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https://github.com/JGRennison/OpenTTD-patches.git
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450 lines
12 KiB
C
450 lines
12 KiB
C
/* $Id$ */
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/** @file rail_map.h Hides the direct accesses to the map array with map accessors */
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#ifndef RAIL_MAP_H
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#define RAIL_MAP_H
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#include "direction_func.h"
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#include "track_func.h"
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#include "rail.h"
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#include "tile.h"
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/** Different types of Rail-related tiles */
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enum RailTileType {
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RAIL_TILE_NORMAL = 0, ///< Normal rail tile without signals
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RAIL_TILE_SIGNALS = 1, ///< Normal rail tile with signals
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RAIL_TILE_WAYPOINT = 2, ///< Waypoint (X or Y direction)
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RAIL_TILE_DEPOT = 3, ///< Depot (one entrance)
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};
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/**
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* Returns the RailTileType (normal with or without signals,
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* waypoint or depot).
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* @param t the tile to get the information from
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* @pre IsTileType(t, MP_RAILWAY)
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* @return the RailTileType
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*/
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static inline RailTileType GetRailTileType(TileIndex t)
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{
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assert(IsTileType(t, MP_RAILWAY));
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return (RailTileType)GB(_m[t].m5, 6, 2);
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}
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/**
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* Returns whether this is plain rails, with or without signals. Iow, if this
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* tiles RailTileType is RAIL_TILE_NORMAL or RAIL_TILE_SIGNALS.
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* @param t the tile to get the information from
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* @pre IsTileType(t, MP_RAILWAY)
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* @return true if and only if the tile is normal rail (with or without signals)
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*/
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static inline bool IsPlainRailTile(TileIndex t)
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{
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RailTileType rtt = GetRailTileType(t);
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return rtt == RAIL_TILE_NORMAL || rtt == RAIL_TILE_SIGNALS;
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}
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/**
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* Checks if a rail tile has signals.
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* @param t the tile to get the information from
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* @pre IsTileType(t, MP_RAILWAY)
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* @return true if and only if the tile has signals
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*/
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static inline bool HasSignals(TileIndex t)
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{
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return GetRailTileType(t) == RAIL_TILE_SIGNALS;
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}
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/**
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* Add/remove the 'has signal' bit from the RailTileType
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* @param tile the tile to add/remove the signals to/from
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* @param signals whether the rail tile should have signals or not
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* @pre IsPlainRailTile(tile)
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*/
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static inline void SetHasSignals(TileIndex tile, bool signals)
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{
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assert(IsPlainRailTile(tile));
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SB(_m[tile].m5, 6, 1, signals);
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}
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/**
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* Is this tile a rail depot?
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* @param t the tile to get the information from
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* @pre IsTileType(t, MP_RAILWAY)
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* @return true if and only if the tile is a rail depot
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*/
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static inline bool IsRailDepot(TileIndex t)
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{
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return GetRailTileType(t) == RAIL_TILE_DEPOT;
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}
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/**
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* Is this tile a rail waypoint?
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* @param t the tile to get the information from
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* @pre IsTileType(t, MP_RAILWAY)
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* @return true if and only if the tile is a rail waypoint
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*/
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static inline bool IsRailWaypoint(TileIndex t)
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{
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return GetRailTileType(t) == RAIL_TILE_WAYPOINT;
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}
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/**
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* Gets the rail type of the given tile
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* @param t the tile to get the rail type from
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* @return the rail type of the tile
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*/
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static inline RailType GetRailType(TileIndex t)
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{
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return (RailType)GB(_m[t].m3, 0, 4);
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}
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/**
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* Sets the track bits of the given tile
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* @param t the tile to set the track bits of
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* @param r the new track bits for the tile
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*/
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static inline void SetRailType(TileIndex t, RailType r)
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{
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SB(_m[t].m3, 0, 4, r);
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}
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/**
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* Gets the rail type of the given tile
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* @param t the tile to get the rail type from
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* @return the rail type of the tile
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*/
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static inline TrackBits GetTrackBits(TileIndex tile)
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{
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return (TrackBits)GB(_m[tile].m5, 0, 6);
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}
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/**
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* Sets the track bits of the given tile
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* @param t the tile to set the track bits of
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* @param b the new track bits for the tile
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*/
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static inline void SetTrackBits(TileIndex t, TrackBits b)
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{
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SB(_m[t].m5, 0, 6, b);
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}
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/**
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* Returns whether the given track is present on the given tile.
