mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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90f1768006
Though where similar calls are checked for nullptr as in those instances of the use of that function it can actually return nullptr. In other words, write down the assumption that the function never returns nullptr in an assert.
1125 lines
40 KiB
C++
1125 lines
40 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file vehicle_cmd.cpp Commands for vehicles. */
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#include "stdafx.h"
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#include "roadveh.h"
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#include "news_func.h"
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#include "airport.h"
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#include "command_func.h"
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#include "company_func.h"
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#include "train.h"
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#include "aircraft.h"
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#include "newgrf_text.h"
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#include "vehicle_func.h"
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#include "string_func.h"
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#include "depot_map.h"
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#include "vehiclelist.h"
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#include "engine_func.h"
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#include "articulated_vehicles.h"
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#include "autoreplace_gui.h"
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#include "group.h"
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#include "order_backup.h"
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#include "ship.h"
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#include "newgrf.h"
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#include "company_base.h"
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#include "core/random_func.hpp"
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#include "vehicle_cmd.h"
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#include "aircraft_cmd.h"
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#include "autoreplace_cmd.h"
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#include "group_cmd.h"
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#include "order_cmd.h"
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#include "roadveh_cmd.h"
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#include "train_cmd.h"
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#include "ship_cmd.h"
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#include <sstream>
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#include <iomanip>
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#include "table/strings.h"
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#include "safeguards.h"
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/* Tables used in vehicle_func.h to find the right error message for a certain vehicle type */
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const StringID _veh_build_msg_table[] = {
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STR_ERROR_CAN_T_BUY_TRAIN,
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STR_ERROR_CAN_T_BUY_ROAD_VEHICLE,
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STR_ERROR_CAN_T_BUY_SHIP,
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STR_ERROR_CAN_T_BUY_AIRCRAFT,
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};
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const StringID _veh_sell_msg_table[] = {
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STR_ERROR_CAN_T_SELL_TRAIN,
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STR_ERROR_CAN_T_SELL_ROAD_VEHICLE,
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STR_ERROR_CAN_T_SELL_SHIP,
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STR_ERROR_CAN_T_SELL_AIRCRAFT,
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};
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const StringID _veh_refit_msg_table[] = {
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STR_ERROR_CAN_T_REFIT_TRAIN,
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STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE,
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STR_ERROR_CAN_T_REFIT_SHIP,
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STR_ERROR_CAN_T_REFIT_AIRCRAFT,
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};
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const StringID _send_to_depot_msg_table[] = {
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STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT,
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STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT,
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STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT,
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STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR,
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};
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/**
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* Build a vehicle.
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* @param flags for command
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* @param tile tile of depot where the vehicle is built
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* @param eid vehicle type being built.
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* @param use_free_vehicles use free vehicles when building the vehicle.
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* @param cargo refit cargo type.
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* @param client_id User
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* @return the cost of this operation + the new vehicle ID + the refitted capacity + the refitted mail capacity (aircraft) or an error
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*/
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std::tuple<CommandCost, VehicleID, uint, uint16, CargoArray> CmdBuildVehicle(DoCommandFlag flags, TileIndex tile, EngineID eid, bool use_free_vehicles, CargoID cargo, ClientID client_id)
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{
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/* Elementary check for valid location. */
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if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return { CMD_ERROR, INVALID_VEHICLE, 0, 0, {} };
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VehicleType type = GetDepotVehicleType(tile);
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/* Validate the engine type. */
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if (!IsEngineBuildable(eid, type, _current_company)) return { CommandCost(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + type), INVALID_VEHICLE, 0, 0, {} };
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/* Validate the cargo type. */
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if (cargo >= NUM_CARGO && cargo != CT_INVALID) return { CMD_ERROR, INVALID_VEHICLE, 0, 0, {} };
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const Engine *e = Engine::Get(eid);
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CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
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/* Engines without valid cargo should not be available */
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CargoID default_cargo = e->GetDefaultCargoType();
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if (default_cargo == CT_INVALID) return { CMD_ERROR, INVALID_VEHICLE, 0, 0, {} };
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bool refitting = cargo != CT_INVALID && cargo != default_cargo;
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/* Check whether the number of vehicles we need to build can be built according to pool space. */
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uint num_vehicles;
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switch (type) {
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case VEH_TRAIN: num_vehicles = (e->u.rail.railveh_type == RAILVEH_MULTIHEAD ? 2 : 1) + CountArticulatedParts(eid, false); break;
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case VEH_ROAD: num_vehicles = 1 + CountArticulatedParts(eid, false); break;
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case VEH_SHIP: num_vehicles = 1; break;
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case VEH_AIRCRAFT: num_vehicles = e->u.air.subtype & AIR_CTOL ? 2 : 3; break;
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default: NOT_REACHED(); // Safe due to IsDepotTile()
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}
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if (!Vehicle::CanAllocateItem(num_vehicles)) return { CommandCost(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME), INVALID_VEHICLE, 0, 0, {} };
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/* Check whether we can allocate a unit number. Autoreplace does not allocate
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* an unit number as it will (always) reuse the one of the replaced vehicle
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* and (train) wagons don't have an unit number in any scenario. */
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UnitID unit_num = (flags & DC_QUERY_COST || flags & DC_AUTOREPLACE || (type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON)) ? 0 : GetFreeUnitNumber(type);
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if (unit_num == UINT16_MAX) return { CommandCost(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME), INVALID_VEHICLE, 0, 0, {} };
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/* If we are refitting we need to temporarily purchase the vehicle to be able to
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* test it. */
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DoCommandFlag subflags = flags;
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if (refitting && !(flags & DC_EXEC)) subflags |= DC_EXEC | DC_AUTOREPLACE;
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/* Vehicle construction needs random bits, so we have to save the random
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* seeds to prevent desyncs. */
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SavedRandomSeeds saved_seeds;
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SaveRandomSeeds(&saved_seeds);
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Vehicle *v = nullptr;
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switch (type) {
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case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(subflags, tile, e, use_free_vehicles, &v)); break;
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case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(subflags, tile, e, &v)); break;
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case VEH_SHIP: value.AddCost(CmdBuildShip (subflags, tile, e, &v)); break;
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case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (subflags, tile, e, &v)); break;
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default: NOT_REACHED(); // Safe due to IsDepotTile()
