mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
d0fa4eb9de
-Fix: some displays of money were wrong.
696 lines
17 KiB
C++
696 lines
17 KiB
C++
/* $Id$ */
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/** @file openttd.h */
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#ifndef OPENTTD_H
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#define OPENTTD_H
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#ifndef VARDEF
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#define VARDEF extern
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#endif
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#include "hal.h"
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#include "helpers.hpp"
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struct Oblong {
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int x, y;
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int width, height;
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};
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struct BoundingRect {
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int width;
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int height;
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};
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struct Pair {
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int a;
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int b;
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};
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#include "map.h"
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#include "slope.h"
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// Forward declarations of structs.
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struct Vehicle;
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struct Depot;
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struct Waypoint;
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struct Window;
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struct Station;
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struct ViewPort;
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struct Town;
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struct NewsItem;
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struct Industry;
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struct DrawPixelInfo;
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struct Group;
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typedef byte VehicleOrderID; ///< The index of an order within its current vehicle (not pool related)
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typedef byte CargoID;
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typedef byte LandscapeID;
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typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colortables
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struct PalSpriteID {
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SpriteID sprite;
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SpriteID pal;
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};
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typedef uint16 EngineID;
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typedef uint16 UnitID;
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typedef uint16 StringID;
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#define INVALID_STRING_ID 0xFFFF
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typedef EngineID *EngineList; ///< engine list type placeholder acceptable for C code (see helpers.cpp)
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/* IDs used in Pools */
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typedef uint16 VehicleID;
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typedef uint16 StationID;
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typedef uint16 RoadStopID;
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typedef uint16 TownID;
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typedef uint16 IndustryID;
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typedef uint16 DepotID;
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typedef uint16 WaypointID;
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typedef uint16 OrderID;
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typedef uint16 SignID;
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typedef uint16 GroupID;
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typedef uint16 EngineRenewID;
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typedef uint16 DestinationID;
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typedef int64 Money;
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/* DestinationID must be at least as large as every these below, because it can
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* be any of them
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*/
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assert_compile(sizeof(DestinationID) == sizeof(DepotID));
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assert_compile(sizeof(DestinationID) == sizeof(WaypointID));
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assert_compile(sizeof(DestinationID) == sizeof(StationID));
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typedef int32 WindowNumber;
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enum {
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INVALID_YEAR = -1,
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INVALID_DATE = -1,
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};
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typedef int32 Year;
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typedef int32 Date;
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enum SwitchModes {
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SM_NONE = 0,
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SM_NEWGAME = 1,
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SM_EDITOR = 2,
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SM_LOAD = 3,
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SM_MENU = 4,
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SM_SAVE = 5,
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SM_GENRANDLAND = 6,
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SM_LOAD_SCENARIO = 9,
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SM_START_SCENARIO = 10,
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SM_START_HEIGHTMAP = 11,
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SM_LOAD_HEIGHTMAP = 12,
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};
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/* Modes for GenerateWorld */
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enum GenerateWorldModes {
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GW_NEWGAME = 0, /* Generate a map for a new game */
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GW_EMPTY = 1, /* Generate an empty map (sea-level) */
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GW_RANDOM = 2, /* Generate a random map for SE */
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GW_HEIGHTMAP = 3, /* Generate a newgame from a heightmap */
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};
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/* Modes for InitializeGame, those are _bits_! */
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enum InitializeGameModes {
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IG_NONE = 0, /* Don't do anything special */
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IG_DATE_RESET = 1, /* Reset the date when initializing a game */
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};
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enum Owner {
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PLAYER_INACTIVE_CLIENT = 253,
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PLAYER_NEW_COMPANY = 254,
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PLAYER_SPECTATOR = 255,
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OWNER_BEGIN = 0x00,
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PLAYER_FIRST = 0x00,
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MAX_PLAYERS = 8,
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OWNER_TOWN = 0x0F, // a town owns the tile
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OWNER_NONE = 0x10, // nobody owns the tile
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OWNER_WATER = 0x11, // "water" owns the tile
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OWNER_END = 0x12,
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INVALID_OWNER = 0xFF,
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INVALID_PLAYER = 0xFF,
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/* Player identifiers All players below MAX_PLAYERS are playable
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* players, above, they are special, computer controlled players */
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};
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typedef Owner PlayerID;
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DECLARE_POSTFIX_INCREMENT(Owner);
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/** Define basic enum properties */
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template <> struct EnumPropsT<Owner> : MakeEnumPropsT<Owner, byte, OWNER_BEGIN, OWNER_END, INVALID_OWNER> {};
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typedef TinyEnumT<Owner> OwnerByte;
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typedef OwnerByte PlayerByte;
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enum TransportType {
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/* These constants are for now linked to the representation of bridges
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* and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge.
