OpenTTD-patches/station_cmd.c
tron 57adc97733 (svn r724) Remove restriction that a tile can only accept 3 cargo types.
This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
2004-11-21 10:49:40 +00:00

2799 lines
71 KiB
C

#include "stdafx.h"
#include "ttd.h"
#include "station.h"
#include "gfx.h"
#include "window.h"
#include "viewport.h"
#include "command.h"
#include "town.h"
#include "vehicle.h"
#include "news.h"
#include "saveload.h"
#include "economy.h"
#include "player.h"
#include "airport.h"
#include "sprite.h"
#include "table/directions.h"
// FIXME -- need to be embedded into Airport variable. Is dynamically
// deducteable from graphics-tile array, so will not be needed
const byte _airport_size_x[5] = {4, 6, 1, 6, 7 };
const byte _airport_size_y[5] = {3, 6, 1, 6, 7 };
void ShowAircraftDepotWindow(uint tile);
extern void UpdateAirplanesOnNewStation(Station *st);
static void MarkStationDirty(Station *st)
{
if (st->sign.width_1 != 0) {
InvalidateWindowWidget(WC_STATION_VIEW, st->index, 1);
MarkAllViewportsDirty(
st->sign.left - 6,
st->sign.top,
st->sign.left + (st->sign.width_1 << 2) + 12,
st->sign.top + 48);
}
}
#define CHECK_STATIONS_ERR ((Station*)-1)
static Station *GetStationAround(uint tile, int w, int h, int closest_station)
{
// check around to see if there's any stations there
BEGIN_TILE_LOOP(tile_cur, w + 2, h + 2, tile - TILE_XY(1,1))
if (IS_TILETYPE(tile_cur, MP_STATION)) {
int t;
t = _map2[tile_cur];
{
Station *st = DEREF_STATION(t);
// you cannot take control of an oilrig!!
if (st->airport_type == AT_OILRIG && st->facilities == (FACIL_AIRPORT|FACIL_DOCK))
continue;
}
if (closest_station == -1) {
closest_station = t;
} else if (closest_station != t) {
_error_message = STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING;
return CHECK_STATIONS_ERR;
}
}
END_TILE_LOOP(tile_cur, w + 2, h + 2, tile - TILE_XY(1,1))
return (closest_station == -1) ? NULL : DEREF_STATION(closest_station);
}
TileIndex GetStationTileForVehicle(Vehicle *v, Station *st)
{
switch (v->type) {
case VEH_Train: return st->train_tile;
case VEH_Aircraft: return st->airport_tile;
case VEH_Ship: return st->dock_tile;
case VEH_Road: return (v->cargo_type == CT_PASSENGERS) ? st->bus_tile : st->lorry_tile;
default:
assert(false);
return 0;
}
}
static bool CheckStationSpreadOut(Station *st, uint tile, int w, int h)
{
byte station_index = st->index;
uint i;
uint x1 = GET_TILE_X(tile);
uint y1 = GET_TILE_Y(tile);
uint x2 = x1 + w - 1;
uint y2 = y1 + h - 1;
uint t;
for(i=0; i!=TILES_X*TILES_Y; i++) {
if (IS_TILETYPE(i, MP_STATION) && _map2[i] == station_index) {
t = GET_TILE_X(i);
if (t < x1) x1 = t;
if (t > x2) x2 = t;
t = GET_TILE_Y(i);
if (t < y1) y1 = t;
if (t > y2) y2 = t;
}
}
if (y2-y1 >= _patches.station_spread || x2-x1 >= _patches.station_spread) {
_error_message = STR_306C_STATION_TOO_SPREAD_OUT;
return false;
}
return true;
}
static Station *AllocateStation()
{
Station *st, *a_free = NULL;
int count;
int num_free = 0;
int i;
for(st = _stations, count = lengthof(_stations); count != 0; count--, st++) {
if (st->xy == 0) {
num_free++;
if (a_free==NULL)
a_free = st;
}
}
if (a_free == NULL ||
(num_free < 30 && IS_HUMAN_PLAYER(_current_player))) {
_error_message = STR_3008_TOO_MANY_STATIONS_LOADING;
return NULL;
}
i = a_free->index;
memset(a_free, 0, sizeof(Station));
a_free->index = i;
return a_free;
}
static int CountMapSquareAround(uint tile, byte type, byte min, byte max) {
static const TileIndexDiff _count_square_table[7*7+1] = {
TILE_XY(-3,-3), 1, 1, 1, 1, 1, 1,
TILE_XY(-6,1), 1, 1, 1, 1, 1, 1,
TILE_XY(-6,1), 1, 1, 1, 1, 1, 1,
TILE_XY(-6,1), 1, 1, 1, 1, 1, 1,
TILE_XY(-6,1), 1, 1, 1, 1, 1, 1,
TILE_XY(-6,1), 1, 1, 1, 1, 1, 1,
TILE_XY(-6,1), 1, 1, 1, 1, 1, 1,
0,
};
int j;
const TileIndexDiff *p = _count_square_table;
int num = 0;
while ( (j=*p++) != 0 ) {
tile = TILE_MASK(tile + j);
if (IS_TILETYPE(tile, type) && _map5[tile] >= min && _map5[tile] <= max)
num++;
}
return num;
}
#define M(x) ((x) - STR_SV_STNAME)
static bool GenerateStationName(Station *st, uint tile, int flag)
{
static const uint32 _gen_station_name_bits[] = {
0, /* 0 */
1 << M(STR_SV_STNAME_AIRPORT), /* 1 */
1 << M(STR_SV_STNAME_OILFIELD), /* 2 */
1 << M(STR_SV_STNAME_DOCKS), /* 3 */
0x1FF << M(STR_SV_STNAME_BUOY_1), /* 4 */
1 << M(STR_SV_STNAME_HELIPORT), /* 5 */
};
Town *t = st->town;
uint32 free_names = (uint32)-1;
int found;
uint z,z2;
unsigned long tmp;
{
Station *s;
FOR_ALL_STATIONS(s) {
if (s != st && s->xy != 0 && s->town==t) {
uint str = M(s->string_id);
if (str <= 0x20) {
if (str == M(STR_SV_STNAME_FOREST))
str = M(STR_SV_STNAME_WOODS);
CLRBIT(free_names, str);
}
}
}
}
/* check default names */
tmp = free_names & _gen_station_name_bits[flag];
if (tmp != 0) {
found = FindFirstBit(tmp);
goto done;
}
/* check mine? */
if (HASBIT(free_names, M(STR_SV_STNAME_MINES))) {
if (CountMapSquareAround(tile, MP_INDUSTRY, 0, 6) >= 2 ||
CountMapSquareAround(tile, MP_INDUSTRY, 0x64, 0x73) >= 2 ||
CountMapSquareAround(tile, MP_INDUSTRY, 0x2F, 0x33) >= 2 ||
CountMapSquareAround(tile, MP_INDUSTRY, 0x48, 0x58) >= 2 ||
CountMapSquareAround(tile, MP_INDUSTRY, 0x5B, 0x63) >= 2) {
found = M(STR_SV_STNAME_MINES);
goto done;
}
}
/* check close enough to town to get central as name? */
if (GetTileDist1D(tile,t->xy) < 8) {
found = M(STR_SV_STNAME);
if (HASBIT(free_names, M(STR_SV_STNAME))) goto done;
found = M(STR_SV_STNAME_CENTRAL);
if (HASBIT(free_names, M(STR_SV_STNAME_CENTRAL))) goto done;
}
/* Check lakeside */
if (HASBIT(free_names, M(STR_SV_STNAME_LAKESIDE)) &&
!CheckDistanceFromEdge(tile, 20) &&
CountMapSquareAround(tile, MP_WATER, 0, 0) >= 5) {
found = M(STR_SV_STNAME_LAKESIDE);
goto done;
}
/* Check woods */
if (HASBIT(free_names, M(STR_SV_STNAME_WOODS)) && (
CountMapSquareAround(tile, MP_TREES, 0, 255) >= 8 ||
CountMapSquareAround(tile, MP_INDUSTRY, 0x10, 0x11) >= 2 )) {
found = (_opt.landscape==LT_DESERT) ? M(STR_SV_STNAME_FOREST) : M(STR_SV_STNAME_WOODS);
goto done;
}
/* check elevation compared to town */
z = GetTileZ(tile);
z2 = GetTileZ(t->xy);
if (z < z2) {
found = M(STR_SV_STNAME_VALLEY);
if (HASBIT(free_names, M(STR_SV_STNAME_VALLEY))) goto done;
} else if (z > z2) {
found = M(STR_SV_STNAME_HEIGHTS);
if (HASBIT(free_names, M(STR_SV_STNAME_HEIGHTS))) goto done;
}
/* check direction compared to town */
{
static const int8 _direction_and_table[] = {
~( (1<<M(STR_SV_STNAME_WEST)) | (1<<M(STR_SV_STNAME_EAST)) | (1<<M(STR_SV_STNAME_NORTH)) ),
~( (1<<M(STR_SV_STNAME_SOUTH)) | (1<<M(STR_SV_STNAME_WEST)) | (1<<M(STR_SV_STNAME_NORTH)) ),
~( (1<<M(STR_SV_STNAME_SOUTH)) | (1<<M(STR_SV_STNAME_EAST)) | (1<<M(STR_SV_STNAME_NORTH)) ),
~( (1<<M(STR_SV_STNAME_SOUTH)) | (1<<M(STR_SV_STNAME_WEST)) | (1<<M(STR_SV_STNAME_EAST)) ),
};
free_names &= _direction_and_table[
(GET_TILE_X(tile) < GET_TILE_X(t->xy)) +
(GET_TILE_Y(tile) < GET_TILE_Y(t->xy))*2];
}
tmp = free_names & ((1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<6)|(1<<7)|(1<<12)|(1<<26)|(1<<27)|(1<<28)|(1<<29)|(1<<30));
if (tmp == 0) {
_error_message = STR_3007_TOO_MANY_STATIONS_LOADING;
return false;
}
found = FindFirstBit(tmp);
done:
st->string_id = found + STR_SV_STNAME;
return true;
}
#undef M
static Station *GetClosestStationFromTile(uint tile, uint threshold, byte owner)
{
Station *st, *best_station = NULL;
uint cur_dist;
FOR_ALL_STATIONS(st) {
cur_dist = GetTileDist(tile, st->xy);
if (cur_dist < threshold && (owner == 0xFF || st->owner == owner)) {
threshold = cur_dist;
best_station = st;
}
}
return best_station;
}
static void StationInitialize(Station *st, TileIndex tile)
{
int i;
GoodsEntry *ge;
st->xy = tile;
st->bus_tile = st->lorry_tile = st->airport_tile = st->dock_tile = st->train_tile = 0;
st->had_vehicle_of_type = 0;
st->time_since_load = 255;
st->time_since_unload = 255;
st->delete_ctr = 0;
st->facilities = 0;
st->last_vehicle = INVALID_VEHICLE;
for(i=0,ge=st->goods; i!=NUM_CARGO; i++, ge++) {
ge->waiting_acceptance = 0;
ge->days_since_pickup = 0;
ge->enroute_from = 0xFF;
ge->rating = 175;
ge->last_speed = 0;
ge->last_age = 0xFF;
}
_global_station_sort_dirty = true; // build a new station
}
// Update the virtual coords needed to draw the station sign.
