mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
595 lines
19 KiB
C++
595 lines
19 KiB
C++
/*
|
|
* This file is part of OpenTTD.
|
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/** @file signs_gui.cpp The GUI for signs. */
|
|
|
|
#include "stdafx.h"
|
|
#include "company_gui.h"
|
|
#include "company_func.h"
|
|
#include "signs_base.h"
|
|
#include "signs_func.h"
|
|
#include "debug.h"
|
|
#include "command_func.h"
|
|
#include "strings_func.h"
|
|
#include "window_func.h"
|
|
#include "map_func.h"
|
|
#include "viewport_func.h"
|
|
#include "querystring_gui.h"
|
|
#include "sortlist_type.h"
|
|
#include "stringfilter_type.h"
|
|
#include "string_func.h"
|
|
#include "core/geometry_func.hpp"
|
|
#include "hotkeys.h"
|
|
#include "transparency.h"
|
|
#include "gui.h"
|
|
|
|
#include "widgets/sign_widget.h"
|
|
|
|
#include "table/strings.h"
|
|
#include "table/sprites.h"
|
|
|
|
#include "safeguards.h"
|
|
|
|
struct SignList {
|
|
/**
|
|
* A GUIList contains signs and uses a StringFilter for filtering.
|
|
*/
|
|
typedef GUIList<const Sign *, StringFilter &> GUISignList;
|
|
|
|
GUISignList signs;
|
|
|
|
StringFilter string_filter; ///< The match string to be used when the GUIList is (re)-sorted.
|
|
static bool match_case; ///< Should case sensitive matching be used?
|
|
static char default_name[64]; ///< Default sign name, used if Sign::name is nullptr.
|
|
|
|
/**
|
|
* Creates a SignList with filtering disabled by default.
|
|
*/
|
|
SignList() : string_filter(&match_case)
|
|
{
|
|
}
|
|
|
|
void BuildSignsList()
|
|
{
|
|
if (!this->signs.NeedRebuild()) return;
|
|
|
|
DEBUG(misc, 3, "Building sign list");
|
|
|
|
this->signs.clear();
|
|
|
|
for (const Sign *si : Sign::Iterate()) this->signs.push_back(si);
|
|
|
|
this->signs.SetFilterState(true);
|
|
this->FilterSignList();
|
|
this->signs.shrink_to_fit();
|
|
this->signs.RebuildDone();
|
|
}
|
|
|
|
/** Sort signs by their name */
|
|
static bool SignNameSorter(const Sign * const &a, const Sign * const &b)
|
|
{
|
|
/* Signs are very very rarely using the default text, but there can also be
|
|
* a lot of them. Therefore a worthwhile performance gain can be made by
|
|
* directly comparing Sign::name instead of going through the string
|
|
* system for each comparison. */
|
|
const char *a_name = a->name.empty() ? SignList::default_name : a->name.c_str();
|
|
const char *b_name = b->name.empty() ? SignList::default_name : b->name.c_str();
|
|
|
|
int r = strnatcmp(a_name, b_name); // Sort by name (natural sorting).
