mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
14b12efa4a
this have the sideeffect that 10.2.8 will still have the "failure to save with certain chars in the filename bug", but at least it can compile again
646 lines
16 KiB
C
646 lines
16 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "functions.h"
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#include "window.h"
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#include "string.h"
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#include "table/strings.h"
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#include "hal.h"
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#include "variables.h"
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#include <dirent.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#include <time.h>
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#include <signal.h>
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#ifdef USE_HOMEDIR
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#include <pwd.h>
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#endif
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#if (defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L) || defined(__GLIBC__)
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#define HAS_STATVFS
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#endif
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#ifdef HAS_STATVFS
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#include <sys/statvfs.h>
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#endif
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#ifdef __MORPHOS__
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#include <exec/types.h>
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ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;)
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// The system supplied definition of SIG_IGN does not match
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#undef SIG_IGN
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#define SIG_IGN (void (*)(int))1
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#endif /* __MORPHOS__ */
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#ifdef __AMIGA__
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#warning add stack symbol to avoid that user needs to set stack manually (tokai)
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// ULONG __stack =
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#endif
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#if defined(__APPLE__)
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#if defined(WITH_SDL)
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//the mac implementation needs this file included in the same file as main()
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#include <SDL.h>
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#endif
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#endif
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static char *_fios_path;
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static char *_fios_save_path;
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static char *_fios_scn_path;
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static FiosItem *_fios_items;
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static int _fios_count, _fios_alloc;
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static FiosItem *FiosAlloc(void)
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{
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if (_fios_count == _fios_alloc) {
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_fios_alloc += 256;
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_fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
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}
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return &_fios_items[_fios_count++];
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}
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int compare_FiosItems(const void *a, const void *b)
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{
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const FiosItem *da = (const FiosItem *)a;
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const FiosItem *db = (const FiosItem *)b;
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int r;
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if (_savegame_sort_order & SORT_BY_NAME) {
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r = strcasecmp(da->title, db->title);
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} else {
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r = da->mtime < db->mtime ? -1 : 1;
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}
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if (_savegame_sort_order & SORT_DESCENDING) r = -r;
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return r;
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}
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// Get a list of savegames
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FiosItem *FiosGetSavegameList(int *num, int mode)
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{
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FiosItem *fios;
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DIR *dir;
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struct dirent *dirent;
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struct stat sb;
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int sort_start;
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char filename[MAX_PATH];
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if (_fios_save_path == NULL) {
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_fios_save_path = malloc(MAX_PATH);
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strcpy(_fios_save_path, _path.save_dir);
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}
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_fios_path = _fios_save_path;
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// Parent directory, only if not in root already.
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if (_fios_path[1] != '\0') {
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_PARENT;
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fios->mtime = 0;
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strcpy(fios->name, "..");
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strcpy(fios->title, ".. (Parent directory)");
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}
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// Show subdirectories first
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dir = opendir(_fios_path);
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if (dir != NULL) {
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while ((dirent = readdir(dir)) != NULL) {
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snprintf(filename, lengthof(filename), "%s/%s",
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_fios_path, dirent->d_name);
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if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
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dirent->d_name[0] != '.') {
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_DIR;
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fios->mtime = 0;
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ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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snprintf(fios->title, lengthof(fios->title),
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"%s/ (Directory)", dirent->d_name);
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str_validate(fios->title);
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}
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}
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closedir(dir);
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}
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{
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/* XXX ugly global variables ... */
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byte order = _savegame_sort_order;
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_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
