mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
240 lines
6.7 KiB
C++
240 lines
6.7 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file order_sl.cpp Code handling saving and loading of orders */
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#include "../stdafx.h"
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#include "../order_base.h"
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#include "../settings_type.h"
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#include "saveload.h"
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void Order::ConvertFromOldSavegame()
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{
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uint8 old_flags = this->flags;
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this->flags = 0;
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/* First handle non-stop - use value from savegame if possible, else use value from config file */
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if (_settings_client.gui.sg_new_nonstop || (CheckSavegameVersion(22) && _settings_client.gui.new_nonstop)) {
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/* OFB_NON_STOP */
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this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_ANY_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
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} else {
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this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE);
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}
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switch (this->GetType()) {
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/* Only a few types need the other savegame conversions. */
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case OT_GOTO_DEPOT: case OT_GOTO_STATION: case OT_LOADING: break;
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default: return;
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}
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if (this->GetType() != OT_GOTO_DEPOT) {
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/* Then the load flags */
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if ((old_flags & 2) != 0) { // OFB_UNLOAD
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this->SetLoadType(OLFB_NO_LOAD);
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} else if ((old_flags & 4) == 0) { // !OFB_FULL_LOAD
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this->SetLoadType(OLF_LOAD_IF_POSSIBLE);
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} else {
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/* old OTTD versions stored full_load_any in config file - assume it was enabled when loading */
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this->SetLoadType(_settings_client.gui.sg_full_load_any || CheckSavegameVersion(22) ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD);
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}
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if (this->IsType(OT_GOTO_STATION)) this->SetStopLocation(OSL_PLATFORM_FAR_END);
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/* Finally fix the unload flags */
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if ((old_flags & 1) != 0) { // OFB_TRANSFER
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this->SetUnloadType(OUFB_TRANSFER);
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} else if ((old_flags & 2) != 0) { // OFB_UNLOAD
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this->SetUnloadType(OUFB_UNLOAD);
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} else {
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this->SetUnloadType(OUF_UNLOAD_IF_POSSIBLE);
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}
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} else {
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/* Then the depot action flags */
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this->SetDepotActionType(((old_flags & 6) == 4) ? ODATFB_HALT : ODATF_SERVICE_ONLY);
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/* Finally fix the depot type flags */
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uint t = ((old_flags & 6) == 6) ? ODTFB_SERVICE : ODTF_MANUAL;
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if ((old_flags & 2) != 0) t |= ODTFB_PART_OF_ORDERS;
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this->SetDepotOrderType((OrderDepotTypeFlags)t);
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}
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}
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/** Unpacks a order from savegames with version 4 and lower
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* @param packed packed order
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* @return unpacked order
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*/
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static Order UnpackVersion4Order(uint16 packed)
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{
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return Order(GB(packed, 8, 8) << 16 | GB(packed, 4, 4) << 8 | GB(packed, 0, 4));
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}
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/** Unpacks a order from savegames made with TTD(Patch)
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* @param packed packed order
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* @return unpacked order
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*/
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Order UnpackOldOrder(uint16 packed)
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{
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Order order = UnpackVersion4Order(packed);
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/*
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* Sanity check
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* TTD stores invalid orders as OT_NOTHING with non-zero flags/station
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*/
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if (order.IsType(OT_NOTHING) && packed != 0) order.MakeDummy();
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return order;
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}
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const SaveLoad *GetOrderDescription()
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{
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static const SaveLoad _order_desc[] = {
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SLE_VAR(Order, type, SLE_UINT8),
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SLE_VAR(Order, flags, SLE_UINT8),
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SLE_VAR(Order, dest, SLE_UINT16),
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SLE_REF(Order, next, REF_ORDER),
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SLE_CONDVAR(Order, refit_cargo, SLE_UINT8, 36, SL_MAX_VERSION),
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SLE_CONDVAR(Order, refit_subtype, SLE_UINT8, 36, SL_MAX_VERSION),
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SLE_CONDVAR(Order, wait_time, SLE_UINT16, 67, SL_MAX_VERSION),
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SLE_CONDVAR(Order, travel_time, SLE_UINT16, 67, SL_MAX_VERSION),
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/* Leftover from the minor savegame version stuff
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* We will never use those free bytes, but we have to keep this line to allow loading of old savegames */
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SLE_CONDNULL(10, 5, 35),