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* @param tile the tile to check the track presence of
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* @param track the track to search for on the tile
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* @pre IsPlainRailTile(tile)
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* @return true if and only if the given track exists on the tile
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*/
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static inline bool HasTrack(TileIndex tile, Track track)
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{
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return HasBit(GetTrackBits(tile), track);
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}
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/**
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* Returns the direction the depot is facing to
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* @param t the tile to get the depot facing from
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* @pre IsRailDepotTile(t)
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* @return the direction the depot is facing
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*/
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static inline DiagDirection GetRailDepotDirection(TileIndex t)
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{
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return (DiagDirection)GB(_m[t].m5, 0, 2);
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}
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/**
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* Returns the axis of the waypoint
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* @param t the tile to get the waypoint axis from
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* @pre IsRailWaypointTile(t)
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* @return the axis of the waypoint
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*/
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static inline Axis GetWaypointAxis(TileIndex t)
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{
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return (Axis)GB(_m[t].m5, 0, 1);
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}
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/**
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* Returns the track of the waypoint
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* @param t the tile to get the waypoint track from
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* @pre IsRailWaypointTile(t)
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* @return the track of the waypoint
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*/
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static inline Track GetRailWaypointTrack(TileIndex t)
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{
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return AxisToTrack(GetWaypointAxis(t));
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}
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/**
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* Returns the track bits of the waypoint
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* @param t the tile to get the waypoint track bits from
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* @pre IsRailWaypointTile(t)
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* @return the track bits of the waypoint
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*/
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static inline TrackBits GetRailWaypointBits(TileIndex t)
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{
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return TrackToTrackBits(GetRailWaypointTrack(t));
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}
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/**
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* Returns waypoint index (for the waypoint pool)
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* @param t the tile to get the waypoint index from
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* @pre IsRailWaypointTile(t)
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* @return the waypoint index
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*/
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static inline WaypointID GetWaypointIndex(TileIndex t)
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{
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return (WaypointID)_m[t].m2;
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}
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/** Type of signal, i.e. how does the signal behave? */
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enum SignalType {
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SIGTYPE_NORMAL = 0, ///< normal signal
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SIGTYPE_ENTRY = 1, ///< presignal block entry
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SIGTYPE_EXIT = 2, ///< presignal block exit
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SIGTYPE_COMBO = 3 ///< presignal inter-block
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};
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static inline SignalType GetSignalType(TileIndex t, Track track)
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{
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assert(GetRailTileType(t) == RAIL_TILE_SIGNALS);
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byte pos = (track == TRACK_LOWER || track == TRACK_RIGHT) ? 4 : 0;
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return (SignalType)GB(_m[t].m2, pos, 2);
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}
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static inline void SetSignalType(TileIndex t, Track track, SignalType s)
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{
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assert(GetRailTileType(t) == RAIL_TILE_SIGNALS);
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byte pos = (track == TRACK_LOWER || track == TRACK_RIGHT) ? 4 : 0;
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SB(_m[t].m2, pos, 2, s);
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if (track == INVALID_TRACK) SB(_m[t].m2, 4, 2, s);
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}
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static inline bool IsPresignalEntry(TileIndex t, Track track)
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{
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return GetSignalType(t, track) == SIGTYPE_ENTRY || GetSignalType(t, track) == SIGTYPE_COMBO;
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}
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static inline bool IsPresignalExit(TileIndex t, Track track)
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{
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return GetSignalType(t, track) == SIGTYPE_EXIT || GetSignalType(t, track) == SIGTYPE_COMBO;
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}
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static inline void CycleSignalSide(TileIndex t, Track track)
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{
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byte sig;
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byte pos = (track == TRACK_LOWER || track == TRACK_RIGHT) ? 4 : 6;
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sig = GB(_m[t].m3, pos, 2);
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if (--sig == 0) sig = 3;
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SB(_m[t].m3, pos, 2, sig);
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}
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/** Variant of the signal, i.e. how does the signal look? */