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qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
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_savegame_sort_order = order;
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}
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// this is where to start sorting
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sort_start = _fios_count;
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/* Show savegame files
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* .SAV OpenTTD saved game
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* .SS1 Transport Tycoon Deluxe preset game
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* .SV1 Transport Tycoon Deluxe (Patch) saved game
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* .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game
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*/
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dir = opendir(_fios_path);
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if (dir != NULL) {
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while ((dirent = readdir(dir)) != NULL) {
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char *t;
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snprintf(filename, lengthof(filename), "%s/%s",
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_fios_path, dirent->d_name);
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if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;
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t = strrchr(dirent->d_name, '.');
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if (t == NULL) continue;
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if (strcasecmp(t, ".sav") == 0) { // OpenTTD
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_FILE;
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fios->mtime = sb.st_mtime;
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ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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*t = '\0'; // strip extension
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ttd_strlcpy(fios->title, dirent->d_name, lengthof(fios->title));
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str_validate(fios->title);
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} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
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if (strcasecmp(t, ".ss1") == 0 ||
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strcasecmp(t, ".sv1") == 0 ||
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strcasecmp(t, ".sv2") == 0) { // TTDLX(Patch)
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_OLDFILE;
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fios->mtime = sb.st_mtime;
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ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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GetOldSaveGameName(fios->title, filename);
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}
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}
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}
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closedir(dir);
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}
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qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
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*num = _fios_count;
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return _fios_items;
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}
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// Get a list of scenarios
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// FIXME: Gross code duplication with FiosGetSavegameList()
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FiosItem *FiosGetScenarioList(int *num, int mode)
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{
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FiosItem *fios;
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DIR *dir;
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struct dirent *dirent;
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struct stat sb;
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int sort_start;
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char filename[MAX_PATH];
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if (_fios_scn_path == NULL) {
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_fios_scn_path = malloc(MAX_PATH);
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strcpy(_fios_scn_path, _path.scenario_dir);
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}
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_fios_path = _fios_scn_path;
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// Parent directory, only if not of the type C:\.
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if (_fios_path[1] != '\0' && mode != SLD_NEW_GAME) {
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_PARENT;
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fios->mtime = 0;
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strcpy(fios->title, ".. (Parent directory)");
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}
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// Show subdirectories first
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dir = opendir(_fios_path);
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if (dir != NULL) {
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while ((dirent = readdir(dir)) != NULL) {
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snprintf(filename, lengthof(filename), "%s/%s",
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_fios_path, dirent->d_name);
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if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
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dirent->d_name[0] != '.') {
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_DIR;
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fios->mtime = 0;
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ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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snprintf(fios->title, lengthof(fios->title), "%s/ (Directory)", dirent->d_name);
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str_validate(fios->title);
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}
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}
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closedir(dir);
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}
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{
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/* XXX ugly global variables ... */
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byte order = _savegame_sort_order;
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_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
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qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
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_savegame_sort_order = order;
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}
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// this is where to start sorting
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sort_start = _fios_count;
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/* Show scenario files
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* .SCN OpenTTD style scenario file
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* .SV0 Transport Tycoon Deluxe (Patch) scenario
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* .SS0 Transport Tycoon Deluxe preset scenario
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*/
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dir = opendir(_fios_path);
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if (dir != NULL) {
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while ((dirent = readdir(dir)) != NULL) {
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char *t;
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snprintf(filename, lengthof(filename), "%s/%s", _fios_path, dirent->d_name);
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if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;
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t = strrchr(dirent->d_name, '.');
