OpenTTD-patches/src/newgrf_station.cpp

1069 lines
32 KiB
C++

/* $Id$ */
/** @file newgrf_station.cpp Functions for dealing with station classes and custom stations. */
#include "stdafx.h"
#include "variables.h"
#include "landscape.h"
#include "debug.h"
#include "station_map.h"
#include "newgrf_commons.h"
#include "newgrf_station.h"
#include "newgrf_spritegroup.h"
#include "newgrf_sound.h"
#include "town.h"
#include "newgrf_town.h"
#include "gfx_func.h"
#include "date_func.h"
#include "company_func.h"
#include "animated_tile_func.h"
#include "functions.h"
#include "tunnelbridge_map.h"
#include "spritecache.h"
#include "table/strings.h"
static StationClass _station_classes[STAT_CLASS_MAX];
enum {
MAX_SPECLIST = 255,
};
/**
* Reset station classes to their default state.
* This includes initialising the Default and Waypoint classes with an empty
* entry, for standard stations and waypoints.
*/
void ResetStationClasses()
{
for (StationClassID i = STAT_CLASS_BEGIN; i < STAT_CLASS_MAX; i++) {
_station_classes[i].id = 0;
_station_classes[i].name = STR_EMPTY;
_station_classes[i].stations = 0;
free(_station_classes[i].spec);
_station_classes[i].spec = NULL;
}
/* Set up initial data */
_station_classes[0].id = 'DFLT';
_station_classes[0].name = STR_STAT_CLASS_DFLT;
_station_classes[0].stations = 1;
_station_classes[0].spec = MallocT<StationSpec*>(1);
_station_classes[0].spec[0] = NULL;
_station_classes[1].id = 'WAYP';
_station_classes[1].name = STR_STAT_CLASS_WAYP;
_station_classes[1].stations = 1;
_station_classes[1].spec = MallocT<StationSpec*>(1);
_station_classes[1].spec[0] = NULL;
}
/**
* Allocate a station class for the given class id.
* @param cls A 32 bit value identifying the class.
* @return Index into _station_classes of allocated class.
*/
StationClassID AllocateStationClass(uint32 cls)
{
for (StationClassID i = STAT_CLASS_BEGIN; i < STAT_CLASS_MAX; i++) {
if (_station_classes[i].id == cls) {
/* ClassID is already allocated, so reuse it. */
return i;
} else if (_station_classes[i].id == 0) {
/* This class is empty, so allocate it to the ClassID. */
_station_classes[i].id = cls;
return i;
}
}
grfmsg(2, "StationClassAllocate: already allocated %d classes, using default", STAT_CLASS_MAX);
return STAT_CLASS_DFLT;
}
/** Set the name of a custom station class */
void SetStationClassName(StationClassID sclass, StringID name)
{
assert(sclass < STAT_CLASS_MAX);
_station_classes[sclass].name = name;
}
/** Retrieve the name of a custom station class */
StringID GetStationClassName(StationClassID sclass)
{
assert(sclass < STAT_CLASS_MAX);
return _station_classes[sclass].name;
}
/**
* Get the number of station classes in use.
* @return Number of station classes.
*/
uint GetNumStationClasses()
{
uint i;
for (i = 0; i < STAT_CLASS_MAX && _station_classes[i].id != 0; i++) {}
return i;
}
/**
* Return the number of stations for the given station class.
* @param sclass Index of the station class.
* @return Number of stations in the class.
*/
uint GetNumCustomStations(StationClassID sclass)
{
assert(sclass < STAT_CLASS_MAX);
return _station_classes[sclass].stations;
}
/**
* Tie a station spec to its station class.
* @param statspec The station spec.
*/
void SetCustomStationSpec(StationSpec *statspec)
{
StationClass *station_class;
int i;
/* If the station has already been allocated, don't reallocate it. */
if (statspec->allocated) return;
assert(statspec->sclass < STAT_CLASS_MAX);
station_class = &_station_classes[statspec->sclass];
i = station_class->stations++;
station_class->spec = ReallocT(station_class->spec, station_class->stations);
station_class->spec[i] = statspec;
statspec->allocated = true;
}
/**
* Retrieve a station spec from a class.
* @param sclass Index of the station class.
* @param station The station index with the class.
* @return The station spec.
*/
const StationSpec *GetCustomStationSpec(StationClassID sclass, uint station)
{
assert(sclass < STAT_CLASS_MAX);
if (station < _station_classes[sclass].stations)
return _station_classes[sclass].spec[station];
/* If the custom station isn't defined any more, then the GRF file
* probably was not loaded. */
return NULL;
}
/**
* Retrieve a station spec by GRF location.
