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309 lines
13 KiB
C
309 lines
13 KiB
C
/* $Id$ */
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/** @file newgrf_callbacks.h Callbacks that NewGRFs could implement. */
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#ifndef NEWGRF_CALLBACKS_H
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#define NEWGRF_CALLBACKS_H
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/**
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* List of implemented NewGRF callbacks.
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* Most of these callbacks are only triggered when the corresponding
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* bit is set in the callback flags/trigger for a vehicle, house,
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* industry, etc.
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* Names are formatted as CBID_<CLASS>_<CALLBACK>
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*
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* @note Do not forget to add 15 bits callbacks to the switch in
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* newgrf_spritegroup.cpp (search for "15 bits callback").
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*/
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enum CallbackID {
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/** Set when using the callback resolve system, but not to resolve a callback. */
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CBID_NO_CALLBACK = 0x00,
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/** Set when calling a randomizing trigger (almost undocumented). */
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CBID_RANDOM_TRIGGER = 0x01,
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/* There are no callbacks 0x02 - 0x0F. */
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/** Powered wagons and visual effects. */
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CBID_TRAIN_WAGON_POWER = 0x10, // 8 bit callback
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/** Vehicle length, returns the amount of 1/8's the vehicle is shorter for trains and RVs. */
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CBID_VEHICLE_LENGTH = 0x11,
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/** Determine the amount of cargo to load per unit of time when using gradual loading. */
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CBID_VEHICLE_LOAD_AMOUNT = 0x12, // 8 bit callback
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/** Determine whether a newstation should be made available to build. */
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CBID_STATION_AVAILABILITY = 0x13, // 8 bit callback
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/** Choose a sprite layout to draw, instead of the standard 0-7 range. */
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CBID_STATION_SPRITE_LAYOUT = 0x14,
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/** Refit capacity, the passed vehicle needs to have its ->cargo_type set to
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* the cargo we are refitting to, returns the new cargo capacity. */
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CBID_VEHICLE_REFIT_CAPACITY = 0x15, // 15 bit callback
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/** Builds articulated engines for trains and RVs. */
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CBID_VEHICLE_ARTIC_ENGINE = 0x16, // 8 bit callback
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/** Determine whether the house can be built on the specified tile. */
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CBID_HOUSE_ALLOW_CONSTRUCTION = 0x17, // 8 bit callback
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/** AI construction/purchase selection */
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CBID_GENERIC_AI_PURCHASE_SELECTION = 0x18, // 8 bit callback, not implemented
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/** Determine the cargo "suffixes" for each refit possibility of a cargo. */
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CBID_VEHICLE_CARGO_SUFFIX = 0x19,
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/** Determine the next animation frame for a house. */
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CBID_HOUSE_ANIMATION_NEXT_FRAME = 0x1A, // 15 bit callback
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/** Called for periodically starting or stopping the animation. */
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CBID_HOUSE_ANIMATION_START_STOP = 0x1B, // 15 bit callback
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/** Called whenever the construction state of a house changes. */
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CBID_HOUSE_CONSTRUCTION_STATE_CHANGE = 0x1C, // 15 bit callback
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/** Determine whether a wagon can be attached to an already existing train. */
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CBID_TRAIN_ALLOW_WAGON_ATTACH = 0x1D,
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/** Called to determine the colour of a town building. */
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CBID_HOUSE_COLOUR = 0x1E, // 15 bit callback
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/** Called to decide how much cargo a town building can accept. */
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CBID_HOUSE_CARGO_ACCEPTANCE = 0x1F, // 15 bit callback
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/** Called to indicate how long the current animation frame should last. */
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CBID_HOUSE_ANIMATION_SPEED = 0x20, // 8 bit callback
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/** Called periodically to determine if a house should be destroyed. */
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CBID_HOUSE_DESTRUCTION = 0x21, // 8 bit callback
