mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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63 lines
869 B
C
63 lines
869 B
C
/* $Id$ */
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static const SpriteID _landscape_clear_sprites[8] = {
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0xFA0,
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0xFB3,
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0xFB4,
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0xFB5,
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0xFB6,
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0xFA0,
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0xFB3,
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0xFB4,
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};
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static const byte _fence_mod_by_tileh[32] = {
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0, 2, 4, 0, 0, 2, 4, 0,
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0, 2, 4, 0, 0, 2, 4, 0,
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0, 2, 4, 0, 0, 2, 4, 4,
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0, 2, 4, 2, 0, 2, 4, 0,
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};
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static const byte _fence_mod_by_tileh_2[32] = {
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1, 1, 5, 5, 3, 3, 1, 1,
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1, 1, 5, 5, 3, 3, 1, 1,
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1, 1, 5, 5, 3, 3, 1, 5,
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1, 1, 5, 5, 3, 3, 3, 1,
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};
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static const SpriteID _clear_land_fence_sprites_1[7] = {
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0xFFA,
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0x1000,
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0x1006,
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0x100C,
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0x1012,
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0x1018,
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};
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static const SpriteID _clear_land_sprites_1[16] = {
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0x101E,
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0x1031,
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0x1044,
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0x1057,
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0x106A,
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0x107D,
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0x1090,
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0x10A3,
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0x10B6,
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};
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static const SpriteID _clear_land_sprites_2[8] = {
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0x118D,
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0x11A0,
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0x11B3,
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0x11C6,
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};
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static const SpriteID _clear_land_sprites_3[8] = {
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0x118D,
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0x11A0,
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0x11B3,
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0x11C6,
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};
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