mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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2e06374f6f
# Conflicts: # src/build_vehicle_gui.cpp # src/company_gui.cpp # src/gfx_func.h # src/group_gui.cpp # src/industry_gui.cpp # src/misc_gui.cpp # src/news_gui.cpp # src/settings_gui.cpp # src/ship_gui.cpp # src/smallmap_gui.cpp # src/station_gui.cpp # src/subsidy_gui.cpp # src/timetable_gui.cpp # src/toolbar_gui.cpp # src/town_gui.cpp # src/vehicle_gui.cpp # src/viewport.cpp # src/widget.cpp # src/widgets/dropdown.cpp # src/window.cpp
2387 lines
80 KiB
C++
2387 lines
80 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file gfx.cpp Handling of drawing text and other gfx related stuff. */
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#include "stdafx.h"
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#include "gfx_layout.h"
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#include "progress.h"
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#include "zoom_func.h"
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#include "blitter/factory.hpp"
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#include "video/video_driver.hpp"
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#include "strings_func.h"
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#include "settings_type.h"
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#include "network/network.h"
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#include "network/network_func.h"
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#include "window_gui.h"
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#include "window_func.h"
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#include "newgrf_debug.h"
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#include "thread.h"
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#include "widget_type.h"
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#include "window_gui.h"
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#include "framerate_type.h"
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#include "transparency.h"
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#include "core/backup_type.hpp"
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#include "core/container_func.hpp"
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#include "viewport_func.h"
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#include "table/palettes.h"
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#include "table/string_colours.h"
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#include "table/sprites.h"
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#include "table/control_codes.h"
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#include <atomic>
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#include "safeguards.h"
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byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down
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bool _fullscreen;
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byte _support8bpp;
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CursorVars _cursor;
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bool _ctrl_pressed; ///< Is Ctrl pressed?
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bool _shift_pressed; ///< Is Shift pressed?
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bool _invert_ctrl;
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bool _invert_shift;
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uint16 _game_speed = 100; ///< Current game-speed; 100 is 1x, 0 is infinite.
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uint8 _milliseconds_per_tick = 27; ///< Milliseconds per tick
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float _ticks_per_second; ///< Ticks per second
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bool _left_button_down; ///< Is left mouse button pressed?
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bool _left_button_clicked; ///< Is left mouse button clicked?
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bool _right_button_down; ///< Is right mouse button pressed?
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bool _right_button_clicked; ///< Is right mouse button clicked?
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DrawPixelInfo _screen;
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bool _screen_disable_anim = false; ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
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bool _check_special_modes;
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std::atomic<bool> _exit_game;
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GameMode _game_mode;
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SwitchMode _switch_mode; ///< The next mainloop command.
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std::chrono::steady_clock::time_point _switch_mode_time; ///< The time when the switch mode was requested.
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PauseMode _pause_mode;
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uint32 _pause_countdown;
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Palette _cur_palette;
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std::mutex _cur_palette_mutex;
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std::string _switch_baseset;
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static bool _adjust_gui_zoom_startup_done = false;
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static byte _stringwidth_table[FS_END][224]; ///< Cache containing width of often used characters. @see GetCharacterWidth()
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DrawPixelInfo *_cur_dpi;
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byte _colour_gradient[COLOUR_END][8];
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byte _colour_value[COLOUR_END] = {
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133, // COLOUR_DARK_BLUE
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99, // COLOUR_PALE_GREEN,
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48, // COLOUR_PINK,
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68, // COLOUR_YELLOW,
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184, // COLOUR_RED,
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152, // COLOUR_LIGHT_BLUE,
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209, // COLOUR_GREEN,
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95, // COLOUR_DARK_GREEN,
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150, // COLOUR_BLUE,
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79, // COLOUR_CREAM,
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134, // COLOUR_MAUVE,
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174, // COLOUR_PURPLE,
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195, // COLOUR_ORANGE,
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116, // COLOUR_BROWN,
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6, // COLOUR_GREY,
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15, // COLOUR_WHITE,
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};
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struct GfxBlitterCtx {
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const DrawPixelInfo *dpi;
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const byte *colour_remap_ptr = nullptr;
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byte string_colourremap[3]; ///< Recoloursprite for stringdrawing. The grf loader ensures that #SpriteType::Font sprites only use colours 0 to 2.
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int sprite_brightness_adjust = 0;
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GfxBlitterCtx(const DrawPixelInfo *dpi) : dpi(dpi) {}
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void SetColourRemap(TextColour colour);
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};
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static void GfxMainBlitterViewport(const GfxBlitterCtx &ctx, const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = nullptr, SpriteID sprite_id = SPR_CURSOR_MOUSE);
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static void GfxMainBlitter(const GfxBlitterCtx &ctx, const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = nullptr, SpriteID sprite_id = SPR_CURSOR_MOUSE, ZoomLevel zoom = ZOOM_LVL_NORMAL);
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static ReusableBuffer<uint8> _cursor_backup;
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ZoomLevel _gui_zoom = ZOOM_LVL_OUT_4X; ///< GUI Zoom level
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ZoomLevel _font_zoom = _gui_zoom; ///< Sprite font Zoom level (not clamped)
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int _gui_scale = MIN_INTERFACE_SCALE; ///< GUI scale, 100 is 100%.
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int _gui_scale_cfg; ///< GUI scale in config.
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/**
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* The rect for repaint.
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*
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* This rectangle defines the area which should be repaint by the video driver.
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*
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* @ingroup dirty
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*/
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extern std::atomic<uint> _dirty_block_colour;
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static bool _whole_screen_dirty = false;
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bool _gfx_draw_active = false;
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static std::vector<Rect> _dirty_blocks;
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static std::vector<Rect> _pending_dirty_blocks;
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enum GfxDebugFlags {
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GDF_SHOW_WINDOW_DIRTY,
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GDF_SHOW_WIDGET_DIRTY,
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GDF_SHOW_RECT_DIRTY,
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};
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uint32 _gfx_debug_flags;
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/**
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* Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
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*
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* @pre dpi->zoom == ZOOM_LVL_NORMAL, right >= left, bottom >= top
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* @param dpi Draw pixel info
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* @param left Minimum X (inclusive)
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* @param top Minimum Y (inclusive)
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* @param right Maximum X (inclusive)
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* @param bottom Maximum Y (inclusive)
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* @param colour A 8 bit palette index (FILLRECT_OPAQUE and FILLRECT_CHECKER) or a recolour spritenumber (FILLRECT_RECOLOUR)
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* @param mode
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* FILLRECT_OPAQUE: Fill the rectangle with the specified colour
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* FILLRECT_CHECKER: Like FILLRECT_OPAQUE, but only draw every second pixel (used to grey out things)
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* FILLRECT_RECOLOUR: Apply a recolour sprite to every pixel in the rectangle currently on screen
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*/
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void GfxFillRect(const DrawPixelInfo *dpi, int left, int top, int right, int bottom, int colour, FillRectMode mode)
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{
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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void *dst;
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const int otop = top;
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const int oleft = left;
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if (dpi->zoom != ZOOM_LVL_NORMAL) return;
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if (left > right || top > bottom) return;
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if (right < dpi->left || left >= dpi->left + dpi->width) return;
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if (bottom < dpi->top || top >= dpi->top + dpi->height) return;
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if ( (left -= dpi->left) < 0) left = 0;
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right = right - dpi->left + 1;
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if (right > dpi->width) right = dpi->width;
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right -= left;
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assert(right > 0);
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if ( (top -= dpi->top) < 0) top = 0;
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bottom = bottom - dpi->top + 1;
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if (bottom > dpi->height) bottom = dpi->height;
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bottom -= top;
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assert(bottom > 0);
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dst = blitter->MoveTo(dpi->dst_ptr, left, top);
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switch (mode) {
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default: // FILLRECT_OPAQUE
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blitter->DrawRect(dst, right, bottom, (uint8)colour);
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break;
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case FILLRECT_RECOLOUR:
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blitter->DrawColourMappingRect(dst, right, bottom, GB(colour, 0, PALETTE_WIDTH));
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break;
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case FILLRECT_CHECKER: {
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byte bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
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do {
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for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, (uint8)colour);
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dst = blitter->MoveTo(dst, 0, 1);
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} while (--bottom > 0);
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break;
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}
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}
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}
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typedef std::pair<Point, Point> LineSegment;
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/**
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* Make line segments from a polygon defined by points, translated by an offset.
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* Entirely horizontal lines (start and end at same Y coordinate) are skipped, as they are irrelevant to scanline conversion algorithms.
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* Generated line segments always have the lowest Y coordinate point first, i.e. original direction is lost.
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* @param shape The polygon to convert.
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* @param offset Offset vector subtracted from all coordinates in the shape.
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* @return Vector of undirected line segments.
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*/
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static std::vector<LineSegment> MakePolygonSegments(const std::vector<Point> &shape, Point offset)
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{
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std::vector<LineSegment> segments;
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if (shape.size() < 3) return segments; // fewer than 3 will always result in an empty polygon
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segments.reserve(shape.size());
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/* Connect first and last point by having initial previous point be the last */
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Point prev = shape.back();
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prev.x -= offset.x;
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prev.y -= offset.y;
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for (Point pt : shape) {
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pt.x -= offset.x;
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pt.y -= offset.y;
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/* Create segments for all non-horizontal lines in the polygon.
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* The segments always have lowest Y coordinate first. */
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if (prev.y > pt.y) {
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segments.emplace_back(pt, prev);
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} else if (prev.y < pt.y) {
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segments.emplace_back(prev, pt);
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}
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prev = pt;
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}
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return segments;
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}
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/**
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* Fill a polygon with colour.
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* The odd-even winding rule is used, i.e. self-intersecting polygons will have holes in them.
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* Left and top edges are inclusive, right and bottom edges are exclusive.
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* @note For rectangles the GfxFillRect function will be faster.
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* @pre dpi->zoom == ZOOM_LVL_NORMAL
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* @param shape List of points on the polygon.
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* @param colour An 8 bit palette index (FILLRECT_OPAQUE and FILLRECT_CHECKER) or a recolour spritenumber (FILLRECT_RECOLOUR).
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* @param mode
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* FILLRECT_OPAQUE: Fill the polygon with the specified colour.
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* FILLRECT_CHECKER: Fill every other pixel with the specified colour, in a checkerboard pattern.
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* FILLRECT_RECOLOUR: Apply a recolour sprite to every pixel in the polygon.
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* FILLRECT_FUNCTOR: Apply a functor to a line of pixels.
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*/
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void GfxFillPolygon(const std::vector<Point> &shape, int colour, FillRectMode mode, GfxFillRectModeFunctor *fill_functor)
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{
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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const DrawPixelInfo *dpi = _cur_dpi;
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if (dpi->zoom != ZOOM_LVL_NORMAL) return;
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std::vector<LineSegment> segments = MakePolygonSegments(shape, Point{ dpi->left, dpi->top });
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/* Remove segments appearing entirely above or below the clipping area. */
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segments.erase(std::remove_if(segments.begin(), segments.end(), [dpi](const LineSegment &s) { return s.second.y <= 0 || s.first.y >= dpi->height; }), segments.end());
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/* Check that this wasn't an empty shape (all points on a horizontal line or outside clipping.) */
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if (segments.empty()) return;
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/* Sort the segments by first point Y coordinate. */
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std::sort(segments.begin(), segments.end(), [](const LineSegment &a, const LineSegment &b) { return a.first.y < b.first.y; });
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/* Segments intersecting current scanline. */
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std::vector<LineSegment> active;
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/* Intersection points with a scanline.
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* Kept outside loop to avoid repeated re-allocations. */
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std::vector<int> intersections;
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/* Normal, reasonable polygons don't have many intersections per scanline. */
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active.reserve(4);
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intersections.reserve(4);
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/* Scan through the segments and paint each scanline. */
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int y = segments.front().first.y;
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std::vector<LineSegment>::iterator nextseg = segments.begin();
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while (!active.empty() || nextseg != segments.end()) {
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/* Clean up segments that have ended. */
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active.erase(std::remove_if(active.begin(), active.end(), [y](const LineSegment &s) { return s.second.y == y; }), active.end());
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/* Activate all segments starting on this scanline. */
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while (nextseg != segments.end() && nextseg->first.y == y) {
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active.push_back(*nextseg);
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++nextseg;
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}
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/* Check clipping. */
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if (y < 0) {
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++y;
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continue;
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}
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if (y >= dpi->height) return;
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/* Intersect scanline with all active segments. */
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intersections.clear();
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for (const LineSegment &s : active) {
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const int sdx = s.second.x - s.first.x;
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const int sdy = s.second.y - s.first.y;
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const int ldy = y - s.first.y;
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const int x = s.first.x + sdx * ldy / sdy;
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intersections.push_back(x);
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}
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/* Fill between pairs of intersections. */
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std::sort(intersections.begin(), intersections.end());
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for (size_t i = 1; i < intersections.size(); i += 2) {
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/* Check clipping. */
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const int x1 = std::max(0, intersections[i - 1]);
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const int x2 = std::min(intersections[i], dpi->width);
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if (x2 < 0) continue;
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if (x1 >= dpi->width) continue;
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/* Fill line y from x1 to x2. */
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void *dst = blitter->MoveTo(dpi->dst_ptr, x1, y);
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switch (mode) {
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default: // FILLRECT_OPAQUE
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blitter->DrawRect(dst, x2 - x1, 1, (uint8)colour);
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break;
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case FILLRECT_RECOLOUR:
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blitter->DrawColourMappingRect(dst, x2 - x1, 1, GB(colour, 0, PALETTE_WIDTH));
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break;
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case FILLRECT_CHECKER:
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/* Fill every other pixel, offset such that the sum of filled pixels' X and Y coordinates is odd.