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}
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VehicleID veh_id = INVALID_VEHICLE;
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uint refitted_capacity = 0;
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uint16 refitted_mail_capacity = 0;
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CargoArray cargo_capacities;
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if (value.Succeeded()) {
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if (subflags & DC_EXEC) {
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v->unitnumber = unit_num;
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v->value = value.GetCost();
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veh_id = v->index;
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}
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if (refitting) {
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/* Refit only one vehicle. If we purchased an engine, it may have gained free wagons. */
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CommandCost cc;
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std::tie(cc, refitted_capacity, refitted_mail_capacity, cargo_capacities) = CmdRefitVehicle(flags, v->index, cargo, 0, false, false, 1);
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value.AddCost(cc);
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} else {
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/* Fill in non-refitted capacities */
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if (e->type == VEH_TRAIN || e->type == VEH_ROAD) {
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cargo_capacities = GetCapacityOfArticulatedParts(eid);
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refitted_capacity = cargo_capacities[default_cargo];
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refitted_mail_capacity = 0;
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} else {
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refitted_capacity = e->GetDisplayDefaultCapacity(&refitted_mail_capacity);
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cargo_capacities.Clear();
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cargo_capacities[default_cargo] = refitted_capacity;
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cargo_capacities[CT_MAIL] = refitted_mail_capacity;
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}
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}
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if (flags & DC_EXEC) {
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InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
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InvalidateWindowClassesData(GetWindowClassForVehicleType(type), 0);
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SetWindowDirty(WC_COMPANY, _current_company);
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if (IsLocalCompany()) {
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InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the auto replace window (must be called before incrementing num_engines)
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}
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}
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if (subflags & DC_EXEC) {
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GroupStatistics::CountEngine(v, 1);
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GroupStatistics::UpdateAutoreplace(_current_company);
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if (v->IsPrimaryVehicle()) {
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GroupStatistics::CountVehicle(v, 1);
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if (!(subflags & DC_AUTOREPLACE)) OrderBackup::Restore(v, client_id);
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}
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}
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/* If we are not in DC_EXEC undo everything */
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if (flags != subflags) {
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Command<CMD_SELL_VEHICLE>::Do(DC_EXEC, v->index, false, false, INVALID_CLIENT_ID);
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}
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}
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/* Only restore if we actually did some refitting */
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if (flags != subflags) RestoreRandomSeeds(saved_seeds);
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return { value, veh_id, refitted_capacity, refitted_mail_capacity, cargo_capacities };
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}
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/**
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* Sell a vehicle.
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* @param flags for command.
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* @param v_id vehicle ID being sold.
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* @param sell_chain sell the vehicle and all vehicles following it in the chain.
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* @param backup_order make a backup of the vehicle's order (if an engine).
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* @param client_id User.
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* @return the cost of this operation or an error.
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*/
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CommandCost CmdSellVehicle(DoCommandFlag flags, VehicleID v_id, bool sell_chain, bool backup_order, ClientID client_id)
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{
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Vehicle *v = Vehicle::GetIfValid(v_id);
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if (v == nullptr) return CMD_ERROR;
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Vehicle *front = v->First();
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CommandCost ret = CheckOwnership(front->owner);
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if (ret.Failed()) return ret;
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if (front->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
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if (!front->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type);
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/* Can we actually make the order backup, i.e. are there enough orders? */
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if (backup_order &&
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front->orders != nullptr &&
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!front->orders->IsShared() &&
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!Order::CanAllocateItem(front->orders->GetNumOrders())) {
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/* Only happens in exceptional cases when there aren't enough orders anyhow.
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* Thus it should be safe to just drop the orders in that case. */
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backup_order = false;
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}
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if (v->type == VEH_TRAIN) {
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ret = CmdSellRailWagon(flags, v, sell_chain, backup_order, client_id);
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} else {
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ret = CommandCost(EXPENSES_NEW_VEHICLES, -front->value);
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if (flags & DC_EXEC) {
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if (front->IsPrimaryVehicle() && backup_order) OrderBackup::Backup(front, client_id);
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delete front;
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}
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}
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return ret;
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}
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/**
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* Helper to run the refit cost callback.
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* @param v The vehicle we are refitting, can be nullptr.
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* @param engine_type Which engine to refit
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* @param new_cid Cargo type we are refitting to.
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* @param new_subtype New cargo subtype.
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* @param[out] auto_refit_allowed The refit is allowed as an auto-refit.
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* @return Price for refitting
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*/
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static int GetRefitCostFactor(const Vehicle *v, EngineID engine_type, CargoID new_cid, byte new_subtype, bool *auto_refit_allowed)
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{
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/* Prepare callback param with info about the new cargo type. */
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const Engine *e = Engine::Get(engine_type);
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/* Is this vehicle a NewGRF vehicle? */
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if (e->GetGRF() != nullptr) {
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const CargoSpec *cs = CargoSpec::Get(new_cid);
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uint32 param1 = (cs->classes << 16) | (new_subtype << 8) | e->GetGRF()->cargo_map[new_cid];
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uint16 cb_res = GetVehicleCallback(CBID_VEHICLE_REFIT_COST, param1, 0, engine_type, v);
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if (cb_res != CALLBACK_FAILED) {
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*auto_refit_allowed = HasBit(cb_res, 14);
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int factor = GB(cb_res, 0, 14);
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if (factor >= 0x2000) factor -= 0x4000; // Treat as signed integer.
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return factor;
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}
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}
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*auto_refit_allowed = e->info.refit_cost == 0;
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return (v == nullptr || v->cargo_type != new_cid) ? e->info.refit_cost : 0;
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}
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/**
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* Learn the price of refitting a certain engine
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* @param v The vehicle we are refitting, can be nullptr.
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* @param engine_type Which engine to refit
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* @param new_cid Cargo type we are refitting to.
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* @param new_subtype New cargo subtype.
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* @param[out] auto_refit_allowed The refit is allowed as an auto-refit.