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enum SignalVariant {
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SIG_ELECTRIC = 0, ///< Light signal
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SIG_SEMAPHORE = 1 ///< Old-fashioned semaphore signal
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};
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static inline SignalVariant GetSignalVariant(TileIndex t, Track track)
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{
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byte pos = (track == TRACK_LOWER || track == TRACK_RIGHT) ? 6 : 2;
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return (SignalVariant)GB(_m[t].m2, pos, 1);
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}
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static inline void SetSignalVariant(TileIndex t, Track track, SignalVariant v)
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{
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byte pos = (track == TRACK_LOWER || track == TRACK_RIGHT) ? 6 : 2;
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SB(_m[t].m2, pos, 1, v);
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if (track == INVALID_TRACK) SB(_m[t].m2, 6, 1, v);
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}
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/** These are states in which a signal can be. Currently these are only two, so
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* simple boolean logic will do. But do try to compare to this enum instead of
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* normal boolean evaluation, since that will make future additions easier.
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*/
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enum SignalState {
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SIGNAL_STATE_RED = 0, ///< The signal is red
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SIGNAL_STATE_GREEN = 1, ///< The signal is green
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};
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/**
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* Set the states of the signals (Along/AgainstTrackDir)
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* @param tile the tile to set the states for
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* @param state the new state
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*/
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static inline void SetSignalStates(TileIndex tile, uint state)
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{
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SB(_m[tile].m4, 4, 4, state);
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}
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/**
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* Set the states of the signals (Along/AgainstTrackDir)
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* @param tile the tile to set the states for
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* @param state the new state
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*/
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static inline uint GetSignalStates(TileIndex tile)
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{
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return GB(_m[tile].m4, 4, 4);
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}
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/**
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* Get the state of a single signal
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* @param t the tile to get the signal state for
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* @param signalbit the signal
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* @return the state of the signal
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*/
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static inline SignalState GetSingleSignalState(TileIndex t, byte signalbit)
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{
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return (SignalState)HasBit(GetSignalStates(t), signalbit);
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}
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/**
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* Set whether the given signals are present (Along/AgainstTrackDir)
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* @param tile the tile to set the present signals for
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* @param signals the signals that have to be present
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*/
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static inline void SetPresentSignals(TileIndex tile, uint signals)
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{
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SB(_m[tile].m3, 4, 4, signals);
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}
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/**
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* Get whether the given signals are present (Along/AgainstTrackDir)
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* @param tile the tile to get the present signals for
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* @return the signals that are present
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*/
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static inline uint GetPresentSignals(TileIndex tile)
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{
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return GB(_m[tile].m3, 4, 4);
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}
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/**
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* Checks whether the given signals is present
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* @param t the tile to check on
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* @param signalbit the signal
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* @return true if and only if the signal is present
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*/
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static inline bool IsSignalPresent(TileIndex t, byte signalbit)
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{
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return HasBit(GetPresentSignals(t), signalbit);
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}
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/**
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* Checks for the presence of signals (either way) on the given track on the
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* given rail tile.
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*/
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static inline bool HasSignalOnTrack(TileIndex tile, Track track)
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{
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assert(IsValidTrack(track));
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return
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GetRailTileType(tile) == RAIL_TILE_SIGNALS &&
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(GetPresentSignals(tile) & SignalOnTrack(track)) != 0;
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}
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/**
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* Checks for the presence of signals along the given trackdir on the given
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* rail tile.
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*
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* Along meaning if you are currently driving on the given trackdir, this is
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* the signal that is facing us (for which we stop when it's red).