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* In an ideal world, these constants would be used everywhere when
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* accessing tunnels and bridges. For now, you should just not change
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* the values for road and rail.
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*/
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TRANSPORT_BEGIN = 0,
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TRANSPORT_RAIL = 0,
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TRANSPORT_ROAD = 1,
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TRANSPORT_WATER, // = 2
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TRANSPORT_END,
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INVALID_TRANSPORT = 0xff,
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};
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/** Define basic enum properties */
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template <> struct EnumPropsT<TransportType> : MakeEnumPropsT<TransportType, byte, TRANSPORT_BEGIN, TRANSPORT_END, INVALID_TRANSPORT> {};
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typedef TinyEnumT<TransportType> TransportTypeByte;
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struct TileInfo {
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uint x;
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uint y;
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Slope tileh;
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TileIndex tile;
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uint z;
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};
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/* Display Options */
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enum {
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DO_SHOW_TOWN_NAMES = 0,
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DO_SHOW_STATION_NAMES = 1,
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DO_SHOW_SIGNS = 2,
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DO_FULL_ANIMATION = 3,
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DO_FULL_DETAIL = 5,
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DO_WAYPOINTS = 6,
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};
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enum {
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TO_SIGNS,
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TO_TREES,
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TO_HOUSES,
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TO_INDUSTRIES,
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TO_BUILDINGS,
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TO_BRIDGES,
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TO_STRUCTURES,
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TO_LOADING,
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};
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/* Landscape types */
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enum {
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LT_TEMPERATE = 0,
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LT_ARCTIC = 1,
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LT_TROPIC = 2,
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LT_TOYLAND = 3,
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NUM_LANDSCAPE = 4,
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};
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/**
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* Town Layouts
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*/
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enum TownLayout {
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TL_NO_ROADS = 0, ///< Build no more roads, but still build houses
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TL_ORIGINAL, ///< Original algorithm (min. 1 distance between roads)
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TL_BETTER_ROADS, ///< Extended original algorithm (min. 2 distance between roads)
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TL_2X2_GRID, ///< Geometric 2x2 grid algorithm
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TL_3X3_GRID, ///< Geometric 3x3 grid algorithm
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NUM_TLS, ///< Number of town layouts
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};
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/* It needs to be 8bits, because we save and load it as such */
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/** Define basic enum properties */
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template <> struct EnumPropsT<TownLayout> : MakeEnumPropsT<TownLayout, byte, TL_NO_ROADS, NUM_TLS, NUM_TLS> {};
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typedef TinyEnumT<TownLayout> TownLayoutByte; //typedefing-enumification of TownLayout
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enum {
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NUM_PRICES = 49,
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};
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struct Prices {
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Money station_value;
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Money build_rail;
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Money build_road;
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Money build_signals;
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Money build_bridge;
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Money build_train_depot;
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Money build_road_depot;
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Money build_ship_depot;
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Money build_tunnel;
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Money train_station_track;
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Money train_station_length;
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Money build_airport;
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Money build_bus_station;
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Money build_truck_station;
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Money build_dock;
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Money build_railvehicle;
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Money build_railwagon;
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Money aircraft_base;
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Money roadveh_base;
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Money ship_base;
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Money build_trees;
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Money terraform;
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Money clear_1;
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Money purchase_land;
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Money clear_2;
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Money clear_3;
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Money remove_trees;
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Money remove_rail;
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Money remove_signals;
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Money clear_bridge;
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Money remove_train_depot;
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Money remove_road_depot;
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Money remove_ship_depot;
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Money clear_tunnel;
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Money clear_water;
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Money remove_rail_station;
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Money remove_airport;
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Money remove_bus_station;
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Money remove_truck_station;
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Money remove_dock;
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Money remove_house;
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Money remove_road;
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Money running_rail[3];
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Money aircraft_running;
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Money roadveh_running;
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Money ship_running;
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Money build_industry;
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};
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#define GAME_DIFFICULTY_NUM 18
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struct GameDifficulty {
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int max_no_competitors;
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int competitor_start_time;
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int number_towns;
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int number_industries;
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int max_loan;