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* This creates a checkerboard effect. */
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for (int x = (x1 + y) & 1; x < x2 - x1; x += 2) {
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blitter->SetPixel(dst, x, 0, (uint8)colour);
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}
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break;
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case FILLRECT_FUNCTOR:
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/* Call the provided fill functor. */
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fill_functor(dst, x2 - x1);
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break;
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}
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}
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/* Next line */
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++y;
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}
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}
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/**
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* Check line clipping by using a linear equation and draw the visible part of
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* the line given by x/y and x2/y2.
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* @param video Destination pointer to draw into.
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* @param x X coordinate of first point.
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* @param y Y coordinate of first point.
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* @param x2 X coordinate of second point.
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* @param y2 Y coordinate of second point.
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* @param screen_width With of the screen to check clipping against.
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* @param screen_height Height of the screen to check clipping against.
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* @param colour Colour of the line.
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* @param width Width of the line.
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* @param dash Length of dashes for dashed lines. 0 means solid line.
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*/
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static inline void GfxDoDrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash = 0)
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{
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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assert(width > 0);
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if (y2 == y || x2 == x) {
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/* Special case: horizontal/vertical line. All checks already done in GfxPreprocessLine. */
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blitter->DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash);
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return;
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}
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int grade_y = y2 - y;
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int grade_x = x2 - x;
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/* Clipping rectangle. Slightly extended so we can ignore the width of the line. */
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int extra = (int)CeilDiv(3 * width, 4); // not less then "width * sqrt(2) / 2"
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Rect clip = { -extra, -extra, screen_width - 1 + extra, screen_height - 1 + extra };
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/* prevent integer overflows. */
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int margin = 1;
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while (INT_MAX / abs(grade_y) < std::max(abs(clip.left - x), abs(clip.right - x))) {
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grade_y /= 2;
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grade_x /= 2;
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margin *= 2; // account for rounding errors
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}
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/* Imagine that the line is infinitely long and it intersects with
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* infinitely long left and right edges of the clipping rectangle.
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* If both intersection points are outside the clipping rectangle
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* and both on the same side of it, we don't need to draw anything. */
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int left_isec_y = y + (clip.left - x) * grade_y / grade_x;
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int right_isec_y = y + (clip.right - x) * grade_y / grade_x;
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if ((left_isec_y > clip.bottom + margin && right_isec_y > clip.bottom + margin) ||
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(left_isec_y < clip.top - margin && right_isec_y < clip.top - margin)) {
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return;
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}
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/* It is possible to use the line equation to further reduce the amount of
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* work the blitter has to do by shortening the effective line segment.
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* However, in order to get that right and prevent the flickering effects
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* of rounding errors so much additional code has to be run here that in
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* the general case the effect is not noticeable. */
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blitter->DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash);
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}
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/**
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* Align parameters of a line to the given DPI and check simple clipping.
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* @param dpi Screen parameters to align with.
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* @param x X coordinate of first point.
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* @param y Y coordinate of first point.
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* @param x2 X coordinate of second point.
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* @param y2 Y coordinate of second point.
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* @param width Width of the line.
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* @return True if the line is likely to be visible, false if it's certainly
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* invisible.
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*/
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static inline bool GfxPreprocessLine(const DrawPixelInfo *dpi, int &x, int &y, int &x2, int &y2, int width)
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{
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x -= dpi->left;
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x2 -= dpi->left;
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y -= dpi->top;
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y2 -= dpi->top;
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/* Check simple clipping */
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if (x + width / 2 < 0 && x2 + width / 2 < 0 ) return false;
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if (y + width / 2 < 0 && y2 + width / 2 < 0 ) return false;
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if (x - width / 2 > dpi->width && x2 - width / 2 > dpi->width ) return false;
|
|
if (y - width / 2 > dpi->height && y2 - width / 2 > dpi->height) return false;
|
|
return true;
|
|
}
|
|
|
|
void GfxDrawLine(const DrawPixelInfo *dpi, int x, int y, int x2, int y2, int colour, int width, int dash)
|
|
{
|
|
if (GfxPreprocessLine(dpi, x, y, x2, y2, width)) {
|
|
GfxDoDrawLine(dpi->dst_ptr, x, y, x2, y2, dpi->width, dpi->height, colour, width, dash);
|
|
}
|
|
}
|
|
|
|
void GfxDrawLineUnscaled(const DrawPixelInfo *dpi, int x, int y, int x2, int y2, int colour)
|
|
{
|
|
if (GfxPreprocessLine(dpi, x, y, x2, y2, 1)) {
|
|
GfxDoDrawLine(dpi->dst_ptr,
|
|
UnScaleByZoom(x, dpi->zoom), UnScaleByZoom(y, dpi->zoom),
|
|
UnScaleByZoom(x2, dpi->zoom), UnScaleByZoom(y2, dpi->zoom),
|
|
UnScaleByZoom(dpi->width, dpi->zoom), UnScaleByZoom(dpi->height, dpi->zoom), colour, 1);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Draws the projection of a parallelepiped.
|
|
* This can be used to draw boxes in world coordinates.
|
|
*
|
|
* @param dpi Draw pixel info.
|
|
* @param x Screen X-coordinate of top front corner.
|
|
* @param y Screen Y-coordinate of top front corner.
|
|
* @param dx1 Screen X-length of first edge.
|
|
* @param dy1 Screen Y-length of first edge.
|
|
* @param dx2 Screen X-length of second edge.
|
|
* @param dy2 Screen Y-length of second edge.
|
|
* @param dx3 Screen X-length of third edge.
|
|
* @param dy3 Screen Y-length of third edge.
|
|
*/
|
|
void DrawBox(const DrawPixelInfo *dpi, int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
|
|
{
|
|
/* ....
|
|
* .. ....
|
|
* .. ....
|
|
* .. ^
|
|
* <--__(dx1,dy1) /(dx2,dy2)
|
|
* : --__ / :
|
|
* : --__ / :
|
|
* : *(x,y) :
|
|
* : | :
|
|
* : | ..
|
|
* .... |(dx3,dy3)
|
|
* .... | ..
|
|
* ....V.
|
|
*/
|
|
|
|
static const byte colour = PC_WHITE;
|
|
|
|
GfxDrawLineUnscaled(dpi, x, y, x + dx1, y + dy1, colour);
|
|
GfxDrawLineUnscaled(dpi, x, y, x + dx2, y + dy2, colour);
|
|
GfxDrawLineUnscaled(dpi, x, y, x + dx3, y + dy3, colour);
|
|
|
|
GfxDrawLineUnscaled(dpi, x + dx1, y + dy1, x + dx1 + dx2, y + dy1 + dy2, colour);
|
|
GfxDrawLineUnscaled(dpi, x + dx1, y + dy1, x + dx1 + dx3, y + dy1 + dy3, colour);
|
|
GfxDrawLineUnscaled(dpi, x + dx2, y + dy2, x + dx2 + dx1, y + dy2 + dy1, colour);
|
|
GfxDrawLineUnscaled(dpi, x + dx2, y + dy2, x + dx2 + dx3, y + dy2 + dy3, colour);
|
|
GfxDrawLineUnscaled(dpi, x + dx3, y + dy3, x + dx3 + dx1, y + dy3 + dy1, colour);
|
|
GfxDrawLineUnscaled(dpi, x + dx3, y + dy3, x + dx3 + dx2, y + dy3 + dy2, colour);
|
|
}
|
|
|
|
/**
|
|
* Set the colour remap to be for the given colour.
|
|
* @param colour the new colour of the remap.
|
|
*/
|
|
void GfxBlitterCtx::SetColourRemap(TextColour colour)
|
|
{
|
|
if (colour == TC_INVALID) return;
|
|
|
|
/* Black strings have no shading ever; the shading is black, so it
|
|
* would be invisible at best, but it actually makes it illegible. */
|
|
bool no_shade = (colour & TC_NO_SHADE) != 0 || (colour & ~TC_FORCED) == TC_BLACK;
|
|
bool raw_colour = (colour & TC_IS_PALETTE_COLOUR) != 0;
|
|
colour &= ~(TC_NO_SHADE | TC_IS_PALETTE_COLOUR | TC_FORCED);
|
|
|
|
this->string_colourremap[0] = 0;
|
|
this->string_colourremap[1] = raw_colour ? (byte)colour : _string_colourmap[colour];
|
|
this->string_colourremap[2] = no_shade ? 0 : 1;
|
|
this->colour_remap_ptr = this->string_colourremap;
|
|
}
|
|
|
|
/**
|
|
* Drawing routine for drawing a laid out line of text.
|
|
* @param line String to draw.
|
|
* @param y The top most position to draw on.
|
|
* @param left The left most position to draw on.
|
|
* @param right The right most position to draw on.
|
|
* @param align The alignment of the string when drawing left-to-right. In the
|
|
* case a right-to-left language is chosen this is inverted so it
|
|
* will be drawn in the right direction.
|
|
* @param underline Whether to underline what has been drawn or not.
|
|
* @param truncation Whether to perform string truncation or not.
|
|
*
|
|
* @return In case of left or center alignment the right most pixel we have drawn to.
|
|
* In case of right alignment the left most pixel we have drawn to.
|
|
*/
|
|
static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left, int right, StringAlignment align, bool underline, bool truncation)
|
|
{
|
|
if (line.CountRuns() == 0) return 0;
|
|
|
|
int w = line.GetWidth();
|
|
int h = line.GetLeading();
|
|
|
|
/*
|
|
* The following is needed for truncation.
|
|
* Depending on the text direction, we either remove bits at the rear
|
|
* or the front. For this we shift the entire area to draw so it fits
|
|
* within the left/right bounds and the side we do not truncate it on.
|
|
* Then we determine the truncation location, i.e. glyphs that fall
|
|
* outside of the range min_x - max_x will not be drawn; they are thus
|
|
* the truncated glyphs.
|
|
*
|
|
* At a later step we insert the dots.
|
|
*/
|
|
|
|
int max_w = right - left + 1; // The maximum width.
|
|
|
|
int offset_x = 0; // The offset we need for positioning the glyphs
|
|
int min_x = left; // The minimum x position to draw normal glyphs on.
|
|
int max_x = right; // The maximum x position to draw normal glyphs on.
|
|
|
|
truncation &= max_w < w; // Whether we need to do truncation.
|
|
int dot_width = 0; // Cache for the width of the dot.
|
|
const Sprite *dot_sprite = nullptr; // Cache for the sprite of the dot.
|
|
|
|
if (truncation) {
|
|
/*
|
|
* Assumption may be made that all fonts of a run are of the same size.
|
|
* In any case, we'll use these dots for the abbreviation, so even if
|
|
* another size would be chosen it won't have truncated too little for
|
|
* the truncation dots.
|
|
*/
|
|
FontCache *fc = line.GetVisualRun(0).GetFont()->fc;
|
|
GlyphID dot_glyph = fc->MapCharToGlyph('.');
|
|
dot_width = fc->GetGlyphWidth(dot_glyph);
|
|
dot_sprite = fc->GetGlyph(dot_glyph);
|
|
|
|
if (_current_text_dir == TD_RTL) {
|
|
min_x += 3 * dot_width;
|
|
offset_x = w - 3 * dot_width - max_w;
|
|
} else {
|
|
max_x -= 3 * dot_width;
|
|
}
|
|
|
|
w = max_w;
|
|
}
|
|
|
|
/* In case we have a RTL language we swap the alignment. */
|
|
if (!(align & SA_FORCE) && _current_text_dir == TD_RTL && (align & SA_HOR_MASK) != SA_HOR_CENTER) align ^= SA_RIGHT;
|
|
|
|
/* right is the right most position to draw on. In this case we want to do
|
|
* calculations with the width of the string. In comparison right can be
|
|
* seen as lastof(todraw) and width as lengthof(todraw). They differ by 1.
|
|
* So most +1/-1 additions are to move from lengthof to 'indices'.