|
|
|
|
return r != 0 ? r < 0 : (a->index < b->index);
|
|
}
|
|
|
|
void SortSignsList()
|
|
{
|
|
if (!this->signs.Sort(&SignNameSorter)) return;
|
|
}
|
|
|
|
/** Filter sign list by sign name */
|
|
static bool CDECL SignNameFilter(const Sign * const *a, StringFilter &filter)
|
|
{
|
|
/* Same performance benefit as above for sorting. */
|
|
const char *a_name = (*a)->name.empty() ? SignList::default_name : (*a)->name.c_str();
|
|
|
|
filter.ResetState();
|
|
filter.AddLine(a_name);
|
|
return filter.GetState();
|
|
}
|
|
|
|
/** Filter sign list excluding OWNER_DEITY */
|
|
static bool CDECL OwnerDeityFilter(const Sign * const *a, StringFilter &filter)
|
|
{
|
|
/* You should never be able to edit signs of owner DEITY */
|
|
return (*a)->owner != OWNER_DEITY;
|
|
}
|
|
|
|
/** Filter sign list by owner */
|
|
static bool CDECL OwnerVisibilityFilter(const Sign * const *a, StringFilter &filter)
|
|
{
|
|
assert(!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS));
|
|
/* Hide sign if non-own signs are hidden in the viewport */
|
|
return (*a)->owner == _local_company || (*a)->owner == OWNER_DEITY;
|
|
}
|
|
|
|
/** Filter out signs from the sign list that does not match the name filter */
|
|
void FilterSignList()
|
|
{
|
|
this->signs.Filter(&SignNameFilter, this->string_filter);
|
|
if (_game_mode != GM_EDITOR) this->signs.Filter(&OwnerDeityFilter, this->string_filter);
|
|
if (!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS)) {
|
|
this->signs.Filter(&OwnerVisibilityFilter, this->string_filter);
|
|
}
|
|
}
|
|
};
|
|
|
|
bool SignList::match_case = false;
|
|
char SignList::default_name[64];
|
|
|
|
/** Enum referring to the Hotkeys in the sign list window */
|
|
enum SignListHotkeys {
|
|
SLHK_FOCUS_FILTER_BOX, ///< Focus the edit box for editing the filter string
|
|
};
|
|
|
|
struct SignListWindow : Window, SignList {
|
|
QueryString filter_editbox; ///< Filter editbox;
|
|
int text_offset; ///< Offset of the sign text relative to the left edge of the WID_SIL_LIST widget.
|
|
Scrollbar *vscroll;
|
|
|
|
SignListWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc), filter_editbox(MAX_LENGTH_SIGN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_SIGN_NAME_CHARS)
|
|
{
|
|
this->CreateNestedTree();
|
|
this->vscroll = this->GetScrollbar(WID_SIL_SCROLLBAR);
|
|
this->FinishInitNested(window_number);
|
|
this->SetWidgetLoweredState(WID_SIL_FILTER_MATCH_CASE_BTN, SignList::match_case);
|
|
|
|
/* Initialize the text edit widget */
|
|
this->querystrings[WID_SIL_FILTER_TEXT] = &this->filter_editbox;
|
|
this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
|
|
|
|
/* Initialize the filtering variables */
|
|
this->SetFilterString("");
|
|
|
|
/* Create initial list. */
|
|
this->signs.ForceRebuild();
|
|
this->signs.ForceResort();
|
|
this->BuildSortSignList();
|
|
}
|
|
|
|
void OnInit() override
|
|
{
|
|
/* Default sign name, used if Sign::name is nullptr. */
|
|
GetString(SignList::default_name, STR_DEFAULT_SIGN_NAME, lastof(SignList::default_name));
|
|
this->signs.ForceResort();
|
|
this->SortSignsList();
|
|
this->SetDirty();
|
|
}
|
|
|
|
/**
|
|
* This function sets the filter string of the sign list. The contents of
|
|
* the edit widget is not updated by this function. Depending on if the
|
|
* new string is zero-length or not the clear button is made
|
|
* disabled/enabled. The sign list is updated according to the new filter.
|
|
*/
|
|
void SetFilterString(const char *new_filter_string)
|
|
{
|
|
/* check if there is a new filter string */
|
|
this->string_filter.SetFilterTerm(new_filter_string);
|
|
|
|
/* Rebuild the list of signs */
|
|
this->InvalidateData();
|
|
}
|
|
|
|
void OnPaint() override
|
|
{
|
|
if (!this->IsShaded() && this->signs.NeedRebuild()) this->BuildSortSignList();
|
|
this->DrawWidgets();
|
|
}
|
|
|
|
void DrawWidget(const Rect &r, int widget) const override
|
|
{
|
|
switch (widget) {
|
|
case WID_SIL_LIST: {
|
|
uint y = r.top + WD_FRAMERECT_TOP; // Offset from top of widget.