* @param grfid GRF ID of station spec.
* @param localidx Index within GRF file of station spec.
* @param index Pointer to return the index of the station spec in its station class. If NULL then not used.
* @return The station spec.
*/
const StationSpec *GetCustomStationSpecByGrf(uint32 grfid, byte localidx, int *index)
{
uint j;
for (StationClassID i = STAT_CLASS_BEGIN; i < STAT_CLASS_MAX; i++) {
for (j = 0; j < _station_classes[i].stations; j++) {
const StationSpec *statspec = _station_classes[i].spec[j];
if (statspec == NULL) continue;
if (statspec->grffile->grfid == grfid && statspec->localidx == localidx) {
if (index != NULL) *index = j;
return statspec;
}
}
}
return NULL;
}
/* Evaluate a tile's position within a station, and return the result a bitstuffed format.
* if not centred: .TNLcCpP, if centred: .TNL..CP
* T = Tile layout number (GetStationGfx), N = Number of platforms, L = Length of platforms
* C = Current platform number from start, c = from end
* P = Position along platform from start, p = from end
* if centred, C/P start from the centre and c/p are not available.
*/
uint32 GetPlatformInfo(Axis axis, byte tile, int platforms, int length, int x, int y, bool centred)
{
uint32 retval = 0;
if (axis == AXIS_X) {
Swap(platforms, length);
Swap(x, y);
}
/* Limit our sizes to 4 bits */
platforms = min(15, platforms);
length = min(15, length);
x = min(15, x);
y = min(15, y);
if (centred) {
x -= platforms / 2;
y -= length / 2;
SB(retval, 0, 4, y & 0xF);
SB(retval, 4, 4, x & 0xF);
} else {
SB(retval, 0, 4, y);
SB(retval, 4, 4, length - y - 1);
SB(retval, 8, 4, x);
SB(retval, 12, 4, platforms - x - 1);
}
SB(retval, 16, 4, length);
SB(retval, 20, 4, platforms);
SB(retval, 24, 4, tile);
return retval;
}
/* Find the end of a railway station, from the tile, in the direction of delta.
* If check_type is set, we stop if the custom station type changes.
* If check_axis is set, we stop if the station direction changes.
*/
static TileIndex FindRailStationEnd(TileIndex tile, TileIndexDiff delta, bool check_type, bool check_axis)
{
bool waypoint;
byte orig_type = 0;
Axis orig_axis = AXIS_X;
waypoint = IsTileType(tile, MP_RAILWAY);
if (waypoint) {
if (check_axis) orig_axis = GetWaypointAxis(tile);
} else {
if (check_type) orig_type = GetCustomStationSpecIndex(tile);
if (check_axis) orig_axis = GetRailStationAxis(tile);
}
while (true) {
TileIndex new_tile = TILE_ADD(tile, delta);
if (waypoint) {
if (!IsRailWaypointTile(new_tile)) break;
if (check_axis && GetWaypointAxis(new_tile) != orig_axis) break;
} else {
if (!IsRailwayStationTile(new_tile)) break;
if (check_type && GetCustomStationSpecIndex(new_tile) != orig_type) break;
if (check_axis && GetRailStationAxis(new_tile) != orig_axis) break;
}
tile = new_tile;
}
return tile;
}
static uint32 GetPlatformInfoHelper(TileIndex tile, bool check_type, bool check_axis, bool centred)
{
int tx = TileX(tile);
int ty = TileY(tile);
int sx = TileX(FindRailStationEnd(tile, TileDiffXY(-1, 0), check_type, check_axis));
int sy = TileY(FindRailStationEnd(tile, TileDiffXY( 0, -1), check_type, check_axis));
int ex = TileX(FindRailStationEnd(tile, TileDiffXY( 1, 0), check_type, check_axis)) + 1;
int ey = TileY(FindRailStationEnd(tile, TileDiffXY( 0, 1), check_type, check_axis)) + 1;
Axis axis = IsTileType(tile, MP_RAILWAY) ? GetWaypointAxis(tile) : GetRailStationAxis(tile);
tx -= sx; ex -= sx;
ty -= sy; ey -= sy;