|
|
*/
|
|
switch (align & SA_HOR_MASK) {
|
|
case SA_LEFT:
|
|
/* right + 1 = left + w */
|
|
right = left + w - 1;
|
|
break;
|
|
|
|
case SA_HOR_CENTER:
|
|
left = RoundDivSU(right + 1 + left - w, 2);
|
|
/* right + 1 = left + w */
|
|
right = left + w - 1;
|
|
break;
|
|
|
|
case SA_RIGHT:
|
|
left = right + 1 - w;
|
|
break;
|
|
|
|
default:
|
|
NOT_REACHED();
|
|
}
|
|
|
|
GfxBlitterCtx ctx(_cur_dpi);
|
|
|
|
const uint shadow_offset = ScaleGUITrad(1);
|
|
|
|
TextColour colour = TC_BLACK;
|
|
bool draw_shadow = false;
|
|
for (int run_index = 0; run_index < line.CountRuns(); run_index++) {
|
|
const ParagraphLayouter::VisualRun &run = line.GetVisualRun(run_index);
|
|
const Font *f = run.GetFont();
|
|
|
|
FontCache *fc = f->fc;
|
|
colour = f->colour;
|
|
ctx.SetColourRemap(colour);
|
|
|
|
DrawPixelInfo *dpi = _cur_dpi;
|
|
int dpi_left = dpi->left;
|
|
int dpi_right = dpi->left + dpi->width - 1;
|
|
|
|
draw_shadow = fc->GetDrawGlyphShadow() && (colour & TC_NO_SHADE) == 0 && (colour & ~TC_FORCED) != TC_BLACK;
|
|
|
|
for (int i = 0; i < run.GetGlyphCount(); i++) {
|
|
GlyphID glyph = run.GetGlyphs()[i];
|
|
|
|
/* Not a valid glyph (empty) */
|
|
if (glyph == 0xFFFF) continue;
|
|
|
|
int begin_x = (int)run.GetPositions()[i * 2] + left - offset_x;
|
|
int end_x = (int)run.GetPositions()[i * 2 + 2] + left - offset_x - 1;
|
|
int top = (int)run.GetPositions()[i * 2 + 1] + y;
|
|
|
|
/* Truncated away. */
|
|
if (truncation && (begin_x < min_x || end_x > max_x)) continue;
|
|
|
|
const Sprite *sprite = fc->GetGlyph(glyph);
|
|
/* Check clipping (the "+ 1" is for the shadow). */
|
|
if (begin_x + sprite->x_offs > dpi_right || begin_x + sprite->x_offs + sprite->width /* - 1 + 1 */ < dpi_left) continue;
|
|
|
|
if (draw_shadow && (glyph & SPRITE_GLYPH) == 0) {
|
|
ctx.SetColourRemap(TC_BLACK);
|
|
GfxMainBlitter(ctx, sprite, begin_x + shadow_offset, top + shadow_offset, BM_COLOUR_REMAP);
|
|
ctx.SetColourRemap(colour);
|
|
}
|
|
GfxMainBlitter(ctx, sprite, begin_x, top, BM_COLOUR_REMAP);
|
|
}
|
|
}
|
|
|
|
if (truncation) {
|
|
int x = (_current_text_dir == TD_RTL) ? left : (right - 3 * dot_width);
|
|
for (int i = 0; i < 3; i++, x += dot_width) {
|
|
if (draw_shadow) {
|
|
ctx.SetColourRemap(TC_BLACK);
|
|
GfxMainBlitter(ctx, dot_sprite, x + shadow_offset, y + shadow_offset, BM_COLOUR_REMAP);
|
|
ctx.SetColourRemap(colour);
|
|
}
|
|
GfxMainBlitter(ctx, dot_sprite, x, y, BM_COLOUR_REMAP);
|
|
}
|
|
}
|
|
|
|
if (underline) {
|
|
GfxFillRect(left, y + h, right, y + h + WidgetDimensions::scaled.bevel.top - 1, ctx.string_colourremap[1]);
|
|
}
|
|
|
|
return (align & SA_HOR_MASK) == SA_RIGHT ? left : right;
|
|
}
|
|
|
|
/**
|
|
* Draw string, possibly truncated to make it fit in its allocated space
|
|
*
|
|
* @param left The left most position to draw on.
|
|
* @param right The right most position to draw on.
|
|
* @param top The top most position to draw on.
|
|
* @param str String to draw.
|
|
* @param colour Colour used for drawing the string, for details see _string_colourmap in
|
|
* table/palettes.h or docs/ottd-colourtext-palette.png or the enum TextColour in gfx_type.h
|
|
* @param align The alignment of the string when drawing left-to-right. In the
|
|
* case a right-to-left language is chosen this is inverted so it
|
|
* will be drawn in the right direction.
|
|
* @param underline Whether to underline what has been drawn or not.
|
|
* @param fontsize The size of the initial characters.
|
|
* @return In case of left or center alignment the right most pixel we have drawn to.
|
|
* In case of right alignment the left most pixel we have drawn to.
|
|
*/
|
|
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
|
|
{
|
|
/* The string may contain control chars to change the font, just use the biggest font for clipping. */
|
|
int max_height = std::max({GetCharacterHeight(FS_SMALL), GetCharacterHeight(FS_NORMAL), GetCharacterHeight(FS_LARGE), GetCharacterHeight(FS_MONO)});
|
|
|
|
/* Funny glyphs may extent outside the usual bounds, so relax the clipping somewhat. */
|
|
int extra = max_height / 2;
|
|
|
|
if (_cur_dpi->top + _cur_dpi->height + extra < top || _cur_dpi->top > top + max_height + extra ||
|
|
_cur_dpi->left + _cur_dpi->width + extra < left || _cur_dpi->left > right + extra) {
|
|
return 0;
|
|
}
|
|
|
|
Layouter layout(str, INT32_MAX, colour, fontsize);
|
|
if (layout.empty()) return 0;
|
|
|
|
return DrawLayoutLine(*layout.front(), top, left, right, align, underline, true);
|
|
}
|
|
|
|
/**
|
|
* Draw string, possibly truncated to make it fit in its allocated space
|
|
*
|
|
* @param left The left most position to draw on.
|
|
* @param right The right most position to draw on.
|
|
* @param top The top most position to draw on.
|
|
* @param str String to draw.
|
|
* @param colour Colour used for drawing the string, for details see _string_colourmap in
|
|
* table/palettes.h or docs/ottd-colourtext-palette.png or the enum TextColour in gfx_type.h
|
|
* @param align The alignment of the string when drawing left-to-right. In the
|
|
* case a right-to-left language is chosen this is inverted so it
|
|
* will be drawn in the right direction.
|
|
* @param underline Whether to underline what has been drawn or not.
|
|
* @param fontsize The size of the initial characters.
|
|
* @return In case of left or center alignment the right most pixel we have drawn to.
|
|
* In case of right alignment the left most pixel we have drawn to.
|
|
*/
|
|
int DrawString(int left, int right, int top, StringID str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
|
|
{
|
|
char buffer[DRAW_STRING_BUFFER];
|
|
GetString(buffer, str, lastof(buffer));
|
|
return DrawString(left, right, top, buffer, colour, align, underline, fontsize);
|
|
}
|
|
|
|
/**
|
|
* Calculates height of string (in pixels). The string is changed to a multiline string if needed.
|
|
* @param str string to check
|
|
* @param maxw maximum string width
|
|
* @return height of pixels of string when it is drawn
|
|
*/
|
|
int GetStringHeight(std::string_view str, int maxw, FontSize fontsize)
|
|
{
|
|
assert(maxw > 0);
|
|
Layouter layout(str, maxw, TC_FROMSTRING, fontsize);
|
|
return layout.GetBounds().height;
|
|
}
|
|
|
|
/**
|
|
* Calculates height of string (in pixels). The string is changed to a multiline string if needed.
|
|
* @param str string to check
|
|
* @param maxw maximum string width
|
|
* @return height of pixels of string when it is drawn
|
|
*/
|
|
int GetStringHeight(StringID str, int maxw)
|
|
{
|
|
char buffer[DRAW_STRING_BUFFER];
|
|
GetString(buffer, str, lastof(buffer));
|
|
return GetStringHeight(buffer, maxw);
|
|
}
|
|
|
|
/**
|
|
* Calculates number of lines of string. The string is changed to a multiline string if needed.
|
|
* @param str string to check
|
|
* @param maxw maximum string width
|
|
* @return number of lines of string when it is drawn
|
|
*/
|
|
int GetStringLineCount(StringID str, int maxw)
|
|
{
|
|
char buffer[DRAW_STRING_BUFFER];
|
|
GetString(buffer, str, lastof(buffer));
|
|
|
|
Layouter layout(buffer, maxw);
|
|
return (uint)layout.size();
|
|
}
|
|
|
|
/**
|
|
* Calculate string bounding box for multi-line strings.
|
|
* @param str String to check.
|
|
* @param suggestion Suggested bounding box.
|
|
* @return Bounding box for the multi-line string, may be bigger than \a suggestion.
|
|
*/
|
|
Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion)
|
|
{
|
|
Dimension box = {suggestion.width, (uint)GetStringHeight(str, suggestion.width)};
|
|
return box;
|
|
}
|
|
|
|
/**
|
|
* Calculate string bounding box for multi-line strings.
|
|
* @param str String to check.
|
|
* @param suggestion Suggested bounding box.
|
|
* @return Bounding box for the multi-line string, may be bigger than \a suggestion.
|
|
*/
|
|
Dimension GetStringMultiLineBoundingBox(std::string_view str, const Dimension &suggestion)
|
|
{
|
|
Dimension box = {suggestion.width, (uint)GetStringHeight(str, suggestion.width)};
|
|
return box;
|
|
}
|
|
|
|
/**
|
|
* Draw string, possibly over multiple lines.
|
|
*
|
|
* @param left The left most position to draw on.
|
|
* @param right The right most position to draw on.
|
|
* @param top The top most position to draw on.
|
|
* @param bottom The bottom most position to draw on.
|
|
* @param str String to draw.
|
|
* @param colour Colour used for drawing the string, for details see _string_colourmap in
|
|
* table/palettes.h or docs/ottd-colourtext-palette.png or the enum TextColour in gfx_type.h
|
|
* @param align The horizontal and vertical alignment of the string.
|
|
* @param underline Whether to underline all strings
|
|
* @param fontsize The size of the initial characters.
|
|
*
|
|
* @return If \a align is #SA_BOTTOM, the top to where we have written, else the bottom to where we have written.
|
|
*/
|
|
int DrawStringMultiLine(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
|
|
{
|
|
int maxw = right - left + 1;
|
|
int maxh = bottom - top + 1;
|
|
|
|
/* It makes no sense to even try if it can't be drawn anyway, or
|
|
* do we really want to support fonts of 0 or less pixels high? */
|
|
if (maxh <= 0) return top;
|
|
|
|
Layouter layout(str, maxw, colour, fontsize);
|
|
int total_height = layout.GetBounds().height;
|
|
int y;
|
|
switch (align & SA_VERT_MASK) {
|
|
case SA_TOP:
|
|
y = top;
|
|
break;
|
|
|
|
case SA_VERT_CENTER:
|
|
y = RoundDivSU(bottom + top - total_height, 2);
|
|
break;
|
|
|
|
case SA_BOTTOM:
|
|
y = bottom - total_height;
|
|
break;
|
|
|
|
default: NOT_REACHED();
|
|
}
|
|
|
|
int last_line = top;
|
|
int first_line = bottom;
|
|
|
|
for (const auto &line : layout) {
|
|
|
|
int line_height = line->GetLeading();
|
|
if (y >= top && y + line_height - 1 <= bottom) {
|
|
last_line = y + line_height;
|
|
if (first_line > y) first_line = y;
|
|
|
|
DrawLayoutLine(*line, y, left, right, align, underline, false);
|
|
}
|
|
y += line_height;
|
|
}
|
|
|
|
return ((align & SA_VERT_MASK) == SA_BOTTOM) ? first_line : last_line;
|
|
}
|
|
|
|
/**
|
|
* Draw string, possibly over multiple lines.
|
|
*
|
|
* @param left The left most position to draw on.
|
|
* @param right The right most position to draw on.
|
|
* @param top The top most position to draw on.
|
|
* @param bottom The bottom most position to draw on.
|
|
* @param str String to draw.
|
|
* @param colour Colour used for drawing the string, for details see _string_colourmap in
|
|
* table/palettes.h or docs/ottd-colourtext-palette.png or the enum TextColour in gfx_type.h
|
|
* @param align The horizontal and vertical alignment of the string.
|
|
* @param underline Whether to underline all strings
|
|
* @param fontsize The size of the initial characters.
|
|
*
|
|
* @return If \a align is #SA_BOTTOM, the top to where we have written, else the bottom to where we have written.
|
|
*/
|
|
int DrawStringMultiLine(int left, int right, int top, int bottom, StringID str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
|
|
{
|
|
char buffer[DRAW_STRING_BUFFER];
|
|
GetString(buffer, str, lastof(buffer));
|
|
return DrawStringMultiLine(left, right, top, bottom, buffer, colour, align, underline, fontsize);
|
|
}
|
|
|
|
/**
|
|
* Return the string dimension in pixels. The height and width are returned
|
|
* in a single Dimension value. TINYFONT, BIGFONT modifiers are only
|
|
* supported as the first character of the string. The returned dimensions
|
|
* are therefore a rough estimation correct for all the current strings
|
|
* but not every possible combination
|
|
* @param str string to calculate pixel-width
|
|
* @param start_fontsize Fontsize to start the text with
|
|
* @return string width and height in pixels
|
|
*/
|
|
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
|
|
{
|
|
Layouter layout(str, INT32_MAX, TC_FROMSTRING, start_fontsize);
|
|
return layout.GetBounds();
|
|
}
|
|
|
|
/**
|
|
* Get bounding box of a string. Uses parameters set by #SetDParam if needed.
|
|
* Has the same restrictions as #GetStringBoundingBox(std::string_view str, FontSize start_fontsize).
|
|
* @param strid String to examine.
|
|
* @return Width and height of the bounding box for the string in pixels.
