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https://github.com/JGRennison/OpenTTD-patches.git
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2e06374f6f
# Conflicts: # src/build_vehicle_gui.cpp # src/company_gui.cpp # src/gfx_func.h # src/group_gui.cpp # src/industry_gui.cpp # src/misc_gui.cpp # src/news_gui.cpp # src/settings_gui.cpp # src/ship_gui.cpp # src/smallmap_gui.cpp # src/station_gui.cpp # src/subsidy_gui.cpp # src/timetable_gui.cpp # src/toolbar_gui.cpp # src/town_gui.cpp # src/vehicle_gui.cpp # src/viewport.cpp # src/widget.cpp # src/widgets/dropdown.cpp # src/window.cpp
265 lines
12 KiB
C++
265 lines
12 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file gfx_func.h Functions related to the gfx engine. */
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/**
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* @defgroup dirty Dirty
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*
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* Handles the repaint of some part of the screen.
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*
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* Some places in the code are called functions which makes something "dirty".
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* This has nothing to do with making a Tile or Window darker or less visible.
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* This term comes from memory caching and is used to define an object must
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* be repaint. If some data of an object (like a Tile, Window, Vehicle, whatever)
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* are changed which are so extensive the object must be repaint its marked
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* as "dirty". The video driver repaint this object instead of the whole screen
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* (this is btw. also possible if needed). This is used to avoid a
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* flickering of the screen by the video driver constantly repainting it.
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*
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* This whole mechanism was controlled by an rectangle defined in #_invalid_rect. This
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* rectangle defines the area on the screen which must be repaint. If a new object
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* needs to be repainted this rectangle is extended to 'catch' the object on the
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* screen. At some point (which is normally uninteresting for patch writers) this
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* rectangle is send to the video drivers method
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* VideoDriver::MakeDirty and it is truncated back to an empty rectangle. At some
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* later point (which is uninteresting, too) the video driver
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* repaints all these saved rectangle instead of the whole screen and drop the
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* rectangle information. Then a new round begins by marking objects "dirty".
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*
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* @see VideoDriver::MakeDirty
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* @see _screen
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*/
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#ifndef GFX_FUNC_H
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#define GFX_FUNC_H
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#include "gfx_type.h"
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#include "strings_type.h"
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#include "string_type.h"
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#include <vector>
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void GameLoop();
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void CreateConsole();
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extern byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down
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extern bool _fullscreen;
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extern byte _support8bpp;
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extern CursorVars _cursor;
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extern bool _ctrl_pressed; ///< Is Ctrl pressed?
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extern bool _shift_pressed; ///< Is Shift pressed?
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extern bool _invert_ctrl;
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extern bool _invert_shift;
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extern uint16 _game_speed;
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extern uint8 _milliseconds_per_tick;
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extern float _ticks_per_second;
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extern bool _left_button_down;
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extern bool _left_button_clicked;
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extern bool _right_button_down;
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extern bool _right_button_clicked;
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extern DrawPixelInfo _screen;
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extern bool _screen_disable_anim; ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
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extern std::vector<Dimension> _resolutions;
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extern Dimension _cur_resolution;
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extern Palette _cur_palette; ///< Current palette
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extern DrawPixelInfo *_cur_dpi;
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void HandleToolbarHotkey(int hotkey);
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void HandleKeypress(uint keycode, WChar key);
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void HandleTextInput(const char *str, bool marked = false, const char *caret = nullptr, const char *insert_location = nullptr, const char *replacement_end = nullptr);
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void HandleCtrlChanged();
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void HandleShiftChanged();
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void HandleMouseEvents();
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void UpdateWindows();
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void ChangeGameSpeed(bool enable_fast_forward);
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void SetupTickRate();
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void DrawMouseCursor();
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void ScreenSizeChanged();
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void GameSizeChanged();
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void UndrawMouseCursor();
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enum AdjustGUIZoomMode {
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AGZM_MANUAL,
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AGZM_AUTOMATIC,
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AGZM_STARTUP,
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};
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bool AdjustGUIZoom(AdjustGUIZoomMode mode);
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/** Size of the buffer used for drawing strings. */
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static const int DRAW_STRING_BUFFER = 2048;
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void RedrawScreenRect(int left, int top, int right, int bottom);
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Dimension GetSpriteSize(SpriteID sprid, Point *offset = nullptr, ZoomLevel zoom = ZOOM_LVL_GUI);