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* @return Price for refitting
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*/
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static CommandCost GetRefitCost(const Vehicle *v, EngineID engine_type, CargoID new_cid, byte new_subtype, bool *auto_refit_allowed)
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{
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ExpensesType expense_type;
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const Engine *e = Engine::Get(engine_type);
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Price base_price;
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int cost_factor = GetRefitCostFactor(v, engine_type, new_cid, new_subtype, auto_refit_allowed);
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switch (e->type) {
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case VEH_SHIP:
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base_price = PR_BUILD_VEHICLE_SHIP;
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expense_type = EXPENSES_SHIP_RUN;
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break;
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case VEH_ROAD:
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base_price = PR_BUILD_VEHICLE_ROAD;
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expense_type = EXPENSES_ROADVEH_RUN;
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break;
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case VEH_AIRCRAFT:
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base_price = PR_BUILD_VEHICLE_AIRCRAFT;
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expense_type = EXPENSES_AIRCRAFT_RUN;
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break;
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case VEH_TRAIN:
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base_price = (e->u.rail.railveh_type == RAILVEH_WAGON) ? PR_BUILD_VEHICLE_WAGON : PR_BUILD_VEHICLE_TRAIN;
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cost_factor <<= 1;
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expense_type = EXPENSES_TRAIN_RUN;
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break;
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default: NOT_REACHED();
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}
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if (cost_factor < 0) {
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return CommandCost(expense_type, -GetPrice(base_price, -cost_factor, e->GetGRF(), -10));
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} else {
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return CommandCost(expense_type, GetPrice(base_price, cost_factor, e->GetGRF(), -10));
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}
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}
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/** Helper structure for RefitVehicle() */
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struct RefitResult {
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Vehicle *v; ///< Vehicle to refit
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uint capacity; ///< New capacity of vehicle
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uint mail_capacity; ///< New mail capacity of aircraft
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byte subtype; ///< cargo subtype to refit to
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};
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/**
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* Refits a vehicle (chain).
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* This is the vehicle-type independent part of the CmdRefitXXX functions.
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* @param v The vehicle to refit.
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* @param only_this Whether to only refit this vehicle, or to check the rest of them.
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* @param num_vehicles Number of vehicles to refit (not counting articulated parts). Zero means the whole chain.
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* @param new_cid Cargotype to refit to
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* @param new_subtype Cargo subtype to refit to. 0xFF means to try keeping the same subtype according to GetBestFittingSubType().
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* @param flags Command flags
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* @param auto_refit Refitting is done as automatic refitting outside a depot.
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* @return Refit cost + refittet capacity + mail capacity (aircraft).
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*/
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static std::tuple<CommandCost, uint, uint16, CargoArray> RefitVehicle(Vehicle *v, bool only_this, uint8 num_vehicles, CargoID new_cid, byte new_subtype, DoCommandFlag flags, bool auto_refit)
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{
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CommandCost cost(v->GetExpenseType(false));
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uint total_capacity = 0;
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uint total_mail_capacity = 0;
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num_vehicles = num_vehicles == 0 ? UINT8_MAX : num_vehicles;
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CargoArray cargo_capacities;
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VehicleSet vehicles_to_refit;
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if (!only_this) {
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GetVehicleSet(vehicles_to_refit, v, num_vehicles);
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/* In this case, we need to check the whole chain. */
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v = v->First();
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}
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std::vector<RefitResult> refit_result;
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v->InvalidateNewGRFCacheOfChain();
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byte actual_subtype = new_subtype;
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for (; v != nullptr; v = (only_this ? nullptr : v->Next())) {
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/* Reset actual_subtype for every new vehicle */
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if (!v->IsArticulatedPart()) actual_subtype = new_subtype;
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if (v->type == VEH_TRAIN && std::find(vehicles_to_refit.begin(), vehicles_to_refit.end(), v->index) == vehicles_to_refit.end() && !only_this) continue;
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const Engine *e = v->GetEngine();
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if (!e->CanCarryCargo()) continue;
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/* If the vehicle is not refittable, or does not allow automatic refitting,
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* count its capacity nevertheless if the cargo matches */
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bool refittable = HasBit(e->info.refit_mask, new_cid) && (!auto_refit || HasBit(e->info.misc_flags, EF_AUTO_REFIT));
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if (!refittable && v->cargo_type != new_cid) {
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uint amount = e->DetermineCapacity(v, nullptr);
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if (amount > 0) cargo_capacities[v->cargo_type] += amount;
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continue;
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}
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/* Determine best fitting subtype if requested */
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if (actual_subtype == 0xFF) {
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actual_subtype = GetBestFittingSubType(v, v, new_cid);
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}
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/* Back up the vehicle's cargo type */
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CargoID temp_cid = v->cargo_type;
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byte temp_subtype = v->cargo_subtype;
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if (refittable) {
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v->cargo_type = new_cid;
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v->cargo_subtype = actual_subtype;
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}
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uint16 mail_capacity = 0;
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uint amount = e->DetermineCapacity(v, &mail_capacity);
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total_capacity += amount;
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/* mail_capacity will always be zero if the vehicle is not an aircraft. */
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total_mail_capacity += mail_capacity;
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cargo_capacities[new_cid] += amount;
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cargo_capacities[CT_MAIL] += mail_capacity;
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if (!refittable) continue;
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/* Restore the original cargo type */
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v->cargo_type = temp_cid;
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v->cargo_subtype = temp_subtype;
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bool auto_refit_allowed;
|
|
CommandCost refit_cost = GetRefitCost(v, v->engine_type, new_cid, actual_subtype, &auto_refit_allowed);
|
|
if (auto_refit && (flags & DC_QUERY_COST) == 0 && !auto_refit_allowed) {
|
|
/* Sorry, auto-refitting not allowed, subtract the cargo amount again from the total.
|
|
* When querrying cost/capacity (for example in order refit GUI), we always assume 'allowed'.
|
|
* It is not predictable. */
|
|
total_capacity -= amount;
|
|
total_mail_capacity -= mail_capacity;
|
|
|
|
if (v->cargo_type == new_cid) {
|
|
/* Add the old capacity nevertheless, if the cargo matches */
|
|
total_capacity += v->cargo_cap;
|
|
if (v->type == VEH_AIRCRAFT) total_mail_capacity += v->Next()->cargo_cap;
|
|
}
|
|
continue;
|
|
}
|
|
cost.AddCost(refit_cost);
|
|
|
|
/* Record the refitting.
|
|
* Do not execute the refitting immediately, so DetermineCapacity and GetRefitCost do the same in test and exec run.
|
|
* (weird NewGRFs)
|
|
* Note:
|
|
* - If the capacity of vehicles depends on other vehicles in the chain, the actual capacity is
|
|
* set after RefitVehicle() via ConsistChanged() and friends. The estimation via _returned_refit_capacity will be wrong.