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if (t == NULL) continue;
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if (strcasecmp(t, ".scn") == 0) { // OpenTTD
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_SCENARIO;
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fios->mtime = sb.st_mtime;
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ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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*t = '\0'; // strip extension
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ttd_strlcpy(fios->title, dirent->d_name, lengthof(fios->title));
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str_validate(fios->title);
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} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO ||
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mode == SLD_NEW_GAME) {
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if (strcasecmp(t, ".sv0") == 0 ||
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strcasecmp(t, ".ss0") == 0) { // TTDLX(Patch)
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fios = FiosAlloc();
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fios->type = FIOS_TYPE_OLD_SCENARIO;
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fios->mtime = sb.st_mtime;
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GetOldScenarioGameName(fios->title, filename);
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ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
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}
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}
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}
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closedir(dir);
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}
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qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
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*num = _fios_count;
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return _fios_items;
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}
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// Free the list of savegames
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void FiosFreeSavegameList(void)
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{
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free(_fios_items);
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_fios_items = NULL;
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_fios_alloc = _fios_count = 0;
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}
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// Browse to
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char *FiosBrowseTo(const FiosItem *item)
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{
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char *path = _fios_path;
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char *s;
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switch (item->type) {
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case FIOS_TYPE_PARENT:
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s = strrchr(path, '/');
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if (s != path)
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s[0] = '\0';
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else
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s[1] = '\0';
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break;
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case FIOS_TYPE_DIR:
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if (path[1] != '\0') strcat(path, "/");
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strcat(path, item->name);
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break;
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case FIOS_TYPE_DIRECT:
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sprintf(path, "%s/", item->name);
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s = strrchr(path, '/');
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if (s[1] == '\0') s[0] = '\0'; // strip trailing slash
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break;
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case FIOS_TYPE_FILE:
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case FIOS_TYPE_OLDFILE:
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case FIOS_TYPE_SCENARIO:
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case FIOS_TYPE_OLD_SCENARIO: {
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static char str_buffr[512];
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sprintf(str_buffr, "%s/%s", path, item->name);
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return str_buffr;
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}
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}
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return NULL;
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}
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/**
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* Get descriptive texts. Returns the path and free space
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* left on the device
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* @param path string describing the path
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* @param tfs total free space in megabytes, optional (can be NULL)
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* @return StringID describing the path (free space or failure)
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*/
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StringID FiosGetDescText(const char **path, uint32 *tot)
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{
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uint32 free = 0;
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*path = _fios_path;
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#ifdef HAS_STATVFS
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{
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struct statvfs s;
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if (statvfs(*path, &s) == 0) {
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free = (uint64)s.f_frsize * s.f_bavail >> 20;
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} else
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return STR_4006_UNABLE_TO_READ_DRIVE;
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}
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#endif
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if (tot != NULL) *tot = free;
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return STR_4005_BYTES_FREE;
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}
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void FiosMakeSavegameName(char *buf, const char *name, size_t size)
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{
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const char* extension;
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const char* period;
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if (_game_mode == GM_EDITOR)
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extension = ".scn";
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else
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extension = ".sav";
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// Don't append the extension, if it is already there
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period = strrchr(name, '.');
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if (period != NULL && strcasecmp(period, extension) == 0) extension = "";
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snprintf(buf, size, "%s/%s%s", _fios_path, name, extension);
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}
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bool FiosDelete(const char *name)
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{
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char path[512];
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FiosMakeSavegameName(path, name, sizeof(path));
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return unlink(path) == 0;
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}
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bool FileExists(const char *filename)