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Dimension GetScaledSpriteSize(SpriteID sprid); /* widget.cpp */
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struct SpritePointerHolder;
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void DrawSpriteViewport(const SpritePointerHolder &sprite_store, const DrawPixelInfo *dpi, SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = nullptr);
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void PrepareDrawSpriteViewportSpriteStore(SpritePointerHolder &sprite_store, const DrawPixelInfo *dpi, SpriteID img, PaletteID pal);
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void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = nullptr, ZoomLevel zoom = ZOOM_LVL_GUI);
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void DrawSpriteIgnorePadding(SpriteID img, PaletteID pal, const Rect &r, bool clicked, StringAlignment align); /* widget.cpp */
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std::unique_ptr<uint32[]> DrawSpriteToRgbaBuffer(SpriteID spriteId, ZoomLevel zoom = ZOOM_LVL_GUI);
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int DrawString(int left, int right, int top, std::string_view str, TextColour colour = TC_FROMSTRING, StringAlignment align = SA_LEFT, bool underline = false, FontSize fontsize = FS_NORMAL);
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int DrawString(int left, int right, int top, StringID str, TextColour colour = TC_FROMSTRING, StringAlignment align = SA_LEFT, bool underline = false, FontSize fontsize = FS_NORMAL);
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int DrawStringMultiLine(int left, int right, int top, int bottom, std::string_view str, TextColour colour = TC_FROMSTRING, StringAlignment align = (SA_TOP | SA_LEFT), bool underline = false, FontSize fontsize = FS_NORMAL);
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int DrawStringMultiLine(int left, int right, int top, int bottom, StringID str, TextColour colour = TC_FROMSTRING, StringAlignment align = (SA_TOP | SA_LEFT), bool underline = false, FontSize fontsize = FS_NORMAL);
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void DrawCharCentered(WChar c, const Rect &r, TextColour colour);
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void GfxFillRect(const DrawPixelInfo *dpi, int left, int top, int right, int bottom, int colour, FillRectMode mode = FILLRECT_OPAQUE);
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inline void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode = FILLRECT_OPAQUE) { GfxFillRect(_cur_dpi, left, top, right, bottom, colour, mode); }
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void GfxFillPolygon(const std::vector<Point> &shape, int colour, FillRectMode mode = FILLRECT_OPAQUE, GfxFillRectModeFunctor *fill_functor = nullptr);
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void GfxDrawLine(const DrawPixelInfo *dpi, int left, int top, int right, int bottom, int colour, int width = 1, int dash = 0);
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inline void GfxDrawLine(int left, int top, int right, int bottom, int colour, int width = 1, int dash = 0) { GfxDrawLine(_cur_dpi, left, top, right, bottom, colour, width, dash); }
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void DrawBox(const DrawPixelInfo *dpi, int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3);
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/* Versions of DrawString/DrawStringMultiLine that accept a Rect instead of separate left, right, top and bottom parameters. */
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static inline int DrawString(const Rect &r, std::string_view str, TextColour colour = TC_FROMSTRING, StringAlignment align = SA_LEFT, bool underline = false, FontSize fontsize = FS_NORMAL)
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{
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return DrawString(r.left, r.right, r.top, str, colour, align, underline, fontsize);
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}
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static inline int DrawString(const Rect &r, StringID str, TextColour colour = TC_FROMSTRING, StringAlignment align = SA_LEFT, bool underline = false, FontSize fontsize = FS_NORMAL)
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{
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return DrawString(r.left, r.right, r.top, str, colour, align, underline, fontsize);
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}
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static inline int DrawStringMultiLine(const Rect &r, std::string_view str, TextColour colour = TC_FROMSTRING, StringAlignment align = (SA_TOP | SA_LEFT), bool underline = false, FontSize fontsize = FS_NORMAL)
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{
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return DrawStringMultiLine(r.left, r.right, r.top, r.bottom, str, colour, align, underline, fontsize);
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}
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static inline int DrawStringMultiLine(const Rect &r, StringID str, TextColour colour = TC_FROMSTRING, StringAlignment align = (SA_TOP | SA_LEFT), bool underline = false, FontSize fontsize = FS_NORMAL)
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{
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return DrawStringMultiLine(r.left, r.right, r.top, r.bottom, str, colour, align, underline, fontsize);
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}
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static inline void GfxFillRect(const Rect &r, int colour, FillRectMode mode = FILLRECT_OPAQUE)
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{
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GfxFillRect(r.left, r.top, r.right, r.bottom, colour, mode);
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}
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Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize = FS_NORMAL);
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Dimension GetStringBoundingBox(StringID strid, FontSize start_fontsize = FS_NORMAL);
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uint GetStringListWidth(const StringID *list, FontSize fontsize = FS_NORMAL);
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int GetStringHeight(std::string_view str, int maxw, FontSize fontsize = FS_NORMAL);
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int GetStringHeight(StringID str, int maxw);
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int GetStringLineCount(StringID str, int maxw);
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Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion);
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Dimension GetStringMultiLineBoundingBox(std::string_view str, const Dimension &suggestion);
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void LoadStringWidthTable(bool monospace = false);
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Point GetCharPosInString(std::string_view str, const char *ch, FontSize start_fontsize = FS_NORMAL);
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ptrdiff_t GetCharAtPosition(std::string_view str, int x, FontSize start_fontsize = FS_NORMAL);
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void DrawDirtyBlocks();
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void SetDirtyBlocks(int left, int top, int right, int bottom);
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void SetPendingDirtyBlocks(int left, int top, int right, int bottom);
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void UnsetDirtyBlocks(int left, int top, int right, int bottom);
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void MarkWholeScreenDirty();
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void GfxInitPalettes();
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void CheckBlitter();
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bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height);
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/**
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* Determine where to draw a centred object inside a widget.