|
|
* - We have to call the refit cost callback with the pre-refit configuration of the chain because we want refit and
|
|
* autorefit to behave the same, and we need its result for auto_refit_allowed.
|
|
*/
|
|
refit_result.push_back({v, amount, mail_capacity, actual_subtype});
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
/* Store the result */
|
|
for (RefitResult &result : refit_result) {
|
|
Vehicle *u = result.v;
|
|
u->refit_cap = (u->cargo_type == new_cid) ? std::min<uint16>(result.capacity, u->refit_cap) : 0;
|
|
if (u->cargo.TotalCount() > u->refit_cap) u->cargo.Truncate(u->cargo.TotalCount() - u->refit_cap);
|
|
u->cargo_type = new_cid;
|
|
u->cargo_cap = result.capacity;
|
|
u->cargo_subtype = result.subtype;
|
|
if (u->type == VEH_AIRCRAFT) {
|
|
Vehicle *w = u->Next();
|
|
assert(w != nullptr);
|
|
w->refit_cap = std::min<uint16>(w->refit_cap, result.mail_capacity);
|
|
w->cargo_cap = result.mail_capacity;
|
|
if (w->cargo.TotalCount() > w->refit_cap) w->cargo.Truncate(w->cargo.TotalCount() - w->refit_cap);
|
|
}
|
|
}
|
|
}
|
|
|
|
refit_result.clear();
|
|
return { cost, total_capacity, total_mail_capacity, cargo_capacities };
|
|
}
|
|
|
|
/**
|
|
* Refits a vehicle to the specified cargo type.
|
|
* @param flags type of operation
|
|
* @param veh_id vehicle ID to refit
|
|
* @param new_cid New cargo type to refit to.
|
|
* @param new_subtype New cargo subtype to refit to. 0xFF means to try keeping the same subtype according to GetBestFittingSubType().
|
|
* @param auto_refit Automatic refitting.
|
|
* @param only_this Refit only this vehicle. Used only for cloning vehicles.
|
|
* @param num_vehicles Number of vehicles to refit (not counting articulated parts). Zero means all vehicles.
|
|
* Only used if "refit only this vehicle" is false.
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
std::tuple<CommandCost, uint, uint16, CargoArray> CmdRefitVehicle(DoCommandFlag flags, VehicleID veh_id, CargoID new_cid, byte new_subtype, bool auto_refit, bool only_this, uint8 num_vehicles)
|
|
{
|
|
Vehicle *v = Vehicle::GetIfValid(veh_id);
|
|
if (v == nullptr) return { CMD_ERROR, 0, 0, {} };
|
|
|
|
/* Don't allow disasters and sparks and such to be refitted.
|
|
* We cannot check for IsPrimaryVehicle as autoreplace also refits in free wagon chains. */
|
|
if (!IsCompanyBuildableVehicleType(v->type)) return { CMD_ERROR, 0, 0, {} };
|
|
|
|
Vehicle *front = v->First();
|
|
|
|
CommandCost ret = CheckOwnership(front->owner);
|
|
if (ret.Failed()) return { ret, 0, 0, {} };
|
|
|
|
bool free_wagon = v->type == VEH_TRAIN && Train::From(front)->IsFreeWagon(); // used by autoreplace/renew
|
|
|
|
/* Don't allow shadows and such to be refitted. */
|
|
if (v != front && (v->type == VEH_SHIP || v->type == VEH_AIRCRAFT)) return { CMD_ERROR, 0, 0, {} };
|
|
|
|
/* Allow auto-refitting only during loading and normal refitting only in a depot. */
|
|
if ((flags & DC_QUERY_COST) == 0 && // used by the refit GUI, including the order refit GUI.
|
|
!free_wagon && // used by autoreplace/renew
|
|
(!auto_refit || !front->current_order.IsType(OT_LOADING)) && // refit inside stations
|
|
!front->IsStoppedInDepot()) { // refit inside depots
|
|
return { CommandCost(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type), 0, 0, {} };
|
|
}
|
|
|
|
if (front->vehstatus & VS_CRASHED) return { CommandCost(STR_ERROR_VEHICLE_IS_DESTROYED), 0, 0, {} };
|
|
|
|
/* Check cargo */
|
|
if (new_cid >= NUM_CARGO) return { CMD_ERROR, 0, 0, {} };
|
|
|
|
/* For ships and aircraft there is always only one. */
|
|
only_this |= front->type == VEH_SHIP || front->type == VEH_AIRCRAFT;
|
|
|
|
auto [cost, refit_capacity, mail_capacity, cargo_capacities] = RefitVehicle(v, only_this, num_vehicles, new_cid, new_subtype, flags, auto_refit);
|
|
|
|
if (flags & DC_EXEC) {
|
|
/* Update the cached variables */
|
|
switch (v->type) {
|
|
case VEH_TRAIN:
|
|
Train::From(front)->ConsistChanged(auto_refit ? CCF_AUTOREFIT : CCF_REFIT);
|
|
break;
|
|
case VEH_ROAD:
|
|
RoadVehUpdateCache(RoadVehicle::From(front), auto_refit);
|
|
if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) RoadVehicle::From(front)->CargoChanged();
|
|
break;
|
|
|
|
case VEH_SHIP:
|
|
v->InvalidateNewGRFCacheOfChain();
|
|
Ship::From(v)->UpdateCache();
|
|
break;
|
|
|
|
case VEH_AIRCRAFT:
|
|
v->InvalidateNewGRFCacheOfChain();
|
|
UpdateAircraftCache(Aircraft::From(v), true);
|
|
break;
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
front->MarkDirty();
|
|
|
|
if (!free_wagon) {
|
|
InvalidateWindowData(WC_VEHICLE_DETAILS, front->index);
|
|
InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0);
|
|
}
|
|
SetWindowDirty(WC_VEHICLE_DEPOT, front->tile);
|
|
} else {
|
|
/* Always invalidate the cache; querycost might have filled it. */
|
|
v->InvalidateNewGRFCacheOfChain();
|
|
}
|
|
|
|
return { cost, refit_capacity, mail_capacity, cargo_capacities };
|
|
}
|
|
|
|
/**
|
|
* Start/Stop a vehicle
|
|
* @param flags type of operation
|
|
* @param veh_id vehicle to start/stop, don't forget to change CcStartStopVehicle if you modify this!
