OpenTTD-patches/unmovable_cmd.c
Darkvater ddd4958164 (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands.
- CodeChange: remove cmd-misuses CmdStartScenario() and CmdDestroyCompanyHQ()
- Fix (invisible): when parameter checking CmdRestoreOrderIndex() the vehicle did not have its orders yet, so it would fail. So move doing this until AFTER the orders have been added back in RestoreVehicleOrders()
2005-05-12 23:46:01 +00:00

425 lines
11 KiB
C

#include "stdafx.h"
#include "ttd.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "command.h"
#include "viewport.h"
#include "player.h"
#include "gui.h"
#include "station.h"
#include "economy.h"
#include "town.h"
#include "sprite.h"
/** Destroy a HQ.
* During normal gameplay you can only implicitely destroy a HQ when you are
* rebuilding it. Otherwise, only water can destroy it.
* @param tile tile coordinates where HQ is located to destroy
* @param flags docommand flags of calling function
*/
int32 DestroyCompanyHQ(TileIndex tile, uint32 flags)
{
Player *p;
SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
/* Find player that has HQ flooded, and reset their location_of_house */
if (_current_player == OWNER_WATER) {
bool dodelete = false;
FOR_ALL_PLAYERS(p) {
if (p->location_of_house == tile) {
dodelete = true;
break;
}
}
if (!dodelete) return CMD_ERROR;
} else /* Destruction was initiated by player */
p = DEREF_PLAYER(_current_player);
if (p->location_of_house == 0) return CMD_ERROR;
if (flags & DC_EXEC) {
DoClearSquare(p->location_of_house + TILE_XY(0,0));
DoClearSquare(p->location_of_house + TILE_XY(0,1));
DoClearSquare(p->location_of_house + TILE_XY(1,0));
DoClearSquare(p->location_of_house + TILE_XY(1,1));
p->location_of_house = 0; // reset HQ position
InvalidateWindow(WC_COMPANY, (int)p->index);
}
// cost of relocating company is 1% of company value
return CalculateCompanyValue(p) / 100;
}
/** Build or relocate the HQ. This depends if the HQ is already built or not
* @param x,y the coordinates where the HQ will be built or relocated to
* @param p1 relocate HQ (set to some value, usually 1 or true)
* @param p2 unused
*/
extern int32 CheckFlatLandBelow(uint tile, uint w, uint h, uint flags, uint invalid_dirs, int *);
int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileIndex tile = TILE_FROM_XY(x,y);
Player *p = DEREF_PLAYER(_current_player);
int cost;
SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
cost = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
if (CmdFailed(cost)) return CMD_ERROR;
if (p1) { /* Moving HQ */
int32 ret;
if (p->location_of_house == 0) return CMD_ERROR;
ret = DestroyCompanyHQ(p->location_of_house, flags);
if (CmdFailed(ret)) return CMD_ERROR;
cost += ret;
} else { /* Building new HQ */
if (p->location_of_house != 0) return CMD_ERROR;
}
if (flags & DC_EXEC) {
int score = UpdateCompanyRatingAndValue(p, false);
p->location_of_house = tile;
ModifyTile(tile + TILE_XY(0,0), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x80);
ModifyTile(tile + TILE_XY(0,1), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x81);
ModifyTile(tile + TILE_XY(1,0), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x82);
ModifyTile(tile + TILE_XY(1,1), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x83);
UpdatePlayerHouse(p, score);
InvalidateWindow(WC_COMPANY, (int)p->index);
}
return cost;
}
typedef struct DrawTileUnmovableStruct {
uint16 image;
byte subcoord_x;
byte subcoord_y;
byte width;
byte height;
byte z_size;
byte unused;
} DrawTileUnmovableStruct;
#include "table/unmovable_land.h"
static void DrawTile_Unmovable(TileInfo *ti)
{
uint32 image, ormod;
if (!(ti->map5 & 0x80)) {
if (ti->map5 == 2) {
// statue
DrawGroundSprite(0x58C);
