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OpenTTD-patches/src/network
Patric Stout f94fb93779
Codechange: use connection_string in favour of NetworkAddress (#9197)
We now resolve the connection_string to a NetworkAddress in a much
later state. This means there are fewer places constructing a NetworkAddress.

The main benefit of this is in later PRs that introduce different types
of NetworkAddresses. Storing this in things like NetworkGameList is
rather complex, especially as NetworkAddress has to be mutable at all
times.

Additionally, the NetworkAddress is a complex object to store simple
information: how to connect to this server.
3 years ago
..
core Codechange: use connection_string in favour of NetworkAddress (#9197) 3 years ago
CMakeLists.txt
network.cpp Codechange: use connection_string in favour of NetworkAddress (#9197) 3 years ago
network.h
network_admin.cpp Codechange: move all NetworkGameInfo related functions to a single file 3 years ago
network_admin.h
network_base.h Codechange: move all NetworkGameInfo related functions to a single file 3 years ago
network_chat_gui.cpp Fix: [MinGW] Set minimum OS version to Windows XP (#9135) 3 years ago
network_client.cpp Codechange: use connection_string in favour of NetworkAddress (#9197) 3 years ago
network_client.h Codechange: use connection_string in favour of NetworkAddress (#9197) 3 years ago
network_command.cpp
network_content.cpp Codechange: use connection_string in favour of NetworkAddress (#9197) 3 years ago
network_content.h
network_content_gui.cpp Codechange: merge duplicated logic to scroll in lists by key into a single function 3 years ago
network_content_gui.h
network_func.h Change: [Network] Update server's NetworkServerGameInfo only when needed 3 years ago
network_gamelist.cpp Codechange: use connection_string in favour of NetworkAddress (#9197) 3 years ago
network_gamelist.h Codechange: use connection_string in favour of NetworkAddress (#9197) 3 years ago
network_gui.cpp Codechange: use connection_string in favour of NetworkAddress (#9197) 3 years ago
network_gui.h Change: no longer use UDP when entering the lobby of a server 3 years ago
network_internal.h Codechange: use connection_string in favour of NetworkAddress (#9197) 3 years ago
network_server.cpp Change: [Network] Update server's NetworkServerGameInfo only when needed 3 years ago
network_server.h Add: ability to retrieve game info from server over TCP 3 years ago
network_type.h Codechange: move all NetworkGameInfo related functions to a single file 3 years ago
network_udp.cpp Codechange: use connection_string in favour of NetworkAddress (#9197) 3 years ago
network_udp.h Codechange: use connection_string in favour of NetworkAddress (#9197) 3 years ago