|
|
*/
|
|
Dimension GetStringBoundingBox(StringID strid, FontSize start_fontsize)
|
|
{
|
|
char buffer[DRAW_STRING_BUFFER];
|
|
|
|
GetString(buffer, strid, lastof(buffer));
|
|
return GetStringBoundingBox(buffer, start_fontsize);
|
|
}
|
|
|
|
/**
|
|
* Get maximum width of a list of strings.
|
|
* @param list List of strings, terminated with INVALID_STRING_ID.
|
|
* @param fontsize Font size to use.
|
|
* @return Width of longest string within the list.
|
|
*/
|
|
uint GetStringListWidth(const StringID *list, FontSize fontsize)
|
|
{
|
|
uint width = 0;
|
|
for (const StringID *str = list; *str != INVALID_STRING_ID; str++) {
|
|
width = std::max(width, GetStringBoundingBox(*str, fontsize).width);
|
|
}
|
|
return width;
|
|
}
|
|
|
|
/**
|
|
* Get the leading corner of a character in a single-line string relative
|
|
* to the start of the string.
|
|
* @param str String containing the character.
|
|
* @param ch Pointer to the character in the string.
|
|
* @param start_fontsize Font size to start the text with.
|
|
* @return Upper left corner of the glyph associated with the character.
|
|
*/
|
|
Point GetCharPosInString(std::string_view str, const char *ch, FontSize start_fontsize)
|
|
{
|
|
/* Ensure "ch" is inside "str" or at the exact end. */
|
|
assert(ch >= str.data() && (ch - str.data()) <= static_cast<ptrdiff_t>(str.size()));
|
|
auto it_ch = str.begin() + (ch - str.data());
|
|
|
|
Layouter layout(str, INT32_MAX, TC_FROMSTRING, start_fontsize);
|
|
return layout.GetCharPosition(it_ch);
|
|
}
|
|
|
|
/**
|
|
* Get the character from a string that is drawn at a specific position.
|
|
* @param str String to test.
|
|
* @param x Position relative to the start of the string.
|
|
* @param start_fontsize Font size to start the text with.
|
|
* @return Index of the character position or -1 if there is no character at the position.
|
|
*/
|
|
ptrdiff_t GetCharAtPosition(std::string_view str, int x, FontSize start_fontsize)
|
|
{
|
|
if (x < 0) return -1;
|
|
|
|
Layouter layout(str, INT32_MAX, TC_FROMSTRING, start_fontsize);
|
|
return layout.GetCharAtPosition(x, 0);
|
|
}
|
|
|
|
/**
|
|
* Draw single character horizontally centered around (x,y)
|
|
* @param c Character (glyph) to draw
|
|
* @param r Rectangle to draw character within
|
|
* @param colour Colour to use, for details see _string_colourmap in
|
|
* table/palettes.h or docs/ottd-colourtext-palette.png or the enum TextColour in gfx_type.h
|
|
*/
|
|
void DrawCharCentered(WChar c, const Rect &r, TextColour colour)
|
|
{
|
|
GfxBlitterCtx ctx(_cur_dpi);
|
|
ctx.SetColourRemap(colour);
|
|
GfxMainBlitter(ctx, GetGlyph(FS_NORMAL, c),
|
|
CenterBounds(r.left, r.right, GetCharacterWidth(FS_NORMAL, c)),
|
|
CenterBounds(r.top, r.bottom, GetCharacterHeight(FS_NORMAL)),
|
|
BM_COLOUR_REMAP);
|
|
}
|
|
|
|
/**
|
|
* Get the size of a sprite.
|
|
* @param sprid Sprite to examine.
|
|
* @param[out] offset Optionally returns the sprite position offset.
|
|
* @param zoom The zoom level applicable to the sprite.
|
|
* @return Sprite size in pixels.
|
|
* @note The size assumes (0, 0) as top-left coordinate and ignores any part of the sprite drawn at the left or above that position.
|
|
*/
|
|
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
|
|
{
|
|
const Sprite *sprite = GetSprite(sprid, SpriteType::Normal, ZoomMask(zoom));
|
|
|
|
if (offset != nullptr) {
|
|
offset->x = UnScaleByZoom(sprite->x_offs, zoom);
|
|
offset->y = UnScaleByZoom(sprite->y_offs, zoom);
|
|
}
|
|
|
|
Dimension d;
|
|
d.width = std::max<int>(0, UnScaleByZoom(sprite->x_offs + sprite->width, zoom));
|
|
d.height = std::max<int>(0, UnScaleByZoom(sprite->y_offs + sprite->height, zoom));
|
|
return d;
|
|
}
|
|
|
|
/**
|
|
* Helper function to get the blitter mode for different types of palettes.
|
|
* @param pal The palette to get the blitter mode for.
|
|
* @return The blitter mode associated with the palette.
|
|
*/
|
|
static BlitterMode GetBlitterMode(PaletteID pal)
|
|
{
|
|
if (HasBit(pal, PALETTE_BRIGHTNESS_MODIFY)) {
|
|
return GB(pal, 0, PALETTE_WIDTH) != PAL_NONE ? BM_COLOUR_REMAP_WITH_BRIGHTNESS : BM_NORMAL_WITH_BRIGHTNESS;
|
|
}
|
|
switch (pal) {
|
|
case PAL_NONE: return BM_NORMAL;
|
|
case PALETTE_CRASH: return BM_CRASH_REMAP;
|
|
case PALETTE_ALL_BLACK: return BM_BLACK_REMAP;
|
|
default: return BM_COLOUR_REMAP;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Draw a sprite in a viewport.
|
|
* @param dpi Draw pixel info
|
|
* @param img Image number to draw
|
|
* @param pal Palette to use.
|
|
* @param x Left coordinate of image in viewport, scaled by zoom
|
|
* @param y Top coordinate of image in viewport, scaled by zoom
|
|
* @param sub If available, draw only specified part of the sprite
|
|
*/
|
|
void DrawSpriteViewport(const SpritePointerHolder &sprite_store, const DrawPixelInfo *dpi, SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub)
|
|
{
|
|
GfxBlitterCtx ctx(dpi);
|
|
SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
|
|
if (HasBit(img, PALETTE_MODIFIER_TRANSPARENT)) {
|
|
ctx.colour_remap_ptr = sprite_store.GetRecolourSprite(GB(pal, 0, PALETTE_WIDTH)) + 1;
|
|
GfxMainBlitterViewport(ctx, sprite_store.GetSprite(real_sprite, SpriteType::Normal), x, y, BM_TRANSPARENT, sub, real_sprite);
|
|
} else if (pal != PAL_NONE) {
|
|
if (HasBit(pal, PALETTE_TEXT_RECOLOUR)) {
|
|
ctx.SetColourRemap((TextColour)GB(pal, 0, PALETTE_WIDTH));
|
|
} else if (GB(pal, 0, PALETTE_WIDTH) != PAL_NONE) {
|
|
ctx.colour_remap_ptr = sprite_store.GetRecolourSprite(GB(pal, 0, PALETTE_WIDTH)) + 1;
|
|
}
|
|
if (HasBit(pal, PALETTE_BRIGHTNESS_MODIFY)) {
|
|
int adjust = GB(pal, PALETTE_BRIGHTNESS_OFFSET, PALETTE_BRIGHTNESS_WIDTH);
|
|
/* Sign extend */
|
|
int sign_bit = 1 << (PALETTE_BRIGHTNESS_WIDTH - 1);
|
|
ctx.sprite_brightness_adjust = (adjust ^ sign_bit) - sign_bit;
|
|
}
|
|
GfxMainBlitterViewport(ctx, sprite_store.GetSprite(real_sprite, SpriteType::Normal), x, y, GetBlitterMode(pal), sub, real_sprite);
|
|
} else {
|
|
GfxMainBlitterViewport(ctx, sprite_store.GetSprite(real_sprite, SpriteType::Normal), x, y, BM_NORMAL, sub, real_sprite);
|
|
}
|
|
}
|
|
|
|
void PrepareDrawSpriteViewportSpriteStore(SpritePointerHolder &sprite_store, const DrawPixelInfo *dpi, SpriteID img, PaletteID pal)
|
|
{
|
|
SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
|
|
sprite_store.CacheSprite(real_sprite, SpriteType::Normal, dpi->zoom);
|
|
if (HasBit(img, PALETTE_MODIFIER_TRANSPARENT)) {
|
|
sprite_store.CacheRecolourSprite(GB(pal, 0, PALETTE_WIDTH));
|
|
} else if (pal != PAL_NONE) {
|
|
if (!HasBit(pal, PALETTE_TEXT_RECOLOUR) && GB(pal, 0, PALETTE_WIDTH) != PAL_NONE) {
|
|
sprite_store.CacheRecolourSprite(GB(pal, 0, PALETTE_WIDTH));
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Draw a sprite, not in a viewport
|
|
* @param img Image number to draw
|
|
* @param pal Palette to use.
|
|
* @param x Left coordinate of image in pixels
|
|
* @param y Top coordinate of image in pixels
|
|
* @param sub If available, draw only specified part of the sprite
|
|
* @param zoom Zoom level of sprite
|
|
*/
|
|
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
|
|
{
|
|
GfxBlitterCtx ctx(_cur_dpi);
|
|
SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
|
|
if (HasBit(img, PALETTE_MODIFIER_TRANSPARENT)) {
|
|
ctx.colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), SpriteType::Recolour) + 1;
|
|
GfxMainBlitter(ctx, GetSprite(real_sprite, SpriteType::Normal, ZoomMask(zoom)), x, y, BM_TRANSPARENT, sub, real_sprite, zoom);
|
|
} else if (pal != PAL_NONE) {
|
|
if (HasBit(pal, PALETTE_TEXT_RECOLOUR)) {
|
|
ctx.SetColourRemap((TextColour)GB(pal, 0, PALETTE_WIDTH));
|
|
} else {
|
|
ctx.colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), SpriteType::Recolour) + 1;
|
|
}
|
|
GfxMainBlitter(ctx, GetSprite(real_sprite, SpriteType::Normal, ZoomMask(zoom)), x, y, GetBlitterMode(pal), sub, real_sprite, zoom);
|
|
} else {
|
|
GfxMainBlitter(ctx, GetSprite(real_sprite, SpriteType::Normal, ZoomMask(zoom)), x, y, BM_NORMAL, sub, real_sprite, zoom);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* The code for setting up the blitter mode and sprite information before finally drawing the sprite.
|
|
* @param sprite The sprite to draw.
|
|
* @param x The X location to draw.
|
|
* @param y The Y location to draw.
|
|
* @param mode The settings for the blitter to pass.
|
|
* @param sub Whether to only draw a sub set of the sprite.
|
|
* @param zoom The zoom level at which to draw the sprites.
|
|
* @param dst Optional parameter for a different blitting destination.
|
|
* @tparam ZOOM_BASE The factor required to get the sub sprite information into the right size.
|
|
* @tparam SCALED_XY Whether the X and Y are scaled or unscaled.