// st = Station to update for.
static void UpdateStationVirtCoord(Station *st)
{
Point pt = RemapCoords2(GET_TILE_X(st->xy) * 16, GET_TILE_Y(st->xy) * 16);
pt.y -= 32;
if (st->facilities&FACIL_AIRPORT && st->airport_type==AT_OILRIG) pt.y -= 16;
SET_DPARAM16(0, st->index);
SET_DPARAM8(1, st->facilities);
UpdateViewportSignPos(&st->sign, pt.x, pt.y, STR_305C_0);
}
// Update the virtual coords needed to draw the station sign for all stations.
void UpdateAllStationVirtCoord()
{
Station *st;
FOR_ALL_STATIONS(st) {
if (st->xy != 0)
UpdateStationVirtCoord(st);
}
}
// Update the station virt coords while making the modified parts dirty.
static void UpdateStationVirtCoordDirty(Station *st)
{
MarkStationDirty(st);
UpdateStationVirtCoord(st);
MarkStationDirty(st);
}
// Get a mask of the cargo types that the station accepts.
static uint GetAcceptanceMask(Station *st)
{
uint mask = 0;
uint cur_mask = 1;
int i;
for(i=0; i!=NUM_CARGO; i++,cur_mask*=2) {
if (st->goods[i].waiting_acceptance & 0x8000)
mask |= cur_mask;
}
return mask;
}
// Items contains the two cargo names that are to be accepted or rejected.
// msg is the string id of the message to display.
static void ShowRejectOrAcceptNews(Station *st, uint32 items, StringID msg)
{
if (items) {
SET_DPARAM32(2, items >> 16);
SET_DPARAM32(1, items & 0xFFFF);
SET_DPARAM16(0, st->index);
AddNewsItem(msg + ((items >> 16)?1:0), NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_TILE, NT_ACCEPTANCE, 0), st->xy, 0);
}
}
// Get a list of the cargo types being produced around the tile.
void GetProductionAroundTiles(uint *produced, uint tile, int w, int h)
{
int x,y;
int x1,y1,x2,y2;
int xc,yc;
byte cargos[2];
memset(produced, 0, NUM_CARGO * sizeof(uint));
x = GET_TILE_X(tile);
y = GET_TILE_Y(tile);
// expand the region by 4 tiles on each side
// while making sure that we remain inside the board.
x2 = min(x + w+4, TILE_X_MAX+1);
x1 = max(x-4, 0);
y2 = min(y + h+4, TILE_Y_MAX+1);
y1 = max(y-4, 0);
assert(x1 < x2);
assert(y1 < y2);
assert(w > 0);
assert(h > 0);
yc = y1;
do {
xc = x1;
do {
if (!(IS_INSIDE_1D(xc, x, w) && IS_INSIDE_1D(yc, y, h))) {
GetProducedCargoProc *gpc;
uint tile = TILE_XY(xc, yc);
gpc = _tile_type_procs[GET_TILETYPE(tile)]->get_produced_cargo_proc;
if (gpc != NULL) {
cargos[0] = cargos[1] = 0xFF;
gpc(tile, cargos);
if (cargos[0] != 0xFF) {
produced[cargos[0]]++;
if (cargos[1] != 0xFF) {
produced[cargos[1]]++;
}
}
}
}
} while (++xc != x2);
} while (++yc != y2);
}
// Get a list of the cargo types that are accepted around the tile.
void GetAcceptanceAroundTiles(uint *accepts, uint tile, int w, int h)
{
int x,y;
int x1,y1,x2,y2;
int xc,yc;
memset(accepts, 0, sizeof(AcceptedCargo));
x = GET_TILE_X(tile);
y = GET_TILE_Y(tile);
// expand the region by 4 tiles on each side
// while making sure that we remain inside the board.
x2 = min(x + w + 4, TILE_X_MAX+1);
y2 = min(y + h + 4, TILE_Y_MAX+1);
x1 = max(x-4, 0);
y1 = max(y-4, 0);
assert(x1 < x2);
assert(y1 < y2);
assert(w > 0);
assert(h > 0);
yc = y1;
do {
xc = x1;
do {
uint tile = TILE_XY(xc, yc);
if (!IS_TILETYPE(tile, MP_STATION)) {
AcceptedCargo ac;
int i;
GetAcceptedCargo(tile, ac);
for (i = 0; i < NUM_CARGO; ++i)
accepts[i] += ac[i];
}
} while (++xc != x2);
} while (++yc != y2);
}
// Update the acceptance for a station.
// show_msg controls whether to display a message that acceptance was changed.
static void UpdateStationAcceptance(Station *st, bool show_msg)
{
uint old_acc, new_acc;
TileIndex span[1+1+2+2+1];
int i;
int min_x, min_y, max_x, max_y;
uint accepts[NUM_CARGO];
// Don't update acceptance for a buoy
if (st->had_vehicle_of_type & HVOT_BUOY)
return;
/* old accepted goods types */
old_acc = GetAcceptanceMask(st);
// Put all the tiles that span an area in the table.
span[3] = span[5] = 0;
span[0] = st->bus_tile;
span[1] = st->lorry_tile;
span[2] = st->train_tile;
if (st->train_tile != 0) {
span[3] = st->train_tile + TILE_XY(st->trainst_w-1, st->trainst_h-1);
}
span[4] = st->airport_tile;
if (st->airport_tile != 0) {
span[5] = st->airport_tile + TILE_XY(_airport_size_x[st->airport_type]-1, _airport_size_y[st->airport_type]-1);
}
span[6] = st->dock_tile;
// Construct a rectangle from those points
min_x = min_y = 0x7FFFFFFF;
max_x = max_y = 0;
for(i=0; i!=7; i++) {
uint tile = span[i];
if (tile) {
min_x = min(min_x,GET_TILE_X(tile));
max_x = max(max_x,GET_TILE_X(tile));
min_y = min(min_y,GET_TILE_Y(tile));
max_y = max(max_y,GET_TILE_Y(tile));
}
}
// And retrieve the acceptance.
if (max_x != 0) {
GetAcceptanceAroundTiles(accepts, TILE_XY(min_x, min_y), max_x - min_x + 1, max_y-min_y+1);
} else {
memset(accepts, 0, sizeof(accepts));
}
// Adjust in case our station only accepts fewer kinds of goods
for(i=0; i!=NUM_CARGO; i++) {
uint amt = min(accepts[i], 15);
// Make sure the station can accept the goods type.
if ((i != CT_PASSENGERS && !(st->facilities & (byte)~FACIL_BUS_STOP)) ||
(i == CT_PASSENGERS && !(st->facilities & (byte)~FACIL_TRUCK_STOP)))
amt = 0;
st->goods[i].waiting_acceptance = (st->goods[i].waiting_acceptance & ~0xF000) + (amt << 12);
}
// Only show a message in case the acceptance was actually changed.
new_acc = GetAcceptanceMask(st);
if (old_acc == new_acc)
return;
// show a message to report that the acceptance was changed?
if (show_msg && st->owner == _local_player && st->facilities) {
uint32 accept=0, reject=0; /* these contain two string ids each */
const StringID *str = _cargoc.names_s;
do {
if (new_acc & 1) {
if (!(old_acc & 1)) accept = (accept << 16) | *str;
} else {
if (old_acc & 1) reject = (reject << 16) | *str;
}
} while (str++,(new_acc>>=1) != (old_acc>>=1));
ShowRejectOrAcceptNews(st, accept, STR_3040_NOW_ACCEPTS);
ShowRejectOrAcceptNews(st, reject, STR_303E_NO_LONGER_ACCEPTS);
}
// redraw the station view since acceptance changed
InvalidateWindowWidget(WC_STATION_VIEW, st->index, 4);
}
// This is called right after a station was deleted.
// It checks if the whole station is free of substations, and if so, the station will be
// deleted after a little while.
static void DeleteStationIfEmpty(Station *st) {
if (st->facilities == 0) {
st->delete_ctr = 0;
InvalidateWindow(WC_STATION_LIST, st->owner);
}
}
// Tries to clear the given area. Returns the cost in case of success.
// Or an error code if it failed.
int32 CheckFlatLandBelow(uint tile, uint w, uint h, uint flags, uint invalid_dirs, int *station)
{
int32 cost = 0, ret;
uint tileh;
int z, allowed_z = -1, flat_z;
BEGIN_TILE_LOOP(tile_cur, w, h, tile)
if (!EnsureNoVehicle(tile_cur))
return CMD_ERROR;
tileh = GetTileSlope(tile_cur, &z);
// steep slopes are completely prohibited
if (tileh & 0x10 || (((!_patches.ainew_active && _is_ai_player) || !_patches.build_on_slopes) && tileh != 0)) {
_error_message = STR_0007_FLAT_LAND_REQUIRED;
return CMD_ERROR;
}
flat_z = z;
if (tileh) {
// need to check so the entrance to the station is not pointing at a slope.
if ((invalid_dirs&1 && !(tileh & 0xC) && (uint)w_cur == w) ||
(invalid_dirs&2 && !(tileh & 6) && h_cur == 1) ||
(invalid_dirs&4 && !(tileh & 3) && w_cur == 1) ||
(invalid_dirs&8 && !(tileh & 9) && (uint)h_cur == h)) {
_error_message = STR_0007_FLAT_LAND_REQUIRED;
return CMD_ERROR;
}
cost += _price.terraform;
flat_z += 8;
}
// get corresponding flat level and make sure that all parts of the station have the same level.
if (allowed_z == -1) {
// first tile
allowed_z = flat_z;
} else if (allowed_z != flat_z) {
_error_message = STR_0007_FLAT_LAND_REQUIRED;
return CMD_ERROR;
}
// if station is set, then we have special handling to allow building on top of already existing stations.