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SLE_END()
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};
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return _order_desc;
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}
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static void Save_ORDR()
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{
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Order *order;
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FOR_ALL_ORDERS(order) {
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SlSetArrayIndex(order->index);
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SlObject(order, GetOrderDescription());
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}
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}
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static void Load_ORDR()
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{
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if (CheckSavegameVersionOldStyle(5, 2)) {
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/* Version older than 5.2 did not have a ->next pointer. Convert them
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* (in the old days, the orderlist was 5000 items big) */
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size_t len = SlGetFieldLength();
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if (CheckSavegameVersion(5)) {
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/* Pre-version 5 had another layout for orders
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* (uint16 instead of uint32) */
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len /= sizeof(uint16);
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uint16 *orders = MallocT<uint16>(len + 1);
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SlArray(orders, len, SLE_UINT16);
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for (size_t i = 0; i < len; ++i) {
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Order *o = new (i) Order();
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o->AssignOrder(UnpackVersion4Order(orders[i]));
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}
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free(orders);
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} else if (CheckSavegameVersionOldStyle(5, 2)) {
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len /= sizeof(uint32);
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uint32 *orders = MallocT<uint32>(len + 1);
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SlArray(orders, len, SLE_UINT32);
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for (size_t i = 0; i < len; ++i) {
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new (i) Order(orders[i]);
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}
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free(orders);
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}
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/* Update all the next pointer */
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Order *o;
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FOR_ALL_ORDERS(o) {
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/* Delete invalid orders */
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if (o->IsType(OT_NOTHING)) {
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delete o;
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continue;
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}
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/* The orders were built like this:
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* While the order is valid, set the previous will get its next pointer set */
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Order *prev = Order::GetIfValid(order_index - 1);
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if (prev != NULL) prev->next = o;
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}
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} else {
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int index;
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while ((index = SlIterateArray()) != -1) {
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Order *order = new (index) Order();
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SlObject(order, GetOrderDescription());
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}
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}
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}
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static void Ptrs_ORDR()
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{
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/* Orders from old savegames have pointers corrected in Load_ORDR */
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if (CheckSavegameVersionOldStyle(5, 2)) return;
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Order *o;
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FOR_ALL_ORDERS(o) {
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SlObject(o, GetOrderDescription());
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}
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}
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const SaveLoad *GetOrderListDescription()
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{
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static const SaveLoad _orderlist_desc[] = {
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SLE_REF(OrderList, first, REF_ORDER),
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SLE_END()
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};
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return _orderlist_desc;
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}
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static void Save_ORDL()
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{
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OrderList *list;
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FOR_ALL_ORDER_LISTS(list) {
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SlSetArrayIndex(list->index);
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SlObject(list, GetOrderListDescription());
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}
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}
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static void Load_ORDL()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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/* set num_orders to 0 so it's a valid OrderList */
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OrderList *list = new (index) OrderList(0);
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SlObject(list, GetOrderListDescription());
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}
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}
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static void Ptrs_ORDL()
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{
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OrderList *list;
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FOR_ALL_ORDER_LISTS(list) {
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SlObject(list, GetOrderListDescription());
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}
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}
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extern const ChunkHandler _order_chunk_handlers[] = {
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{ 'ORDR', Save_ORDR, Load_ORDR, Ptrs_ORDR, CH_ARRAY},
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{ 'ORDL', Save_ORDL, Load_ORDL, Ptrs_ORDL, CH_ARRAY | CH_LAST},
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};
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