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* @param min The top or left coordinate.
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* @param max The bottom or right coordinate.
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* @param size The height or width of the object to draw.
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* @return Offset of where to start drawing the object.
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*/
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static inline int CenterBounds(int min, int max, int size)
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{
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return (min + max - size + 1) / 2;
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}
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/* window.cpp */
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enum DrawOverlappedWindowFlags {
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DOWF_NONE = 0,
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DOWF_MARK_DIRTY = 1 << 0,
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DOWF_SHOW_DEBUG = 1 << 1,
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};
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DECLARE_ENUM_AS_BIT_SET(DrawOverlappedWindowFlags)
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void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
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void SetMouseCursorBusy(bool busy);
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void SetMouseCursor(CursorID cursor, PaletteID pal);
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void SetAnimatedMouseCursor(const AnimCursor *table);
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void CursorTick();
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void UpdateCursorSize();
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void UpdateRouteStepSpriteSize();
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bool ChangeResInGame(int w, int h);
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void SortResolutions();
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bool ToggleFullScreen(bool fs);
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/* gfx.cpp */
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byte GetCharacterWidth(FontSize size, WChar key);
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byte GetDigitWidth(FontSize size = FS_NORMAL);
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void GetBroadestDigit(uint *front, uint *next, FontSize size = FS_NORMAL);
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uint64 GetBroadestDigitsValue(uint count, FontSize size = FS_NORMAL);
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extern int font_height_cache[FS_END];
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/**
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* Get height of a character for a given font size.
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* @param size Font size to get height of
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* @return Height of characters in the given font (pixels)
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*/
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inline int GetCharacterHeight(FontSize size)
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{
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return font_height_cache[size];
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}
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TextColour GetContrastColour(uint8 background, uint8 threshold = 128);
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/**
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* All 16 colour gradients
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* 8 colours per gradient from darkest (0) to lightest (7)
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*/
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extern byte _colour_gradient[COLOUR_END][8];
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extern byte _colour_value[COLOUR_END];
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/**
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* Return the colour for a particular greyscale level.
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* @param level Intensity, 0 = black, 15 = white
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* @return colour
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*/
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#define GREY_SCALE(level) (level)
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static const uint8 PC_BLACK = GREY_SCALE(1); ///< Black palette colour.
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static const uint8 PC_DARK_GREY = GREY_SCALE(6); ///< Dark grey palette colour.
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static const uint8 PC_GREY = GREY_SCALE(10); ///< Grey palette colour.
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static const uint8 PC_WHITE = GREY_SCALE(15); ///< White palette colour.
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static const uint8 PC_VERY_DARK_RED = 0xB2; ///< Almost-black red palette colour.
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static const uint8 PC_DARK_RED = 0xB4; ///< Dark red palette colour.
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static const uint8 PC_RED = 0xB8; ///< Red palette colour.
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static const uint8 PC_VERY_DARK_BROWN = 0x56; ///< Almost-black brown palette colour.
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static const uint8 PC_ORANGE = 0xC2; ///< Orange palette colour.
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static const uint8 PC_YELLOW = 0xBF; ///< Yellow palette colour.
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static const uint8 PC_LIGHT_YELLOW = 0x44; ///< Light yellow palette colour.
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static const uint8 PC_VERY_LIGHT_YELLOW = 0x45; ///< Almost-white yellow palette colour.
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static const uint8 PC_GREEN = 0xD0; ///< Green palette colour.
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static const uint8 PC_VERY_DARK_BLUE = 0x9A; ///< Almost-black blue palette colour.
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static const uint8 PC_DARK_BLUE = 0x9D; ///< Dark blue palette colour.
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static const uint8 PC_LIGHT_BLUE = 0x98; ///< Light blue palette colour.
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#endif /* GFX_FUNC_H */
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