image = PLAYER_SPRITE_COLOR(_map_owner[ti->tile]);
image += 0x8A48;
if (_display_opt & DO_TRANS_BUILDINGS)
image = (image & 0x3FFF) | 0x3224000;
AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 25, ti->z);
} else if (ti->map5 == 3) {
// "owned by" sign
DrawClearLandTile(ti, 0);
AddSortableSpriteToDraw(
PLAYER_SPRITE_COLOR(_map_owner[ti->tile]) + 0x92B6,
ti->x+8, ti->y+8,
1, 1,
10,
GetSlopeZ(ti->x+8, ti->y+8)
);
} else {
// lighthouse or transmitter
const DrawTileUnmovableStruct *dtus;
if (ti->tileh) DrawFoundation(ti, ti->tileh);
DrawClearLandTile(ti, 2);
dtus = &_draw_tile_unmovable_data[ti->map5];
image = dtus->image;
if (_display_opt & DO_TRANS_BUILDINGS)
image = (image & 0x3FFF) | 0x3224000;
AddSortableSpriteToDraw(image,
ti->x | dtus->subcoord_x,
ti->y | dtus->subcoord_y,
dtus->width, dtus->height,
dtus->z_size, ti->z);
}
} else {
const DrawTileSeqStruct *dtss;
const DrawTileSprites *t;
if (ti->tileh) DrawFoundation(ti, ti->tileh);
ormod = PLAYER_SPRITE_COLOR(_map_owner[ti->tile]);
t = &_unmovable_display_datas[ti->map5 & 0x7F];
DrawGroundSprite(t->ground_sprite | ormod);
foreach_draw_tile_seq(dtss, t->seq) {
image = dtss->image;
if (_display_opt & DO_TRANS_BUILDINGS) {
image = (image & 0x3FFF) | 0x03224000;
} else {
image |= ormod;
}
AddSortableSpriteToDraw(image, ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->width, dtss->height, dtss->unk, ti->z + dtss->delta_z);
}
}
}
static uint GetSlopeZ_Unmovable(TileInfo *ti)
{
return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
}
static uint GetSlopeTileh_Unmovable(TileInfo *ti)
{
return 0;
}
static int32 ClearTile_Unmovable(uint tile, byte flags)
{
byte m5 = _map5[tile];
if (m5 & 0x80) {
if (_current_player == OWNER_WATER) return DestroyCompanyHQ(tile, DC_EXEC);
return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN);
}
if (m5 == 3) // company owned land
return DoCommandByTile(tile, 0, 0, flags, CMD_SELL_LAND_AREA);
// checks if you're allowed to remove unmovable things
if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) )
return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
if (flags & DC_EXEC) {
DoClearSquare(tile);
}
return 0;
}
static void GetAcceptedCargo_Unmovable(uint tile, AcceptedCargo ac)
{
byte m5 = _map5[tile];
uint level; // HQ level (depends on company performance) in the range 1..5.
if (!(m5 & 0x80)) {
/* not used */
return;
}
/* HQ accepts passenger and mail; but we have to divide the values
* between 4 tiles it occupies! */
level = (m5 & ~0x80) / 4 + 1;
// Top town building generates 10, so to make HQ interesting, the top
// type makes 20.
ac[CT_PASSENGERS] = max(1, level);
// Top town building generates 4, HQ can make up to 8. The
// proportion passengers:mail is different because such a huge
// commercial building generates unusually high amount of mail
// correspondence per physical visitor.
ac[CT_MAIL] = max(1, level / 2);
}
static const StringID _unmovable_tile_str[] = {
STR_5803_COMPANY_HEADQUARTERS,
STR_5801_TRANSMITTER,
STR_5802_LIGHTHOUSE,
STR_2016_STATUE,
STR_5805_COMPANY_OWNED_LAND,
};
static void GetTileDesc_Unmovable(uint tile, TileDesc *td)
{
int i = _map5[tile];
if (i & 0x80) i = -1;
td->str = _unmovable_tile_str[i + 1];
td->owner = _map_owner[tile];
}
static void AnimateTile_Unmovable(uint tile)
{
/* not used */
}
static void TileLoop_Unmovable(uint tile)
{
byte m5 = _map5[tile];
byte level; // HQ level (depends on company performance) in the range 1..5.
uint32 r;
if (!(m5 & 0x80)) {
/* not used */
return;
}
/* HQ accepts passenger and mail; but we have to divide the values
* between 4 tiles it occupies! */
level = (m5 & ~0x80) / 4 + 1;
assert(level < 6);
r = Random();
// Top town buildings generate 250, so the top HQ type makes 256.