|
|
/* No signs? */
|
|
if (this->vscroll->GetCount() == 0) {
|
|
DrawString(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, y, STR_STATION_LIST_NONE);
|
|
return;
|
|
}
|
|
|
|
bool rtl = _current_text_dir == TD_RTL;
|
|
int sprite_offset_y = (FONT_HEIGHT_NORMAL - 10) / 2 + 1;
|
|
uint icon_left = 4 + (rtl ? r.right - this->text_offset : r.left);
|
|
uint text_left = r.left + (rtl ? WD_FRAMERECT_LEFT : this->text_offset);
|
|
uint text_right = r.right - (rtl ? this->text_offset : WD_FRAMERECT_RIGHT);
|
|
|
|
/* At least one sign available. */
|
|
for (uint16 i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < this->vscroll->GetCount(); i++) {
|
|
const Sign *si = this->signs[i];
|
|
|
|
if (si->owner != OWNER_NONE) DrawCompanyIcon(si->owner, icon_left, y + sprite_offset_y);
|
|
|
|
SetDParam(0, si->index);
|
|
DrawString(text_left, text_right, y, STR_SIGN_NAME, TC_YELLOW);
|
|
y += this->resize.step_height;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetStringParameters(int widget) const override
|
|
{
|
|
if (widget == WID_SIL_CAPTION) SetDParam(0, this->vscroll->GetCount());
|
|
}
|
|
|
|
void OnClick(Point pt, int widget, int click_count) override
|
|
{
|
|
switch (widget) {
|
|
case WID_SIL_LIST: {
|
|
uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SIL_LIST, WD_FRAMERECT_TOP);
|
|
if (id_v == INT_MAX) return;
|
|
|
|
const Sign *si = this->signs[id_v];
|
|
ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
|
|
break;
|
|
}
|
|
|
|
case WID_SIL_FILTER_ENTER_BTN:
|
|
if (this->signs.size() >= 1) {
|
|
const Sign *si = this->signs[0];
|
|
ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
|
|
}
|
|
break;
|
|
|
|
case WID_SIL_FILTER_MATCH_CASE_BTN:
|
|
SignList::match_case = !SignList::match_case; // Toggle match case
|
|
this->SetWidgetLoweredState(WID_SIL_FILTER_MATCH_CASE_BTN, SignList::match_case); // Toggle button pushed state
|
|
this->InvalidateData(); // Rebuild the list of signs
|
|
break;
|
|
}
|
|
}
|
|
|
|
void OnResize() override
|
|
{
|
|
this->vscroll->SetCapacityFromWidget(this, WID_SIL_LIST, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM);
|
|
}
|
|
|
|
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
|
|
{
|
|
switch (widget) {
|
|
case WID_SIL_LIST: {
|
|
Dimension spr_dim = GetSpriteSize(SPR_COMPANY_ICON);
|
|
this->text_offset = WD_FRAMETEXT_LEFT + spr_dim.width + 2; // 2 pixels space between icon and the sign text.
|
|
resize->height = std::max<uint>(FONT_HEIGHT_NORMAL, spr_dim.height);
|
|
Dimension d = {(uint)(this->text_offset + WD_FRAMETEXT_RIGHT), WD_FRAMERECT_TOP + 5 * resize->height + WD_FRAMERECT_BOTTOM};
|
|
*size = maxdim(*size, d);
|
|
break;
|
|
}
|
|
|
|
case WID_SIL_CAPTION:
|
|
SetDParamMaxValue(0, Sign::GetPoolSize(), 3);
|
|
*size = GetStringBoundingBox(STR_SIGN_LIST_CAPTION);
|
|
size->height += padding.height;
|
|
size->width += padding.width;
|
|
break;
|
|
}
|
|
}
|
|
|
|
EventState OnHotkey(int hotkey) override
|
|
{
|
|
switch (hotkey) {
|
|
case SLHK_FOCUS_FILTER_BOX:
|
|
this->SetFocusedWidget(WID_SIL_FILTER_TEXT);
|
|
SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
|
|
break;
|
|
|
|
default:
|
|
return ES_NOT_HANDLED;
|
|
}
|
|
|
|
return ES_HANDLED;
|
|
}
|
|
|
|
void OnEditboxChanged(int widget) override
|
|
{
|
|
if (widget == WID_SIL_FILTER_TEXT) this->SetFilterString(this->filter_editbox.text.buf);
|
|
}
|
|
|
|
void BuildSortSignList()
|
|
{
|
|
if (this->signs.NeedRebuild()) {
|
|
this->BuildSignsList();
|
|
this->vscroll->SetCount((uint)this->signs.size());
|
|
this->SetWidgetDirty(WID_SIL_CAPTION);
|
|
}
|
|
this->SortSignsList();
|
|
}
|
|
|
|
void OnHundredthTick() override
|
|
{
|
|
this->BuildSortSignList();
|
|
this->SetDirty();
|
|
}
|
|
|
|
/**
|
|
* Some data on this window has become invalid.
