->grfbug.grfid == grfid &&
|
|
lc->grfbug.bug == GBUG_VEH_LENGTH && lc->grfbug.data == internal_id) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
GamelogStartAction(GLAT_GRFBUG);
|
|
GamelogGRFBug(grfid, GBUG_VEH_LENGTH, internal_id);
|
|
GamelogStopAction();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/** Decides if GRF should be logged
|
|
* @param g grf to determine
|
|
* @return true iff GRF is not static and is loaded
|
|
*/
|
|
static inline bool IsLoggableGrfConfig(const GRFConfig *g)
|
|
{
|
|
return !HasBit(g->flags, GCF_STATIC) && g->status != GCS_NOT_FOUND;
|
|
}
|
|
|
|
/** Logs removal of a GRF
|
|
* @param grfid ID of removed GRF
|
|
*/
|
|
void GamelogGRFRemove(uint32 grfid)
|
|
{
|
|
assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_GRF);
|
|
|
|
LoggedChange *lc = GamelogChange(GLCT_GRFREM);
|
|
if (lc == NULL) return;
|
|
|
|
lc->grfrem.grfid = grfid;
|
|
}
|
|
|
|
/** Logs adding of a GRF
|
|
* @param newg added GRF
|
|
*/
|
|
void GamelogGRFAdd(const GRFConfig *newg)
|
|
{
|
|
assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_GRF);
|
|
|
|
if (!IsLoggableGrfConfig(newg)) return;
|
|
|
|
LoggedChange *lc = GamelogChange(GLCT_GRFADD);
|
|
if (lc == NULL) return;
|
|
|
|
lc->grfadd = newg->ident;
|
|
}
|
|
|
|
/** Logs loading compatible GRF
|
|
* (the same ID, but different MD5 hash)
|
|
* @param newg new (updated) GRF
|
|
*/
|
|
void GamelogGRFCompatible(const GRFIdentifier *newg)
|
|
{
|
|
assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_GRF);
|
|
|
|
LoggedChange *lc = GamelogChange(GLCT_GRFCOMPAT);
|
|
if (lc == NULL) return;
|
|
|
|
lc->grfcompat = *newg;
|
|
}
|
|
|
|
/** Logs changing GRF order
|
|
* @param grfid GRF that is moved
|
|
* @param offset how far it is moved, positive = moved down
|
|
*/
|
|
static void GamelogGRFMove(uint32 grfid, int32 offset)
|
|
{
|
|
assert(_gamelog_action_type == GLAT_GRF);
|
|
|
|
LoggedChange *lc = GamelogChange(GLCT_GRFMOVE);
|
|
if (lc == NULL) return;
|
|
|
|
lc->grfmove.grfid = grfid;
|
|
lc->grfmove.offset = offset;
|
|
}
|
|
|
|
/** Logs change in GRF parameters.
|
|
* Details about parameters changed are not stored
|
|
* @param grfid ID of GRF to store
|
|
*/
|
|
static void GamelogGRFParameters(uint32 grfid)
|
|
{
|
|
assert(_gamelog_action_type == GLAT_GRF);
|
|
|
|
LoggedChange *lc = GamelogChange(GLCT_GRFPARAM);
|
|
if (lc == NULL) return;
|
|
|
|
lc->grfparam.grfid = grfid;
|
|
}
|
|
|
|
/** Logs adding of list of GRFs.