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{
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return access(filename, 0) == 0;
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}
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static int LanguageCompareFunc(const void *a, const void *b)
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{
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return strcmp(*(const char* const *)a, *(const char* const *)b);
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}
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int GetLanguageList(char **languages, int max)
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{
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DIR *dir;
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struct dirent *dirent;
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int num = 0;
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dir = opendir(_path.lang_dir);
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if (dir != NULL) {
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while ((dirent = readdir(dir)) != NULL) {
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char *t = strrchr(dirent->d_name, '.');
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if (t != NULL && strcmp(t, ".lng") == 0) {
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languages[num++] = strdup(dirent->d_name);
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if (num == max) break;
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}
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}
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closedir(dir);
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}
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qsort(languages, num, sizeof(char*), LanguageCompareFunc);
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return num;
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}
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#if defined(__BEOS__) || defined(__linux__)
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static void ChangeWorkingDirectory(char *exe)
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{
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char *s = strrchr(exe, '/');
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if (s != NULL) {
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*s = '\0';
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chdir(exe);
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*s = '/';
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}
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}
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#endif
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void ShowInfo(const char *str)
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{
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puts(str);
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}
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void ShowOSErrorBox(const char *buf)
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{
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#if defined(__APPLE__)
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// this creates an NSAlertPanel with the contents of 'buf'
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// this is the native and nicest way to do this on OSX
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ShowMacDialog( buf, "See readme for more info\nMost likely you are missing files from the original TTD", "Quit" );
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#else
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// all systems, but OSX
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fprintf(stderr, "\033[1;31mError: %s\033[0;39m\n", buf);
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#endif
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}
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#ifdef WITH_COCOA
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void cocoaSetWorkingDirectory(void);
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void cocoaSetupAutoreleasePool(void);
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void cocoaReleaseAutoreleasePool(void);
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#endif
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int CDECL main(int argc, char* argv[])
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{
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int ret;
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#ifdef WITH_COCOA
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cocoaSetupAutoreleasePool();
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/* This is passed if we are launched by double-clicking */
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if (argc >= 2 && strncmp (argv[1], "-psn", 4) == 0) {
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argv[1] = NULL;
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argc = 1;
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cocoaSetWorkingDirectory();
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}
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#endif
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// change the working directory to enable doubleclicking in UIs
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#if defined(__BEOS__) || defined(__linux__)
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ChangeWorkingDirectory(argv[0]);
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#endif
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_random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
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SeedMT(_random_seeds[0][1]);
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signal(SIGPIPE, SIG_IGN);
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ret = ttd_main(argc, argv);
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#ifdef WITH_COCOA
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cocoaReleaseAutoreleasePool();
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#endif
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return ret;
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}
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void DeterminePaths(void)
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{
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char *s;
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_path.game_data_dir = malloc(MAX_PATH);
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ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
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#if defined SECOND_DATA_DIR
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_path.second_data_dir = malloc(MAX_PATH);
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ttd_strlcpy(_path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
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#endif
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#if defined(USE_HOMEDIR)
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{
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const char *homedir = getenv("HOME");
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if (homedir == NULL) {
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const struct passwd *pw = getpwuid(getuid());
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if (pw != NULL) homedir = pw->pw_dir;
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}
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_path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
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}
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#else /* not defined(USE_HOMEDIR) */
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_path.personal_dir = malloc(MAX_PATH);
|
|
ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
|
|
|
|
// check if absolute or relative path
|
|
s = strchr(_path.personal_dir, '/');
|
|
|
|
// add absolute path
|
|
if (s == NULL || _path.personal_dir != s) {
|
|
getcwd(_path.personal_dir, MAX_PATH);
|
|
s = strchr(_path.personal_dir, 0);
|
|
*s++ = '/';
|
|
ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
|
|
}
|
|
|
|
#endif /* defined(USE_HOMEDIR) */
|
|
|
|
s = strchr(_path.personal_dir, 0);
|
|
|
|
// append a / ?