|
|
*/
|
|
template <int ZOOM_BASE, bool SCALED_XY>
|
|
static void GfxBlitter(const GfxBlitterCtx &ctx, const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite * const sub, SpriteID sprite_id, ZoomLevel zoom)
|
|
{
|
|
const DrawPixelInfo *dpi = ctx.dpi;
|
|
Blitter::BlitterParams bp;
|
|
|
|
if (SCALED_XY) {
|
|
/* Scale it */
|
|
x = ScaleByZoom(x, zoom);
|
|
y = ScaleByZoom(y, zoom);
|
|
}
|
|
|
|
/* Move to the correct offset */
|
|
x += sprite->x_offs;
|
|
y += sprite->y_offs;
|
|
|
|
if (sub == nullptr) {
|
|
/* No clipping. */
|
|
if (sprite->width <= 0 || sprite->height <= 0) return;
|
|
bp.skip_left = 0;
|
|
bp.skip_top = 0;
|
|
bp.width = UnScaleByZoom(sprite->width, zoom);
|
|
bp.height = UnScaleByZoom(sprite->height, zoom);
|
|
} else {
|
|
/* Amount of pixels to clip from the source sprite */
|
|
int clip_left = std::max(0, -sprite->x_offs + sub->left * ZOOM_BASE );
|
|
int clip_top = std::max(0, -sprite->y_offs + sub->top * ZOOM_BASE );
|
|
int clip_right = std::max(0, sprite->width - (-sprite->x_offs + (sub->right + 1) * ZOOM_BASE));
|
|
int clip_bottom = std::max(0, sprite->height - (-sprite->y_offs + (sub->bottom + 1) * ZOOM_BASE));
|
|
|
|
if (clip_left + clip_right >= sprite->width) return;
|
|
if (clip_top + clip_bottom >= sprite->height) return;
|
|
|
|
bp.skip_left = UnScaleByZoomLower(clip_left, zoom);
|
|
bp.skip_top = UnScaleByZoomLower(clip_top, zoom);
|
|
bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, zoom);
|
|
bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, zoom);
|
|
|
|
x += ScaleByZoom(bp.skip_left, zoom);
|
|
y += ScaleByZoom(bp.skip_top, zoom);
|
|
}
|
|
|
|
while (sprite != nullptr && HasBit(sprite->missing_zoom_levels, zoom)) {
|
|
sprite = sprite->next;
|
|
}
|
|
if (sprite == nullptr) {
|
|
DEBUG(sprite, 0, "Failed to draw sprite %u at zoom level %u as required zoom level is missing", sprite_id, zoom);
|
|
return;
|
|
}
|
|
|
|
/* Copy the main data directly from the sprite */
|
|
bp.sprite = sprite->data;
|
|
bp.sprite_width = sprite->width;
|
|
bp.sprite_height = sprite->height;
|
|
bp.top = 0;
|
|
bp.left = 0;
|
|
|
|
bp.dst = dpi->dst_ptr;
|
|
bp.pitch = dpi->pitch;
|
|
bp.remap = ctx.colour_remap_ptr;
|
|
bp.brightness_adjust = ctx.sprite_brightness_adjust;
|
|
|
|
if (bp.width <= 0) return;
|
|
if (bp.height <= 0) return;
|
|
|
|
y -= SCALED_XY ? ScaleByZoom(dpi->top, zoom) : dpi->top;
|
|
int y_unscaled = UnScaleByZoom(y, zoom);
|
|
/* Check for top overflow */
|
|
if (y < 0) {
|
|
bp.height -= -y_unscaled;
|
|
if (bp.height <= 0) return;
|
|
bp.skip_top += -y_unscaled;
|
|
y = 0;
|
|
} else {
|
|
bp.top = y_unscaled;
|
|
}
|
|
|
|
/* Check for bottom overflow */
|
|
y += SCALED_XY ? ScaleByZoom(bp.height - dpi->height, zoom) : ScaleByZoom(bp.height, zoom) - dpi->height;
|
|
if (y > 0) {
|
|
bp.height -= UnScaleByZoom(y, zoom);
|
|
if (bp.height <= 0) return;
|
|
}
|
|
|
|
x -= SCALED_XY ? ScaleByZoom(dpi->left, zoom) : dpi->left;
|
|
int x_unscaled = UnScaleByZoom(x, zoom);
|
|
/* Check for left overflow */
|
|
if (x < 0) {
|
|
bp.width -= -x_unscaled;
|
|
if (bp.width <= 0) return;
|
|
bp.skip_left += -x_unscaled;
|
|
x = 0;
|
|
} else {
|
|
bp.left = x_unscaled;
|
|
}
|
|
|
|
/* Check for right overflow */
|
|
x += SCALED_XY ? ScaleByZoom(bp.width - dpi->width, zoom) : ScaleByZoom(bp.width, zoom) - dpi->width;
|
|
if (x > 0) {
|
|
bp.width -= UnScaleByZoom(x, zoom);
|
|
if (bp.width <= 0) return;
|
|
}
|
|
|
|
assert(bp.skip_left + bp.width <= UnScaleByZoom(sprite->width, zoom));
|
|
assert(bp.skip_top + bp.height <= UnScaleByZoom(sprite->height, zoom));
|
|
|
|
/* We do not want to catch the mouse. However we also use that spritenumber for unknown (text) sprites. */
|
|
if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && sprite_id != SPR_CURSOR_MOUSE) {
|
|
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
|
void *topleft = blitter->MoveTo(bp.dst, bp.left, bp.top);
|
|
void *bottomright = blitter->MoveTo(topleft, bp.width - 1, bp.height - 1);
|
|
|
|
void *clicked = _newgrf_debug_sprite_picker.clicked_pixel;
|
|
|
|
if (topleft <= clicked && clicked <= bottomright) {
|
|
uint offset = (((size_t)clicked - (size_t)topleft) / (blitter->GetScreenDepth() / 8)) % bp.pitch;
|
|
if (offset < (uint)bp.width) {
|
|
include(_newgrf_debug_sprite_picker.sprites, sprite_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
BlitterFactory::GetCurrentBlitter()->Draw(&bp, mode, zoom);
|
|
}
|
|
|
|
/**
|
|
* Draws a sprite to a new RGBA buffer (see Colour union) instead of drawing to the screen.
|
|
*
|
|
* @param spriteId The sprite to draw.
|
|
* @param zoom The zoom level at which to draw the sprites.
|
|
* @return Pixel buffer, or nullptr if an 8bpp blitter is being used.
|
|
*/
|
|
std::unique_ptr<uint32[]> DrawSpriteToRgbaBuffer(SpriteID spriteId, ZoomLevel zoom)
|
|
{
|
|
/* Invalid zoom level requested? */
|
|
if (zoom < _settings_client.gui.zoom_min || zoom > _settings_client.gui.zoom_max) return nullptr;
|
|
|
|
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
|
if (blitter->GetScreenDepth() != 8 && blitter->GetScreenDepth() != 32) return nullptr;
|
|
|
|
/* Gather information about the sprite to write, reserve memory */
|
|
const SpriteID real_sprite = GB(spriteId, 0, SPRITE_WIDTH);
|
|
const Sprite *sprite = GetSprite(real_sprite, SpriteType::Normal, ZoomMask(zoom));
|
|
Dimension dim = GetSpriteSize(real_sprite, nullptr, zoom);
|
|
size_t dim_size = static_cast<size_t>(dim.width) * dim.height;
|
|
std::unique_ptr<uint32[]> result(new uint32[dim_size]);
|
|
/* Set buffer to fully transparent. */
|
|
MemSetT(result.get(), 0, dim_size);
|
|
|
|
/* Prepare new DrawPixelInfo - Normally this would be the screen but we want to draw to another buffer here.
|
|
* Normally, pitch would be scaled screen width, but in our case our "screen" is only the sprite width wide. */
|
|
DrawPixelInfo dpi;
|
|
dpi.dst_ptr = result.get();
|
|
dpi.pitch = dim.width;
|
|
dpi.left = 0;
|
|
dpi.top = 0;
|
|
dpi.width = dim.width;
|
|
dpi.height = dim.height;
|
|
dpi.zoom = zoom;
|
|
|
|
dim_size = static_cast<size_t>(dim.width) * dim.height;
|
|
|
|
/* If the current blitter is a paletted blitter, we have to render to an extra buffer and resolve the palette later. */
|
|
std::unique_ptr<byte[]> pal_buffer{};
|
|
if (blitter->GetScreenDepth() == 8) {
|
|
pal_buffer.reset(new byte[dim_size]);
|
|
MemSetT(pal_buffer.get(), 0, dim_size);
|
|
|
|
dpi.dst_ptr = pal_buffer.get();
|
|
}
|
|
|
|
/* Temporarily disable screen animations while blitting - This prevents 40bpp_anim from writing to the animation buffer. */
|
|
Backup<bool> disable_anim(_screen_disable_anim, true, FILE_LINE);
|
|
GfxBlitterCtx ctx(&dpi);
|
|
GfxBlitter<1, true>(ctx, sprite, 0, 0, BM_NORMAL, nullptr, real_sprite, zoom);
|
|
disable_anim.Restore();
|
|
|
|
if (blitter->GetScreenDepth() == 8) {
|
|
/* Resolve palette. */
|
|
uint32 *dst = result.get();
|
|
const byte *src = pal_buffer.get();
|
|
for (size_t i = 0; i < dim_size; ++i) {
|
|
*dst++ = _cur_palette.palette[*src++].data;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
static void GfxMainBlitterViewport(const GfxBlitterCtx &ctx, const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id)
|
|
{
|
|
GfxBlitter<ZOOM_LVL_BASE, false>(ctx, sprite, x, y, mode, sub, sprite_id, ctx.dpi->zoom);
|
|
}
|
|
|
|
static void GfxMainBlitter(const GfxBlitterCtx &ctx, const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id, ZoomLevel zoom)
|
|
{
|
|
GfxBlitter<1, true>(ctx, sprite, x, y, mode, sub, sprite_id, zoom);
|
|
}
|
|
|
|
void DoPaletteAnimations();
|
|
|
|
Colour _water_palette[10];
|
|
|
|
void GfxInitPalettes()
|
|
{
|
|
MemCpyT<Colour>(_water_palette, (_settings_game.game_creation.landscape == LT_TOYLAND) ? _extra_palette_values.dark_water_toyland : _extra_palette_values.dark_water, 5);
|
|
const Colour *s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? _extra_palette_values.glitter_water_toyland : _extra_palette_values.glitter_water;
|
|
for (int i = 0; i < 5; i++) {
|
|
_water_palette[i + 5] = s[i * 3];
|
|
}
|
|
|
|
std::lock_guard<std::mutex> lock_state(_cur_palette_mutex);
|
|
memcpy(&_cur_palette, &_palette, sizeof(_cur_palette));
|
|
DoPaletteAnimations();
|
|
}
|
|
|
|
#define EXTR(p, q) (((uint16)(palette_animation_counter * (p)) * (q)) >> 16)
|
|
#define EXTR2(p, q) (((uint16)(~palette_animation_counter * (p)) * (q)) >> 16)
|
|
|
|
void DoPaletteAnimations()
|
|
{
|
|
/* Animation counter for the palette animation. */
|
|
static int palette_animation_counter = 0;
|
|
palette_animation_counter += 8;
|
|
|
|
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
|
const Colour *s;
|
|
const ExtraPaletteValues *ev = &_extra_palette_values;
|
|
Colour old_val[PALETTE_ANIM_SIZE];
|
|
const uint old_tc = palette_animation_counter;
|
|
uint j;
|
|
|
|
if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
|
|
palette_animation_counter = 0;
|
|
}
|
|
|
|
Colour *palette_pos = &_cur_palette.palette[PALETTE_ANIM_START]; // Points to where animations are taking place on the palette
|
|
/* Makes a copy of the current animation palette in old_val,
|
|
* so the work on the current palette could be compared, see if there has been any changes */
|
|
memcpy(old_val, palette_pos, sizeof(old_val));
|
|
|
|
/* Fizzy Drink bubbles animation */
|
|
s = ev->fizzy_drink;
|
|
j = EXTR2(512, EPV_CYCLES_FIZZY_DRINK);
|
|
for (uint i = 0; i != EPV_CYCLES_FIZZY_DRINK; i++) {
|
|
*palette_pos++ = s[j];
|
|
j++;
|
|
if (j == EPV_CYCLES_FIZZY_DRINK) j = 0;
|
|
}
|
|
|
|
/* Oil refinery fire animation */
|
|
s = ev->oil_refinery;
|
|
j = EXTR2(512, EPV_CYCLES_OIL_REFINERY);
|
|
for (uint i = 0; i != EPV_CYCLES_OIL_REFINERY; i++) {
|
|
*palette_pos++ = s[j];
|
|
j++;
|
|
if (j == EPV_CYCLES_OIL_REFINERY) j = 0;
|
|
}
|
|
|
|
/* Radio tower blinking */
|
|
{
|
|
byte i = (palette_animation_counter >> 1) & 0x7F;
|
|
byte v;
|
|
|
|
if (i < 0x3f) {
|
|
v = 255;
|
|
} else if (i < 0x4A || i >= 0x75) {
|
|
v = 128;
|
|
} else {
|
|
v = 20;
|
|
}
|
|
palette_pos->r = v;
|
|
palette_pos->g = 0;
|
|
palette_pos->b = 0;
|
|
palette_pos++;
|
|
|
|
i ^= 0x40;
|
|
if (i < 0x3f) {
|
|
v = 255;
|
|
} else if (i < 0x4A || i >= 0x75) {
|
|
v = 128;
|
|
} else {
|
|
v = 20;
|
|
}
|
|
palette_pos->r = v;
|
|
palette_pos->g = 0;
|
|
palette_pos->b = 0;
|
|
palette_pos++;
|
|
}
|
|
|
|
/* Handle lighthouse and stadium animation */
|
|
s = ev->lighthouse;
|
|
j = EXTR(256, EPV_CYCLES_LIGHTHOUSE);
|
|
for (uint i = 0; i != EPV_CYCLES_LIGHTHOUSE; i++) {
|
|
*palette_pos++ = s[j];
|
|
j++;
|
|
if (j == EPV_CYCLES_LIGHTHOUSE) j = 0;
|
|
}
|
|
|
|
/* Dark blue water */
|
|
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_toyland : ev->dark_water;
|
|
j = EXTR(320, EPV_CYCLES_DARK_WATER);
|
|
for (uint i = 0; i != EPV_CYCLES_DARK_WATER; i++) {
|
|
*palette_pos++ = s[j];
|
|
j++;
|
|
if (j == EPV_CYCLES_DARK_WATER) j = 0;
|
|
}
|
|
|
|
/* Glittery water */
|
|
s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_toyland : ev->glitter_water;
|
|
j = EXTR(128, EPV_CYCLES_GLITTER_WATER);
|
|
for (uint i = 0; i != EPV_CYCLES_GLITTER_WATER / 3; i++) {
|
|
*palette_pos++ = s[j];
|
|
j += 3;
|
|
if (j >= EPV_CYCLES_GLITTER_WATER) j -= EPV_CYCLES_GLITTER_WATER;
|
|
}
|
|
|
|
if (blitter != nullptr && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
|
|
palette_animation_counter = old_tc;
|
|
} else {
|
|
if (memcmp(old_val, &_cur_palette.palette[PALETTE_ANIM_START], sizeof(old_val)) != 0 && _cur_palette.count_dirty == 0) {
|
|
/* Did we changed anything on the palette? Seems so. Mark it as dirty */
|
|
_cur_palette.first_dirty = PALETTE_ANIM_START;
|
|
_cur_palette.count_dirty = PALETTE_ANIM_SIZE;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Determine a contrasty text colour for a coloured background.