return GetPlatformInfo(axis, IsTileType(tile, MP_RAILWAY) ? 2 : GetStationGfx(tile), ex, ey, tx, ty, centred);
}
static uint32 GetRailContinuationInfo(TileIndex tile)
{
/* Tile offsets and exit dirs for X axis */
static const Direction x_dir[8] = { DIR_SW, DIR_NE, DIR_SE, DIR_NW, DIR_S, DIR_E, DIR_W, DIR_N };
static const DiagDirection x_exits[8] = { DIAGDIR_SW, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NE, DIAGDIR_SW, DIAGDIR_NE };
/* Tile offsets and exit dirs for Y axis */
static const Direction y_dir[8] = { DIR_SE, DIR_NW, DIR_SW, DIR_NE, DIR_S, DIR_W, DIR_E, DIR_N };
static const DiagDirection y_exits[8] = { DIAGDIR_SE, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NW, DIAGDIR_SE, DIAGDIR_NW };
Axis axis = IsTileType(tile, MP_RAILWAY) ? GetWaypointAxis(tile) : GetRailStationAxis(tile);
/* Choose appropriate lookup table to use */
const Direction *dir = axis == AXIS_X ? x_dir : y_dir;
const DiagDirection *diagdir = axis == AXIS_X ? x_exits : y_exits;
uint32 res = 0;
uint i;
for (i = 0; i < lengthof(x_dir); i++, dir++, diagdir++) {
TileIndex neighbour_tile = tile + TileOffsByDir(*dir);
TrackBits trackbits = TrackStatusToTrackBits(GetTileTrackStatus(neighbour_tile, TRANSPORT_RAIL, 0));
if (trackbits != TRACK_BIT_NONE) {
/* If there is any track on the tile, set the bit in the second byte */
SetBit(res, i + 8);
/* With tunnels and bridges the tile has tracks, but they are not necessarily connected
* with the next tile because the ramp is not going in the right direction. */
if (IsTileType(neighbour_tile, MP_TUNNELBRIDGE) && GetTunnelBridgeDirection(neighbour_tile) != *diagdir) {
continue;
}
/* If any track reaches our exit direction, set the bit in the lower byte */
if (trackbits & DiagdirReachesTracks(*diagdir)) SetBit(res, i);
}
}
return res;
}
/* Station Resolver Functions */
static uint32 StationGetRandomBits(const ResolverObject *object)
{
const Station *st = object->u.station.st;
const TileIndex tile = object->u.station.tile;
return (st == NULL ? 0 : st->random_bits) | (tile == INVALID_TILE ? 0 : GetStationTileRandomBits(tile) << 16);
}
static uint32 StationGetTriggers(const ResolverObject *object)
{
const Station *st = object->u.station.st;
return st == NULL ? 0 : st->waiting_triggers;
}
static void StationSetTriggers(const ResolverObject *object, int triggers)
{
Station *st = const_cast<Station *>(object->u.station.st);
assert(st != NULL);
st->waiting_triggers = triggers;
}
/**
* Station variable cache
* This caches 'expensive' station variable lookups which iterate over
* several tiles that may be called multiple times per Resolve().
*/
static struct {
uint32 v40;
uint32 v41;
uint32 v45;
uint32 v46;
uint32 v47;
uint32 v49;
uint8 valid;
} _svc;
static uint32 StationGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
{
const Station *st = object->u.station.st;
TileIndex tile = object->u.station.tile;
if (object->scope == VSG_SCOPE_PARENT) {
/* Pass the request on to the town of the station */
const Town *t;
if (st != NULL) {
t = st->town;
} else if (tile != INVALID_TILE) {
t = ClosestTownFromTile(tile, UINT_MAX);
} else {
*available = false;
return UINT_MAX;
}
return TownGetVariable(variable, parameter, available, t);
}
if (st == NULL) {
/* Station does not exist, so we're in a purchase list */
switch (variable) {
case 0x40:
case 0x41:
case 0x46:
case 0x47:
case 0x49: return 0x2110000; // Platforms, tracks & position
case 0x42: return 0; // Rail type (XXX Get current type from GUI?)