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/** Called to determine if the given industry type is available */
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CBID_INDUSTRY_AVAILABLE = 0x22, // 15 bit callback
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/** This callback is called from vehicle purchase lists. It returns a value to be
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* used as a custom string ID in the 0xD000 range. */
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CBID_VEHICLE_ADDITIONAL_TEXT = 0x23,
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/** Called when building a station to customize the tile layout */
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CBID_STATION_TILE_LAYOUT = 0x24, // 15 bit callback
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/** Called for periodically starting or stopping the animation. */
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CBID_INDTILE_ANIM_START_STOP = 0x25, // 15 bit callback
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/** Called to determine industry tile next animation frame. */
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CBID_INDTILE_ANIM_NEXT_FRAME = 0x26, // 15 bit callback
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/** Called to indicate how long the current animation frame should last. */
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CBID_INDTILE_ANIMATION_SPEED = 0x27, // 8 bit callback
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/** Called to determine if the given industry can be built on specific area. */
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CBID_INDUSTRY_LOCATION = 0x28, // 15 bit callback
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/** Called on production changes, so it can be adjusted. */
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CBID_INDUSTRY_PRODUCTION_CHANGE = 0x29, // 15 bit callback
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/** Called to determine which cargoes a town building should accept. */
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CBID_HOUSE_ACCEPT_CARGO = 0x2A, // 15 bit callback
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/** Called to query the cargo acceptance of the industry tile */
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CBID_INDTILE_CARGO_ACCEPTANCE = 0x2B, // 15 bit callback
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/** Called to determine which cargoes an industry should accept. */
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CBID_INDTILE_ACCEPT_CARGO = 0x2C, // 15 bit callback
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/** Called to determine if a specific colour map should be used for a vehicle
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* instead of the default livery. */
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CBID_VEHICLE_COLOUR_MAPPING = 0x2D, // 15 bit callback
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/** Called to determine how much cargo a town building produces. */
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CBID_HOUSE_PRODUCE_CARGO = 0x2E, // 15 bit callback
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/** Called to determine if the given industry tile can be built on specific tile. */
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CBID_INDTILE_SHAPE_CHECK = 0x2F, // 15 bit callback
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/** Called to determine the type (if any) of foundation to draw for industry tile. */
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CBID_INDUSTRY_DRAW_FOUNDATIONS = 0x30, // 15 bit callback
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/** Called when the company (or AI) tries to start or stop a vehicle. Mainly
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* used for preventing a vehicle from leaving the depot. */
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CBID_VEHICLE_START_STOP_CHECK = 0x31, // 15 bit callback, but 0xFF test is done with 8 bit
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/** Called for every vehicle every 32 days (not all on same date though). */
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CBID_VEHICLE_32DAY_CALLBACK = 0x32, // 2 bit callback
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/** Called to play a special sound effect */
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CBID_VEHICLE_SOUND_EFFECT = 0x33, // 15 bit callback
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/** Return the vehicles this given vehicle can be "upgraded" to. */
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CBID_VEHICLE_AUTOREPLACE_SELECTION = 0x34, // 15 bit callback
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/** Called monthly on production changes, so it can be adjusted more frequently */
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CBID_INDUSTRY_MONTHLYPROD_CHANGE = 0x35, // 15 bit callback
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/** Called to modify various vehicle properties. Callback parameter 1
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* specifies the property index, as used in Action 0, to change. */
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CBID_VEHICLE_MODIFY_PROPERTY = 0x36, // 8/15 bit depends on queried property
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/** Called to determine text to display after cargo name */
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CBID_INDUSTRY_CARGO_SUFFIX = 0x37, // 15 bit callback, but 0xFF test is done with 8 bit
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/** Called to determine more text in the fund industry window */
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CBID_INDUSTRY_FUND_MORE_TEXT = 0x38, // 15 bit callback
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/** Called to calculate the income of delivered cargo */