// so station points to -1 if we can build on any station. or it points to a station if we're only allowed to build
// on exactly that station.
if (station && IS_TILETYPE(tile_cur, MP_STATION)) {
if (_map5[tile] >= 8) {
_error_message = STR_0007_FLAT_LAND_REQUIRED;
return CMD_ERROR;
} else {
int st = _map2[tile_cur];
if (*station == -1)
*station = st;
else if (*station != st) {
_error_message = STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING;
return CMD_ERROR;
}
}
} else {
ret = DoCommandByTile(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (ret == CMD_ERROR) return CMD_ERROR;
cost += ret;
}
END_TILE_LOOP(tile_cur, w, h, tile)
return cost;
}
static bool CanExpandRailroadStation(Station *st, uint *fin, int direction)
{
uint curw = st->trainst_w, curh = st->trainst_h;
uint tile = fin[0];
uint w = fin[1];
uint h = fin[2];
if (_patches.nonuniform_stations) {
// determine new size of train station region..
int x = min(GET_TILE_X(st->train_tile), GET_TILE_X(tile));
int y = min(GET_TILE_Y(st->train_tile), GET_TILE_Y(tile));
curw = max(GET_TILE_X(st->train_tile) + curw, GET_TILE_X(tile) + w) - x;
curh = max(GET_TILE_Y(st->train_tile) + curh, GET_TILE_Y(tile) + h) - y;
tile = TILE_XY(x,y);
} else {
// check so the direction is the same
if ((_map5[st->train_tile] & 1) != direction) return false;
// check if the new station adjoins the old station in either direction
if (curw == w && st->train_tile == tile + TILE_XY(0, h)) {
// above
curh += h;
} else if (curw == w && st->train_tile == tile - TILE_XY(0, curh)) {
// below
tile -= TILE_XY(0, curh);
curh += h;
} else if (curh == h && st->train_tile == tile + TILE_XY(w, 0)) {
// to the left
curw += w;
} else if (curh == h && st->train_tile == tile - TILE_XY(curw, 0)) {
// to the right
tile -= TILE_XY(curw, 0);
curw += w;
} else
return false;
}
// make sure the final size is not too big.
if (curw > _patches.station_spread || curh > _patches.station_spread) return false;
// now tile contains the new value for st->train_tile
// curw, curh contain the new value for width and height
fin[0] = tile;
fin[1] = curw;
fin[2] = curh;
return true;
}
static byte FORCEINLINE *CreateSingle(byte *layout, int n)
{
int i = n;
do *layout++ = 0; while (--i);
layout[((n-1) >> 1)-n] = 2;
return layout;
}
static byte FORCEINLINE *CreateMulti(byte *layout, int n, byte b)
{
int i = n;
do *layout++ = b; while (--i);
if (n > 4) {
layout[0-n] = 0;
layout[n-1-n] = 0;
}
return layout;
}
// stolen from TTDPatch
static void GetStationLayout(byte *layout, int numtracks, int plat_len, struct StationSpec *spec)
{
if (spec != NULL && spec->lengths >= plat_len && spec->platforms[plat_len - 1] >= numtracks
&& spec->layouts[plat_len - 1][numtracks - 1]) {
/* Custom layout defined, follow it. */
memcpy(layout, spec->layouts[plat_len - 1][numtracks - 1],
plat_len * numtracks);
return;
}
if (plat_len == 1) {
CreateSingle(layout, numtracks);
} else {
if (numtracks & 1)
layout = CreateSingle(layout, plat_len);
numtracks>>=1;
while (--numtracks >= 0) {
layout = CreateMulti(layout, plat_len, 4);
layout = CreateMulti(layout, plat_len, 6);
}
}
}
/* build railroad station
* p1 & 1 - orientation
* (p1 >> 8) & 0xFF - numtracks
* (p1 >> 16) & 0xFF - platform length
* p2 & 0xF - railtype
* p2 & 0x10 - set for custom station
* p2 >> 8 - custom station id
*/
int32 CmdBuildRailroadStation(int x_org, int y_org, uint32 flags, uint32 p1, uint32 p2)
{
/* unpack params */
int w_org,h_org;
uint tile_org;
int32 cost, ret;
Station *st;
int est;
int plat_len, numtracks;
int direction;
uint finalvalues[3];
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
tile_org = TILE_FROM_XY(x_org,y_org);
/* Does the authority allow this? */
if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile_org))
return CMD_ERROR;
{
/* unpack parameters */
direction = p1 & 1;
plat_len = (p1 >> 16) & 0xFF;
numtracks = (p1 >> 8) & 0xFF;
/* w = length, h = num_tracks */
if (direction) {
h_org = plat_len;
w_org = numtracks;
} else {
w_org = plat_len;
h_org = numtracks;
}
}
// these values are those that will be stored in train_tile and station_platforms
finalvalues[0] = tile_org;
finalvalues[1] = w_org;
finalvalues[2] = h_org;
// Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station)
est = -1;
// If DC_EXEC is in flag, do not want to pass it to CheckFlatLandBelow, because of a nice bug
// for detail info, see: https://sourceforge.net/tracker/index.php?func=detail&aid=1029064&group_id=103924&atid=636365
if ((ret=CheckFlatLandBelow(tile_org, w_org, h_org, flags&~DC_EXEC, 5 << direction, _patches.nonuniform_stations ? &est : NULL)) == CMD_ERROR) return CMD_ERROR;
cost = ret + (numtracks * _price.train_station_track + _price.train_station_length) * plat_len;
// Make sure there are no similar stations around us.
st = GetStationAround(tile_org, w_org, h_org, est);
if (st == CHECK_STATIONS_ERR) return CMD_ERROR;
// See if there is a deleted station close to us.
if (st == NULL) {
st = GetClosestStationFromTile(tile_org, 8, _current_player);
if (st != NULL && st->facilities) st = NULL;
}
if (st != NULL) {
// Reuse an existing station.
if (st->owner != OWNER_NONE && st->owner != _current_player)
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
if (st->train_tile != 0) {
// check if we want to expanding an already existing station?
if ((!_patches.ainew_active && _is_ai_player) || !_patches.join_stations || !CanExpandRailroadStation(st, finalvalues, direction))
return_cmd_error(STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD);
}
if (!CheckStationSpreadOut(st, tile_org, w_org, h_org))
return CMD_ERROR;
} else {
// Create a new station
st = AllocateStation();
if (st == NULL)
return CMD_ERROR;
st->town = ClosestTownFromTile(tile_org, (uint)-1);
if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
SETBIT(st->town->have_ratings, _current_player);
if (!GenerateStationName(st, tile_org, 0))
return CMD_ERROR;
if (flags & DC_EXEC)
StationInitialize(st, tile_org);
}
if (flags & DC_EXEC) {
int tile_delta;
byte *layout_ptr;
uint station_index = st->index;
struct StationSpec *statspec;
// Now really clear the land below the station
// It should never return CMD_ERROR.. but you never know ;)
// (a bit strange function name for it, but it really does clear the land, when DC_EXEC is in flags)
if (CheckFlatLandBelow(tile_org, w_org, h_org, flags, 5 << direction, _patches.nonuniform_stations ? &est : NULL) == CMD_ERROR) return CMD_ERROR;
st->train_tile = finalvalues[0];
if (!st->facilities) st->xy = finalvalues[0];
st->facilities |= FACIL_TRAIN;
st->owner = _current_player;
st->trainst_w = finalvalues[1];
st->trainst_h = finalvalues[2];
st->build_date = _date;
tile_delta = direction ? TILE_XY(0,1) : TILE_XY(1,0);
statspec = (p2 & 0x10) != 0 ? GetCustomStation(STAT_CLASS_DFLT, p2 >> 8) : NULL;
layout_ptr = alloca(numtracks * plat_len);
GetStationLayout(layout_ptr, numtracks, plat_len, statspec);
do {
int tile = tile_org;
int w = plat_len;
do {
ModifyTile(tile,
MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
MP_MAP2 | MP_MAP5 | MP_MAP3LO | MP_MAP3HI,
station_index, /* map2 parameter */
p2 & 0xFF, /* map3lo parameter */
p2 >> 8, /* map3hi parameter */
(*layout_ptr++) + direction /* map5 parameter */
);
tile += tile_delta;
} while (--w);
tile_org += tile_delta ^ TILE_XY(1,1);
} while (--numtracks);
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
InvalidateWindow(WC_STATION_LIST, st->owner);
}
return cost;
}
static bool TileBelongsToRailStation(Station *st, uint tile)
{
return IS_TILETYPE(tile, MP_STATION) && _map2[tile] == st->index && _map5[tile] < 8;
}
static void MakeRailwayStationAreaSmaller(Station *st)
{
uint w = st->trainst_w;
uint h = st->trainst_h;
uint tile = st->train_tile;
uint i;
restart:
// too small?
if (w != 0 && h != 0) {
// check the left side, x = constant, y changes
for(i=0; !TileBelongsToRailStation(st, tile + TILE_XY(0,i)) ;)
// the left side is unused?
if (++i==h) { tile += TILE_XY(1, 0); w--; goto restart; }
// check the right side, x = constant, y changes
for(i=0; !TileBelongsToRailStation(st, tile + TILE_XY(w-1,i)) ;)
// the right side is unused?
if (++i==h) { w--; goto restart; }
// check the upper side, y = constant, x changes
for(i=0; !TileBelongsToRailStation(st, tile + TILE_XY(i,0)) ;)
// the left side is unused?
if (++i==w) { tile += TILE_XY(0, 1); h--; goto restart; }
// check the lower side, y = constant, x changes
for(i=0; !TileBelongsToRailStation(st, tile + TILE_XY(i,h-1)) ;)
// the left side is unused?
if (++i==w) { h--; goto restart; }
} else {
tile = 0;
}
st->trainst_w = w;
st->trainst_h = h;
st->train_tile = tile;
}
// remove a single tile from a railroad station
int32 CmdRemoveFromRailroadStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint tile = TILE_FROM_XY(x, y);
Station *st;
// make sure the specified tile belongs to the current player, and that it is a railroad station.
if (!IS_TILETYPE(tile, MP_STATION) || _map5[tile] >= 8 || !_patches.nonuniform_stations) return CMD_ERROR;
st = DEREF_STATION(_map2[tile]);
if (_current_player != OWNER_WATER && (!CheckOwnership(st->owner) || !EnsureNoVehicle(tile))) return CMD_ERROR;
// if we reached here, it means we can actually delete it. do that.
if (flags & DC_EXEC) {
DoClearSquare(tile);
// now we need to make the "spanned" area of the railway station smaller if we deleted something at the edges.
// we also need to adjust train_tile.