|
|
* @param background Background colour.
|
|
* @param threshold Background colour brightness threshold below which the background is considered dark and TC_WHITE is returned, range: 0 - 255, default 128.
|
|
* @return TC_BLACK or TC_WHITE depending on what gives a better contrast.
|
|
*/
|
|
TextColour GetContrastColour(uint8 background, uint8 threshold)
|
|
{
|
|
Colour c = _cur_palette.palette[background];
|
|
/* Compute brightness according to http://www.w3.org/TR/AERT#color-contrast.
|
|
* The following formula computes 1000 * brightness^2, with brightness being in range 0 to 255. */
|
|
uint sq1000_brightness = c.r * c.r * 299 + c.g * c.g * 587 + c.b * c.b * 114;
|
|
/* Compare with threshold brightness which defaults to 128 (50%) */
|
|
return sq1000_brightness < ((uint) threshold) * ((uint) threshold) * 1000 ? TC_WHITE : TC_BLACK;
|
|
}
|
|
|
|
/**
|
|
* Initialize _stringwidth_table cache
|
|
* @param monospace Whether to load the monospace cache or the normal fonts.
|
|
*/
|
|
void LoadStringWidthTable(bool monospace)
|
|
{
|
|
ClearFontCache();
|
|
|
|
for (FontSize fs = monospace ? FS_MONO : FS_BEGIN; fs < (monospace ? FS_END : FS_MONO); fs++) {
|
|
for (uint i = 0; i != 224; i++) {
|
|
_stringwidth_table[fs][i] = GetGlyphWidth(fs, i + 32);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Return width of character glyph.
|
|
* @param size Font of the character
|
|
* @param key Character code glyph
|
|
* @return Width of the character glyph
|
|
*/
|
|
byte GetCharacterWidth(FontSize size, WChar key)
|
|
{
|
|
/* Use _stringwidth_table cache if possible */
|
|
if (key >= 32 && key < 256) return _stringwidth_table[size][key - 32];
|
|
|
|
return GetGlyphWidth(size, key);
|
|
}
|
|
|
|
/**
|
|
* Return the maximum width of single digit.
|
|
* @param size Font of the digit
|
|
* @return Width of the digit.
|
|
*/
|
|
byte GetDigitWidth(FontSize size)
|
|
{
|
|
byte width = 0;
|
|
for (char c = '0'; c <= '9'; c++) {
|
|
width = std::max(GetCharacterWidth(size, c), width);
|
|
}
|
|
return width;
|
|
}
|
|
|
|
/**
|
|
* Return some number that is suitable for string size computations.
|
|
* @param count Number of digits which shall be displayable.
|
|
* @param size Font of the number
|
|
* @return The number.
|
|
*/
|
|
uint64 GetBroadestDigitsValue(uint count, FontSize size)
|
|
{
|
|
uint front = 0;
|
|
uint next = 0;
|
|
GetBroadestDigit(&front, &next, size);
|
|
uint64 val = count > 1 ? front : next;
|
|
for (; count > 1; count--) {
|
|
val = 10 * val + next;
|
|
}
|
|
return val;
|
|
}
|
|
|
|
/**
|
|
* Determine the broadest digits for guessing the maximum width of a n-digit number.
|
|
* @param[out] front Broadest digit, which is not 0. (Use this digit as first digit for numbers with more than one digit.)
|
|
* @param[out] next Broadest digit, including 0. (Use this digit for all digits, except the first one; or for numbers with only one digit.)
|
|
* @param size Font of the digit
|
|
*/
|
|
void GetBroadestDigit(uint *front, uint *next, FontSize size)
|
|
{
|
|
int width = -1;
|
|
for (char c = '9'; c >= '0'; c--) {
|
|
int w = GetCharacterWidth(size, c);
|
|
if (w > width) {
|
|
width = w;
|
|
*next = c - '0';
|
|
if (c != '0') *front = c - '0';
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScreenSizeChanged()
|
|
{
|
|
MarkWholeScreenDirty();
|
|
|
|
/* screen size changed and the old bitmap is invalid now, so we don't want to undraw it */
|
|
_cursor.visible = false;
|
|
}
|
|
|
|
void UndrawMouseCursor()
|
|
{
|
|
/* Don't undraw mouse cursor if it is handled by the video driver. */
|
|
if (VideoDriver::GetInstance()->UseSystemCursor()) return;
|
|
|
|
/* Don't undraw the mouse cursor if the screen is not ready */
|
|
if (_screen.dst_ptr == nullptr) return;
|
|
|
|
if (_cursor.visible) {
|
|
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
|
_cursor.visible = false;
|
|
blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup.GetBuffer(), _cursor.draw_size.x, _cursor.draw_size.y);
|
|
VideoDriver::GetInstance()->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
|
|
}
|
|
}
|
|
|
|
void DrawMouseCursor()
|
|
{
|
|
/* Don't draw mouse cursor if it is handled by the video driver. */
|
|
if (VideoDriver::GetInstance()->UseSystemCursor()) return;
|
|
|
|
/* Don't draw the mouse cursor if the screen is not ready */
|
|
if (_screen.dst_ptr == nullptr) return;
|
|
|
|
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
|
|
|
/* Redraw mouse cursor but only when it's inside the window */
|
|
if (!_cursor.in_window) return;
|
|
|
|
/* Don't draw the mouse cursor if it's already drawn */
|
|
if (_cursor.visible) {
|
|
if (!_cursor.dirty) return;
|
|
UndrawMouseCursor();
|
|
}
|
|
|
|
/* Determine visible area */
|
|
int left = _cursor.pos.x + _cursor.total_offs.x;
|
|
int width = _cursor.total_size.x;
|
|
if (left < 0) {
|
|
width += left;
|
|
left = 0;
|
|
}
|
|
if (left + width > _screen.width) {
|
|
width = _screen.width - left;
|
|
}
|
|
if (width <= 0) return;
|
|
|
|
int top = _cursor.pos.y + _cursor.total_offs.y;
|
|
int height = _cursor.total_size.y;
|
|
if (top < 0) {
|
|
height += top;
|
|
top = 0;
|
|
}
|
|
if (top + height > _screen.height) {
|
|
height = _screen.height - top;
|
|
}
|
|
if (height <= 0) return;
|
|
|
|
_cursor.draw_pos.x = left;
|
|
_cursor.draw_pos.y = top;
|
|
_cursor.draw_size.x = width;
|
|
_cursor.draw_size.y = height;
|
|
|
|
uint8 *buffer = _cursor_backup.Allocate(blitter->BufferSize(_cursor.draw_size.x, _cursor.draw_size.y));
|
|
|
|
/* Make backup of stuff below cursor */
|
|
blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), buffer, _cursor.draw_size.x, _cursor.draw_size.y);
|
|
|
|
/* Draw cursor on screen */
|
|
_cur_dpi = &_screen;
|
|
for (uint i = 0; i < _cursor.sprite_count; ++i) {
|
|
DrawSprite(_cursor.sprite_seq[i].sprite, _cursor.sprite_seq[i].pal, _cursor.pos.x + _cursor.sprite_pos[i].x, _cursor.pos.y + _cursor.sprite_pos[i].y);
|
|
}
|
|
|
|
VideoDriver::GetInstance()->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
|
|
|
|
_cursor.visible = true;
|
|
_cursor.dirty = false;
|
|
}
|
|
|
|
/**
|
|
* Repaints a specific rectangle of the screen.
|
|
*
|
|
* @param left,top,right,bottom The area of the screen that needs repainting
|
|
* @pre The rectangle is assumed to have been previously marked dirty with \c SetDirtyBlocks.
|
|
* @see SetDirtyBlocks
|
|
* @see DrawDirtyBlocks
|
|
* @ingroup dirty
|
|
*
|
|
*/
|
|
void RedrawScreenRect(int left, int top, int right, int bottom)
|
|
{
|
|
assert(right <= _screen.width && bottom <= _screen.height);
|
|
if (_cursor.visible) {
|
|
if (right > _cursor.draw_pos.x &&
|
|
left < _cursor.draw_pos.x + _cursor.draw_size.x &&
|
|
bottom > _cursor.draw_pos.y &&
|
|
top < _cursor.draw_pos.y + _cursor.draw_size.y) {
|
|
UndrawMouseCursor();
|
|
}
|
|
}
|
|
|
|
if (_networking) NetworkUndrawChatMessage();
|
|
|
|
DrawOverlappedWindowForAll(left, top, right, bottom);
|
|
|
|
VideoDriver::GetInstance()->MakeDirty(left, top, right - left, bottom - top);
|
|
}
|
|
|
|
static std::vector<Rect> _dirty_viewport_occlusions;
|
|
static Viewport *_dirty_viewport;
|
|
static NWidgetDisplay _dirty_viewport_disp_flags;
|
|
|
|
static void DrawDirtyViewport(uint occlusion, int left, int top, int right, int bottom)
|
|
{
|
|
for(; occlusion < _dirty_viewport_occlusions.size(); occlusion++) {
|
|
const Rect &occ = _dirty_viewport_occlusions[occlusion];
|
|
if (right > occ.left &&
|
|
bottom > occ.top &&
|
|
left < occ.right &&
|
|
top < occ.bottom) {
|
|
/* occlusion and draw rectangle intersect with each other */
|
|
int x;
|
|
|
|
if (left < (x = occ.left)) {
|
|
DrawDirtyViewport(occlusion + 1, left, top, x, bottom);
|
|
DrawDirtyViewport(occlusion, x, top, right, bottom);
|
|
return;
|
|
}
|
|
|
|
if (right > (x = occ.right)) {
|
|
DrawDirtyViewport(occlusion, left, top, x, bottom);
|
|
DrawDirtyViewport(occlusion + 1, x, top, right, bottom);
|
|
return;
|
|
}
|
|
|
|
if (top < (x = occ.top)) {
|
|
DrawDirtyViewport(occlusion + 1, left, top, right, x);
|
|
DrawDirtyViewport(occlusion, left, x, right, bottom);
|
|
return;
|
|
}
|
|
|
|
if (bottom > (x = occ.bottom)) {
|
|
DrawDirtyViewport(occlusion, left, top, right, x);
|
|
DrawDirtyViewport(occlusion + 1, left, x, right, bottom);
|
|
return;
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (_game_mode == GM_MENU) {
|
|
RedrawScreenRect(left, top, right, bottom);
|
|
} else {
|
|
extern void ViewportDrawChk(Viewport *vp, int left, int top, int right, int bottom, uint8 display_flags);
|
|
ViewportDrawChk(_dirty_viewport, left, top, right, bottom, _dirty_viewport_disp_flags);
|
|
VideoDriver::GetInstance()->MakeDirty(left, top, right - left, bottom - top);
|
|
}
|
|
}
|
|
|
|
static void DrawOverlappedWindowWithClipping(Window *w, int left, int top, int right, int bottom, DrawOverlappedWindowFlags flags)
|
|
{
|
|
extern void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom, DrawOverlappedWindowFlags flags);
|
|
|
|
if (right < 0 || bottom < 0 || left >= _screen.width || top >= _screen.height) return;
|
|
|
|
DrawOverlappedWindow(w, std::max(0, left), std::max(0, top), std::min(_screen.width, right), std::min(_screen.height, bottom), flags);
|
|
}
|
|
|
|
/**
|
|
* Repaints the rectangle blocks which are marked as 'dirty'.