case 0x43: return _current_company; // Station owner
case 0x44: return 2; // PBS status
case 0xFA: return Clamp(_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535); // Build date, clamped to a 16 bit value
}
*available = false;
return UINT_MAX;
}
switch (variable) {
/* Calculated station variables */
case 0x40:
if (!HasBit(_svc.valid, 0)) { _svc.v40 = GetPlatformInfoHelper(tile, false, false, false); SetBit(_svc.valid, 0); }
return _svc.v40;
case 0x41:
if (!HasBit(_svc.valid, 1)) { _svc.v41 = GetPlatformInfoHelper(tile, true, false, false); SetBit(_svc.valid, 1); }
return _svc.v41;
case 0x42: return GetTerrainType(tile) | (GetRailType(tile) << 8);
case 0x43: return st->owner; // Station owner
case 0x44:
if (IsRailWaypointTile(tile)) {
return GetDepotWaypointReservation(tile) ? 7 : 4;
} else {
return GetRailwayStationReservation(tile) ? 7 : 4; // PBS status
}
case 0x45:
if (!HasBit(_svc.valid, 2)) { _svc.v45 = GetRailContinuationInfo(tile); SetBit(_svc.valid, 2); }
return _svc.v45;
case 0x46:
if (!HasBit(_svc.valid, 3)) { _svc.v46 = GetPlatformInfoHelper(tile, false, false, true); SetBit(_svc.valid, 3); }
return _svc.v46;
case 0x47:
if (!HasBit(_svc.valid, 4)) { _svc.v47 = GetPlatformInfoHelper(tile, true, false, true); SetBit(_svc.valid, 4); }
return _svc.v47;
case 0x48: { // Accepted cargo types
CargoID cargo_type;
uint32 value = 0;
for (cargo_type = 0; cargo_type < NUM_CARGO; cargo_type++) {
if (HasBit(st->goods[cargo_type].acceptance_pickup, GoodsEntry::PICKUP)) SetBit(value, cargo_type);
}
return value;
}
case 0x49:
if (!HasBit(_svc.valid, 5)) { _svc.v49 = GetPlatformInfoHelper(tile, false, true, false); SetBit(_svc.valid, 5); }
return _svc.v49;
case 0x4A: // Animation frame of tile
return GetStationAnimationFrame(tile);
/* Variables which use the parameter */
/* Variables 0x60 to 0x65 are handled separately below */
case 0x66: // Animation frame of nearby tile
if (parameter != 0) tile = GetNearbyTile(parameter, tile);
return st->TileBelongsToRailStation(tile) ? GetStationAnimationFrame(tile) : UINT_MAX;
case 0x67: { // Land info of nearby tile
Axis axis = GetRailStationAxis(tile);
if (parameter != 0) tile = GetNearbyTile(parameter, tile); // only perform if it is required
Slope tileh = GetTileSlope(tile, NULL);
bool swap = (axis == AXIS_Y && HasBit(tileh, SLOPE_W) != HasBit(tileh, SLOPE_E));
return GetNearbyTileInformation(tile) ^ (swap ? SLOPE_EW : 0);
}
case 0x68: { // Station info of nearby tiles
TileIndex nearby_tile = GetNearbyTile(parameter, tile);
if (!IsRailwayStationTile(nearby_tile)) return 0xFFFFFFFF;
uint32 grfid = st->speclist[GetCustomStationSpecIndex(tile)].grfid;
bool perpendicular = GetRailStationAxis(tile) != GetRailStationAxis(nearby_tile);
bool same_station = st->TileBelongsToRailStation(nearby_tile);
uint32 res = GB(GetStationGfx(nearby_tile), 1, 2) << 12 | !!perpendicular << 11 | !!same_station << 10;
if (IsCustomStationSpecIndex(nearby_tile)) {
const StationSpecList ssl = GetStationByTile(nearby_tile)->speclist[GetCustomStationSpecIndex(nearby_tile)];
res |= 1 << (ssl.grfid != grfid ? 9 : 8) | ssl.localidx;
}
return res;
}
/* General station properties */
case 0x82: return 50;
case 0x84: return st->string_id;
case 0x86: return 0;
case 0x8A: return st->had_vehicle_of_type;
case 0xF0: return st->facilities;
case 0xF1: return st->airport_type;
case 0xF2: return st->truck_stops->status;
case 0xF3: return st->bus_stops->status;
case 0xF6: return st->airport_flags;
case 0xF7: return GB(st->airport_flags, 8, 8);
case 0xFA: return Clamp(st->build_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535);
}
/* Handle cargo variables with parameter, 0x60 to 0x65 */
if (variable >= 0x60 && variable <= 0x65) {
CargoID c = GetCargoTranslation(parameter, object->u.station.statspec->grffile);
if (c == CT_INVALID) return 0;
const GoodsEntry *ge = &st->goods[c];
switch (variable) {
case 0x60: return min(ge->cargo.Count(), 4095);
case 0x61: return ge->days_since_pickup;
case 0x62: return ge->rating;
case 0x63: return ge->cargo.DaysInTransit();
case 0x64: return ge->last_speed | (ge->last_age << 8);
case 0x65: return GB(ge->acceptance_pickup, GoodsEntry::ACCEPTANCE, 1) << 3;
}
}
/* Handle cargo variables (deprecated) */
if (variable >= 0x8C && variable <= 0xEC) {
const GoodsEntry *g = &st->goods[GB(variable - 0x8C, 3, 4)];
switch (GB(variable - 0x8C, 0, 3)) {
case 0: return g->cargo.Count();