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CBID_CARGO_PROFIT_CALC = 0x39, // 15 bit callback
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/** Called to determine more text in the industry window */
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CBID_INDUSTRY_WINDOW_MORE_TEXT = 0x3A, // 15 bit callback
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/** Called to determine industry special effects */
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CBID_INDUSTRY_SPECIAL_EFFECT = 0x3B, // 15 bit callback
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/** Called to determine if industry can alter the ground below industry tile */
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CBID_INDUSTRY_AUTOSLOPE = 0x3C, // 15 bit callback
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/** Called to determine if the industry can still accept or refuse more cargo arrival */
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CBID_INDUSTRY_REFUSE_CARGO = 0x3D, // 15 bit callback
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/* There are no callbacks 0x3E - 0x13F */
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/** Called for periodically starting or stopping the animation. */
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CBID_STATION_ANIM_START_STOP = 0x140, // 15 bit callback
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/** Called to determine station tile next animation frame. */
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CBID_STATION_ANIM_NEXT_FRAME = 0x141, // 15 bit callback
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/** Called to indicate how long the current animation frame should last. */
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CBID_STATION_ANIMATION_SPEED = 0x142, // 8 bit callback
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/** Called to determine whether a town building can be destroyed. */
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CBID_HOUSE_DENY_DESTRUCTION = 0x143, // 15 bit callback
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/** Select an ambient sound to play for a given type of tile. */
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CBID_SOUNDS_AMBIENT_EFFECT = 0x144, // 15 bit callback, not implemented
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/** Called to calculate part of a station rating. */
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CBID_CARGO_STATION_RATING_CALC = 0x145, // 15 bit callback, not implemented
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/** Allow signal sprites to be replaced dynamically. */
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CBID_NEW_SIGNALS_SPRITE_DRAW = 0x146, // 15 bit callback, not implemented
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/** Add an offset to the default sprite numbers to show another sprite. */
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CBID_CANALS_SPRITE_OFFSET = 0x147, // 15 bit callback, not implemented
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/** Called when a cargo type specified in property 20 is accepted. */
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CBID_HOUSE_WATCHED_CARGO_ACCEPTED = 0x148, // 15 bit callback, not implemented
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/** Callback done for each tile of a station to check the slope. */
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CBID_STATION_LAND_SLOPE_CHECK = 0x149, // 15 bit callback, not implemented
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/** Called to determine the colour of an industry. */
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CBID_INDUSTRY_DECIDE_COLOUR = 0x14A, // 4 bit callback
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/** Customize the input cargo types of a newly build industry. */
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CBID_INDUSTRY_INPUT_CARGO_TYPES = 0x14B, // 8 bit callback
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/** Customize the output cargo types of a newly build industry. */
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CBID_INDUSTRY_OUTPUT_CARGO_TYPES = 0x14C, // 8 bit callback
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/** Called on the Get Tile Description for an house tile. */
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CBID_HOUSE_CUSTOM_NAME = 0x14D, // 15 bit callback
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};
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/**
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* Callback masks for vehicles, indicates which callbacks are used by a vehicle.
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* Some callbacks are always used and don't have a mask.
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*/
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enum VehicleCallbackMask {
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CBM_TRAIN_WAGON_POWER = 0, ///< Powered wagons (trains only)
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CBM_VEHICLE_LENGTH = 1, ///< Vehicle length (trains and road vehicles)
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CBM_VEHICLE_LOAD_AMOUNT = 2, ///< Load amount
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CBM_VEHICLE_REFIT_CAPACITY = 3, ///< Cargo capacity after refit
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CBM_VEHICLE_ARTIC_ENGINE = 4, ///< Add articulated engines (trains only)
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CBM_VEHICLE_CARGO_SUFFIX = 5, ///< Show suffix after cargo name
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CBM_VEHICLE_COLOUR_REMAP = 6, ///< Change colour mapping of vehicle
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CBM_VEHICLE_SOUND_EFFECT = 7, ///< Vehicle uses custom sound effects
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};
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/**
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* Callback masks for stations.