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int initial_interest;
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int vehicle_costs;
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int competitor_speed;
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int competitor_intelligence; // no longer in use
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int vehicle_breakdowns;
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int subsidy_multiplier;
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int construction_cost;
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int terrain_type;
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int quantity_sea_lakes;
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int economy;
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int line_reverse_mode;
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int disasters;
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int town_council_tolerance; // minimum required town ratings to be allowed to demolish stuff
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};
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enum {
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// Temperate
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CT_PASSENGERS = 0,
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CT_COAL = 1,
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CT_MAIL = 2,
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CT_OIL = 3,
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CT_LIVESTOCK = 4,
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CT_GOODS = 5,
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CT_GRAIN = 6,
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CT_WOOD = 7,
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CT_IRON_ORE = 8,
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CT_STEEL = 9,
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CT_VALUABLES = 10,
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// Arctic
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CT_WHEAT = 6,
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CT_HILLY_UNUSED = 8,
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CT_PAPER = 9,
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CT_GOLD = 10,
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CT_FOOD = 11,
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// Tropic
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CT_RUBBER = 1,
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CT_FRUIT = 4,
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CT_MAIZE = 6,
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CT_COPPER_ORE = 8,
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CT_WATER = 9,
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CT_DIAMONDS = 10,
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// Toyland
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CT_SUGAR = 1,
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CT_TOYS = 3,
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CT_BATTERIES = 4,
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CT_CANDY = 5,
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CT_TOFFEE = 6,
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CT_COLA = 7,
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CT_COTTON_CANDY = 8,
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CT_BUBBLES = 9,
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CT_PLASTIC = 10,
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CT_FIZZY_DRINKS = 11,
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NUM_CARGO = 32,
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CT_NO_REFIT = 0xFE,
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CT_INVALID = 0xFF
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};
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typedef uint AcceptedCargo[NUM_CARGO];
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struct TileDesc {
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StringID str;
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Owner owner;
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Date build_date;
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uint64 dparam[2];
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};
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struct ViewportSign {
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int32 left;
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int32 top;
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byte width_1, width_2;
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};
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/**
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* Common return value for all commands. Wraps the cost and
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* a possible error message/state together.
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*/
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class CommandCost {
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Money cost; ///< The cost of this action
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StringID message; ///< Warning message for when success is unset
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bool success; ///< Whether the comment went fine up to this moment
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public:
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/**
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* Creates a command cost return with no cost and no error
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*/
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CommandCost() : cost(0), message(INVALID_STRING_ID), success(true) {}
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/**
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* Creates a command return value the is failed with the given message
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*/
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CommandCost(StringID msg) : cost(0), message(msg), success(false) {}
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/**
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* Creates a command return value with the given start cost
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* @param cst the initial cost of this command
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*/
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CommandCost(Money cst) : cost(cst), message(INVALID_STRING_ID), success(true) {}
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/**
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* Adds the cost of the given command return value to this cost.
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* Also takes a possible error message when it is set.
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* @param ret the command to add the cost of.
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* @return this class.
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*/
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CommandCost AddCost(CommandCost ret);
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/**
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* Adds the given cost to the cost of the command.
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* @param cost the cost to add
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* @return this class.
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*/
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CommandCost AddCost(Money cost);
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/**
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* Multiplies the cost of the command by the given factor.
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* @param cost factor to multiply the costs with
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* @return this class
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*/
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CommandCost MultiplyCost(int factor);
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/**
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* The costs as made up to this moment
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* @return the costs
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*/
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Money GetCost() const;
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/**
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* Sets the global error message *if* this class has one.
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*/
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void SetGlobalErrorMessage() const;
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/**
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* Did this command succeed?
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* @return true if and only if it succeeded
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*/
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bool Succeeded() const;
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/**
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* Did this command fail?