case 1: return GB(min(g->cargo.Count(), 4095), 0, 4) | (GB(g->acceptance_pickup, GoodsEntry::ACCEPTANCE, 1) << 7);
case 2: return g->days_since_pickup;
case 3: return g->rating;
case 4: return g->cargo.Source();
case 5: return g->cargo.DaysInTransit();
case 6: return g->last_speed;
case 7: return g->last_age;
}
}
DEBUG(grf, 1, "Unhandled station property 0x%X", variable);
*available = false;
return UINT_MAX;
}
static const SpriteGroup *StationResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
const Station *st = object->u.station.st;
const StationSpec *statspec = object->u.station.statspec;
uint set;
uint cargo = 0;
CargoID cargo_type = object->u.station.cargo_type;
if (st == NULL || statspec->sclass == STAT_CLASS_WAYP) {
return group->loading[0];
}
switch (cargo_type) {
case CT_INVALID:
case CT_DEFAULT_NA:
case CT_PURCHASE:
cargo = 0;
break;
case CT_DEFAULT:
for (cargo_type = 0; cargo_type < NUM_CARGO; cargo_type++) {
cargo += st->goods[cargo_type].cargo.Count();
}
break;
default:
cargo = st->goods[cargo_type].cargo.Count();
break;
}
if (HasBit(statspec->flags, SSF_DIV_BY_STATION_SIZE)) cargo /= (st->trainst_w + st->trainst_h);
cargo = min(0xfff, cargo);
if (cargo > statspec->cargo_threshold) {
if (group->num_loading > 0) {
set = ((cargo - statspec->cargo_threshold) * group->num_loading) / (4096 - statspec->cargo_threshold);
return group->loading[set];
}
} else {
if (group->num_loaded > 0) {
set = (cargo * group->num_loaded) / (statspec->cargo_threshold + 1);
return group->loaded[set];
}
}
return group->loading[0];
}
static void NewStationResolver(ResolverObject *res, const StationSpec *statspec, const Station *st, TileIndex tile)
{
res->GetRandomBits = StationGetRandomBits;
res->GetTriggers = StationGetTriggers;
res->SetTriggers = StationSetTriggers;
res->GetVariable = StationGetVariable;
res->ResolveReal = StationResolveReal;
res->u.station.st = st;
res->u.station.statspec = statspec;
res->u.station.tile = tile;
res->callback = CBID_NO_CALLBACK;
res->callback_param1 = 0;
res->callback_param2 = 0;
res->last_value = 0;
res->trigger = 0;
res->reseed = 0;
res->count = 0;
res->grffile = (statspec != NULL ? statspec->grffile : NULL);
}
static const SpriteGroup *ResolveStation(ResolverObject *object)
{
const SpriteGroup *group;
CargoID ctype = CT_DEFAULT_NA;
if (object->u.station.st == NULL) {
/* No station, so we are in a purchase list */
ctype = CT_PURCHASE;
} else {
/* Pick the first cargo that we have waiting */
for (CargoID cargo = 0; cargo < NUM_CARGO; cargo++) {
const CargoSpec *cs = GetCargo(cargo);
if (cs->IsValid() && object->u.station.statspec->spritegroup[cargo] != NULL &&
!object->u.station.st->goods[cargo].cargo.Empty()) {
ctype = cargo;
break;
}
}
}
group = object->u.station.statspec->spritegroup[ctype];
if (group == NULL) {
ctype = CT_DEFAULT;
group = object->u.station.statspec->spritegroup[ctype];
}
if (group == NULL) return NULL;
/* Remember the cargo type we've picked */
object->u.station.cargo_type = ctype;
/* Invalidate all cached vars */
_svc.valid = 0;
return SpriteGroup::Resolve(group, object);
}
SpriteID GetCustomStationRelocation(const StationSpec *statspec, const Station *st, TileIndex tile)
{
const SpriteGroup *group;
ResolverObject object;
NewStationResolver(&object, statspec, st, tile);
group = ResolveStation(&object);
if (group == NULL || group->type != SGT_RESULT) return 0;
return group->GetResult() - 0x42D;
}
SpriteID GetCustomStationGroundRelocation(const StationSpec *statspec, const Station *st, TileIndex tile)
{
const SpriteGroup *group;
ResolverObject object;
NewStationResolver(&object, statspec, st, tile);
if (HasBit(statspec->flags, SSF_SEPARATE_GROUND)) {
object.callback_param1 = 1; // Indicate we are resolving the ground sprite
}
group = ResolveStation(&object);
if (group == NULL || group->type != SGT_RESULT) return 0;
return group->GetResult() - 0x42D;
}
uint16 GetStationCallback(CallbackID callback, uint32 param1, uint32 param2, const StationSpec *statspec, const Station *st, TileIndex tile)
{
const SpriteGroup *group;
ResolverObject object;
NewStationResolver(&object, statspec, st, tile);
object.callback = callback;
object.callback_param1 = param1;
object.callback_param2 = param2;
group = ResolveStation(&object);
if (group == NULL) return CALLBACK_FAILED;
return group->GetCallbackResult();
}
/**
* Allocate a StationSpec to a Station. This is called once per build operation.