|
|
* @param evaluate_startstop_cb Shall the start/stop newgrf callback be evaluated (only valid with DC_AUTOREPLACE for network safety)
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdStartStopVehicle(DoCommandFlag flags, VehicleID veh_id, bool evaluate_startstop_cb)
|
|
{
|
|
/* Disable the effect of p2 bit 0, when DC_AUTOREPLACE is not set */
|
|
if ((flags & DC_AUTOREPLACE) == 0) evaluate_startstop_cb = true;
|
|
|
|
Vehicle *v = Vehicle::GetIfValid(veh_id);
|
|
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
|
|
|
|
CommandCost ret = CheckOwnership(v->owner);
|
|
if (ret.Failed()) return ret;
|
|
|
|
if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
|
|
|
|
switch (v->type) {
|
|
case VEH_TRAIN:
|
|
if ((v->vehstatus & VS_STOPPED) && Train::From(v)->gcache.cached_power == 0) return_cmd_error(STR_ERROR_TRAIN_START_NO_POWER);
|
|
break;
|
|
|
|
case VEH_SHIP:
|
|
case VEH_ROAD:
|
|
break;
|
|
|
|
case VEH_AIRCRAFT: {
|
|
Aircraft *a = Aircraft::From(v);
|
|
/* cannot stop airplane when in flight, or when taking off / landing */
|
|
if (a->state >= STARTTAKEOFF && a->state < TERM7) return_cmd_error(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT);
|
|
if (HasBit(a->flags, VAF_HELI_DIRECT_DESCENT)) return_cmd_error(STR_ERROR_AIRCRAFT_IS_IN_FLIGHT);
|
|
break;
|
|
}
|
|
|
|
default: return CMD_ERROR;
|
|
}
|
|
|
|
if (evaluate_startstop_cb) {
|
|
/* Check if this vehicle can be started/stopped. Failure means 'allow'. */
|
|
uint16 callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
|
|
StringID error = STR_NULL;
|
|
if (callback != CALLBACK_FAILED) {
|
|
if (v->GetGRF()->grf_version < 8) {
|
|
/* 8 bit result 0xFF means 'allow' */
|
|
if (callback < 0x400 && GB(callback, 0, 8) != 0xFF) error = GetGRFStringID(v->GetGRFID(), 0xD000 + callback);
|
|
} else {
|
|
if (callback < 0x400) {
|
|
error = GetGRFStringID(v->GetGRFID(), 0xD000 + callback);
|
|
} else {
|
|
switch (callback) {
|
|
case 0x400: // allow
|
|
break;
|
|
|
|
default: // unknown reason -> disallow
|
|
error = STR_ERROR_INCOMPATIBLE_RAIL_TYPES;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (error != STR_NULL) return_cmd_error(error);
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
if (v->IsStoppedInDepot() && (flags & DC_AUTOREPLACE) == 0) DeleteVehicleNews(veh_id, STR_NEWS_TRAIN_IS_WAITING + v->type);
|
|
|
|
v->vehstatus ^= VS_STOPPED;
|
|
if (v->type != VEH_TRAIN) v->cur_speed = 0; // trains can stop 'slowly'
|
|
v->MarkDirty();
|
|
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
|
|
SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
|
|
SetWindowClassesDirty(GetWindowClassForVehicleType(v->type));
|
|
InvalidateWindowData(WC_VEHICLE_VIEW, v->index);
|
|
}
|
|
return CommandCost();
|
|
}
|
|
|
|
/**
|
|
* Starts or stops a lot of vehicles
|
|
* @param flags type of operation
|
|
* @param tile Tile of the depot where the vehicles are started/stopped (only used for depots)
|
|
* @param do_start set = start vehicles, unset = stop vehicles
|
|
* @param vehicle_list_window if set, then it's a vehicle list window, not a depot and Tile is ignored in this case
|
|
* @param vli VehicleListIdentifier
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdMassStartStopVehicle(DoCommandFlag flags, TileIndex tile, bool do_start, bool vehicle_list_window, const VehicleListIdentifier &vli)
|
|
{
|
|
VehicleList list;
|
|
|
|
if (!vli.Valid()) return CMD_ERROR;
|
|
if (!IsCompanyBuildableVehicleType(vli.vtype)) return CMD_ERROR;
|
|
|
|
if (vehicle_list_window) {
|
|
if (!GenerateVehicleSortList(&list, vli)) return CMD_ERROR;
|
|
} else {
|
|
if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
|
|
/* Get the list of vehicles in the depot */
|
|
BuildDepotVehicleList(vli.vtype, tile, &list, nullptr);
|
|
}
|
|
|
|
for (uint i = 0; i < list.size(); i++) {
|
|
const Vehicle *v = list[i];
|
|
|
|
if (!!(v->vehstatus & VS_STOPPED) != do_start) continue;
|
|
|
|
if (!vehicle_list_window && !v->IsChainInDepot()) continue;
|
|
|
|
/* Just try and don't care if some vehicle's can't be stopped. */
|
|
Command<CMD_START_STOP_VEHICLE>::Do(flags, v->index, false);
|
|
}
|
|
|
|
return CommandCost();
|
|
}
|
|
|
|
/**
|
|
* Sells all vehicles in a depot
|
|
* @param flags type of operation
|
|
* @param tile Tile of the depot where the depot is
|
|
* @param vehicle_type Vehicle type
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdDepotSellAllVehicles(DoCommandFlag flags, TileIndex tile, VehicleType vehicle_type)
|
|
{
|
|
VehicleList list;
|
|
|
|
CommandCost cost(EXPENSES_NEW_VEHICLES);
|
|
|
|
if (!IsCompanyBuildableVehicleType(vehicle_type)) return CMD_ERROR;
|
|
if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
|
|
|
|
/* Get the list of vehicles in the depot */
|
|
BuildDepotVehicleList(vehicle_type, tile, &list, &list);
|
|
|
|
CommandCost last_error = CMD_ERROR;
|
|
bool had_success = false;
|
|
for (uint i = 0; i < list.size(); i++) {
|
|
CommandCost ret = Command<CMD_SELL_VEHICLE>::Do(flags, list[i]->index, true, false, INVALID_CLIENT_ID);
|
|
if (ret.Succeeded()) {
|
|
cost.AddCost(ret);
|
|
had_success = true;
|
|
} else {
|
|
last_error = ret;
|
|
}
|
|
}
|
|
|
|
return had_success ? cost : last_error;
|
|
}
|
|
|
|
/**
|
|
* Autoreplace all vehicles in the depot
|
|
* @param flags type of operation
|
|
* @param tile Tile of the depot where the vehicles are
|
|
* @param vehicle_type Type of vehicle
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdDepotMassAutoReplace(DoCommandFlag flags, TileIndex tile, VehicleType vehicle_type)
|
|
{
|
|
VehicleList list;
|
|
CommandCost cost = CommandCost(EXPENSES_NEW_VEHICLES);
|
|
|
|
if (!IsCompanyBuildableVehicleType(vehicle_type)) return CMD_ERROR;
|
|
if (!IsDepotTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
|
|
|
|
/* Get the list of vehicles in the depot */
|
|
BuildDepotVehicleList(vehicle_type, tile, &list, &list, true);
|
|
|
|
for (uint i = 0; i < list.size(); i++) {
|
|
const Vehicle *v = list[i];
|
|
|
|
/* Ensure that the vehicle completely in the depot */
|
|
if (!v->IsChainInDepot()) continue;
|
|
|
|
CommandCost ret = Command<CMD_AUTOREPLACE_VEHICLE>::Do(flags, v->index);
|
|
|
|
if (ret.Succeeded()) cost.AddCost(ret);
|
|
}
|
|
return cost;
|
|
}
|
|
|
|
/**
|
|
* Test if a name is unique among vehicle names.