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* @return true if and only if it failed
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*/
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bool Failed() const;
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};
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typedef void DrawTileProc(TileInfo *ti);
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typedef uint GetSlopeZProc(TileIndex tile, uint x, uint y);
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typedef CommandCost ClearTileProc(TileIndex tile, byte flags);
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typedef void GetAcceptedCargoProc(TileIndex tile, AcceptedCargo res);
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typedef void GetTileDescProc(TileIndex tile, TileDesc *td);
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/**
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* GetTileTrackStatusProcs return a value that contains the possible tracks
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* that can be taken on a given tile by a given transport. The return value is
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* composed as follows: 0xaabbccdd. ccdd and aabb are bitmasks of trackdirs,
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* where bit n corresponds to trackdir n. ccdd are the trackdirs that are
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* present in the tile (1==present, 0==not present), aabb is the signal
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* status, if applicable (0==green/no signal, 1==red, note that this is
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* reversed from map3/2[tile] for railway signals).
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*
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* The result (let's call it ts) is often used as follows:
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* tracks = (byte)(ts | ts >>8)
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* This effectively converts the present part of the result (ccdd) to a
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* track bitmask, which disregards directions. Normally, this is the same as just
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* doing (byte)ts I think, although I am not really sure
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*
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* A trackdir is combination of a track and a dir, where the lower three bits
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* are a track, the fourth bit is the direction. these give 12 (or 14)
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* possible options: 0-5 and 8-13, so we need 14 bits for a trackdir bitmask
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* above.
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* @param tile the tile to get the track status from
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* @param mode the mode of transportation
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* @param sub_mode used to differentiate between different kinds within the mode
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* @return the above mentions track status information
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*/
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typedef uint32 GetTileTrackStatusProc(TileIndex tile, TransportType mode, uint sub_mode);
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typedef void GetProducedCargoProc(TileIndex tile, CargoID *b);
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typedef void ClickTileProc(TileIndex tile);
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typedef void AnimateTileProc(TileIndex tile);
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typedef void TileLoopProc(TileIndex tile);
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typedef void ChangeTileOwnerProc(TileIndex tile, PlayerID old_player, PlayerID new_player);
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/** @see VehicleEnterTileStatus to see what the return values mean */
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typedef uint32 VehicleEnterTileProc(Vehicle *v, TileIndex tile, int x, int y);
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typedef Slope GetSlopeTilehProc(TileIndex, Slope tileh);
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struct TileTypeProcs {
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DrawTileProc *draw_tile_proc;
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GetSlopeZProc *get_slope_z_proc;
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ClearTileProc *clear_tile_proc;
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GetAcceptedCargoProc *get_accepted_cargo_proc;
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GetTileDescProc *get_tile_desc_proc;
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GetTileTrackStatusProc *get_tile_track_status_proc;
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ClickTileProc *click_tile_proc;
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AnimateTileProc *animate_tile_proc;
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TileLoopProc *tile_loop_proc;
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ChangeTileOwnerProc *change_tile_owner_proc;