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*/
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enum StationCallbackMask {
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CBM_STATION_AVAIL = 0, ///< Availability of station in construction window
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CBM_STATION_SPRITE_LAYOUT = 1, ///< Use callback to select a sprite layout to use
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CBM_STATION_ANIMATION_NEXT_FRAME = 2, ///< Use a custom next frame callback
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CBM_STATION_ANIMATION_SPEED = 3, ///< Customize the animation speed of the station
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CBM_STATION_SLOPE_CHECK = 4, ///< Check slope of new station tiles
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};
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/**
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* Callback masks for houses.
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*/
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enum HouseCallbackMask {
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CBM_HOUSE_ALLOW_CONSTRUCTION = 0,
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CBM_HOUSE_ANIMATION_NEXT_FRAME = 1,
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CBM_HOUSE_ANIMATION_START_STOP = 2,
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CBM_HOUSE_CONSTRUCTION_STATE_CHANGE = 3,
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CBM_HOUSE_COLOUR = 4,
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CBM_HOUSE_CARGO_ACCEPTANCE = 5,
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CBM_HOUSE_ANIMATION_SPEED = 6,
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CBM_HOUSE_DESTRUCTION = 7,
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CBM_HOUSE_ACCEPT_CARGO = 8,
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CBM_HOUSE_PRODUCE_CARGO = 9,
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CBM_HOUSE_DENY_DESTRUCTION = 10,
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};
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/**
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* Callback masks for cargos.
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*/
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enum CargoCallbackMask {
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CBM_CARGO_PROFIT_CALC = 0, ///< custom profit calculation
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CBM_CARGO_STATION_RATING_CALC = 1, ///< custom station rating for this cargo type
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};
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/**
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* Callback masks for Industries
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*/
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enum IndustryCallbackMask {
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CBM_IND_AVAILABLE = 0, ///< industry availability callback
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CBM_IND_PRODUCTION_CARGO_ARRIVAL = 1, ///< call production callback when cargo arrives at the industry
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CBM_IND_PRODUCTION_256_TICKS = 2, ///< call production callback every 256 ticks
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CBM_IND_LOCATION = 3, ///< check industry construction on given area
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CBM_IND_PRODUCTION_CHANGE = 4, ///< controls random production change
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CBM_IND_MONTHLYPROD_CHANGE = 5, ///< controls monthly random production change
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CBM_IND_CARGO_SUFFIX = 6, ///< cargo sub-type display
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CBM_IND_FUND_MORE_TEXT = 7, ///< additional text in fund window
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CBM_IND_WINDOW_MORE_TEXT = 8, ///< additional text in industry window
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CBM_IND_SPECIAL_EFFECT = 9, ///< control special effects
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CBM_IND_REFUSE_CARGO = 10, ///< option out of accepting cargo
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CBM_IND_DECIDE_COLOUR = 11, ///< give a custom colour to newly build industries
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CBM_IND_INPUT_CARGO_TYPES = 12, ///< customize the cargos the industry requires
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CBM_IND_OUTPUT_CARGO_TYPES = 13, ///< customize the cargos the industry produces
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};
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/**
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* Callback masks for industry tiles
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*/
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enum IndustryTileCallbackMask {
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CBM_INDT_ANIM_NEXT_FRAME = 0, ///< decides next animation frame
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CBM_INDT_ANIM_SPEED = 1, ///< decides animation speed
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CBM_INDT_CARGO_ACCEPTANCE = 2, ///< decides amount of cargo acceptance
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CBM_INDT_ACCEPT_CARGO = 3, ///< decides accepted types
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CBM_INDT_SHAPE_CHECK = 4, ///< decides slope suitability
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CBM_INDT_DRAW_FOUNDATIONS = 5, ///< decides if default foundations need to be drawn
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CBM_INDT_AUTOSLOPE = 6, ///< decides allowance of autosloping
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};
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/**
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* Different values for Callback result evaluations
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*/
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enum {
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CALLBACK_FAILED = 0xFFFF, ///< Result of a failed callback.
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CALLBACK_HOUSEPRODCARGO_END = 0x20FF, ///< Sentinel indicating that the loop for CBID_HOUSE_PRODUCE_CARGO has ended
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};
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#endif /* NEWGRF_CALLBACKS_H */
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