|
|
* @param name Name to test.
|
|
* @return True ifffffff the name is unique.
|
|
*/
|
|
static bool IsUniqueVehicleName(const std::string &name)
|
|
{
|
|
for (const Vehicle *v : Vehicle::Iterate()) {
|
|
if (!v->name.empty() && v->name == name) return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Clone the custom name of a vehicle, adding or incrementing a number.
|
|
* @param src Source vehicle, with a custom name.
|
|
* @param dst Destination vehicle.
|
|
*/
|
|
static void CloneVehicleName(const Vehicle *src, Vehicle *dst)
|
|
{
|
|
std::string buf;
|
|
|
|
/* Find the position of the first digit in the last group of digits. */
|
|
size_t number_position;
|
|
for (number_position = src->name.length(); number_position > 0; number_position--) {
|
|
/* The design of UTF-8 lets this work simply without having to check
|
|
* for UTF-8 sequences. */
|
|
if (src->name[number_position - 1] < '0' || src->name[number_position - 1] > '9') break;
|
|
}
|
|
|
|
/* Format buffer and determine starting number. */
|
|
long num;
|
|
byte padding = 0;
|
|
if (number_position == src->name.length()) {
|
|
/* No digit at the end, so start at number 2. */
|
|
buf = src->name;
|
|
buf += " ";
|
|
number_position = buf.length();
|
|
num = 2;
|
|
} else {
|
|
/* Found digits, parse them and start at the next number. */
|
|
buf = src->name.substr(0, number_position);
|
|
|
|
auto num_str = src->name.substr(number_position);
|
|
padding = (byte)num_str.length();
|
|
|
|
std::istringstream iss(num_str);
|
|
iss >> num;
|
|
num++;
|
|
}
|
|
|
|
/* Check if this name is already taken. */
|
|
for (int max_iterations = 1000; max_iterations > 0; max_iterations--, num++) {
|
|
std::ostringstream oss;
|
|
|
|
/* Attach the number to the temporary name. */
|
|
oss << buf << std::setw(padding) << std::setfill('0') << std::internal << num;
|
|
|
|
/* Check the name is unique. */
|
|
auto new_name = oss.str();
|
|
if (IsUniqueVehicleName(new_name)) {
|
|
dst->name = new_name;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* All done. If we didn't find a name, it'll just use its default. */
|
|
}
|
|
|
|
/**
|
|
* Clone a vehicle. If it is a train, it will clone all the cars too
|
|
* @param flags type of operation
|
|
* @param tile tile of the depot where the cloned vehicle is build
|
|
* @param veh_id the original vehicle's index
|
|
* @param share_orders shared orders, else copied orders
|
|
* @return the cost of this operation + the new vehicle ID or an error
|
|
*/
|
|
std::tuple<CommandCost, VehicleID> CmdCloneVehicle(DoCommandFlag flags, TileIndex tile, VehicleID veh_id, bool share_orders)
|
|
{
|
|
CommandCost total_cost(EXPENSES_NEW_VEHICLES);
|
|
|
|
Vehicle *v = Vehicle::GetIfValid(veh_id);
|
|
if (v == nullptr || !v->IsPrimaryVehicle()) return { CMD_ERROR, INVALID_VEHICLE };
|
|
Vehicle *v_front = v;
|
|
Vehicle *w = nullptr;
|
|
Vehicle *w_front = nullptr;
|
|
Vehicle *w_rear = nullptr;
|
|
|
|
/*
|
|
* v_front is the front engine in the original vehicle
|
|
* v is the car/vehicle of the original vehicle that is currently being copied
|
|
* w_front is the front engine of the cloned vehicle
|
|
* w is the car/vehicle currently being cloned
|
|
* w_rear is the rear end of the cloned train. It's used to add more cars and is only used by trains
|
|
*/
|
|
|
|
CommandCost ret = CheckOwnership(v->owner);
|
|
if (ret.Failed()) return { ret, INVALID_VEHICLE };
|
|
|
|
if (v->type == VEH_TRAIN && (!v->IsFrontEngine() || Train::From(v)->crash_anim_pos >= 4400)) return { CMD_ERROR, INVALID_VEHICLE };
|
|
|
|
/* check that we can allocate enough vehicles */
|
|
if (!(flags & DC_EXEC)) {
|
|
int veh_counter = 0;
|
|
do {
|
|
veh_counter++;
|
|
} while ((v = v->Next()) != nullptr);
|
|
|
|
if (!Vehicle::CanAllocateItem(veh_counter)) {
|
|
return { CommandCost(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME), INVALID_VEHICLE };
|
|
}
|
|
}
|
|
|
|
v = v_front;
|
|
|
|
VehicleID new_veh_id = INVALID_VEHICLE;
|
|
do {
|
|
if (v->type == VEH_TRAIN && Train::From(v)->IsRearDualheaded()) {
|
|
/* we build the rear ends of multiheaded trains with the front ones */
|
|
continue;
|
|
}
|
|
|
|
/* In case we're building a multi headed vehicle and the maximum number of
|
|
* vehicles is almost reached (e.g. max trains - 1) not all vehicles would
|
|
* be cloned. When the non-primary engines were build they were seen as
|
|
* 'new' vehicles whereas they would immediately be joined with a primary
|
|
* engine. This caused the vehicle to be not build as 'the limit' had been
|
|
* reached, resulting in partially build vehicles and such. */
|
|
DoCommandFlag build_flags = flags;
|
|
if ((flags & DC_EXEC) && !v->IsPrimaryVehicle()) build_flags |= DC_AUTOREPLACE;
|
|
|
|
CommandCost cost;
|
|