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GetProducedCargoProc *get_produced_cargo_proc;
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VehicleEnterTileProc *vehicle_enter_tile_proc;
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GetSlopeTilehProc *get_slope_tileh_proc;
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};
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enum WindowClass {
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WC_NONE,
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WC_MAIN_WINDOW = WC_NONE,
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WC_MAIN_TOOLBAR,
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WC_STATUS_BAR,
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WC_BUILD_TOOLBAR,
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WC_NEWS_WINDOW,
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WC_TOWN_DIRECTORY,
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WC_STATION_LIST,
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WC_TOWN_VIEW,
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WC_SMALLMAP,
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WC_TRAINS_LIST,
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WC_ROADVEH_LIST,
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WC_SHIPS_LIST,
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WC_AIRCRAFT_LIST,
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WC_VEHICLE_VIEW,
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WC_VEHICLE_DETAILS,
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WC_VEHICLE_REFIT,
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WC_VEHICLE_ORDERS,
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WC_STATION_VIEW,
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WC_VEHICLE_DEPOT,
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WC_BUILD_VEHICLE,
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WC_BUILD_BRIDGE,
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WC_ERRMSG,
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WC_BUILD_STATION,
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WC_BUS_STATION,
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WC_TRUCK_STATION,
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WC_BUILD_DEPOT,
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WC_COMPANY,
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WC_FINANCES,
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WC_PLAYER_COLOR,
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WC_QUERY_STRING,
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WC_SAVELOAD,
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WC_SELECT_GAME,
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WC_TOOLBAR_MENU,
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WC_INCOME_GRAPH,
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WC_OPERATING_PROFIT,
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WC_TOOLTIPS,
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WC_INDUSTRY_VIEW,
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WC_PLAYER_FACE,
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WC_LAND_INFO,
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WC_TOWN_AUTHORITY,
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WC_SUBSIDIES_LIST,
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WC_GRAPH_LEGEND,
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WC_DELIVERED_CARGO,
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WC_PERFORMANCE_HISTORY,
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WC_COMPANY_VALUE,
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WC_COMPANY_LEAGUE,
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WC_BUY_COMPANY,
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WC_PAYMENT_RATES,
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WC_ENGINE_PREVIEW,
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WC_MUSIC_WINDOW,
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WC_MUSIC_TRACK_SELECTION,
|
|
WC_SCEN_LAND_GEN,
|
|
WC_SCEN_TOWN_GEN,
|
|
WC_SCEN_INDUSTRY,
|
|
WC_SCEN_BUILD_ROAD,
|
|
WC_BUILD_TREES,
|
|
WC_SEND_NETWORK_MSG,
|
|
WC_DROPDOWN_MENU,
|
|
WC_BUILD_INDUSTRY,
|
|
WC_GAME_OPTIONS,
|
|
WC_NETWORK_WINDOW,
|
|
WC_INDUSTRY_DIRECTORY,
|
|
WC_MESSAGE_HISTORY,
|
|
WC_CHEATS,
|
|
WC_PERFORMANCE_DETAIL,
|
|
WC_CONSOLE,
|
|
WC_EXTRA_VIEW_PORT,
|
|
WC_CLIENT_LIST,
|
|
WC_NETWORK_STATUS_WINDOW,
|
|
WC_CUSTOM_CURRENCY,
|
|
WC_REPLACE_VEHICLE,
|
|
WC_HIGHSCORE,
|
|
WC_ENDSCREEN,
|
|
WC_SIGN_LIST,
|
|
WC_GENERATE_LANDSCAPE,
|
|
WC_GENERATE_PROGRESS_WINDOW,
|
|
WC_CONFIRM_POPUP_QUERY,
|
|
WC_TRANSPARENCY_TOOLBAR,
|
|
WC_VEHICLE_TIMETABLE,
|
|
};
|
|
|
|
|
|
enum ExpensesType {
|
|
EXPENSES_CONSTRUCTION = 0,
|
|
EXPENSES_NEW_VEHICLES = 1,
|
|
EXPENSES_TRAIN_RUN = 2,
|
|
EXPENSES_ROADVEH_RUN = 3,
|
|
EXPENSES_AIRCRAFT_RUN = 4,
|
|
EXPENSES_SHIP_RUN = 5,
|
|
EXPENSES_PROPERTY = 6,
|
|
EXPENSES_TRAIN_INC = 7,
|
|
EXPENSES_ROADVEH_INC = 8,
|
|
EXPENSES_AIRCRAFT_INC = 9,
|
|
EXPENSES_SHIP_INC = 10,
|
|
EXPENSES_LOAN_INT = 11,
|
|
EXPENSES_OTHER = 12,
|
|
};
|
|
|
|
enum {
|
|
MAX_LANG = 64,
|
|
};
|
|
|
|
// special string constants
|
|
enum SpecialStrings {
|
|
|
|
// special strings for town names. the town name is generated dynamically on request.