|
|
if (s[-1] != '/') strcpy(s, "/");
|
|
|
|
_path.save_dir = str_fmt("%ssave", _path.personal_dir);
|
|
_path.autosave_dir = str_fmt("%s/autosave", _path.save_dir);
|
|
_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
|
|
_path.gm_dir = str_fmt("%sgm/", _path.game_data_dir);
|
|
_path.data_dir = str_fmt("%sdata/", _path.game_data_dir);
|
|
|
|
if (_config_file == NULL)
|
|
_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
|
|
|
|
_highscore_file = str_fmt("%shs.dat", _path.personal_dir);
|
|
_log_file = str_fmt("%sopenttd.log", _path.personal_dir);
|
|
|
|
#if defined CUSTOM_LANG_DIR
|
|
// sets the search path for lng files to the custom one
|
|
_path.lang_dir = malloc( MAX_PATH );
|
|
ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
|
|
#else
|
|
_path.lang_dir = str_fmt("%slang/", _path.game_data_dir);
|
|
#endif
|
|
|
|
// create necessary folders
|
|
mkdir(_path.personal_dir, 0755);
|
|
mkdir(_path.save_dir, 0755);
|
|
mkdir(_path.autosave_dir, 0755);
|
|
mkdir(_path.scenario_dir, 0755);
|
|
}
|
|
|
|
bool InsertTextBufferClipboard(Textbuf *tb)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
|
|
// multi os compatible sleep function
|
|
|
|
#ifdef __AMIGA__
|
|
// usleep() implementation
|
|
# include <devices/timer.h>
|
|
# include <dos/dos.h>
|
|
|
|
extern struct Device *TimerBase = NULL;
|
|
extern struct MsgPort *TimerPort = NULL;
|
|
extern struct timerequest *TimerRequest = NULL;
|
|
#endif // __AMIGA__
|
|
|
|
void CSleep(int milliseconds)
|
|
{
|
|
#if !defined(__BEOS__) && !defined(__AMIGA__)
|
|
usleep(milliseconds * 1000);
|
|
#endif
|
|
#ifdef __BEOS__
|
|
snooze(milliseconds * 1000);
|
|
#endif
|
|
#if defined(__AMIGA__)
|
|
{
|
|
ULONG signals;
|
|
ULONG TimerSigBit = 1 << TimerPort->mp_SigBit;
|
|
|
|
// send IORequest
|
|
TimerRequest->tr_node.io_Command = TR_ADDREQUEST;
|
|
TimerRequest->tr_time.tv_secs = (milliseconds * 1000) / 1000000;
|
|
TimerRequest->tr_time.tv_micro = (milliseconds * 1000) % 1000000;
|
|
SendIO((struct IORequest *)TimerRequest);
|
|
|
|
if (!((signals = Wait(TimerSigBit | SIGBREAKF_CTRL_C)) & TimerSigBit) ) {
|
|
AbortIO((struct IORequest *)TimerRequest);
|
|
}
|
|
WaitIO((struct IORequest *)TimerRequest);
|
|
}
|
|
#endif // __AMIGA__
|
|
}
|
|
|
|
#if defined(__APPLE__) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_3)
|
|
/* FYI: This is not thread-safe.
|
|
Assumptions:
|
|
- the 'from' charset is ISO-8859-15
|
|
- the 'to' charset is either the same, or UTF-8
|
|
NOTE: iconv was added in OSX 10.3. 10.2.x will still have the invalid char issues. There aren't any easy fix for this
|
|
*/
|
|
#include <iconv.h>
|
|
#include <locale.h>
|
|
const char *convert_to_fs_charset(const char *filename)
|
|
{
|
|
static char statout[1024], statin[1024];
|
|
static iconv_t convd;
|
|
static bool alreadyInited;
|
|
char *outbuf = statout;
|
|
const char *inbuf = statin;
|
|
size_t inlen = strlen(filename), outlen = 1023;
|
|
size_t retval = 0;
|
|
if(inbuf == NULL)
|
|
inbuf = statin;
|
|
|
|
setlocale(LC_ALL, "C-UTF-8");
|
|
strcpy(statout, filename);
|
|
strcpy(statin, filename);
|
|
inbuf = strrchr(statin, '/');
|
|
outbuf = strrchr(statout, '/');
|
|
if(alreadyInited == false)
|
|
{
|
|
convd = iconv_open("UTF-8-MAC", "ISO-8859-15");
|
|
if(convd == (iconv_t)(-1))
|
|
return filename;
|
|
alreadyInited = true;
|
|
}
|
|
retval = iconv(convd, NULL, NULL, NULL, NULL);
|
|
inlen = iconv(convd, &inbuf, &inlen, &outbuf, &outlen);
|
|
// FIX: invalid characters will abort conversion, but they shouldn't occur?
|
|
return statout;
|
|
}
|
|
#endif
|