std::tie(cost, new_veh_id, std::ignore, std::ignore, std::ignore) = Command<CMD_BUILD_VEHICLE>::Do(build_flags, tile, v->engine_type, false, CT_INVALID, INVALID_CLIENT_ID);
|
|
|
|
if (cost.Failed()) {
|
|
/* Can't build a part, then sell the stuff we already made; clear up the mess */
|
|
if (w_front != nullptr) Command<CMD_SELL_VEHICLE>::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
|
|
return { cost, INVALID_VEHICLE };
|
|
}
|
|
|
|
total_cost.AddCost(cost);
|
|
|
|
if (flags & DC_EXEC) {
|
|
w = Vehicle::Get(new_veh_id);
|
|
|
|
if (v->type == VEH_TRAIN && HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION)) {
|
|
SetBit(Train::From(w)->flags, VRF_REVERSE_DIRECTION);
|
|
}
|
|
|
|
if (v->type == VEH_TRAIN && !v->IsFrontEngine()) {
|
|
/* this s a train car
|
|
* add this unit to the end of the train */
|
|
CommandCost result = Command<CMD_MOVE_RAIL_VEHICLE>::Do(flags, w->index, w_rear->index, true);
|
|
if (result.Failed()) {
|
|
/* The train can't be joined to make the same consist as the original.
|
|
* Sell what we already made (clean up) and return an error. */
|
|
Command<CMD_SELL_VEHICLE>::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
|
|
Command<CMD_SELL_VEHICLE>::Do(flags, w->index, true, false, INVALID_CLIENT_ID);
|
|
return { result, INVALID_VEHICLE }; // return error and the message returned from CMD_MOVE_RAIL_VEHICLE
|
|
}
|
|
} else {
|
|
/* this is a front engine or not a train. */
|
|
w_front = w;
|
|
w->service_interval = v->service_interval;
|
|
w->SetServiceIntervalIsCustom(v->ServiceIntervalIsCustom());
|
|
w->SetServiceIntervalIsPercent(v->ServiceIntervalIsPercent());
|
|
}
|
|
w_rear = w; // trains needs to know the last car in the train, so they can add more in next loop
|
|
}
|
|
} while (v->type == VEH_TRAIN && (v = v->GetNextVehicle()) != nullptr);
|
|
|
|
if ((flags & DC_EXEC) && v_front->type == VEH_TRAIN) {
|
|
/* for trains this needs to be the front engine due to the callback function */
|
|
new_veh_id = w_front->index;
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
/* Cloned vehicles belong to the same group */
|
|
Command<CMD_ADD_VEHICLE_GROUP>::Do(flags, v_front->group_id, w_front->index, false);
|
|
}
|
|
|
|
|
|
/* Take care of refitting. */
|
|
w = w_front;
|
|
v = v_front;
|
|
|
|
/* Both building and refitting are influenced by newgrf callbacks, which
|
|
* makes it impossible to accurately estimate the cloning costs. In
|
|
* particular, it is possible for engines of the same type to be built with
|
|
* different numbers of articulated parts, so when refitting we have to
|
|
* loop over real vehicles first, and then the articulated parts of those
|
|
* vehicles in a different loop. */
|
|
do {
|
|
do {
|
|
if (flags & DC_EXEC) {
|
|
assert(w != nullptr);
|
|
|
|
/* Find out what's the best sub type */
|
|
byte subtype = GetBestFittingSubType(v, w, v->cargo_type);
|
|
if (w->cargo_type != v->cargo_type || w->cargo_subtype != subtype) {
|
|
CommandCost cost = std::get<0>(Command<CMD_REFIT_VEHICLE>::Do(flags, w->index, v->cargo_type, subtype, false, true, 0));
|
|
if (cost.Succeeded()) total_cost.AddCost(cost);
|
|
}
|
|
|
|
if (w->IsGroundVehicle() && w->HasArticulatedPart()) {
|
|
w = w->GetNextArticulatedPart();
|
|
} else {
|
|
break;
|
|
}
|
|
} else {
|
|
const Engine *e = v->GetEngine();
|
|
CargoID initial_cargo = (e->CanCarryCargo() ? e->GetDefaultCargoType() : (CargoID)CT_INVALID);
|
|
|
|
if (v->cargo_type != initial_cargo && initial_cargo != CT_INVALID) {
|
|
bool dummy;
|
|
total_cost.AddCost(GetRefitCost(nullptr, v->engine_type, v->cargo_type, v->cargo_subtype, &dummy));
|
|
}
|
|
}
|
|
|
|
if (v->IsGroundVehicle() && v->HasArticulatedPart()) {
|
|
v = v->GetNextArticulatedPart();
|
|
} else {
|
|
break;
|
|
}
|
|
} while (v != nullptr);
|
|
|
|
if ((flags & DC_EXEC) && v->type == VEH_TRAIN) w = w->GetNextVehicle();
|
|
} while (v->type == VEH_TRAIN && (v = v->GetNextVehicle()) != nullptr);
|
|
|
|
if (flags & DC_EXEC) {
|
|
/*
|
|
* Set the orders of the vehicle. Cannot do it earlier as we need
|
|
* the vehicle refitted before doing this, otherwise the moved
|
|
* cargo types might not match (passenger vs non-passenger)
|
|
*/
|
|
CommandCost result = Command<CMD_CLONE_ORDER>::Do(flags, (share_orders ? CO_SHARE : CO_COPY), w_front->index, v_front->index);
|
|
if (result.Failed()) {
|
|
/* The vehicle has already been bought, so now it must be sold again. */
|
|
Command<CMD_SELL_VEHICLE>::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
|
|
return { result, INVALID_VEHICLE };
|
|
}
|
|
|
|
/* Now clone the vehicle's name, if it has one. */
|
|
if (!v_front->name.empty()) CloneVehicleName(v_front, w_front);
|
|
|
|
/* Since we can't estimate the cost of cloning a vehicle accurately we must
|
|
* check whether the company has enough money manually. */
|
|
