mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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97 lines
2.1 KiB
C++
97 lines
2.1 KiB
C++
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "variables.h"
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#include "landscape.h"
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#include "debug.h"
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#include "newgrf.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_spritegroup.h"
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#include "newgrf_canal.h"
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/** Table of canal 'feature' sprite groups */
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const SpriteGroup *_canal_sg[CF_END];
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/* Random bits and triggers are not supported for canals, so the following
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* three functions are stubs. */
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static uint32 CanalGetRandomBits(const ResolverObject *object)
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{
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return 0;
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}
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static uint32 CanalGetTriggers(const ResolverObject *object)
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{
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return 0;
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}
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static void CanalSetTriggers(const ResolverObject *object, int triggers)
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{
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return;
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}
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static uint32 CanalGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
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{
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TileIndex tile = object->u.canal.tile;
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switch (variable) {
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case 0x80:
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return TileHeight(tile);
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case 0x81:
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return ((_opt.landscape == LT_ARCTIC && GetTileZ(tile) > GetSnowLine()) ? 4 : 0) |
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(_opt.landscape == LT_TROPIC ? GetTropicZone(tile) : 0);
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}
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DEBUG(grf, 1, "Unhandled canal property 0x%02X", variable);
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*available = false;
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return 0;
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}
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static const SpriteGroup *CanalResolveReal(const ResolverObject *object, const SpriteGroup *group)
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{
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if (group->g.real.num_loaded == 0) return NULL;
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return group->g.real.loaded[0];
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}
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static void NewCanalResolver(ResolverObject *res, TileIndex tile)
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{
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res->GetRandomBits = &CanalGetRandomBits;
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res->GetTriggers = &CanalGetTriggers;
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res->SetTriggers = &CanalSetTriggers;
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res->GetVariable = &CanalGetVariable;
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res->ResolveReal = &CanalResolveReal;
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res->u.canal.tile = tile;
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res->callback = 0;
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res->callback_param1 = 0;
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res->callback_param2 = 0;
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res->last_value = 0;
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res->trigger = 0;
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res->reseed = 0;
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}
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SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile)
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{
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ResolverObject object;
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const SpriteGroup *group;
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NewCanalResolver(&object, tile);
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group = Resolve(_canal_sg[feature], &object);
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if (group == NULL || group->type != SGT_RESULT) return 0;
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return group->g.result.sprite;
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}
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