if ((byte) r < (256 / 4 / (6 - level))) {
uint amt = ((byte) r >> 3) / 4 + 1;
if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt);
}
r >>= 8;
// Top town building generates 90, HQ can make up to 196. The
// proportion passengers:mail is about the same as in the acceptance
// equations.
if ((byte) r < (196 / 4 / (6 - level))) {
uint amt = ((byte) r >> 3) / 4 + 1;
if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
MoveGoodsToStation(tile, 2, 2, CT_MAIL, amt);
}
}
static uint32 GetTileTrackStatus_Unmovable(uint tile, TransportType mode)
{
return 0;
}
static void ClickTile_Unmovable(uint tile)
{
if (_map5[tile] & 0x80) {
ShowPlayerCompany(_map_owner[tile]);
}
}
static const TileIndexDiffC _tile_add[] = {
{ 1, 0},
{ 0, 1},
{-1, 0},
{ 0, -1}
};
/* checks, if a radio tower is within a 9x9 tile square around tile */
static bool checkRadioTowerNearby(uint tile)
{
uint tile_s;
tile_s = TILE_XY(TileX(tile) - 4, TileY(tile) - 4);
BEGIN_TILE_LOOP(tile, 9, 9, tile_s)
// already a radio tower here?
if (IsTileType(tile, MP_UNMOVABLE) && _map5[tile] == 0)
return false;
END_TILE_LOOP(tile, 9, 9, tile_s)
return true;
}
void GenerateUnmovables(void)
{
int i,j;
uint tile;
uint32 r;
int dir;
uint h;
if (_opt.landscape == LT_CANDY)
return;
/* add radio tower */
i = ScaleByMapSize(1000);
j = ScaleByMapSize(40); // maximum number of radio towers on the map
do {
r = Random();
tile = r % MapSize();
// TILE_MASK seems to be not working correctly. Radio masts accumulate in one area.
// tile = TILE_MASK(r);
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h >= 32) {
if(!checkRadioTowerNearby(tile))
continue;
SetTileType(tile, MP_UNMOVABLE);
_map5[tile] = 0;
_map_owner[tile] = OWNER_NONE;
if (--j == 0)
break;
}
} while (--i);
if (_opt.landscape == LT_DESERT)
return;
/* add lighthouses */
i = ScaleByMapSize1D((Random() & 3) + 7);
do {
restart:
r = Random();
dir = r >> 30;
r %= (dir == 0 || dir == 2) ? MapMaxY() : MapMaxX();
tile =
(dir==0)?TILE_XY(0,r):0 + // left
(dir==1)?TILE_XY(r,0):0 + // top
(dir == 2) ? TILE_XY(MapMaxX(), r) : 0 + // right
(dir == 3) ? TILE_XY(r, MapMaxY()) : 0; // bottom
j = 20;
do {
if (--j == 0)
goto restart;
tile = TILE_MASK(tile + ToTileIndexDiff(_tile_add[dir]));
} while (!(IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h <= 16));
assert(tile == TILE_MASK(tile));
SetTileType(tile, MP_UNMOVABLE);
_map5[tile] = 1;
_map_owner[tile] = OWNER_NONE;
} while (--i);
}
static void ChangeTileOwner_Unmovable(uint tile, byte old_player, byte new_player)
{
if (_map_owner[tile] != old_player)
return;
if (_map5[tile]==3 && new_player != 255) {
_map_owner[tile] = new_player;
} else {
DoClearSquare(tile);
}
}
const TileTypeProcs _tile_type_unmovable_procs = {
DrawTile_Unmovable, /* draw_tile_proc */
GetSlopeZ_Unmovable, /* get_slope_z_proc */
ClearTile_Unmovable, /* clear_tile_proc */
GetAcceptedCargo_Unmovable, /* get_accepted_cargo_proc */
GetTileDesc_Unmovable, /* get_tile_desc_proc */
GetTileTrackStatus_Unmovable, /* get_tile_track_status_proc */
ClickTile_Unmovable, /* click_tile_proc */
AnimateTile_Unmovable, /* animate_tile_proc */
TileLoop_Unmovable, /* tile_loop_clear */
ChangeTileOwner_Unmovable, /* change_tile_owner_clear */
NULL, /* get_produced_cargo_proc */
NULL, /* vehicle_enter_tile_proc */
NULL, /* vehicle_leave_tile_proc */
GetSlopeTileh_Unmovable, /* get_slope_tileh_proc */
};