if (!CheckCompanyHasMoney(total_cost)) {
|
|
/* The vehicle has already been bought, so now it must be sold again. */
|
|
Command<CMD_SELL_VEHICLE>::Do(flags, w_front->index, true, false, INVALID_CLIENT_ID);
|
|
return { total_cost, INVALID_VEHICLE };
|
|
}
|
|
}
|
|
|
|
return { total_cost, new_veh_id };
|
|
}
|
|
|
|
/**
|
|
* Send all vehicles of type to depots
|
|
* @param flags the flags used for DoCommand()
|
|
* @param service should the vehicles only get service in the depots
|
|
* @param vli identifier of the vehicle list
|
|
* @return 0 for success and CMD_ERROR if no vehicle is able to go to depot
|
|
*/
|
|
static CommandCost SendAllVehiclesToDepot(DoCommandFlag flags, bool service, const VehicleListIdentifier &vli)
|
|
{
|
|
VehicleList list;
|
|
|
|
if (!GenerateVehicleSortList(&list, vli)) return CMD_ERROR;
|
|
|
|
/* Send all the vehicles to a depot */
|
|
bool had_success = false;
|
|
for (uint i = 0; i < list.size(); i++) {
|
|
const Vehicle *v = list[i];
|
|
CommandCost ret = Command<CMD_SEND_VEHICLE_TO_DEPOT>::Do(flags, v->index, (service ? DepotCommand::Service : DepotCommand::None) | DepotCommand::DontCancel, {});
|
|
|
|
if (ret.Succeeded()) {
|
|
had_success = true;
|
|
|
|
/* Return 0 if DC_EXEC is not set this is a valid goto depot command)
|
|
* In this case we know that at least one vehicle can be sent to a depot
|
|
* and we will issue the command. We can now safely quit the loop, knowing
|
|
* it will succeed at least once. With DC_EXEC we really need to send them to the depot */
|
|
if (!(flags & DC_EXEC)) break;
|
|
}
|
|
}
|
|
|
|
return had_success ? CommandCost() : CMD_ERROR;
|
|
}
|
|
|
|
/**
|
|
* Send a vehicle to the depot.
|
|
* @param flags for command type
|
|
* @param veh_id vehicle ID to send to the depot
|
|
* @param depot_cmd DEPOT_ flags (see vehicle_type.h)
|
|
* @param vli VehicleListIdentifier.
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdSendVehicleToDepot(DoCommandFlag flags, VehicleID veh_id, DepotCommand depot_cmd, const VehicleListIdentifier &vli)
|
|
{
|
|
if ((depot_cmd & DepotCommand::MassSend) != DepotCommand::None) {
|
|
/* Mass goto depot requested */
|
|
if (!vli.Valid()) return CMD_ERROR;
|
|
return SendAllVehiclesToDepot(flags, (depot_cmd & DepotCommand::Service) != DepotCommand::None, vli);
|
|
}
|
|
|
|
Vehicle *v = Vehicle::GetIfValid(veh_id);
|
|
if (v == nullptr) return CMD_ERROR;
|
|
if (!v->IsPrimaryVehicle()) return CMD_ERROR;
|
|
|
|
return v->SendToDepot(flags, depot_cmd);
|
|
}
|
|
|
|
/**
|
|
* Give a custom name to your vehicle
|
|
* @param flags type of operation
|
|
* @param veh_id vehicle ID to name
|
|
* @param text the new name or an empty string when resetting to the default
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdRenameVehicle(DoCommandFlag flags, VehicleID veh_id, const std::string &text)
|
|
{
|
|
Vehicle *v = Vehicle::GetIfValid(veh_id);
|
|
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
|
|
|
|
CommandCost ret = CheckOwnership(v->owner);
|
|
if (ret.Failed()) return ret;
|
|
|
|
bool reset = text.empty();
|
|
|
|
if (!reset) {
|
|
if (Utf8StringLength(text) >= MAX_LENGTH_VEHICLE_NAME_CHARS) return CMD_ERROR;
|
|
if (!(flags & DC_AUTOREPLACE) && !IsUniqueVehicleName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
if (reset) {
|
|
v->name.clear();
|
|
} else {
|
|
v->name = text;
|
|
}
|
|
InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 1);
|
|
MarkWholeScreenDirty();
|
|
}
|
|
|
|
return CommandCost();
|
|
}
|
|
|
|
|
|
/**
|
|
* Change the service interval of a vehicle
|
|
* @param flags type of operation
|
|
* @param veh_id vehicle ID that is being service-interval-changed
|
|
* @param serv_int new service interval
|
|
* @param is_custom service interval is custom flag
|
|
* @param is_percent service interval is percentage flag
|
|
* @return the cost of this operation or an error
|
|
*/
|
|
CommandCost CmdChangeServiceInt(DoCommandFlag flags, VehicleID veh_id, uint16 serv_int, bool is_custom, bool is_percent)
|
|
{
|
|
Vehicle *v = Vehicle::GetIfValid(veh_id);
|
|
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
|
|
|
|
CommandCost ret = CheckOwnership(v->owner);
|
|
if (ret.Failed()) return ret;
|
|
|
|
const Company *company = Company::Get(v->owner);
|
|
is_percent = is_custom ? is_percent : company->settings.vehicle.servint_ispercent;
|
|
|
|
if (is_custom) {
|
|
if (serv_int != GetServiceIntervalClamped(serv_int, is_percent)) return CMD_ERROR;
|
|
} else {
|
|
serv_int = CompanyServiceInterval(company, v->type);
|
|
}
|
|
|
|
if (flags & DC_EXEC) {
|
|
v->SetServiceInterval(serv_int);
|
|
v->SetServiceIntervalIsCustom(is_custom);
|
|
v->SetServiceIntervalIsPercent(is_percent);
|
|
SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
|
|
}
|
|
|
|
return CommandCost();
|
|
}
|