|
|
*
|
|
* @see SetDirtyBlocks
|
|
*
|
|
* @ingroup dirty
|
|
*/
|
|
void DrawDirtyBlocks()
|
|
{
|
|
static std::vector<NWidgetBase *> dirty_widgets;
|
|
|
|
extern void ViewportPrepareVehicleRoute();
|
|
ViewportPrepareVehicleRoute();
|
|
|
|
_gfx_draw_active = true;
|
|
|
|
if (_whole_screen_dirty) {
|
|
RedrawScreenRect(0, 0, _screen.width, _screen.height);
|
|
for (Window *w : Window::Iterate()) {
|
|
w->flags &= ~(WF_DIRTY | WF_WIDGETS_DIRTY | WF_DRAG_DIRTIED);
|
|
}
|
|
_whole_screen_dirty = false;
|
|
} else {
|
|
bool cleared_overlays = false;
|
|
auto clear_overlays = [&]() {
|
|
if (cleared_overlays) return;
|
|
if (_cursor.visible) UndrawMouseCursor();
|
|
if (_networking) NetworkUndrawChatMessage();
|
|
cleared_overlays = true;
|
|
};
|
|
|
|
DrawPixelInfo bk;
|
|
Backup dpi_backup(_cur_dpi, &bk, FILE_LINE);
|
|
|
|
for (Window *w : Window::IterateFromBack()) {
|
|
w->flags &= ~WF_DRAG_DIRTIED;
|
|
if (!MayBeShown(w)) continue;
|
|
|
|
if (w->viewport != nullptr) w->viewport->is_drawn = false;
|
|
|
|
if (w->flags & WF_DIRTY) {
|
|
clear_overlays();
|
|
DrawOverlappedWindowFlags flags = DOWF_MARK_DIRTY;
|
|
if (unlikely(HasBit(_gfx_debug_flags, GDF_SHOW_WINDOW_DIRTY))) {
|
|
flags |= DOWF_SHOW_DEBUG;
|
|
}
|
|
DrawOverlappedWindowWithClipping(w, w->left, w->top, w->left + w->width, w->top + w->height, flags);
|
|
w->flags &= ~(WF_DIRTY | WF_WIDGETS_DIRTY);
|
|
} else if (w->flags & WF_WIDGETS_DIRTY) {
|
|
if (w->nested_root != nullptr) {
|
|
clear_overlays();
|
|
w->nested_root->FillDirtyWidgets(dirty_widgets);
|
|
for (NWidgetBase *widget : dirty_widgets) {
|
|
DrawOverlappedWindowFlags flags = DOWF_MARK_DIRTY;
|
|
if (unlikely(HasBit(_gfx_debug_flags, GDF_SHOW_WIDGET_DIRTY))) {
|
|
flags |= DOWF_SHOW_DEBUG;
|
|
}
|
|
DrawOverlappedWindowWithClipping(w, w->left + widget->pos_x, w->top + widget->pos_y, w->left + widget->pos_x + widget->current_x, w->top + widget->pos_y + widget->current_y, flags);
|
|
}
|
|
dirty_widgets.clear();
|
|
}
|
|
w->flags &= ~WF_WIDGETS_DIRTY;
|
|
}
|
|
|
|
if (w->viewport != nullptr && !w->IsShaded()) {
|
|
Viewport *vp = w->viewport;
|
|
if (vp->is_drawn) {
|
|
vp->ClearDirty();
|
|
} else if (vp->is_dirty) {
|
|
clear_overlays();
|
|
PerformanceAccumulator framerate(PFE_DRAWWORLD);
|
|
_cur_dpi->left = 0;
|
|
_cur_dpi->top = 0;
|
|
_cur_dpi->width = _screen.width;
|
|
_cur_dpi->height = _screen.height;
|
|
_cur_dpi->pitch = _screen.pitch;
|
|
_cur_dpi->dst_ptr = _screen.dst_ptr;
|
|
_cur_dpi->zoom = ZOOM_LVL_NORMAL;
|
|
|
|
_dirty_viewport = vp;
|
|
_dirty_viewport_disp_flags = w->viewport_widget->disp_flags;
|
|
TransparencyOptionBits to_backup = _transparency_opt;
|
|
if (_dirty_viewport_disp_flags & ND_NO_TRANSPARENCY) {
|
|
_transparency_opt &= (1 << TO_SIGNS) | (1 << TO_LOADING); // Disable all transparency, except textual stuff
|
|
}
|
|
|
|
{
|
|
int left = vp->left;
|
|
int top = vp->top;
|
|
int right = vp->left + vp->width;
|
|
int bottom = vp->top + vp->height;
|
|
_dirty_viewport_occlusions.clear();
|
|
for (const Window *v : Window::IterateFromBack(w->z_front)) {
|
|
if (MayBeShown(v) &&
|
|
right > v->left &&
|
|
bottom > v->top &&
|
|
left < v->left + v->width &&
|
|
top < v->top + v->height) {
|
|
_dirty_viewport_occlusions.push_back({ v->left, v->top, v->left + v->width, v->top + v->height });
|
|
}
|
|
}
|
|
for (const Rect &r : _dirty_blocks) {
|
|
if (right > r.left &&
|
|
bottom > r.top &&
|
|
left < r.right &&
|
|
top < r.bottom) {
|
|
_dirty_viewport_occlusions.push_back({ r.left, r.top, r.right, r.bottom });
|
|
}
|
|
}
|
|
}
|
|
|
|
const uint grid_w = vp->dirty_blocks_per_row;
|
|
const uint grid_h = vp->dirty_blocks_per_column;
|
|
|
|
uint pos = 0;
|
|
uint x = 0;
|
|
do {
|
|
uint y = 0;
|
|
do {
|
|
if (vp->dirty_blocks[pos]) {
|
|
uint left = x;
|
|
uint top = y;
|
|
uint right = x + 1;
|
|
uint bottom = y;
|
|
uint p = pos;
|
|
|
|
/* First try coalescing downwards */
|
|
do {
|
|
vp->dirty_blocks[p] = false;
|
|
p++;
|
|
bottom++;
|
|
} while (bottom != grid_h && vp->dirty_blocks[p]);
|
|
|
|
/* Try coalescing to the right too. */
|
|
uint block_h = (bottom - y);
|
|
p = pos;
|
|
|
|
while (right != grid_w) {
|
|
uint p2 = (p += grid_h);
|
|
uint check_h = block_h;
|
|
/* Check if a full line of dirty flags is set. */
|
|
do {
|
|
if (!vp->dirty_blocks[p2]) goto no_more_coalesc;
|
|
p2++;
|
|
} while (--check_h != 0);
|
|
|
|
/* Wohoo, can combine it one step to the right!
|
|
* Do that, and clear the bits. */
|
|
right++;
|
|
|
|
check_h = block_h;
|
|
p2 = p;
|
|
do {
|
|
vp->dirty_blocks[p2] = false;
|
|
p2++;
|
|
} while (--check_h != 0);
|
|
}
|
|
no_more_coalesc:
|
|
|
|
assert(_cur_dpi == &bk);
|
|
int draw_left = std::max<int>(0, ((left == 0) ? 0 : vp->dirty_block_left_margin + (left << vp->GetDirtyBlockWidthShift())) + vp->left);
|
|
int draw_top = std::max<int>(0, (top << vp->GetDirtyBlockHeightShift()) + vp->top);
|
|
int draw_right = std::min<int>(_screen.width, std::min<int>((right << vp->GetDirtyBlockWidthShift()) + vp->dirty_block_left_margin, vp->width) + vp->left);
|
|
int draw_bottom = std::min<int>(_screen.height, std::min<int>(bottom << vp->GetDirtyBlockHeightShift(), vp->height) + vp->top);
|
|
if (draw_left < draw_right && draw_top < draw_bottom) {
|
|
DrawDirtyViewport(0, draw_left, draw_top, draw_right, draw_bottom);
|
|
}
|
|
}
|
|
} while (pos++, ++y != grid_h);
|
|
} while (++x != grid_w);
|
|
|
|
_transparency_opt = to_backup;
|
|
w->viewport->ClearDirty();
|
|
}
|
|
}
|
|
}
|
|
|
|
dpi_backup.Restore();
|
|
|
|
for (const Rect &r : _dirty_blocks) {
|
|
RedrawScreenRect(r.left, r.top, r.right, r.bottom);
|
|
}
|
|
if (unlikely(HasBit(_gfx_debug_flags, GDF_SHOW_RECT_DIRTY))) {
|
|
ViewportDoDrawProcessAllPending();
|
|
for (const Rect &r : _dirty_blocks) {
|
|
GfxFillRect(r.left, r.top, r.right, r.bottom, _string_colourmap[(_dirty_block_colour.fetch_add(1, std::memory_order_relaxed) + 1) & 0xF], FILLRECT_CHECKER);
|
|
}
|
|
}
|
|
}
|
|
|
|
_dirty_blocks.clear();
|
|
while (!_pending_dirty_blocks.empty()) {
|
|
for (const Rect &r : _pending_dirty_blocks) {
|
|
SetDirtyBlocks(r.left, r.top, r.right, r.bottom);
|
|
}
|
|
_pending_dirty_blocks.clear();
|
|
for (const Rect &r : _dirty_blocks) {
|
|
RedrawScreenRect(r.left, r.top, r.right, r.bottom);
|
|
}
|
|
_dirty_blocks.clear();
|
|
}
|
|
ViewportDoDrawProcessAllPending();
|
|
_gfx_draw_active = false;
|
|
_dirty_block_colour.fetch_add(1, std::memory_order_relaxed);
|
|
|
|
extern void ClearViewportCaches();
|
|
ClearViewportCaches();
|
|
}
|
|
|
|
void UnsetDirtyBlocks(int left, int top, int right, int bottom)
|
|
{
|
|
if (_whole_screen_dirty) return;
|
|
|
|
for (uint i = 0; i < _dirty_blocks.size(); i++) {
|
|
Rect &r = _dirty_blocks[i];
|
|
if (left < r.right &&
|
|
right > r.left &&
|
|
top < r.bottom &&
|
|
bottom > r.top) {
|
|
/* overlap of some sort */
|
|
if (left <= r.left &&
|
|
right >= r.right &&
|
|
top <= r.top &&
|
|
bottom >= r.bottom) {
|
|
/* dirty rect entirely in subtraction area */
|
|
r = _dirty_blocks.back();
|
|
_dirty_blocks.pop_back();
|
|
i--;
|
|
continue;
|
|
}
|
|
if (r.left < left) {
|
|
Rect n = { left, r.top, r.right, r.bottom };
|
|
r.right = left;
|
|
_dirty_blocks.push_back(n);
|
|
continue;
|
|
}
|
|
if (r.right > right) {
|
|
Rect n = { r.left, r.top, right, r.bottom };
|
|
r.left = right;
|
|
_dirty_blocks.push_back(n);
|
|
continue;
|
|
}
|
|
if (r.top < top) {
|
|
Rect n = { r.left, top, r.right, r.bottom };
|
|
r.bottom = top;
|
|
_dirty_blocks.push_back(n);
|
|
continue;
|
|
}
|
|
if (r.bottom > bottom) {
|
|
Rect n = { r.left, r.top, r.right, bottom };
|
|
r.top = bottom;
|
|
_dirty_blocks.push_back(n);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void AddDirtyBlocks(uint start, int left, int top, int right, int bottom)
|
|
{
|
|
if (bottom <= top || right <= left) return;
|
|
|
|
for (; start < _dirty_blocks.size(); start++) {
|
|
Rect &r = _dirty_blocks[start];
|
|
if (left <= r.right &&
|
|
right >= r.left &&
|
|
top <= r.bottom &&
|
|
bottom >= r.top) {
|
|
/* overlap or contact of some sort */
|
|
if (left >= r.left &&
|
|
right <= r.right &&
|
|
top >= r.top &&
|
|
bottom <= r.bottom) {
|
|
/* entirely contained by existing */
|
|
return;
|
|
}
|
|
if (left <= r.left &&
|
|
right >= r.right &&
|
|
top <= r.top &&
|
|
bottom >= r.bottom) {
|
|
/* entirely contains existing */
|
|
r = _dirty_blocks.back();
|
|
_dirty_blocks.pop_back();
|
|
start--;
|
|
continue;
|
|
}
|
|
if (left < r.left && right > r.left) {
|
|
int middle = r.left;
|
|
AddDirtyBlocks(start, left, top, middle, bottom);
|
|
AddDirtyBlocks(start, middle, top, right, bottom);
|
|
return;
|
|
}
|
|
if (right > r.right && left < r.right) {
|
|
int middle = r.right;
|
|
AddDirtyBlocks(start, left, top, middle, bottom);
|
|
AddDirtyBlocks(start, middle, top, right, bottom);
|
|
return;
|
|
}
|
|
|
|
if (top < r.top && bottom > r.top) {
|
|
int middle = r.top;
|
|
AddDirtyBlocks(start, left, top, right, middle);
|
|
AddDirtyBlocks(start, left, middle, right, bottom);
|
|
return;
|
|
}
|
|
|
|
if (bottom > r.bottom && top < r.bottom) {
|
|
int middle = r.bottom;
|
|
AddDirtyBlocks(start, left, top, right, middle);
|
|
AddDirtyBlocks(start, left, middle, right, bottom);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
_dirty_blocks.push_back({ left, top, right, bottom });
|
|
}
|
|
|
|
/**
|
|
* Add the specified rectangle to the collection of screen areas to be
|
|
* invalidated and redrawn.
|
|
* Note the point (0,0) is top left.
|
|
*
|
|
* @param left The left edge of the rectangle
|
|
* @param top The top edge of the rectangle
|
|
* @param right The right edge of the rectangle
|
|
* @param bottom The bottom edge of the rectangle
|
|
* @see DrawDirtyBlocks
|
|
*
|
|
* @ingroup dirty
|
|
*/
|
|
void SetDirtyBlocks(int left, int top, int right, int bottom)
|
|
{
|
|
if (_whole_screen_dirty) return;
|
|
|
|
if (left < 0) left = 0;
|
|
if (top < 0) top = 0;
|
|
if (right > _screen.width) right = _screen.width;
|
|
if (bottom > _screen.height) bottom = _screen.height;
|
|
|
|
AddDirtyBlocks(0, left, top, right, bottom);
|
|
}
|
|
|
|
void SetPendingDirtyBlocks(int left, int top, int right, int bottom)
|
|
{
|
|
_pending_dirty_blocks.push_back({ left, top, right, bottom });
|
|
}
|
|
|
|
/**
|
|
* This function mark the whole screen as dirty. This results in repainting
|
|
* the whole screen. Use this with care as this function will break the
|
|
* idea about marking only parts of the screen as 'dirty'.