|
|
SPECSTR_TOWNNAME_START = 0x20C0,
|
|
SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START,
|
|
SPECSTR_TOWNNAME_FRENCH,
|
|
SPECSTR_TOWNNAME_GERMAN,
|
|
SPECSTR_TOWNNAME_AMERICAN,
|
|
SPECSTR_TOWNNAME_LATIN,
|
|
SPECSTR_TOWNNAME_SILLY,
|
|
SPECSTR_TOWNNAME_SWEDISH,
|
|
SPECSTR_TOWNNAME_DUTCH,
|
|
SPECSTR_TOWNNAME_FINNISH,
|
|
SPECSTR_TOWNNAME_POLISH,
|
|
SPECSTR_TOWNNAME_SLOVAKISH,
|
|
SPECSTR_TOWNNAME_NORWEGIAN,
|
|
SPECSTR_TOWNNAME_HUNGARIAN,
|
|
SPECSTR_TOWNNAME_AUSTRIAN,
|
|
SPECSTR_TOWNNAME_ROMANIAN,
|
|
SPECSTR_TOWNNAME_CZECH,
|
|
SPECSTR_TOWNNAME_SWISS,
|
|
SPECSTR_TOWNNAME_DANISH,
|
|
SPECSTR_TOWNNAME_TURKISH,
|
|
SPECSTR_TOWNNAME_ITALIAN,
|
|
SPECSTR_TOWNNAME_CATALAN,
|
|
SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN,
|
|
|
|
// special strings for player names on the form "TownName transport".
|
|
SPECSTR_PLAYERNAME_START = 0x70EA,
|
|
SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
|
|
SPECSTR_PLAYERNAME_FRENCH,
|
|
SPECSTR_PLAYERNAME_GERMAN,
|
|
SPECSTR_PLAYERNAME_AMERICAN,
|
|
SPECSTR_PLAYERNAME_LATIN,
|
|
SPECSTR_PLAYERNAME_SILLY,
|
|
SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY,
|
|
|
|
SPECSTR_ANDCO_NAME = 0x70E6,
|
|
SPECSTR_PRESIDENT_NAME = 0x70E7,
|
|
SPECSTR_SONGNAME = 0x70E8,
|
|
|
|
// reserve MAX_LANG strings for the *.lng files
|
|
SPECSTR_LANGUAGE_START = 0x7100,
|
|
SPECSTR_LANGUAGE_END = SPECSTR_LANGUAGE_START + MAX_LANG - 1,
|
|
|
|
// reserve 32 strings for various screen resolutions
|
|
SPECSTR_RESOLUTION_START = SPECSTR_LANGUAGE_END + 1,
|
|
SPECSTR_RESOLUTION_END = SPECSTR_RESOLUTION_START + 0x1F,
|
|
|
|
// reserve 32 strings for screenshot formats
|
|
SPECSTR_SCREENSHOT_START = SPECSTR_RESOLUTION_END + 1,
|
|
SPECSTR_SCREENSHOT_END = SPECSTR_SCREENSHOT_START + 0x1F,
|
|
|
|
// Used to implement SetDParamStr
|
|
STR_SPEC_DYNSTRING = 0xF800,
|
|
STR_SPEC_USERSTRING = 0xF808,
|
|
};
|
|
|
|
typedef void PlaceProc(TileIndex tile);
|
|
|
|
enum {
|
|
SORT_ASCENDING = 0,
|
|
SORT_DESCENDING = 1,
|
|
SORT_BY_DATE = 0,
|
|
SORT_BY_NAME = 2
|
|
};
|
|
|
|
VARDEF byte _savegame_sort_order;
|
|
|
|
enum {
|
|
MAX_SCREEN_WIDTH = 2048,
|
|
MAX_SCREEN_HEIGHT = 1200,
|
|
};
|
|
|
|
/* In certain windows you navigate with the arrow keys. Do not scroll the
|
|
* gameview when here. Bitencoded variable that only allows scrolling if all
|
|
* elements are zero */
|
|
enum {
|
|
SCROLL_CON = 0,
|
|
SCROLL_EDIT = 1,
|
|
SCROLL_SAVE = 2,
|
|
SCROLL_CHAT = 4,
|
|
};
|
|
VARDEF byte _no_scroll;
|
|
|
|
/** To have a concurrently running thread interface with the main program, use
|
|
* the OTTD_SendThreadMessage() function. Actions to perform upon the message are handled
|
|
* in the ProcessSentMessage() function */
|
|
enum ThreadMsg {
|
|
MSG_OTTD_NO_MESSAGE,
|
|
MSG_OTTD_SAVETHREAD_DONE,
|
|
MSG_OTTD_SAVETHREAD_ERROR,
|
|
};
|
|
|
|
void OTTD_SendThreadMessage(ThreadMsg msg);
|
|
|
|
#endif /* OPENTTD_H */
|