* @param statspec StationSpec to allocate.
* @param st Station to allocate it to.
* @param exec Whether to actually allocate the spec.
* @return Index within the Station's spec list, or -1 if the allocation failed.
*/
int AllocateSpecToStation(const StationSpec *statspec, Station *st, bool exec)
{
uint i;
if (statspec == NULL || st == NULL) return 0;
for (i = 1; i < st->num_specs && i < MAX_SPECLIST; i++) {
if (st->speclist[i].spec == NULL && st->speclist[i].grfid == 0) break;
}
if (i == MAX_SPECLIST) {
/* As final effort when the spec list is already full...
* try to find the same spec and return that one. This might
* result in slighty "wrong" (as per specs) looking stations,
* but it's fairly unlikely that one reaches the limit anyways.
*/
for (i = 1; i < st->num_specs && i < MAX_SPECLIST; i++) {
if (st->speclist[i].spec == statspec) return i;
}
return -1;
}
if (exec) {
if (i >= st->num_specs) {
st->num_specs = i + 1;
st->speclist = ReallocT(st->speclist, st->num_specs);
if (st->num_specs == 2) {
/* Initial allocation */
st->speclist[0].spec = NULL;
st->speclist[0].grfid = 0;
st->speclist[0].localidx = 0;
}
}
st->speclist[i].spec = statspec;
st->speclist[i].grfid = statspec->grffile->grfid;
st->speclist[i].localidx = statspec->localidx;
}
return i;
}
/** Deallocate a StationSpec from a Station. Called when removing a single station tile.
* @param st Station to work with.
* @param specindex Index of the custom station within the Station's spec list.
* @return Indicates whether the StationSpec was deallocated.
*/
void DeallocateSpecFromStation(Station *st, byte specindex)
{
/* specindex of 0 (default) is never freeable */
if (specindex == 0) return;
/* Check all tiles over the station to check if the specindex is still in use */
BEGIN_TILE_LOOP(tile, st->trainst_w, st->trainst_h, st->train_tile) {
if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st->index && IsRailwayStation(tile) && GetCustomStationSpecIndex(tile) == specindex) {
return;
}
} END_TILE_LOOP(tile, st->trainst_w, st->trainst_h, st->train_tile)
/* This specindex is no longer in use, so deallocate it */
st->speclist[specindex].spec = NULL;
st->speclist[specindex].grfid = 0;
st->speclist[specindex].localidx = 0;
/* If this was the highest spec index, reallocate */
if (specindex == st->num_specs - 1) {
for (; st->speclist[st->num_specs - 1].grfid == 0 && st->num_specs > 1; st->num_specs--) {}
if (st->num_specs > 1) {
st->speclist = ReallocT(st->speclist, st->num_specs);
} else {
free(st->speclist);
st->num_specs = 0;
st->speclist = NULL;
st->cached_anim_triggers = 0;
return;
}
}
StationUpdateAnimTriggers(st);
}
/** Draw representation of a station tile for GUI purposes.
* @param x Position x of image.
* @param y Position y of image.
* @param axis Axis.
* @param railtype Rail type.
* @param sclass, station Type of station.