|
|
* @param data Information about the changed data.
|
|
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
|
*/
|
|
void OnInvalidateData(int data = 0, bool gui_scope = true) override
|
|
{
|
|
/* When there is a filter string, we always need to rebuild the list even if
|
|
* the amount of signs in total is unchanged, as the subset of signs that is
|
|
* accepted by the filter might has changed. */
|
|
if (data == 0 || data == -1 || !this->string_filter.IsEmpty()) { // New or deleted sign, changed visibility setting or there is a filter string
|
|
/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
|
|
this->signs.ForceRebuild();
|
|
} else { // Change of sign contents while there is no filter string
|
|
this->signs.ForceResort();
|
|
}
|
|
}
|
|
|
|
static HotkeyList hotkeys;
|
|
};
|
|
|
|
/**
|
|
* Handler for global hotkeys of the SignListWindow.
|
|
* @param hotkey Hotkey
|
|
* @return ES_HANDLED if hotkey was accepted.
|
|
*/
|
|
static EventState SignListGlobalHotkeys(int hotkey)
|
|
{
|
|
if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
|
|
Window *w = ShowSignList();
|
|
if (w == nullptr) return ES_NOT_HANDLED;
|
|
return w->OnHotkey(hotkey);
|
|
}
|
|
|
|
static Hotkey signlist_hotkeys[] = {
|
|
Hotkey('F', "focus_filter_box", SLHK_FOCUS_FILTER_BOX),
|
|
HOTKEY_LIST_END
|
|
};
|
|
HotkeyList SignListWindow::hotkeys("signlist", signlist_hotkeys, SignListGlobalHotkeys);
|
|
|
|
static const NWidgetPart _nested_sign_list_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
|
NWidget(WWT_CAPTION, COLOUR_GREY, WID_SIL_CAPTION), SetDataTip(STR_SIGN_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
NWidget(WWT_SHADEBOX, COLOUR_GREY),
|
|
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
|
|
NWidget(WWT_STICKYBOX, COLOUR_GREY),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(NWID_VERTICAL),
|
|
NWidget(WWT_PANEL, COLOUR_GREY, WID_SIL_LIST), SetMinimalSize(WD_FRAMETEXT_LEFT + 16 + 255 + WD_FRAMETEXT_RIGHT, 50),
|
|
SetResize(1, 10), SetFill(1, 0), SetScrollbar(WID_SIL_SCROLLBAR), EndContainer(),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1),
|
|
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_SIL_FILTER_TEXT), SetMinimalSize(80, 12), SetResize(1, 0), SetFill(1, 0), SetPadding(2, 2, 2, 2),
|
|
SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
|
|
EndContainer(),
|
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SIL_FILTER_MATCH_CASE_BTN), SetDataTip(STR_SIGN_LIST_MATCH_CASE, STR_SIGN_LIST_MATCH_CASE_TOOLTIP),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
NWidget(NWID_VERTICAL),
|
|
NWidget(NWID_VERTICAL), SetFill(0, 1),
|
|
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_SIL_SCROLLBAR),
|
|
EndContainer(),
|
|
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
|
|
EndContainer(),
|
|
EndContainer(),
|
|
};
|
|
|
|
static WindowDesc _sign_list_desc(
|
|
WDP_AUTO, "list_signs", 358, 138,
|
|
WC_SIGN_LIST, WC_NONE,
|
|
0,
|
|
_nested_sign_list_widgets, lengthof(_nested_sign_list_widgets),
|
|
&SignListWindow::hotkeys
|
|
);
|
|
|
|
/**
|
|
* Open the sign list window
|
|
*
|
|
* @return newly opened sign list window, or nullptr if the window could not be opened.
|
|
*/
|
|
Window *ShowSignList()
|
|
{
|
|
return AllocateWindowDescFront<SignListWindow>(&_sign_list_desc, 0);
|
|
}
|
|
|
|
/**
|
|
* Actually rename the sign.