|
|
* @ingroup dirty
|
|
*/
|
|
void MarkWholeScreenDirty()
|
|
{
|
|
_whole_screen_dirty = true;
|
|
}
|
|
|
|
/**
|
|
* Set up a clipping area for only drawing into a certain area. To do this,
|
|
* Fill a DrawPixelInfo object with the supplied relative rectangle, backup
|
|
* the original (calling) _cur_dpi and assign the just returned DrawPixelInfo
|
|
* _cur_dpi. When you are done, give restore _cur_dpi's original value
|
|
* @param *n the DrawPixelInfo that will be the clipping rectangle box allowed
|
|
* for drawing
|
|
* @param left,top,width,height the relative coordinates of the clipping
|
|
* rectangle relative to the current _cur_dpi. This will most likely be the
|
|
* offset from the calling window coordinates
|
|
* @return return false if the requested rectangle is not possible with the
|
|
* current dpi pointer. Only continue of the return value is true, or you'll
|
|
* get some nasty results
|
|
*/
|
|
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
|
|
{
|
|
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
|
const DrawPixelInfo *o = _cur_dpi;
|
|
|
|
n->zoom = ZOOM_LVL_NORMAL;
|
|
|
|
assert(width > 0);
|
|
assert(height > 0);
|
|
|
|
if ((left -= o->left) < 0) {
|
|
width += left;
|
|
if (width <= 0) return false;
|
|
n->left = -left;
|
|
left = 0;
|
|
} else {
|
|
n->left = 0;
|
|
}
|
|
|
|
if (width > o->width - left) {
|
|
width = o->width - left;
|
|
if (width <= 0) return false;
|
|
}
|
|
n->width = width;
|
|
|
|
if ((top -= o->top) < 0) {
|
|
height += top;
|
|
if (height <= 0) return false;
|
|
n->top = -top;
|
|
top = 0;
|
|
} else {
|
|
n->top = 0;
|
|
}
|
|
|
|
n->dst_ptr = blitter->MoveTo(o->dst_ptr, left, top);
|
|
n->pitch = o->pitch;
|
|
|
|
if (height > o->height - top) {
|
|
height = o->height - top;
|
|
if (height <= 0) return false;
|
|
}
|
|
n->height = height;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Update cursor dimension.
|
|
* Called when changing cursor sprite resp. reloading grfs.
|
|
*/
|
|
void UpdateCursorSize()
|
|
{
|
|
/* Ignore setting any cursor before the sprites are loaded. */
|
|
if (GetMaxSpriteID() == 0) return;
|
|
|
|
static_assert(lengthof(_cursor.sprite_seq) == lengthof(_cursor.sprite_pos));
|
|
assert(_cursor.sprite_count <= lengthof(_cursor.sprite_seq));
|
|
for (uint i = 0; i < _cursor.sprite_count; ++i) {
|
|
const Sprite *p = GetSprite(GB(_cursor.sprite_seq[i].sprite, 0, SPRITE_WIDTH), SpriteType::Normal, 0);
|
|
Point offs, size;
|
|
offs.x = UnScaleGUI(p->x_offs) + _cursor.sprite_pos[i].x;
|
|
offs.y = UnScaleGUI(p->y_offs) + _cursor.sprite_pos[i].y;
|
|
size.x = UnScaleGUI(p->width);
|
|
size.y = UnScaleGUI(p->height);
|
|
|
|
if (i == 0) {
|
|
_cursor.total_offs = offs;
|
|
_cursor.total_size = size;
|
|
} else {
|
|
int right = std::max(_cursor.total_offs.x + _cursor.total_size.x, offs.x + size.x);
|
|
int bottom = std::max(_cursor.total_offs.y + _cursor.total_size.y, offs.y + size.y);
|
|
if (offs.x < _cursor.total_offs.x) _cursor.total_offs.x = offs.x;
|
|
if (offs.y < _cursor.total_offs.y) _cursor.total_offs.y = offs.y;
|
|
_cursor.total_size.x = right - _cursor.total_offs.x;
|
|
_cursor.total_size.y = bottom - _cursor.total_offs.y;
|
|
}
|
|
}
|
|
|
|
_cursor.dirty = true;
|
|
}
|
|
|
|
/**
|
|
* Switch cursor to different sprite.
|
|
* @param cursor Sprite to draw for the cursor.
|
|
* @param pal Palette to use for recolouring.
|
|
*/
|
|
static void SetCursorSprite(CursorID cursor, PaletteID pal)
|
|
{
|
|
if (_cursor.sprite_count == 1 && _cursor.sprite_seq[0].sprite == cursor && _cursor.sprite_seq[0].pal == pal) return;
|
|
|
|
_cursor.sprite_count = 1;
|
|
_cursor.sprite_seq[0].sprite = cursor;
|
|
_cursor.sprite_seq[0].pal = pal;
|
|
_cursor.sprite_pos[0].x = 0;
|
|
_cursor.sprite_pos[0].y = 0;
|
|
|
|
UpdateCursorSize();
|
|
}
|
|
|
|
static void SwitchAnimatedCursor()
|
|
{
|
|
const AnimCursor *cur = _cursor.animate_cur;
|
|
|
|
if (cur == nullptr || cur->sprite == AnimCursor::LAST) cur = _cursor.animate_list;
|
|
|
|
SetCursorSprite(cur->sprite, _cursor.sprite_seq[0].pal);
|
|
|
|
_cursor.animate_timeout = cur->display_time;
|
|
_cursor.animate_cur = cur + 1;
|
|
}
|
|
|
|
void CursorTick()
|
|
{
|
|
if (_cursor.animate_timeout != 0 && --_cursor.animate_timeout == 0) {
|
|
SwitchAnimatedCursor();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set or unset the ZZZ cursor.
|
|
* @param busy Whether to show the ZZZ cursor.
|
|
*/
|
|
void SetMouseCursorBusy(bool busy)
|
|
{
|
|
if (busy) {
|
|
if (_cursor.sprite_seq[0].sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
|
|
} else {
|
|
if (_cursor.sprite_seq[0].sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Assign a single non-animated sprite to the cursor.
|
|
* @param sprite Sprite to draw for the cursor.
|
|
* @param pal Palette to use for recolouring.
|
|
* @see SetAnimatedMouseCursor
|
|
*/
|
|
void SetMouseCursor(CursorID sprite, PaletteID pal)
|
|
{
|
|
/* Turn off animation */
|
|
_cursor.animate_timeout = 0;
|
|
/* Set cursor */
|
|
SetCursorSprite(sprite, pal);
|
|
}
|
|
|
|
/**
|
|
* Assign an animation to the cursor.
|
|
* @param table Array of animation states.
|
|
* @see SetMouseCursor
|
|
*/
|
|
void SetAnimatedMouseCursor(const AnimCursor *table)
|
|
{
|
|
_cursor.animate_list = table;
|
|
_cursor.animate_cur = nullptr;
|
|
_cursor.sprite_seq[0].pal = PAL_NONE;
|
|
SwitchAnimatedCursor();
|
|
}
|
|
|
|
/**
|
|
* Update cursor position based on a relative change.
|
|
*
|
|
* @param delta_x How much change in the X position.
|
|
* @param delta_y How much change in the Y position.
|
|
*/
|
|
void CursorVars::UpdateCursorPositionRelative(int delta_x, int delta_y)
|
|
{
|
|
assert(this->fix_at);
|
|
|
|
this->delta.x = delta_x;
|
|
this->delta.y = delta_y;
|
|
}
|
|
|
|
/**
|
|
* Update cursor position on mouse movement.
|
|
* @param x New X position.
|
|
* @param y New Y position.
|
|
* @return true, if the OS cursor position should be warped back to this->pos.
|
|
*/
|
|
bool CursorVars::UpdateCursorPosition(int x, int y)
|
|
{
|
|
this->delta.x = x - this->pos.x;
|
|
this->delta.y = y - this->pos.y;
|
|
|
|
if (this->fix_at) {
|
|
return this->delta.x != 0 || this->delta.y != 0;
|
|
} else if (this->pos.x != x || this->pos.y != y) {
|
|
this->dirty = true;
|
|
this->pos.x = x;
|
|
this->pos.y = y;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool ChangeResInGame(int width, int height)
|
|
{
|
|
return (_screen.width == width && _screen.height == height) || VideoDriver::GetInstance()->ChangeResolution(width, height);
|
|
}
|
|
|
|
bool ToggleFullScreen(bool fs)
|
|
{
|
|
bool result = VideoDriver::GetInstance()->ToggleFullscreen(fs);
|
|
if (_fullscreen != fs && _resolutions.empty()) {
|
|
DEBUG(driver, 0, "Could not find a suitable fullscreen resolution");
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void SortResolutions()
|
|
{
|
|
std::sort(_resolutions.begin(), _resolutions.end());
|
|
}
|
|
|
|
/**
|
|
* Resolve GUI zoom level, if auto-suggestion is requested.
|
|
*/
|
|
void UpdateGUIZoom()
|
|
{
|
|
int old_scale = _gui_scale;
|
|
|
|
/* Determine real GUI zoom to use. */
|
|
if (_gui_scale_cfg == -1) {
|
|
_gui_scale = VideoDriver::GetInstance()->GetSuggestedUIScale();
|
|
} else {
|
|
_gui_scale = Clamp(_gui_scale_cfg, MIN_INTERFACE_SCALE, MAX_INTERFACE_SCALE);
|
|
}
|
|
|
|
int8 new_zoom = ScaleGUITrad(1) <= 1 ? ZOOM_LVL_OUT_4X : ScaleGUITrad(1) >= 4 ? ZOOM_LVL_MIN : ZOOM_LVL_OUT_2X;
|
|
/* Font glyphs should not be clamped to min/max zoom. */
|
|
_font_zoom = static_cast<ZoomLevel>(new_zoom);
|
|
/* Ensure the gui_zoom is clamped between min/max. */
|
|
new_zoom = Clamp(new_zoom, _settings_client.gui.zoom_min, _settings_client.gui.zoom_max);
|
|
_gui_zoom = static_cast<ZoomLevel>(new_zoom);
|
|
|
|
if (old_scale != _gui_scale) {
|
|
ClearFontCache();
|
|
}
|
|
UpdateFontHeightCache();
|
|
}
|
|
|
|
/**
|
|
* Resolve GUI zoom level and adjust GUI to new zoom, if auto-suggestion is requested.
|
|
* @param automatic Set if the change is occuring due to OS DPI scaling being changed.
|
|
* @returns true when the zoom level has changed, caller must call ReInitAllWindows(true)
|
|
* after resizing the application's window/buffer.
|
|
*/
|
|
bool AdjustGUIZoom(AdjustGUIZoomMode mode)
|
|
{
|
|
if (mode == AGZM_STARTUP) {
|
|
_adjust_gui_zoom_startup_done = true;
|
|
} else if (!_adjust_gui_zoom_startup_done) {
|
|
return false;
|
|
}
|
|
|
|
ZoomLevel old_gui_zoom = _gui_zoom;
|
|
ZoomLevel old_font_zoom = _font_zoom;
|
|
int old_scale = _gui_scale;
|
|
UpdateGUIZoom();
|
|
if (old_scale == _gui_scale) return false;
|
|
|
|
/* Reload sprites if sprite zoom level has changed. */
|
|
if (old_gui_zoom != _gui_zoom) {
|
|
GfxClearSpriteCache();
|
|
VideoDriver::GetInstance()->ClearSystemSprites();
|
|
UpdateCursorSize();
|
|
if (mode != AGZM_STARTUP) UpdateRouteStepSpriteSize();
|
|
} else if (old_font_zoom != _font_zoom) {
|
|
GfxClearFontSpriteCache();
|
|
}
|
|
|
|
ClearFontCache();
|
|
UpdateFontHeightCache();
|
|
LoadStringWidthTable();
|
|
ReInitAllWindows(false);
|
|
UpdateAllVirtCoords();
|
|
if (mode != AGZM_STARTUP) FixTitleGameZoom();
|
|
|
|
extern void FlushDeparturesWindowTextCaches();
|
|
FlushDeparturesWindowTextCaches();
|
|
|
|
/* Adjust all window sizes to match the new zoom level, so that they don't appear
|
|
to move around when the application is moved to a screen with different DPI. */
|
|
auto zoom_shift = old_gui_zoom - _gui_zoom;
|
|
for (Window *w : Window::Iterate()) {
|
|
if (mode == AGZM_AUTOMATIC) {
|
|
w->left = (w->left * _gui_scale) / old_scale;
|
|
w->top = (w->top * _gui_scale) / old_scale;
|
|
w->width = (w->width * _gui_scale) / old_scale;
|
|
w->height = (w->height * _gui_scale) / old_scale;
|
|
}
|
|
if (w->viewport != nullptr) {
|
|
w->viewport->zoom = Clamp(ZoomLevel(w->viewport->zoom - zoom_shift), _settings_client.gui.zoom_min, _settings_client.gui.zoom_max);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ChangeGameSpeed(bool enable_fast_forward)
|
|
{
|
|
if (enable_fast_forward) {
|
|
_game_speed = _settings_client.gui.fast_forward_speed_limit;
|
|
} else {
|
|
_game_speed = 100;
|
|
}
|
|
}
|
|
|
|
void SetupTickRate()
|
|
{
|
|
_milliseconds_per_tick = (_settings_game.economy.tick_rate == TRM_MODERN) ? 27 : 30;
|
|
_ticks_per_second = 1000.0f / _milliseconds_per_tick;
|
|
}
|