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*/
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static inline bool HasSignalOnTrackdir(TileIndex tile, Trackdir trackdir)
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{
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assert (IsValidTrackdir(trackdir));
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return
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GetRailTileType(tile) == RAIL_TILE_SIGNALS &&
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GetPresentSignals(tile) & SignalAlongTrackdir(trackdir);
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}
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/**
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* Gets the state of the signal along the given trackdir.
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*
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* Along meaning if you are currently driving on the given trackdir, this is
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* the signal that is facing us (for which we stop when it's red).
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*/
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static inline SignalState GetSignalStateByTrackdir(TileIndex tile, Trackdir trackdir)
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{
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assert(IsValidTrackdir(trackdir));
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assert(HasSignalOnTrack(tile, TrackdirToTrack(trackdir)));
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return GetSignalStates(tile) & SignalAlongTrackdir(trackdir) ?
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SIGNAL_STATE_GREEN : SIGNAL_STATE_RED;
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}
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/**
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* Return the rail type of tile, or INVALID_RAILTYPE if this is no rail tile.
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*/
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RailType GetTileRailType(TileIndex tile);
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/** The ground 'under' the rail */
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enum RailGroundType {
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RAIL_GROUND_BARREN = 0, ///< Nothing (dirt)
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RAIL_GROUND_GRASS = 1, ///< Grassy
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RAIL_GROUND_FENCE_NW = 2, ///< Grass with a fence at the NW edge
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RAIL_GROUND_FENCE_SE = 3, ///< Grass with a fence at the SE edge
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RAIL_GROUND_FENCE_SENW = 4, ///< Grass with a fence at the NW and SE edges
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RAIL_GROUND_FENCE_NE = 5, ///< Grass with a fence at the NE edge
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RAIL_GROUND_FENCE_SW = 6, ///< Grass with a fence at the SW edge
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RAIL_GROUND_FENCE_NESW = 7, ///< Grass with a fence at the NE and SW edges
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RAIL_GROUND_FENCE_VERT1 = 8, ///< Grass with a fence at the eastern side
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RAIL_GROUND_FENCE_VERT2 = 9, ///< Grass with a fence at the western side
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RAIL_GROUND_FENCE_HORIZ1 = 10, ///< Grass with a fence at the southern side
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RAIL_GROUND_FENCE_HORIZ2 = 11, ///< Grass with a fence at the northern side
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RAIL_GROUND_ICE_DESERT = 12, ///< Icy or sandy
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RAIL_GROUND_WATER = 13, ///< Grass with a fence and water on the lower halftile
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};
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static inline void SetRailGroundType(TileIndex t, RailGroundType rgt)
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{
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SB(_m[t].m4, 0, 4, rgt);
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}
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static inline RailGroundType GetRailGroundType(TileIndex t)
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{
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return (RailGroundType)GB(_m[t].m4, 0, 4);
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}
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static inline bool IsSnowRailGround(TileIndex t)
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{
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return GetRailGroundType(t) == RAIL_GROUND_ICE_DESERT;
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}
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static inline void MakeRailNormal(TileIndex t, Owner o, TrackBits b, RailType r)
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{
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SetTileType(t, MP_RAILWAY);
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SetTileOwner(t, o);
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_m[t].m2 = 0;
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_m[t].m3 = r;
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_m[t].m4 = 0;
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_m[t].m5 = RAIL_TILE_NORMAL << 6 | b;
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}
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static inline void MakeRailDepot(TileIndex t, Owner o, DiagDirection d, RailType r)
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{
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SetTileType(t, MP_RAILWAY);
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SetTileOwner(t, o);
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_m[t].m2 = 0;
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_m[t].m3 = r;
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_m[t].m4 = 0;
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_m[t].m5 = RAIL_TILE_DEPOT << 6 | d;
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}
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static inline void MakeRailWaypoint(TileIndex t, Owner o, Axis a, RailType r, uint index)
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{
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SetTileType(t, MP_RAILWAY);
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SetTileOwner(t, o);
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_m[t].m2 = index;
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_m[t].m3 = r;
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_m[t].m4 = 0;
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_m[t].m5 = RAIL_TILE_WAYPOINT << 6 | a;
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}
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#endif /* RAIL_MAP_H */
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