|
|
* @param index the sign to rename.
|
|
* @param text the new name.
|
|
* @return true if the window will already be removed after returning.
|
|
*/
|
|
static bool RenameSign(SignID index, const char *text)
|
|
{
|
|
bool remove = StrEmpty(text);
|
|
DoCommandP(0, index, 0, CMD_RENAME_SIGN | (StrEmpty(text) ? CMD_MSG(STR_ERROR_CAN_T_DELETE_SIGN) : CMD_MSG(STR_ERROR_CAN_T_CHANGE_SIGN_NAME)), nullptr, text);
|
|
return remove;
|
|
}
|
|
|
|
struct SignWindow : Window, SignList {
|
|
QueryString name_editbox;
|
|
SignID cur_sign;
|
|
|
|
SignWindow(WindowDesc *desc, const Sign *si) : Window(desc), name_editbox(MAX_LENGTH_SIGN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_SIGN_NAME_CHARS)
|
|
{
|
|
this->querystrings[WID_QES_TEXT] = &this->name_editbox;
|
|
this->name_editbox.caption = STR_EDIT_SIGN_CAPTION;
|
|
this->name_editbox.cancel_button = WID_QES_CANCEL;
|
|
this->name_editbox.ok_button = WID_QES_OK;
|
|
|
|
this->InitNested(WN_QUERY_STRING_SIGN);
|
|
|
|
UpdateSignEditWindow(si);
|
|
this->SetFocusedWidget(WID_QES_TEXT);
|
|
}
|
|
|
|
void UpdateSignEditWindow(const Sign *si)
|
|
{
|
|
/* Display an empty string when the sign hasn't been edited yet */
|
|
if (!si->name.empty()) {
|
|
SetDParam(0, si->index);
|
|
this->name_editbox.text.Assign(STR_SIGN_NAME);
|
|
} else {
|
|
this->name_editbox.text.DeleteAll();
|
|
}
|
|
|
|
this->cur_sign = si->index;
|
|
|
|
this->SetWidgetDirty(WID_QES_TEXT);
|
|
this->SetFocusedWidget(WID_QES_TEXT);
|
|
}
|
|
|
|
/**
|
|
* Returns a pointer to the (alphabetically) previous or next sign of the current sign.
|
|
* @param next false if the previous sign is wanted, true if the next sign is wanted
|
|
* @return pointer to the previous/next sign
|
|
*/
|
|
const Sign *PrevNextSign(bool next)
|
|
{
|
|
/* Rebuild the sign list */
|
|
this->signs.ForceRebuild();
|
|
this->signs.NeedResort();
|
|
this->BuildSignsList();
|
|
this->SortSignsList();
|
|
|
|
/* Search through the list for the current sign, excluding
|
|
* - the first sign if we want the previous sign or
|
|
* - the last sign if we want the next sign */
|
|
size_t end = this->signs.size() - (next ? 1 : 0);
|
|
for (uint i = next ? 0 : 1; i < end; i++) {
|
|
if (this->cur_sign == this->signs[i]->index) {
|
|
/* We've found the current sign, so return the sign before/after it */
|
|
return this->signs[i + (next ? 1 : -1)];
|
|
}
|
|
}
|
|
/* If we haven't found the current sign by now, return the last/first sign */
|
|
return next ? this->signs.front() : this->signs.back();
|
|
}
|
|
|
|
void SetStringParameters(int widget) const override
|
|
{
|
|
switch (widget) {
|
|
case WID_QES_CAPTION:
|
|
SetDParam(0, this->name_editbox.caption);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void OnClick(Point pt, int widget, int click_count) override
|
|
{
|
|
switch (widget) {
|
|
case WID_QES_LOCATION: {
|
|
const Sign *si = Sign::Get(this->cur_sign);
|
|
TileIndex tile = TileVirtXY(si->x, si->y);
|
|
if (_ctrl_pressed) {
|
|
ShowExtraViewportWindow(tile);
|
|
} else {
|
|
ScrollMainWindowToTile(tile);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case WID_QES_PREVIOUS:
|
|
case WID_QES_NEXT: {
|
|
const Sign *si = this->PrevNextSign(widget == WID_QES_NEXT);
|
|
|
|
/* Rebuild the sign list */
|
|
this->signs.ForceRebuild();
|
|
this->signs.NeedResort();
|
|
this->BuildSignsList();
|
|
this->SortSignsList();
|
|
|
|