MakeRailwayStationAreaSmaller(st);
// if we deleted the whole station, delete the train facility.
if (st->train_tile == 0) {
st->facilities &= ~FACIL_TRAIN;
UpdateStationVirtCoordDirty(st);
DeleteStationIfEmpty(st);
}
}
return _price.remove_rail_station;
}
// determine the number of platforms for the station
uint GetStationPlatforms(Station *st, uint tile)
{
uint t;
int dir,delta;
int len;
assert(TileBelongsToRailStation(st, tile));
len = 0;
dir = _map5[tile]&1;
delta = dir ? TILE_XY(0,1) : TILE_XY(1,0);
// find starting tile..
t = tile;
do { t -= delta; len++; } while (TileBelongsToRailStation(st, t) && (_map5[t]&1) == dir);
// find ending tile
t = tile;
do { t += delta; len++; }while (TileBelongsToRailStation(st, t) && (_map5[t]&1) == dir);
return len - 1;
}
/* TODO: Custom classes! */
/* Indexed by class, just STAT_CLASS_DFLT and STAT_CLASS_WAYP supported. */
static int _statspec_highest_id[2] = {-1, -1};
static struct StationSpec _station_spec[2][256];
void SetCustomStation(byte local_stid, struct StationSpec *spec)
{
enum StationClass sclass;
int stid = -1;
assert(spec->sclass == STAT_CLASS_DFLT || spec->sclass == STAT_CLASS_WAYP);
sclass = spec->sclass - 1;
if (spec->localidx != 0) {
/* Already allocated, try to resolve to global stid */
int i;
for (i = 0; i <= _statspec_highest_id[sclass]; i++) {
if (_station_spec[sclass][i].grfid == spec->grfid
&& _station_spec[sclass][i].localidx == local_stid + 1) {
stid = i;
/* FIXME: Release original SpriteGroup to
* prevent leaks. But first we need to
* refcount the SpriteGroup. --pasky */
break;
}
}
}
if (stid == -1) {
/* Allocate new one. */
if (_statspec_highest_id[sclass] >= 255) {
error("Too many custom stations allocated.");
return;
}
stid = ++_statspec_highest_id[sclass];
spec->localidx = local_stid + 1;
}
//debug("Registering station #%d of class %d", stid, sclass);
memcpy(&_station_spec[sclass][stid], spec, sizeof(*spec));
}
struct StationSpec *GetCustomStation(enum StationClass sclass, byte stid)
{
assert(sclass == STAT_CLASS_DFLT || sclass == STAT_CLASS_WAYP);
sclass--;
//debug("Asking for station #%d of class %d", stid, sclass);
if (stid > _statspec_highest_id[sclass])
return NULL;
return &_station_spec[sclass][stid];
}
static struct RealSpriteGroup *
ResolveStationSpriteGroup(struct SpriteGroup *spritegroup, struct Station *stat)
{
switch (spritegroup->type) {
case SGT_REAL:
return &spritegroup->g.real;
case SGT_DETERMINISTIC: {
struct DeterministicSpriteGroup *dsg = &spritegroup->g.determ;
struct SpriteGroup *target;
int value = -1;
if ((dsg->variable >> 6) == 0) {
/* General property */
value = GetDeterministicSpriteValue(dsg->variable);
} else {
if (stat == NULL) {
/* We are in a build dialog of something,
* and we are checking for something undefined.
* That means we should get the first target
* (NOT the default one). */
if (dsg->num_ranges > 0) {
target = &dsg->ranges[0].group;
} else {
target = dsg->default_group;
}
return ResolveStationSpriteGroup(target, NULL);
}
/* Station-specific property. */
if (dsg->var_scope == VSG_SCOPE_PARENT) {
/* TODO: Town structure. */
} else /* VSG_SELF */ {
if (dsg->variable == 0x40
|| dsg->variable == 0x41) {
/* FIXME: This is ad hoc only
* for waypoints. */
value = 0x01010000;
} else {
/* TODO: Only small fraction done. */
// TTDPatch runs on little-endian arch;
// Variable is 0x70 + offset in the TTD's station structure
switch (dsg->variable - 0x70) {
case 0x80:
value = stat->facilities;
break;
case 0x81:
value = stat->airport_type;
break;
case 0x82:
value = stat->truck_stop_status;
break;
case 0x83:
value = stat->bus_stop_status;
break;
case 0x86:
value = stat->airport_flags & 0xFFFF;
break;
case 0x87:
value = stat->airport_flags & 0xFF;
break;
case 0x8A:
value = stat->build_date;
break;
}
}
}
}
target = value != -1 ? EvalDeterministicSpriteGroup(dsg, value) : dsg->default_group;
return ResolveStationSpriteGroup(target, stat);
}
default:
case SGT_RANDOMIZED:
error("I don't know how to handle random spritegroups yet!");
return NULL;
}
}
uint32 GetCustomStationRelocation(struct StationSpec *spec, struct Station *stat, byte ctype)
{
struct RealSpriteGroup *rsg;
rsg = ResolveStationSpriteGroup(&spec->spritegroup[ctype], stat);
if (rsg->sprites_per_set != 0) {
if (rsg->loading_count != 0) {
return rsg->loading[0];
} else if (rsg->loading_count != 0) {
return rsg->loaded[0];
}
}
error("Custom station 0x%08x::0x%02x has no sprites associated.",
spec->grfid, spec->localidx);
/* This is what gets subscribed of dtss->image in newgrf.c,
* so it's probably kinda "default offset". Try to use it as
* emergency measure. */
return 0x42D;
}
int GetCustomStationsCount(enum StationClass sclass)
{
assert(sclass == STAT_CLASS_DFLT || sclass == STAT_CLASS_WAYP);
sclass--;
return _statspec_highest_id[sclass] + 1;
}
static int32 RemoveRailroadStation(Station *st, TileIndex tile, uint32 flags)
{
int w,h;
int32 cost;
/* if there is flooding and non-uniform stations are enabled, remove platforms tile by tile */
if (_current_player == OWNER_WATER && _patches.nonuniform_stations)
return DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAILROAD_STATION);
/* Current player owns the station? */
if (_current_player != OWNER_WATER && !CheckOwnership(st->owner))
return CMD_ERROR;
/* determine width and height of platforms */
tile = st->train_tile;
w = st->trainst_w;
h = st->trainst_h;
assert(w != 0 && h != 0);
/* cost is area * constant */
cost = w*h*_price.remove_rail_station;
/* clear all areas of the station */
do {
int w_bak = w;
do {
// for nonuniform stations, only remove tiles that are actually train station tiles
if (TileBelongsToRailStation(st, tile)) {
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
if (flags & DC_EXEC)
DoClearSquare(tile);
}
tile += TILE_XY(1, 0);
} while (--w);
w = w_bak;
tile = tile + TILE_XY(-w, 1);
} while (--h);
if (flags & DC_EXEC) {
st->train_tile = 0;
st->facilities &= ~FACIL_TRAIN;
UpdateStationVirtCoordDirty(st);
DeleteStationIfEmpty(st);
}
return cost;
}
int32 DoConvertStationRail(uint tile, uint totype, bool exec)
{
Station *st;
st = DEREF_STATION(_map2[tile]);
if (!CheckOwnership(st->owner) || !EnsureNoVehicle(tile)) return CMD_ERROR;
// tile is not a railroad station?
if (_map5[tile] >= 8) return CMD_ERROR;
// tile is already of requested type?
if ( (uint)(_map3_lo[tile] & 0xF) == totype) return CMD_ERROR;
if (exec) {
// change type.
_map3_lo[tile] = (_map3_lo[tile] & 0xF0) + totype;
MarkTileDirtyByTile(tile);
}
return _price.build_rail >> 1;
}
/* Build a bus station
* p1 - direction
* p2 - unused
*/
int32 CmdBuildBusStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint tile;
int32 cost;
Station *st;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
tile = TILE_FROM_XY(x,y);
if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile))
return CMD_ERROR;
if ((cost=CheckFlatLandBelow(tile, 1, 1, flags, 1 << p1, NULL)) == CMD_ERROR)
return CMD_ERROR;
st = GetStationAround(tile, 1, 1, -1);
if (st == CHECK_STATIONS_ERR)
return CMD_ERROR;
/* Find a station close to us */
if (st == NULL) {
st = GetClosestStationFromTile(tile, 8, _current_player);
if (st!=NULL && st->facilities) st = NULL;
}
if (st != NULL) {
if (st->owner != OWNER_NONE && st->owner != _current_player)
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
if (!CheckStationSpreadOut(st, tile, 1, 1))
return CMD_ERROR;
if (st->bus_tile != 0)
return_cmd_error(STR_3044_TOO_CLOSE_TO_ANOTHER_BUS);
} else {
Town *t;
st = AllocateStation();
if (st == NULL)
return CMD_ERROR;
st->town = t = ClosestTownFromTile(tile, (uint)-1);
if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
SETBIT(t->have_ratings, _current_player);
st->sign.width_1 = 0;
if (!GenerateStationName(st, tile, 0))
return CMD_ERROR;
if (flags & DC_EXEC)
StationInitialize(st, tile);
}
cost += _price.build_bus_station;
if (flags & DC_EXEC) {
st->bus_tile = tile;
if (!st->facilities) st->xy = tile;
st->facilities |= FACIL_BUS_STOP;
st->bus_stop_status = 3;
st->owner = _current_player;
st->build_date = _date;
ModifyTile(tile,
MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
MP_MAP2 | MP_MAP5 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
st->index, /* map2 parameter */
p1 + 0x47 /* map5 parameter */
);
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
InvalidateWindow(WC_STATION_LIST, st->owner);
}
return cost;
}
// Remove a bus station
static int32 RemoveBusStation(Station *st, uint32 flags)
{
uint tile;
if (_current_player != OWNER_WATER && !CheckOwnership(st->owner))
return CMD_ERROR;
tile = st->bus_tile;
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
if (flags & DC_EXEC) {
DoClearSquare(tile);
st->bus_tile = 0;
st->facilities &= ~FACIL_BUS_STOP;
UpdateStationVirtCoordDirty(st);
DeleteStationIfEmpty(st);
}
return _price.remove_bus_station;
}
/* Build a truck station
* p1 - direction
* p2 - unused
*/
int32 CmdBuildTruckStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint tile;
int32 cost = 0;
Station *st;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
tile = TILE_FROM_XY(x,y);
if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile))
return CMD_ERROR;
if ((cost=CheckFlatLandBelow(tile, 1, 1, flags, 1 << p1, NULL)) == CMD_ERROR)
return CMD_ERROR;
st = GetStationAround(tile, 1, 1, -1);
if (st == CHECK_STATIONS_ERR)
return CMD_ERROR;
/* Find a station close to us */
if (st == NULL) {
st = GetClosestStationFromTile(tile, 8, _current_player);
if (st!=NULL && st->facilities) st = NULL;
}
if (st != NULL) {
if (st->owner != OWNER_NONE && st->owner != _current_player)
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
if (!CheckStationSpreadOut(st, tile, 1, 1))
return CMD_ERROR;
if (st->lorry_tile != 0)
return_cmd_error(STR_3045_TOO_CLOSE_TO_ANOTHER_TRUCK);
} else {
Town *t;
st = AllocateStation();
if (st == NULL)
return CMD_ERROR;
st->town = t = ClosestTownFromTile(tile, (uint)-1);
if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
SETBIT(t->have_ratings, _current_player);
st->sign.width_1 = 0;
if (!GenerateStationName(st, tile, 0))
return CMD_ERROR;
if (flags & DC_EXEC)
StationInitialize(st, tile);
}
cost += _price.build_truck_station;
if (flags & DC_EXEC) {
st->lorry_tile = tile;
if (!st->facilities) st->xy = tile;
st->facilities |= FACIL_TRUCK_STOP;
st->truck_stop_status = 3;
st->owner = _current_player;
st->build_date = _date;
ModifyTile(tile,
MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAP5,
st->index, /* map2 parameter */
p1 + 0x43 /* map5 parameter */
);
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
InvalidateWindow(WC_STATION_LIST, st->owner);