|
|
* Useful when old savegame is loaded or when new game is started
|
|
* @param newg head of GRF linked list
|
|
*/
|
|
void GamelogGRFAddList(const GRFConfig *newg)
|
|
{
|
|
assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD);
|
|
|
|
for (; newg != NULL; newg = newg->next) {
|
|
GamelogGRFAdd(newg);
|
|
}
|
|
}
|
|
|
|
/** List of GRFs using array of pointers instead of linked list */
|
|
struct GRFList {
|
|
uint n;
|
|
const GRFConfig *grf[];
|
|
};
|
|
|
|
/** Generates GRFList
|
|
* @param grfc head of GRF linked list
|
|
*/
|
|
static GRFList *GenerateGRFList(const GRFConfig *grfc)
|
|
{
|
|
uint n = 0;
|
|
for (const GRFConfig *g = grfc; g != NULL; g = g->next) {
|
|
if (IsLoggableGrfConfig(g)) n++;
|
|
}
|
|
|
|
GRFList *list = (GRFList*)MallocT<byte>(sizeof(GRFList) + n * sizeof(GRFConfig*));
|
|
|
|
list->n = 0;
|
|
for (const GRFConfig *g = grfc; g != NULL; g = g->next) {
|
|
if (IsLoggableGrfConfig(g)) list->grf[list->n++] = g;
|
|
}
|
|
|
|
return list;
|
|
}
|
|
|
|
/** Compares two NewGRF lists and logs any change
|
|
* @param oldc original GRF list
|
|
* @param newc new GRF list
|
|
*/
|
|
void GamelogGRFUpdate(const GRFConfig *oldc, const GRFConfig *newc)
|
|
{
|
|
GRFList *ol = GenerateGRFList(oldc);
|
|
GRFList *nl = GenerateGRFList(newc);
|
|
|
|
uint o = 0, n = 0;
|
|
|
|
while (o < ol->n && n < nl->n) {
|
|
const GRFConfig *og = ol->grf[o];
|
|
const GRFConfig *ng = nl->grf[n];
|
|
|
|
if (og->ident.grfid != ng->ident.grfid) {
|
|
uint oi, ni;
|
|
for (oi = 0; oi < ol->n; oi++) {
|
|
if (ol->grf[oi]->ident.grfid == nl->grf[n]->ident.grfid) break;
|
|
}
|
|
if (oi < o) {
|
|
/* GRF was moved, this change has been logged already */
|
|
n++;
|
|
continue;
|
|
}
|
|
if (oi == ol->n) {
|
|
/* GRF couldn't be found in the OLD list, GRF was ADDED */
|
|
GamelogGRFAdd(nl->grf[n++]);
|
|
continue;
|
|
}
|
|
for (ni = 0; ni < nl->n; ni++) {
|
|
if (nl->grf[ni]->ident.grfid == ol->grf[o]->ident.grfid) break;
|
|
}
|
|
if (ni < n) {
|
|
/* GRF was moved, this change has been logged already */
|
|
o++;
|
|
continue;
|
|
}
|
|
if (ni == nl->n) {
|
|
/* GRF couldn't be found in the NEW list, GRF was REMOVED */
|
|
GamelogGRFRemove(ol->grf[o++]->ident.grfid);
|
|
continue;
|
|
}
|
|
|
|
/* o < oi < ol->n
|
|
* n < ni < nl->n */
|
|
assert(ni > n && ni < nl->n);
|
|
assert(oi > o && oi < ol->n);
|
|
|
|
ni -= n; // number of GRFs it was moved downwards
|
|
oi -= o; // number of GRFs it was moved upwards
|
|
|
|
if (ni >= oi) { // prefer the one that is moved further
|
|
/* GRF was moved down */
|
|
GamelogGRFMove(ol->grf[o++]->ident.grfid, ni);
|
|
} else {
|
|
GamelogGRFMove(nl->grf[n++]->ident.grfid, -(int)oi);
|
|
}
|
|
} else {
|
|
if (memcmp(og->ident.md5sum, ng->ident.md5sum, sizeof(og->ident.md5sum)) != 0) {
|
|
/* md5sum changed, probably loading 'compatible' GRF */
|
|
GamelogGRFCompatible(&nl->grf[n]->ident);
|
|
}
|
|
|
|
if (og->num_params != ng->num_params || memcmp(og->param, ng->param, og->num_params * sizeof(og->param[0])) != 0) {
|
|
GamelogGRFParameters(ol->grf[o]->ident.grfid);
|
|
}
|
|
|
|
o++;
|
|
n++;
|
|
}
|
|
}
|
|
|
|
while (o < ol->n) GamelogGRFRemove(ol->grf[o++]->ident.grfid); // remaining GRFs were removed ...
|
|
while (n < nl->n) GamelogGRFAdd (nl->grf[n++]); // ... or added
|
|
|
|
free(ol);
|
|
free(nl);
|
|
}
|
|
|
|
/**
|
|
* Get the MD5 checksum of the original NewGRF that was loaded.
|
|
* @param grfid the GRF ID to search for
|
|
* @param md5sum the MD5 checksum to write to.
|
|
*/
|
|
void GamelogGetOriginalGRFMD5Checksum(uint32 grfid, byte *md5sum)
|
|
{
|
|
const LoggedAction *la = &_gamelog_action[_gamelog_actions - 1];
|
|
/* There should always be a "start game" action */
|
|
assert(_gamelog_actions > 0);
|
|
|
|
do {
|
|
const LoggedChange *lc = &la->change[la->changes - 1];
|
|
/* There should always be at least one change per action */
|
|
assert(la->changes > 0);
|
|
|
|
do {
|
|
if (lc->ct == GLCT_GRFADD && lc->grfadd.grfid == grfid) {
|
|
memcpy(md5sum, lc->grfadd.md5sum, sizeof(lc->grfadd.md5sum));
|
|
return;
|
|
}
|
|
} while (lc-- != la->change);
|
|
} while (la-- != _gamelog_action);
|
|
|
|
NOT_REACHED();
|
|
}
|