/* Scroll to sign and reopen window */
|
|
ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
|
|
UpdateSignEditWindow(si);
|
|
break;
|
|
}
|
|
|
|
case WID_QES_DELETE:
|
|
/* Only need to set the buffer to null, the rest is handled as the OK button */
|
|
RenameSign(this->cur_sign, "");
|
|
/* don't delete this, we are deleted in Sign::~Sign() -> DeleteRenameSignWindow() */
|
|
break;
|
|
|
|
case WID_QES_OK:
|
|
if (RenameSign(this->cur_sign, this->name_editbox.text.buf)) break;
|
|
FALLTHROUGH;
|
|
|
|
case WID_QES_CANCEL:
|
|
delete this;
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
static const NWidgetPart _nested_query_sign_edit_widgets[] = {
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
|
|
NWidget(WWT_CAPTION, COLOUR_GREY, WID_QES_CAPTION), SetDataTip(STR_WHITE_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
|
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_QES_LOCATION), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION, STR_EDIT_SIGN_LOCATION_TOOLTIP),
|
|
EndContainer(),
|
|
NWidget(WWT_PANEL, COLOUR_GREY),
|
|
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_QES_TEXT), SetMinimalSize(256, 12), SetDataTip(STR_EDIT_SIGN_SIGN_OSKTITLE, STR_NULL), SetPadding(2, 2, 2, 2),
|
|
EndContainer(),
|
|
NWidget(NWID_HORIZONTAL),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_QES_OK), SetMinimalSize(61, 12), SetDataTip(STR_BUTTON_OK, STR_NULL),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_QES_CANCEL), SetMinimalSize(60, 12), SetDataTip(STR_BUTTON_CANCEL, STR_NULL),
|
|
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_QES_DELETE), SetMinimalSize(60, 12), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_NULL),
|
|
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), EndContainer(),
|
|
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_QES_PREVIOUS), SetMinimalSize(11, 12), SetDataTip(AWV_DECREASE, STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP),
|
|
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_QES_NEXT), SetMinimalSize(11, 12), SetDataTip(AWV_INCREASE, STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP),
|
|
EndContainer(),
|
|
};
|
|
|
|
static WindowDesc _query_sign_edit_desc(
|
|
WDP_CENTER, "query_sign", 0, 0,
|
|
WC_QUERY_STRING, WC_NONE,
|
|
WDF_CONSTRUCTION,
|
|
_nested_query_sign_edit_widgets, lengthof(_nested_query_sign_edit_widgets)
|
|
);
|
|
|
|
/**
|
|
* Handle clicking on a sign.
|
|
* @param si The sign that was clicked on.
|
|
*/
|
|
void HandleClickOnSign(const Sign *si)
|
|
{
|
|
if (_ctrl_pressed && (si->owner == _local_company || (si->owner == OWNER_DEITY && _game_mode == GM_EDITOR))) {
|
|
RenameSign(si->index, nullptr);
|
|
return;
|
|
}
|
|
ShowRenameSignWindow(si);
|
|
}
|
|
|
|
/**
|
|
* Show the window to change the text of a sign.
|
|
* @param si The sign to show the window for.
|
|
*/
|
|
void ShowRenameSignWindow(const Sign *si)
|
|
{
|
|
/* Delete all other edit windows */
|
|
DeleteWindowByClass(WC_QUERY_STRING);
|
|
|
|
new SignWindow(&_query_sign_edit_desc, si);
|
|
}
|
|
|
|
/**
|
|
* Close the sign window associated with the given sign.
|
|
* @param sign The sign to close the window for.
|
|
*/
|
|
void DeleteRenameSignWindow(SignID sign)
|
|
{
|
|
SignWindow *w = dynamic_cast<SignWindow *>(FindWindowById(WC_QUERY_STRING, WN_QUERY_STRING_SIGN));
|
|
|
|
if (w != nullptr && w->cur_sign == sign) delete w;
|
|
}
|