* @param station station ID
* @return True if the tile was drawn (allows for fallback to default graphic)
*/
bool DrawStationTile(int x, int y, RailType railtype, Axis axis, StationClassID sclass, uint station)
{
const StationSpec *statspec;
const DrawTileSprites *sprites;
const DrawTileSeqStruct *seq;
const RailtypeInfo *rti = GetRailTypeInfo(railtype);
SpriteID relocation;
SpriteID image;
SpriteID palette = COMPANY_SPRITE_COLOUR(_local_company);
uint tile = 2;
statspec = GetCustomStationSpec(sclass, station);
if (statspec == NULL) return false;
relocation = GetCustomStationRelocation(statspec, NULL, INVALID_TILE);
if (HasBit(statspec->callbackmask, CBM_STATION_SPRITE_LAYOUT)) {
uint16 callback = GetStationCallback(CBID_STATION_SPRITE_LAYOUT, 0x2110000, 0, statspec, NULL, INVALID_TILE);
if (callback != CALLBACK_FAILED) tile = callback;
}
if (statspec->renderdata == NULL) {
sprites = GetStationTileLayout(STATION_RAIL, tile + axis);
} else {
sprites = &statspec->renderdata[(tile < statspec->tiles) ? tile + axis : (uint)axis];
}
image = sprites->ground.sprite;
SpriteID pal = sprites->ground.pal;
if (HasBit(image, SPRITE_MODIFIER_USE_OFFSET)) {
image += GetCustomStationGroundRelocation(statspec, NULL, INVALID_TILE);
image += rti->custom_ground_offset;
} else {
image += rti->total_offset;
}
DrawSprite(image, GroundSpritePaletteTransform(image, pal, palette), x, y);
Point child_offset = {0, 0};
foreach_draw_tile_seq(seq, sprites->seq) {
image = seq->image.sprite;
if (HasBit(image, SPRITE_MODIFIER_USE_OFFSET)) {
image += rti->total_offset;
} else {
image += relocation;
}
pal = SpriteLayoutPaletteTransform(image, seq->image.pal, palette);
if ((byte)seq->delta_z != 0x80) {
Point pt = RemapCoords(seq->delta_x, seq->delta_y, seq->delta_z);
DrawSprite(image, pal, x + pt.x, y + pt.y);
const Sprite *spr = GetSprite(image & SPRITE_MASK, ST_NORMAL);
child_offset.x = pt.x + spr->x_offs;
child_offset.y = pt.y + spr->y_offs;
} else {
/* For stations and original spritelayouts delta_x and delta_y are signed */
DrawSprite(image, pal, x + child_offset.x + seq->delta_x, y + child_offset.y + seq->delta_y);
}
}
return true;
}
const StationSpec *GetStationSpec(TileIndex t)
{
const Station *st;
uint specindex;
if (!IsCustomStationSpecIndex(t)) return NULL;
st = GetStationByTile(t);
specindex = GetCustomStationSpecIndex(t);
return specindex < st->num_specs ? st->speclist[specindex].spec : NULL;
}
/* Check if a rail station tile is traversable.
* XXX This could be cached (during build) in the map array to save on all the dereferencing */
bool IsStationTileBlocked(TileIndex tile)
{
const StationSpec *statspec = GetStationSpec(tile);
return statspec != NULL && HasBit(statspec->blocked, GetStationGfx(tile));
}
/* Check if a rail station tile is electrifiable.
* XXX This could be cached (during build) in the map array to save on all the dereferencing */
bool IsStationTileElectrifiable(TileIndex tile)
{
const StationSpec *statspec = GetStationSpec(tile);
return
statspec == NULL ||
HasBit(statspec->pylons, GetStationGfx(tile)) ||
!HasBit(statspec->wires, GetStationGfx(tile));
}
void AnimateStationTile(TileIndex tile)
{
const StationSpec *ss = GetStationSpec(tile);
if (ss == NULL) return;
const Station *st = GetStationByTile(tile);
uint8 animation_speed = ss->anim_speed;
if (HasBit(ss->callbackmask, CBM_STATION_ANIMATION_SPEED)) {
uint16 callback = GetStationCallback(CBID_STATION_ANIMATION_SPEED, 0, 0, ss, st, tile);
if (callback != CALLBACK_FAILED) animation_speed = Clamp(callback & 0xFF, 0, 16);
}
if (_tick_counter % (1 << animation_speed) != 0) return;
uint8 frame = GetStationAnimationFrame(tile);
uint8 num_frames = ss->anim_frames;
bool frame_set_by_callback = false;
if (HasBit(ss->callbackmask, CBM_STATION_ANIMATION_NEXT_FRAME)) {
uint32 param = HasBit(ss->flags, SSF_CB141_RANDOM_BITS) ? Random() : 0;
uint16 callback = GetStationCallback(CBID_STATION_ANIM_NEXT_FRAME, param, 0, ss, st, tile);
if (callback != CALLBACK_FAILED) {
