OpenTTD-patches/src/gamelog.h
Jonathan G Rennison c8817d7f4e Merge branch 'master' into jgrpp
# Conflicts:
#	os/macosx/notarize.sh
#	src/3rdparty/CMakeLists.txt
#	src/3rdparty/squirrel/squirrel/sqcompiler.cpp
#	src/3rdparty/squirrel/squirrel/sqdebug.cpp
#	src/3rdparty/squirrel/squirrel/sqvm.cpp
#	src/console_cmds.cpp
#	src/core/span_type.hpp
#	src/crashlog.cpp
#	src/currency.h
#	src/date_gui.cpp
#	src/driver.cpp
#	src/fios.cpp
#	src/genworld_gui.cpp
#	src/hotkeys.cpp
#	src/misc_gui.cpp
#	src/music/os2_m.cpp
#	src/network/core/os_abstraction.h
#	src/network/network_server.cpp
#	src/newgrf.cpp
#	src/newgrf_config.h
#	src/newgrf_text.cpp
#	src/openttd.cpp
#	src/os/macosx/font_osx.cpp
#	src/os/macosx/misc_osx.cpp
#	src/os/os2/CMakeLists.txt
#	src/os/os2/os2.cpp
#	src/os/unix/CMakeLists.txt
#	src/os/windows/font_win32.cpp
#	src/os/windows/win32_main.cpp
#	src/saveload/saveload.cpp
#	src/script/api/script_text.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/stdafx.h
#	src/strings.cpp
#	src/timetable_gui.cpp
#	src/town_gui.cpp
#	src/train_cmd.cpp
#	src/video/dedicated_v.cpp
#	src/video/video_driver.cpp
#	src/video/win32_v.cpp
#	src/viewport.cpp
#	src/waypoint_gui.cpp
#	src/widgets/dropdown_type.h
#	src/window.cpp
#	src/window_gui.h
2023-09-12 20:06:47 +01:00

71 lines
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C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file gamelog.h Functions to be called to log fundamental changes to the game */
#ifndef GAMELOG_H
#define GAMELOG_H
#include "newgrf_config.h"
#include <vector>
struct LoggedAction;
/** The actions we log. */
enum GamelogActionType : uint8 {
GLAT_START, ///< Game created
GLAT_LOAD, ///< Game loaded
GLAT_GRF, ///< GRF changed
GLAT_CHEAT, ///< Cheat was used
GLAT_SETTING, ///< Setting changed
GLAT_GRFBUG, ///< GRF bug was triggered
GLAT_EMERGENCY, ///< Emergency savegame
GLAT_END, ///< So we know how many GLATs are there
GLAT_NONE = 0xFF, ///< No logging active; in savegames, end of list
};
void GamelogStartAction(GamelogActionType at);
void GamelogStopAction();
void GamelogStopAnyAction();
void GamelogFree(std::vector<LoggedAction> &gamelog_actions);
void GamelogReset();
/**
* Callback for printing text.
* @param s The string to print.
*/
typedef void GamelogPrintProc(const char *s);
void GamelogPrint(GamelogPrintProc *proc); // needed for WIN32 crash.log
void GamelogPrintDebug(int level);
void GamelogPrintConsole();
void GamelogEmergency();
bool GamelogTestEmergency();
void GamelogRevision();
void GamelogMode();
void GamelogOldver();
void GamelogSetting(const char *name, int32 oldval, int32 newval);
void GamelogGRFUpdate(const GRFConfig *oldg, const GRFConfig *newg);
void GamelogGRFAddList(const GRFConfig *newg);
void GamelogGRFRemove(uint32 grfid);
void GamelogGRFAdd(const GRFConfig *newg);
void GamelogGRFCompatible(const GRFIdentifier *newg);
void GamelogTestRevision();
void GamelogTestMode();
bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id);
void GamelogInfo(const std::vector<LoggedAction> &gamelog_actions, uint32 *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs);
const char *GamelogGetLastRevision(const std::vector<LoggedAction> &gamelog_actions);
#endif /* GAMELOG_H */