}
return cost;
}
// Remove a truck station
static int32 RemoveTruckStation(Station *st, uint32 flags)
{
uint tile;
if (_current_player != OWNER_WATER && !CheckOwnership(st->owner))
return CMD_ERROR;
tile = st->lorry_tile;
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
if (flags & DC_EXEC) {
DoClearSquare(tile);
st->lorry_tile = 0;
st->facilities &= ~FACIL_TRUCK_STOP;
UpdateStationVirtCoordDirty(st);
DeleteStationIfEmpty(st);
}
return _price.remove_truck_station;
}
// FIXME -- need to move to its corresponding Airport variable
// Country Airfield (small)
static const byte _airport_map5_tiles_country[] = {
54, 53, 52, 65,
58, 57, 56, 55,
64, 63, 63, 62
};
// City Airport (large)
static const byte _airport_map5_tiles_town[] = {
31, 9, 33, 9, 9, 32,
27, 36, 29, 34, 8, 10,
30, 11, 35, 13, 20, 21,
51, 12, 14, 17, 19, 28,
38, 13, 15, 16, 18, 39,
26, 22, 23, 24, 25, 26
};
// Metropolitain Airport (large) - 2 runways
static const byte _airport_map5_tiles_metropolitan[] = {
31, 9, 33, 9, 9, 32,
27, 36, 29, 34, 8, 10,
30, 11, 35, 13, 20, 21,
102, 8, 8, 8, 8, 28,
83, 84, 84, 84, 84, 83,
26, 23, 23, 23, 23, 26
};
// International Airport (large) - 2 runways
static const byte _airport_map5_tiles_international[] = {
88, 89, 89, 89, 89, 89, 88,
51, 8, 8, 8, 8, 8, 32,
30, 8, 11, 27, 11, 8, 10,
32, 8, 11, 27, 11, 8, 114,
87, 8, 11, 85, 11, 8, 114,
87, 8, 8, 8, 8, 8, 90,
26, 23, 23, 23, 23, 23, 26
};
// Heliport
static const byte _airport_map5_tiles_heliport[] = {
66,
};
static const byte * const _airport_map5_tiles[] = {
_airport_map5_tiles_country, // Country Airfield (small)
_airport_map5_tiles_town, // City Airport (large)
_airport_map5_tiles_heliport, // Heliport
_airport_map5_tiles_metropolitan, // Metropolitain Airport (large)
_airport_map5_tiles_international, // International Airport (xlarge)
};
/* Place an Airport
* p1 - airport type
* p2 - unused
*/
int32 CmdBuildAirport(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint tile;
Town *t;
Station *st;
int32 cost;
int w,h;
bool airport_upgrade = true;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
tile = TILE_FROM_XY(x,y);
if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile))
return CMD_ERROR;
t = ClosestTownFromTile(tile, (uint)-1);
/* Check if local auth refuses a new airport */
{
uint num = 0;
FOR_ALL_STATIONS(st) {
if (st->xy != 0 && st->town == t && st->facilities&FACIL_AIRPORT && st->airport_type != AT_OILRIG)
num++;
}
if (num >= 2) {
SET_DPARAM16(0, t->index);
return_cmd_error(STR_2035_LOCAL_AUTHORITY_REFUSES);
}
}
w = _airport_size_x[p1];
h = _airport_size_y[p1];
cost = CheckFlatLandBelow(tile, w, h, flags, 0, NULL);
if (cost == CMD_ERROR)
return CMD_ERROR;
st = GetStationAround(tile, w, h, -1);
if (st == CHECK_STATIONS_ERR)
return CMD_ERROR;
/* Find a station close to us */
if (st == NULL) {
st = GetClosestStationFromTile(tile, 8, _current_player);
if (st!=NULL && st->facilities) st = NULL;
}
if (st != NULL) {
if (st->owner != OWNER_NONE && st->owner != _current_player)
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
if (!CheckStationSpreadOut(st, tile, 1, 1))
return CMD_ERROR;
if (st->airport_tile != 0)
return_cmd_error(STR_300D_TOO_CLOSE_TO_ANOTHER_AIRPORT);
} else {
Town *t;
airport_upgrade = false;
st = AllocateStation();
if (st == NULL)
return CMD_ERROR;
st->town = t = ClosestTownFromTile(tile, (uint)-1);
if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
SETBIT(t->have_ratings, _current_player);
st->sign.width_1 = 0;
// if airport type equals Heliport then generate
// type 5 name, which is heliport, otherwise airport names (1)
if (!GenerateStationName(st, tile, p1 == AT_HELIPORT ? 5 : 1))
return CMD_ERROR;
if (flags & DC_EXEC)
StationInitialize(st, tile);
}
cost += _price.build_airport * w * h;
if (flags & DC_EXEC) {
st->owner = _current_player;
if (_current_player == _local_player && p1 <= AT_INTERNATIONAL) {
_last_built_aircraft_depot_tile = tile + GetAirport(p1)->airport_depots[0];
}
st->airport_tile = tile;
if (!st->facilities) st->xy = tile;
st->facilities |= FACIL_AIRPORT;
st->airport_type = (byte)p1;
st->airport_flags = 0;
st->build_date = _date;
/* if airport was demolished while planes were en-route to it, the positions can no longer
be the same (v->u.air.pos), since different airports have different indexes. So update
all planes en-route to this airport. Only update if
1. airport is upgraded
2. airport is added to existing station (unfortunately unavoideable)
*/
if (airport_upgrade) {UpdateAirplanesOnNewStation(st);}
{
const byte *b = _airport_map5_tiles[p1];
BEGIN_TILE_LOOP(tile_cur,w,h,tile)
ModifyTile(tile_cur,
MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAP5,
st->index, *b++);
END_TILE_LOOP(tile_cur,w,h,tile)
}
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
InvalidateWindow(WC_STATION_LIST, st->owner);
}
return cost;
}
static int32 RemoveAirport(Station *st, uint32 flags)
{
uint tile;
int w,h;
int32 cost;
if (_current_player != OWNER_WATER && !CheckOwnership(st->owner))
return CMD_ERROR;
tile = st->airport_tile;
w = _airport_size_x[st->airport_type];
h = _airport_size_y[st->airport_type];
cost = w * h * _price.remove_airport;
{
BEGIN_TILE_LOOP(tile_cur,w,h,tile)
if (!EnsureNoVehicle(tile_cur))
return CMD_ERROR;
if (flags & DC_EXEC) {
DeleteAnimatedTile(tile_cur);
DoClearSquare(tile_cur);
}
END_TILE_LOOP(tile_cur, w,h,tile)
}
if (flags & DC_EXEC) {
if (st->airport_type <= AT_INTERNATIONAL)
DeleteWindowById(WC_VEHICLE_DEPOT, tile + GetAirport(st->airport_type)->airport_depots[0]);
st->airport_tile = 0;
st->facilities &= ~FACIL_AIRPORT;
UpdateStationVirtCoordDirty(st);
DeleteStationIfEmpty(st);
}
return cost;
}
/* Build a buoy
* p1,p2 unused
*/
int32 CmdBuildBuoy(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileInfo ti;
Station *st;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
FindLandscapeHeight(&ti, x, y);
if (ti.type != MP_WATER || ti.tileh != 0 || ti.map5 != 0 || ti.tile == 0)
return_cmd_error(STR_304B_SITE_UNSUITABLE);
st = AllocateStation();
if (st == NULL)
return CMD_ERROR;
st->town = ClosestTownFromTile(ti.tile, (uint)-1);
st->sign.width_1 = 0;
if (!GenerateStationName(st, ti.tile, 4))
return CMD_ERROR;
if (flags & DC_EXEC) {
StationInitialize(st, ti.tile);
st->dock_tile = ti.tile;
st->facilities |= FACIL_DOCK;
st->had_vehicle_of_type |= HVOT_BUOY;
st->owner = OWNER_NONE;
st->build_date = _date;
ModifyTile(ti.tile,
MP_SETTYPE(MP_STATION) |
MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAPOWNER | MP_MAP5,
st->index, /* map2 */
OWNER_NONE, /* map_owner */
0x52 /* map5 */
);
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
InvalidateWindow(WC_STATION_LIST, st->owner);
}
return _price.build_dock;
}
static int32 RemoveBuoy(Station *st, uint32 flags)
{
uint tile;
if (_current_player >= MAX_PLAYERS) {
/* XXX: strange stuff */
return_cmd_error(INVALID_STRING_ID);
}
tile = st->dock_tile;
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
if (flags & DC_EXEC) {
st->dock_tile = 0;
st->facilities &= ~FACIL_DOCK;
st->had_vehicle_of_type &= ~HVOT_BUOY;
ModifyTile(tile,
MP_SETTYPE(MP_WATER) |
MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR,
OWNER_WATER, /* map_owner */
0 /* map5 */
);
UpdateStationVirtCoordDirty(st);
DeleteStationIfEmpty(st);
}
return _price.remove_truck_station;
}
static const TileIndexDiff _dock_tileoffs_chkaround[4] = {
TILE_XY(-1,0),
0,0,
TILE_XY(0,-1),
};
static const byte _dock_w_chk[4] = { 2,1,2,1 };
static const byte _dock_h_chk[4] = { 1,2,1,2 };
int32 CmdBuildDock(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileInfo ti;
int direction;
int32 cost;
uint tile, tile_cur;
Station *st;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
FindLandscapeHeight(&ti, x, y);
if ((direction=0,ti.tileh) != 3 &&
(direction++,ti.tileh) != 9 &&
(direction++,ti.tileh) != 12 &&
(direction++,ti.tileh) != 6)
return_cmd_error(STR_304B_SITE_UNSUITABLE);
if (!EnsureNoVehicle(ti.tile))
return CMD_ERROR;
cost = DoCommandByTile(ti.tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (cost == CMD_ERROR)
return CMD_ERROR;
tile_cur = (tile=ti.tile) + _tileoffs_by_dir[direction];
if (!EnsureNoVehicle(tile_cur))
return CMD_ERROR;
FindLandscapeHeightByTile(&ti, tile_cur);
if (ti.tileh != 0 || ti.type != MP_WATER)
return_cmd_error(STR_304B_SITE_UNSUITABLE);
cost = DoCommandByTile(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (cost == CMD_ERROR)
return CMD_ERROR;
tile_cur = tile_cur + _tileoffs_by_dir[direction];
FindLandscapeHeightByTile(&ti, tile_cur);
if (ti.tileh != 0 || ti.type != MP_WATER)
return_cmd_error(STR_304B_SITE_UNSUITABLE);
/* middle */
st = GetStationAround(tile + _dock_tileoffs_chkaround[direction],
_dock_w_chk[direction], _dock_h_chk[direction], -1);
if (st == CHECK_STATIONS_ERR)
return CMD_ERROR;
/* Find a station close to us */
if (st == NULL) {
st = GetClosestStationFromTile(tile, 8, _current_player);
if (st!=NULL && st->facilities) st = NULL;
}
if (st != NULL) {
if (st->owner != OWNER_NONE && st->owner != _current_player)
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
if (!CheckStationSpreadOut(st, tile, 1, 1))
return CMD_ERROR;
if (st->dock_tile != 0)
return_cmd_error(STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK);
} else {
Town *t;
st = AllocateStation();
if (st == NULL)
return CMD_ERROR;
st->town = t = ClosestTownFromTile(tile, (uint)-1);
if (_current_player < MAX_PLAYERS && flags&DC_EXEC)
SETBIT(t->have_ratings, _current_player);
st->sign.width_1 = 0;
if (!GenerateStationName(st, tile, 3))
return CMD_ERROR;
if (flags & DC_EXEC)
StationInitialize(st, tile);
}
if (flags & DC_EXEC) {
st->dock_tile = tile;
if (!st->facilities) st->xy = tile;
st->facilities |= FACIL_DOCK;
st->owner = _current_player;
st->build_date = _date;
ModifyTile(tile,
MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR |
MP_MAP5,
st->index,
direction + 0x4C);
ModifyTile(tile + _tileoffs_by_dir[direction],
MP_SETTYPE(MP_STATION) | MP_MAPOWNER_CURRENT |
MP_MAP2 | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR |
MP_MAP5,
st->index,
(direction&1) + 0x50);
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
InvalidateWindow(WC_STATION_LIST, st->owner);
}
return _price.build_dock;
}
static int32 RemoveDock(Station *st, uint32 flags)
{
uint tile1, tile2;
if (!CheckOwnership(st->owner))
return CMD_ERROR;
tile1 = st->dock_tile;
tile2 = tile1 + _tileoffs_by_dir[_map5[tile1] - 0x4C];
if (!EnsureNoVehicle(tile1))
return CMD_ERROR;
if (!EnsureNoVehicle(tile2))
return CMD_ERROR;
if (flags & DC_EXEC) {
DoClearSquare(tile1);
// convert the water tile to water.