frame_set_by_callback = true;
switch (callback & 0xFF) {
case 0xFF:
DeleteAnimatedTile(tile);
break;
case 0xFE:
frame_set_by_callback = false;
break;
default:
frame = callback & 0xFF;
break;
}
/* If the lower 7 bits of the upper byte of the callback
* result are not empty, it is a sound effect. */
if (GB(callback, 8, 7) != 0) PlayTileSound(ss->grffile, GB(callback, 8, 7), tile);
}
}
if (!frame_set_by_callback) {
if (frame < num_frames) {
frame++;
} else if (frame == num_frames && HasBit(ss->anim_status, 0)) {
/* This animation loops, so start again from the beginning */
frame = 0;
} else {
/* This animation doesn't loop, so stay here */
DeleteAnimatedTile(tile);
}
}
SetStationAnimationFrame(tile, frame);
MarkTileDirtyByTile(tile);
}
static void ChangeStationAnimationFrame(const StationSpec *ss, const Station *st, TileIndex tile, uint16 random_bits, StatAnimTrigger trigger, CargoID cargo_type)
{
uint16 callback = GetStationCallback(CBID_STATION_ANIM_START_STOP, (random_bits << 16) | Random(), (uint8)trigger | (cargo_type << 8), ss, st, tile);
if (callback == CALLBACK_FAILED) return;
switch (callback & 0xFF) {
case 0xFD: /* Do nothing. */ break;
case 0xFE: AddAnimatedTile(tile); break;
case 0xFF: DeleteAnimatedTile(tile); break;
default:
SetStationAnimationFrame(tile, callback);
AddAnimatedTile(tile);
break;
}
/* If the lower 7 bits of the upper byte of the callback
* result are not empty, it is a sound effect. */
if (GB(callback, 8, 7) != 0) PlayTileSound(ss->grffile, GB(callback, 8, 7), tile);
}
enum TriggerArea {
TA_TILE,
TA_PLATFORM,
TA_WHOLE,
};
struct TileArea {
TileIndex tile;
uint8 w;
uint8 h;
TileArea(const Station *st, TileIndex tile, TriggerArea ta)
{
switch (ta) {
default: NOT_REACHED();
case TA_TILE:
this->tile = tile;
this->w = 1;
this->h = 1;
break;
case TA_PLATFORM: {
TileIndex start, end;
Axis axis = GetRailStationAxis(tile);
TileIndexDiff delta = TileOffsByDiagDir(AxisToDiagDir(axis));
for (end = tile; IsRailwayStationTile(end + delta) && IsCompatibleTrainStationTile(tile, end + delta); end += delta) { /* Nothing */ }
for (start = tile; IsRailwayStationTile(start - delta) && IsCompatibleTrainStationTile(tile, start - delta); start -= delta) { /* Nothing */ }
this->tile = start;
this->w = TileX(end) - TileX(start) + 1;
this->h = TileY(end) - TileY(start) + 1;
break;
}
case TA_WHOLE:
this->tile = st->train_tile;
this->w = st->trainst_w + 1;
this->h = st->trainst_h + 1;
break;
}
}
};
void StationAnimationTrigger(const Station *st, TileIndex tile, StatAnimTrigger trigger, CargoID cargo_type)
{
/* List of coverage areas for each animation trigger */
static const TriggerArea tas[] = {
TA_TILE, TA_WHOLE, TA_WHOLE, TA_PLATFORM, TA_PLATFORM, TA_PLATFORM, TA_WHOLE
};
/* Get Station if it wasn't supplied */
if (st == NULL) st = GetStationByTile(tile);
/* Check the cached animation trigger bitmask to see if we need
* to bother with any further processing. */
if (!HasBit(st->cached_anim_triggers, trigger)) return;
uint16 random_bits = Random();
TileArea area = TileArea(st, tile, tas[trigger]);
for (uint y = 0; y < area.h; y++) {
for (uint x = 0; x < area.w; x++) {
if (st->TileBelongsToRailStation(area.tile)) {
const StationSpec *ss = GetStationSpec(area.tile);
if (ss != NULL && HasBit(ss->anim_triggers, trigger)) {
CargoID cargo;
if (cargo_type == CT_INVALID) {
cargo = CT_INVALID;
} else {
cargo = GetReverseCargoTranslation(cargo_type, ss->grffile);
}
ChangeStationAnimationFrame(ss, st, area.tile, random_bits, trigger, cargo);
}
}
area.tile += TileDiffXY(1, 0);
}
area.tile += TileDiffXY(-area.w, 1);
}
}
/**
* Update the cached animation trigger bitmask for a station.
* @param st Station to update.
*/
void StationUpdateAnimTriggers(Station *st)
{
st->cached_anim_triggers = 0;
/* Combine animation trigger bitmask for all station specs
* of this station. */
for (uint i = 0; i < st->num_specs; i++) {
const StationSpec *ss = st->speclist[i].spec;
if (ss != NULL) st->cached_anim_triggers |= ss->anim_triggers;
}
}