ModifyTile(tile2, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
st->dock_tile = 0;
st->facilities &= ~FACIL_DOCK;
UpdateStationVirtCoordDirty(st);
DeleteStationIfEmpty(st);
}
return _price.remove_dock;
}
#include "table/station_land.h"
extern uint16 _custom_sprites_base;
static void DrawTile_Station(TileInfo *ti)
{
uint32 image_or_modificator;
uint32 image;
const DrawTileSeqStruct *dtss;
const DrawTileSprites *t = NULL;
byte railtype = _map3_lo[ti->tile] & 0xF;
uint32 relocation = 0;
{
uint owner = _map_owner[ti->tile];
image_or_modificator = 0x315 << 16; /* NOTE: possible bug in ttd here? */
if (owner < MAX_PLAYERS)
image_or_modificator = PLAYER_SPRITE_COLOR(owner);
}
// don't show foundation for docks (docks are between 76 (0x4C) and 81 (0x51))
if (ti->tileh != 0 && (ti->map5 < 0x4C || ti->map5 > 0x51))
DrawFoundation(ti, ti->tileh);
if (_map3_lo[ti->tile] & 0x10) {
// look for customization
struct StationSpec *statspec = GetCustomStation(STAT_CLASS_DFLT, _map3_hi[ti->tile]);
//debug("Cust-o-mized %p", statspec);
if (statspec != NULL) {
Station *st = DEREF_STATION(_map2[ti->tile]);
relocation = GetCustomStationRelocation(statspec, st, 0);
//debug("Relocation %d", relocation);
t = &statspec->renderdata[ti->map5];
}
}
if (t == NULL) t = &_station_display_datas[ti->map5];
image = t->ground_sprite;
if (image & 0x8000)
image |= image_or_modificator;
// station_land array has been increased from 82 elements to 114
// but this is something else. If AI builds station with 114 it looks all weird
image += railtype * ((image & 0x3FFF) < _custom_sprites_base ? TRACKTYPE_SPRITE_PITCH : 1);
DrawGroundSprite(image);
foreach_draw_tile_seq(dtss, t->seq) {
image = dtss->image + relocation;
// For custom sprites, there's no railtype-based pitching.
image += railtype * ((image & 0x3FFF) < _custom_sprites_base ? TRACKTYPE_SPRITE_PITCH : 0);
if (_display_opt & DO_TRANS_BUILDINGS) {
if (image&0x8000) image |= image_or_modificator;
} else {
image = (image & 0x3FFF) | 0x03224000;
}
if ((byte)dtss->delta_z != 0x80) {
AddSortableSpriteToDraw(image, ti->x + dtss->delta_x, ti->y + dtss->delta_y, dtss->width, dtss->height, dtss->unk, ti->z + dtss->delta_z);
} else {
AddChildSpriteScreen(image, dtss->delta_x, dtss->delta_y);
}
}
}
void StationPickerDrawSprite(int x, int y, int railtype, int image)
{
uint32 ormod, img;
const DrawTileSeqStruct *dtss;
const DrawTileSprites *t;
/* baseimage */
railtype *= TRACKTYPE_SPRITE_PITCH;
ormod = PLAYER_SPRITE_COLOR(_local_player);
t = &_station_display_datas[image];
img = t->ground_sprite;
if (img & 0x8000)
img |= ormod;
DrawSprite(img + railtype, x, y);
foreach_draw_tile_seq(dtss, t->seq) {
Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z);
DrawSprite((dtss->image | ormod) + railtype, x + pt.x, y + pt.y);
}
}
static uint GetSlopeZ_Station(TileInfo *ti)
{
uint z = ti->z;
if (ti->tileh != 0)
z += 8;
return z;
}
static uint GetSlopeTileh_Station(TileInfo *ti)
{
return 0;
}
static void GetAcceptedCargo_Station(uint tile, AcceptedCargo ac)
{
/* not used */
}
static void GetTileDesc_Station(uint tile, TileDesc *td)
{
byte m5;
StringID str;
td->owner = _map_owner[tile];
td->build_date = DEREF_STATION(_map2[tile])->build_date;
m5 = _map5[tile];
(str=STR_305E_RAILROAD_STATION, m5 < 8) ||
(str=STR_305F_AIRCRAFT_HANGAR, m5==32 || m5==45) || // hangars
(str=STR_3060_AIRPORT, m5 < 0x43 || (m5 >= 83 && m5 <= 114)) ||
(str=STR_3061_TRUCK_LOADING_AREA, m5 < 0x47) ||
(str=STR_3062_BUS_STATION, m5 < 0x4B) ||
(str=STR_4807_OIL_RIG, m5 == 0x4B) ||
(str=STR_3063_SHIP_DOCK, m5 != 0x52) ||
(str=STR_3069_BUOY, true);
td->str = str;
}
static const byte _tile_track_status_rail[8] = { 1,2,1,2,1,2,1,2 };
static uint32 GetTileTrackStatus_Station(uint tile, TransportType mode) {
uint i = _map5[tile];
uint j = 0;
if (mode == TRANSPORT_RAIL) {
if (i < 8)
j = _tile_track_status_rail[i];
j += (j << 8);
} else if (mode == TRANSPORT_ROAD) {
Station *st = DEREF_STATION(_map2[tile]);
if ( (IS_BYTE_INSIDE(i, 0x43, 0x47) && (_patches.roadveh_queue || st->truck_stop_status&3)) ||
(IS_BYTE_INSIDE(i, 0x47, 0x4B) && (_patches.roadveh_queue || st->bus_stop_status&3)) ) {
/* This is a bus/truck stop, and there is free space
* (or we allow queueing) */
/* We reverse the dir because it points out of the
* exit, and we want to get in. Maybe we should return
* both dirs here? */
byte dir = _reverse_dir[(i-0x43)&3];
j = 1 << _dir_to_straight_trackdir[dir];
}
} else if (mode == TRANSPORT_WATER) {
// buoy is coded as a station, it is always on open water
// (0x3F, all tracks available)
if (i == 0x52) j = 0x3F;
j += (j << 8);
}
return j;
}
static void TileLoop_Station(uint tile)
{
//FIXME -- GetTileTrackStatus_Station -> animated stationtiles
// hardcoded.....not good
// 0x27 - large big airport (39)
// 0x66 - radar metropolitan airport (102)
// 0x5A - radar international airport (90)
// 0x3A - flag small airport (58)
if (_map5[tile] == 39 || _map5[tile] == 58 || _map5[tile] == 90 || _map5[tile] == 102)
AddAnimatedTile(tile);
// treat a bouy tile as water.
else if (_map5[tile] == 0x52)
TileLoop_Water(tile);
// treat a oilrig (the station part) as water
else if (_map5[tile] == 0x4B)
TileLoop_Water(tile);
}
static void AnimateTile_Station(uint tile)
{
byte m5 = _map5[tile];
//FIXME -- AnimateTile_Station -> not nice code, lots of things double
// again hardcoded...was a quick hack
// turning radar / windsack on airport
if (m5 >= 39 && m5 <= 50) { // turning radar (39 - 50)
if (_tick_counter & 3)
return;
if (++m5 == 50+1)
m5 = 39;
_map5[tile] = m5;
MarkTileDirtyByTile(tile);
//added - begin
} else if (m5 >= 90 && m5 <= 113) { // turning radar with ground under it (different fences) (90 - 101 | 102 - 113)
if (_tick_counter & 3)
return;
m5++;
if (m5 == 101+1) {m5 = 90;} // radar with fences in south
else if (m5 == 113+1) {m5 = 102;} // radar with fences in north
_map5[tile] = m5;
MarkTileDirtyByTile(tile);
//added - end
} else if (m5 >= 0x3A && m5 <= 0x3D) { // windsack (58 - 61)
if (_tick_counter & 1)
return;
if (++m5 == 0x3D+1)
m5 = 0x3A;
_map5[tile] = m5;
MarkTileDirtyByTile(tile);
}
}
static void ClickTile_Station(uint tile)
{
// 0x20 - hangar large airport (32)
// 0x41 - hangar small airport (65)
if (_map5[tile] == 32 || _map5[tile] == 65) {
ShowAircraftDepotWindow(tile);
} else {
ShowStationViewWindow(_map2[tile]);
}
}
static INLINE bool IsTrainStationTile(uint tile) {
return IS_TILETYPE(tile, MP_STATION) && IS_BYTE_INSIDE(_map5[tile], 0, 8);
}
static const byte _enter_station_speedtable[12] = {
215, 195, 175, 155, 135, 115, 95, 75, 55, 35, 15, 0
};
static uint32 VehicleEnter_Station(Vehicle *v, uint tile, int x, int y)
{
byte station_id;
byte dir;
uint16 spd;
if (v->type == VEH_Train) {
if (IS_BYTE_INSIDE(_map5[tile], 0, 8) && v->subtype == 0 &&
!IsTrainStationTile(tile + _tileoffs_by_dir[v->direction >> 1])) {
station_id = _map2[tile];
if ((!(v->next_order & OF_NON_STOP) && !_patches.new_nonstop) ||
(((v->next_order & OT_MASK) == OT_GOTO_STATION && v->next_order_param == station_id))) {
if (!(_patches.new_nonstop && (v->next_order & OF_NON_STOP)) && v->next_order != OT_LEAVESTATION && v->last_station_visited != station_id) {
x &= 0xF;
y &= 0xF;
dir = v->direction & 6;
if (dir & 2) intswap(x,y);
if (y == 8) {
if (dir != 2 && dir != 4) {
x = (~x)&0xF;
}
if (x == 12) return 2 | (station_id << 8); /* enter station */
if (x < 12) {
v->vehstatus |= VS_TRAIN_SLOWING;
spd = _enter_station_speedtable[x];
if (spd < v->cur_speed)
v->cur_speed = spd;
}
}
}
}
}
} else if (v->type == VEH_Road) {
if (v->u.road.state < 16 && (v->u.road.state&4)==0 && v->u.road.frame==0) {
Station *st = DEREF_STATION(_map2[tile]);
byte m5 = _map5[tile];
byte *b, bb,state;
if (IS_BYTE_INSIDE(m5, 0x43, 0x4B)) {
b = (m5 >= 0x47) ? &st->bus_stop_status : &st->truck_stop_status;
bb = *b;
/* bb bits 1..0 describe current the two parking spots.
0 means occupied, 1 means free. */
// Station busy?
if (bb & 0x80 || (bb&3) == 0)
return 8;
state = v->u.road.state + 32;
if (bb & 1) {
bb &= ~1;
} else {
bb &= ~2;
state += 2;
}
*b = bb;
v->u.road.state = state;
}
}
}
return 0;
}
static void DeleteStation(Station *st)
{
int index;
st->xy = 0;
DeleteName(st->string_id);
MarkStationDirty(st);
_global_station_sort_dirty = true; // delete station, remove sign
InvalidateWindowClasses(WC_STATION_LIST);
index = st->index;
DeleteWindowById(WC_STATION_VIEW, index);
DeleteCommandFromVehicleSchedule((index << 8) + OT_GOTO_STATION);
DeleteSubsidyWithStation(index);
}
void DeleteAllPlayerStations()
{
Station *st;
FOR_ALL_STATIONS(st) {
if (st->xy && st->owner < MAX_PLAYERS)
DeleteStation(st);
}
}
/* this function is called for one station each tick */
static void StationHandleBigTick(Station *st)
{
UpdateStationAcceptance(st, true);
if (st->facilities == 0) {
if (++st->delete_ctr >= 8)
DeleteStation(st);
}
}
static INLINE void byte_inc_sat(byte *p) { byte b = *p + 1; if (b != 0) *p = b; }
static byte _rating_boost[3] = { 0, 31, 63};
static void UpdateStationRating(Station *st)
{
GoodsEntry *ge;
int rating, index;
int waiting;
bool waiting_changed = false;
byte_inc_sat(&st->time_since_load);
byte_inc_sat(&st->time_since_unload);
ge = st->goods;
do {
if (ge->enroute_from != 0xFF) {
byte_inc_sat(&ge->enroute_time);
byte_inc_sat(&ge->days_since_pickup);
rating = 0;
{
int b = ge->last_speed;
if ((b-=85) >= 0)
rating += b >> 2;
}
{
byte age = ge->last_age;
(age >= 3) ||
(rating += 10, age >= 2) ||
(rating += 10, age >= 1) ||
(rating += 13, true);
}
{
if (!IS_HUMAN_PLAYER(st->owner) && st->owner != OWNER_NONE)
rating += _rating_boost[_opt.diff.competitor_intelligence];
}
if (st->owner < 8 && HASBIT(st->town->statues, st->owner))
rating += 26;
{
byte days = ge->days_since_pickup;
if (st->last_vehicle != INVALID_VEHICLE &&
(&_vehicles[st->last_vehicle])->type == VEH_Ship)
days >>= 2;
(days > 21) ||
(rating += 25, days > 12) ||
(rating += 25, days > 6) ||
(rating += 45, days > 3) ||
(rating += 35, true);
}
{
waiting = ge->waiting_acceptance & 0xFFF;
(rating -= 90, waiting > 1500) ||
(rating += 55, waiting > 1000) ||
(rating += 35, waiting > 600) ||
(rating += 10, waiting > 300) ||
(rating += 20, waiting > 100) ||
(rating += 10, true);
}
{
int or = ge->rating; // old rating
// only modify rating in steps of -2, -1, 0, 1 or 2
ge->rating = rating = or + clamp(clamp(rating, 0, 255) - or, -2, 2);
// if rating is <= 64 and more than 200 items waiting, remove some random amount of goods from the station
if (rating <= 64 && waiting >= 200) {
int dec = Random() & 0x1F;
if (waiting < 400) dec &= 7;
waiting -= dec + 1;
waiting_changed = true;
}
// if rating is <= 127 and there are any items waiting, maybe remove some goods.
if (rating <= 127 && waiting != 0) {
uint32 r = Random();
if ( (uint)rating <= (r & 0x7F) ) {
waiting = max(waiting - ((r >> 8)&3) - 1, 0);
waiting_changed = true;
}
}
if (waiting_changed)
ge->waiting_acceptance = (ge->waiting_acceptance & ~0xFFF) + waiting;
}
}
} while (++ge != endof(st->goods));
index = st->index;
if (waiting_changed)
InvalidateWindow(WC_STATION_VIEW, index);
else
InvalidateWindowWidget(WC_STATION_VIEW, index, 5);
}
/* called for every station each tick */
static void StationHandleSmallTick(Station *st)
{
byte b;
if (st->facilities == 0)
return;
b = st->delete_ctr + 1;
if (b >= 185) b = 0;
st->delete_ctr = b;
if (b == 0)
UpdateStationRating(st);
}
void OnTick_Station()
{
int i;
Station *st;
if (_game_mode == GM_EDITOR)
return;
i = _station_tick_ctr;
if (++_station_tick_ctr == lengthof(_stations))
_station_tick_ctr = 0;
st = DEREF_STATION(i);
if (st->xy != 0)
StationHandleBigTick(st);
FOR_ALL_STATIONS(st) {
if (st->xy != 0)
StationHandleSmallTick(st);
}
}
void StationMonthlyLoop()
{
}
void ModifyStationRatingAround(TileIndex tile, byte owner, int amount, uint radius)
{
Station *st;
GoodsEntry *ge;
int i;
FOR_ALL_STATIONS(st) {
if (st->xy != 0 && st->owner == owner && GetTileDist(tile, st->xy) <= radius) {
ge = st->goods;
for(i=0; i!=NUM_CARGO; i++,ge++) {
if (ge->enroute_from != 0xFF) {
ge->rating = clamp(ge->rating + amount, 0, 255);
}
}
}
}
}
static void UpdateStationWaiting(Station *st, int type, uint amount)
{
st->goods[type].waiting_acceptance =
(st->goods[type].waiting_acceptance & ~0xFFF) +
min(0xFFF, (st->goods[type].waiting_acceptance & 0xFFF) + amount);
st->goods[type].enroute_time = 0;
st->goods[type].enroute_from = st->index;
InvalidateWindow(WC_STATION_VIEW, st->index);
}
int32 CmdRenameStation(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
StringID str,old_str;
Station *st;
str = AllocateName((byte*)_decode_parameters, 6);
if (str == 0)
return CMD_ERROR;
if (flags & DC_EXEC) {
st = DEREF_STATION(p1);
old_str = st->string_id;
st->string_id = str;
UpdateStationVirtCoord(st);
DeleteName(old_str);
_station_sort_dirty[st->owner] = true; // rename a station
MarkWholeScreenDirty();
} else {
DeleteName(str);
}
return 0;
}
uint MoveGoodsToStation(uint tile, int w, int h, int type, uint amount)
{
Station *around_ptr[8];
byte around[8], st_index;
int i;
Station *st;
uint moved;
uint best_rating, best_rating2;
Station *st1, *st2;
int t;
memset(around, 0xff, sizeof(around));
w += 8;
h += 8;
BEGIN_TILE_LOOP(cur_tile, w, h, tile - TILE_XY(4,4))
cur_tile = TILE_MASK(cur_tile);
if (IS_TILETYPE(cur_tile, MP_STATION)) {
st_index = _map2[cur_tile];
for(i=0; i!=8; i++) {
if (around[i] == 0xFF) {
st = DEREF_STATION(st_index);
if ((st->had_vehicle_of_type & HVOT_BUOY) == 0 &&
( !st->town->exclusive_counter || (st->town->exclusivity == st->owner) ) && // check exclusive transport rights
st->goods[type].rating != 0 &&
(!_patches.selectgoods || st->goods[type].last_speed) && // if last_speed is 0, no vehicle has been there.
((st->facilities & (byte)~FACIL_BUS_STOP)!=0 || type==CT_PASSENGERS) && // if we have other fac. than a bus stop, or the cargo is passengers
((st->facilities & (byte)~FACIL_TRUCK_STOP)!=0 || type!=CT_PASSENGERS)) { // if we have other fac. than a cargo bay or the cargo is not passengers
around[i] = st_index;
around_ptr[i] = st;
}
break;
} else if (around[i] == st_index)
break;
}
}
END_TILE_LOOP(cur_tile, w, h, tile - TILE_XY(4,4))
/* no stations around at all? */
if (around[0] == 0xFF)
return 0;
if (around[1] == 0xFF) {
/* only one station around */
moved = (amount * around_ptr[0]->goods[type].rating >> 8) + 1;
UpdateStationWaiting(around_ptr[0], type, moved);
return moved;
}
/* several stations around, find the two with the highest rating */
st2 = st1 = NULL;
best_rating = best_rating2 = 0;
for(i=0; i!=8 && around[i] != 0xFF; i++) {
if (around_ptr[i]->goods[type].rating >= best_rating) {
best_rating2 = best_rating;
st2 = st1;
best_rating = around_ptr[i]->goods[type].rating;
st1 = around_ptr[i];
} else if (around_ptr[i]->goods[type].rating >= best_rating2) {
best_rating2 = around_ptr[i]->goods[type].rating;
st2 = around_ptr[i];
}
}
assert(st1 != NULL);
assert(st2 != NULL);
assert(best_rating != 0 || best_rating2 != 0);
/* the 2nd highest one gets a penalty */
best_rating2 >>= 1;
/* amount given to station 1 */
t = (best_rating * (amount + 1)) / (best_rating + best_rating2);
moved = 0;
if (t != 0) {
moved = (t * best_rating >> 8) + 1;
amount -= t;
UpdateStationWaiting(st1, type, moved);
}
assert(amount >= 0);
if (amount != 0) {
moved += (amount = (amount * best_rating2 >> 8) + 1);
UpdateStationWaiting(st2, type, amount);
}
return moved;
}
void BuildOilRig(uint tile)
{
Station *st;
int j;
FOR_ALL_STATIONS(st) {
if (st->xy == 0) {
st->town = ClosestTownFromTile(tile, (uint)-1);
st->sign.width_1 = 0;
if (!GenerateStationName(st, tile, 2))
return;
_map_type_and_height[tile] &= 0xF;
_map_type_and_height[tile] |= MP_STATION << 4;
_map5[tile] = 0x4B;
_map_owner[tile] = OWNER_NONE;
_map3_lo[tile] = 0;
_map3_hi[tile] = 0;
_map2[tile] = st->index;
st->owner = OWNER_NONE;
st->airport_flags = 0;
st->airport_type = AT_OILRIG;
st->xy = tile;
st->bus_tile = 0;
st->lorry_tile = 0;
st->airport_tile = tile;
st->dock_tile = tile;
st->train_tile = 0;
st->had_vehicle_of_type = 0;
st->time_since_load = 255;
st->time_since_unload = 255;
st->delete_ctr = 0;
st->last_vehicle = INVALID_VEHICLE;
st->facilities = FACIL_AIRPORT | FACIL_DOCK;
st->build_date = _date;
for(j=0; j!=NUM_CARGO; j++) {
st->goods[j].waiting_acceptance = 0;
st->goods[j].days_since_pickup = 0;
st->goods[j].enroute_from = 0xFF;
st->goods[j].rating = 175;
st->goods[j].last_speed = 0;
st->goods[j].last_age = 255;
}
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
return;
}
}
}
void DeleteOilRig(uint tile)
{
Station *st = DEREF_STATION(_map2[tile]);
DoClearSquare(tile);
st->dock_tile = 0;
st->airport_tile = 0;
st->facilities &= ~(FACIL_AIRPORT | FACIL_DOCK);
st->airport_flags = 0;
UpdateStationVirtCoordDirty(st);
DeleteStation(st);
}
static void ChangeTileOwner_Station(uint tile, byte old_player, byte new_player)
{
if (_map_owner[tile] != old_player)
return;
if (new_player != 255) {
Station *st = DEREF_STATION(_map2[tile]);
_map_owner[tile] = new_player;
st->owner = new_player;
_global_station_sort_dirty = true; // transfer ownership of station to another player
InvalidateWindowClasses(WC_STATION_LIST);
} else {
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
}
}
static int32 ClearTile_Station(uint tile, byte flags) {
byte m5 = _map5[tile];
Station *st;
if (flags & DC_AUTO) {
if (m5 < 8) return_cmd_error(STR_300B_MUST_DEMOLISH_RAILROAD);
if (m5 < 0x43 || (m5 >= 83 && m5 <= 114)) return_cmd_error(STR_300E_MUST_DEMOLISH_AIRPORT_FIRST);
if (m5 < 0x47) return_cmd_error(STR_3047_MUST_DEMOLISH_TRUCK_STATION);
if (m5 < 0x4B) return_cmd_error(STR_3046_MUST_DEMOLISH_BUS_STATION);
if (m5 == 0x52) return_cmd_error(STR_306A_BUOY_IN_THE_WAY);
if (m5 != 0x4B && m5 < 0x53) return_cmd_error(STR_304D_MUST_DEMOLISH_DOCK_FIRST);
SET_DPARAM16(0, STR_4807_OIL_RIG);
return_cmd_error(STR_4800_IN_THE_WAY);
}
st = DEREF_STATION(_map2[tile]);
if (m5 < 8)
return RemoveRailroadStation(st, tile, flags);
// original airports < 67, new airports between 83 - 114
if (m5 < 0x43 || ( m5 >= 83 && m5 <= 114) )
return RemoveAirport(st, flags);
if (m5 < 0x47)
return RemoveTruckStation(st, flags);
if (m5 < 0x4B)
return RemoveBusStation(st, flags);
if (m5 == 0x52)
return RemoveBuoy(st, flags);
if (m5 != 0x4B && m5 < 0x53)
return RemoveDock(st, flags);
return CMD_ERROR;
}
void InitializeStations()
{
int i;
memset(_stations, 0, sizeof(_stations));
for(i = 0; i != lengthof(_stations); i++)
_stations[i].index=i;
_station_tick_ctr = 0;
// set stations to be sorted on load of savegame
memset(_station_sort_dirty, true, sizeof(_station_sort_dirty));
_global_station_sort_dirty = true; // load of savegame
}
const TileTypeProcs _tile_type_station_procs = {
DrawTile_Station, /* draw_tile_proc */
GetSlopeZ_Station, /* get_slope_z_proc */
ClearTile_Station, /* clear_tile_proc */
GetAcceptedCargo_Station, /* get_accepted_cargo_proc */
GetTileDesc_Station, /* get_tile_desc_proc */
GetTileTrackStatus_Station, /* get_tile_track_status_proc */
ClickTile_Station, /* click_tile_proc */
AnimateTile_Station, /* animate_tile_proc */
TileLoop_Station, /* tile_loop_clear */
ChangeTileOwner_Station, /* change_tile_owner_clear */
NULL, /* get_produced_cargo_proc */
VehicleEnter_Station, /* vehicle_enter_tile_proc */
NULL, /* vehicle_leave_tile_proc */
GetSlopeTileh_Station, /* get_slope_tileh_proc */
};
static const byte _station_desc[] = {
SLE_VAR(Station,xy, SLE_UINT16),
SLE_VAR(Station,bus_tile, SLE_UINT16),
SLE_VAR(Station,lorry_tile, SLE_UINT16),
SLE_VAR(Station,train_tile, SLE_UINT16),
SLE_VAR(Station,airport_tile, SLE_UINT16),
SLE_VAR(Station,dock_tile, SLE_UINT16),
SLE_REF(Station,town, REF_TOWN),
SLE_VAR(Station,trainst_w, SLE_UINT8),
SLE_CONDVAR(Station,trainst_h, SLE_UINT8, 2, 255),
// alpha_order was stored here in savegame format 0 - 3
SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 1, 0, 3),
SLE_VAR(Station,string_id, SLE_STRINGID),
SLE_VAR(Station,had_vehicle_of_type,SLE_UINT16),
SLE_VAR(Station,time_since_load, SLE_UINT8),
SLE_VAR(Station,time_since_unload, SLE_UINT8),
SLE_VAR(Station,delete_ctr, SLE_UINT8),
SLE_VAR(Station,owner, SLE_UINT8),
SLE_VAR(Station,facilities, SLE_UINT8),
SLE_VAR(Station,airport_type, SLE_UINT8),
SLE_VAR(Station,truck_stop_status, SLE_UINT8),
SLE_VAR(Station,bus_stop_status, SLE_UINT8),
// blocked_months was stored here in savegame format 0 - 4.0
SLE_CONDVAR(Station,blocked_months_obsolete, SLE_UINT8, 0, 4),
SLE_CONDVAR(Station,airport_flags, SLE_VAR_U32 | SLE_FILE_U16, 0, 2),
SLE_CONDVAR(Station,airport_flags, SLE_UINT32, 3, 255),
SLE_VAR(Station,last_vehicle, SLE_UINT16),
SLE_CONDVAR(Station,class_id, SLE_UINT8, 3, 255),
SLE_CONDVAR(Station,stat_id, SLE_UINT8, 3, 255),
SLE_CONDVAR(Station,build_date, SLE_UINT16, 3, 255),
// reserve extra space in savegame here. (currently 32 bytes)
SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 32, 2, 255),
SLE_END()
};
static const byte _goods_desc[] = {
SLE_VAR(GoodsEntry,waiting_acceptance,SLE_UINT16),
SLE_VAR(GoodsEntry,days_since_pickup, SLE_UINT8),
SLE_VAR(GoodsEntry,rating, SLE_UINT8),
SLE_VAR(GoodsEntry,enroute_from, SLE_UINT8),
SLE_VAR(GoodsEntry,enroute_time, SLE_UINT8),
SLE_VAR(GoodsEntry,last_speed, SLE_UINT8),
SLE_VAR(GoodsEntry,last_age, SLE_UINT8),
SLE_END()
};
static void SaveLoad_STNS(Station *st)
{
int i;
SlObject(st, _station_desc);
for(i=0; i!=NUM_CARGO; i++)
SlObject(&st->goods[i], _goods_desc);
}
static void Save_STNS()
{
Station *st;
// Write the vehicles
FOR_ALL_STATIONS(st) {
if (st->xy != 0) {
SlSetArrayIndex(st->index);
SlAutolength((AutolengthProc*)SaveLoad_STNS, st);
}
}
}
static void Load_STNS()
{
int index;
while ((index = SlIterateArray()) != -1) {
Station *st = &_stations[index];
SaveLoad_STNS(st);
// this means it's an oldstyle savegame without support for nonuniform stations
if (st->train_tile && st->trainst_h == 0) {
int w = st->trainst_w >> 4;
int h = st->trainst_w & 0xF;
if (_map5[st->train_tile]&1) intswap(w,h);
st->trainst_w = w;
st->trainst_h = h;
}
}
}
const ChunkHandler _station_chunk_handlers[] = {
{ 'STNS', Save_STNS, Load_STNS, CH_ARRAY | CH_LAST},
};