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https://github.com/JGRennison/OpenTTD-patches.git
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588 lines
30 KiB
Plaintext
588 lines
30 KiB
Plaintext
0.3.4 (2004-09-14)
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------------------------------------------------------------------------
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- Add: Dutch translation
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- Add: Generalised A* Algorithm
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- Add: Generalised queues (Fifo, Stack, InsSort, BinaryHeap)
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- Change: Changed 'terraforming' to 'landscaping'
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- Change: Changed default options (road side, distance units, currency) to most commonly used options
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- Change: Disable 'Submit Report' and 'Show Details' on OpenTTD error window on Windows. Currently of no use, since no devs have assembly knowledge
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- Change: Removed patch no_train_service. Instead you can set the default service interval for any vehicle type to 'disabled'.
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- Codechange: Comments added to the code (blathijs)
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- Codechange: Made bridge building code more readable [ 996244 ] (follow)
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- Feature: "None" as option for number of industries in difficulty settings
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- Feature: Add many random industries and towns in scenario editor
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- Feature: Added Autosignals, just like Autorail. Can copy signal style, convert signal<->semaphore, etc. Big thanks to betatesters Dribbel and Testman57 (Darkvater)
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- Feature: Added level land button to scenario editor (chrishuebsch)
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- Feature: Added never_expire_vehicles to patches GUI (Chris Huebsch)
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- Feature: Added new icons for landscaping toolbar (drawn by sign_de)
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- Feature: Added original vehicle names file. Select it from the list. Vehicles will have real name, all other strings are in English (orudge).
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- Feature: Added/heavily modified patch by truesatan cheat change date
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- Feature: Align toolbar left/center/right patch (TrueLight)
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- Feature: All TTDLX kind of savegames are supported (.SS1, .SV1, .SV2, .SV0, .SS0).
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- Feature: Alpha version of a new AI (TrueLight)
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- Feature: Autodetect server in LAN via udp (Sign)
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- Feature: Build_date of station (viewable with Query tool)
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- Feature: Cheat switch climate
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- Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
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- Feature: Competitors menu under patches
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- Feature: Copy/share orders now works from ship depot window for ships and hangar window for aircraft
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- Feature: Difficulty settings window has been changed (Darkvater)
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- Feature: Enable/disable all buttons in message settings
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- Feature: Executeable is now openttd(.exe) always
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- Feature: General protection around Sprites
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- Feature: Ingame console (sign_de)
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- Feature: Invalid (void) orders in schedule are highlighted in red (Celestar)
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- Feature: Invisible trees when in transparent mode (patch entry)
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- Feature: Option to sort vehicles in vehicle-list window by different criteria.
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- Feature: Performance details window in company league menu (TrueLight)
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- Feature: Proper crediting to graphics artists to about box.
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- Feature: Removing town roads has been finetuned.
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- Feature: Safeguard against invalid values in Patches window. Values will stick to their defined min and max values
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- Feature: Sorting savegames, scenarios by name/date
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- Feature: Terraforming toolbar (in the plant tree menu)
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- Feature: The extra dynamite patch has been changed a bit.
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- Feature: Warning when a vehicle has invalid orders (celestar)
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- Feature: Water floods everything, including vehicles.
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- Feature: Working multiplayer gui (sign_de)
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- Feature: [ 976127 ] No extra frequent jet crash on small airports (truesatan)
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- Feature: [ 992998 ] Scrollto Station in Orders. CTRL click on orders of a vehicle and main-window scrolls to that station. (chrishuebsch)
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- Feature: [ 997115 ] Improved industry directory (hampzter)
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- Feature: [ 1003350 ] Euro introduction news item. (dominik81)
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- Feature: [ 1009708 ] Percent-based service intervals. Send a vehicle to depot after it has lost X% of its reliability (mivlad)
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- Feature: [ 1009710 ] Extra Viewport (Dribbel)
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- Feature: [ 1024044 ] Show max loan in finances window. (ledow)
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- Fix: (Unix) loading old scenarios (.sv0) works again
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- Fix: 64bit CPU fixes
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- Fix: 64x64 stations are now nicely painted
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- Fix: A lot of network fixing (sign_de)
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- Fix: A lot of old AI fixed
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- Fix: All scenarios, savegames show up with their correct name
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- Fix: Automatic oil refinery generation in editor
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- Fix: Autosave folder was not created on MorphOS- Fix: Bridge slope fix again, thanks Truelight
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- Fix: Bulldozing stuff with cheat magic_dynamite turned on doesn't lower city ratings
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- Fix: Change SDL_HWSURFACE back to SDL_SWSURFACE (Diablo-3D); better performance
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- Fix: Coast line near edge of map and near oilrigs (Dribbel)
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- Fix: Company-value was not updated immediatly if legend was changed (vondel)
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- Fix: Delete canal under bridge wasn't possible
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- Fix: Disable Fast Forward in network games visually (didn't work anyways, just showed graphical output)
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- Fix: Error message for 'game load failed' when no town is in a scenario
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- Fix: Game not pausing when saveload dialog is clicked in main menu
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- Fix: Load Scenario fix
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- Fix: Make endianess check 100% accurate
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- Fix: Memory leak in news system (blathijs)
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- Fix: Monorail/maglev became available around 1927
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- Fix: Move around sort-widgets a bit so it looks more natural
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- Fix: Music now finally works on WinXP. DirectMusic is now default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc).
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- Fix: Old scenarios have correct colour
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- Fix: Placing/editing signs signs is possible in paused mode
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- Fix: Player window fixes, Getstring id0 fixes, Finances window is now ok
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- Fix: Playing new game with scenarios in windows works
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- Fix: Possible to disable some patches (e.g. default service interval) again by setting them to 0
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- Fix: Problems around exclusive transport rights (Celestar)
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- Fix: Railroad crossings on slopes are now possible
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- Fix: Random crash when player-face was displayed in error-dialog
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- Fix: Rare mousewheel scrolling with scrollbar crash
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- Fix: Road vehicles don't get stuck any more at stations (Truelight + Celestar)
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- Fix: Savegames are sorted with newest date first by default
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- Fix: Scenario editor now asks before it generates a random landscape
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- Fix: Slopes graphics fix (dominik)
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- Fix: Small gap between station button and signal button in rail toolbar
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- Fix: Some minor fixes around GetTileTrackStatus (blathijs)
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- Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
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- Fix: Starting a new game in DesertLandscape crashed the game
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- Fix: Stupid bug in company league window if non-player is first
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- Fix: Two non-AI players when loading a scenario
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- Fix: Unix uses same sorting of directories, files as windows
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- Fix: When adding parts to a statin max size is not 15x15 anymore, but _patches.station_spread
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- Fix: Win98 crashes related to music/sound (orudge)
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- Fix: Wrong building of road-slopes for a future AI/Town
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- Fix: Wrong pathfinding when northern station tile is missing (blathijs)
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- Fix: You cannot take ownership of an oilrig by building right next to it
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- Fix: [Makefile] Fixed issue where sdl-config was needed even on systems without SDL
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- Fix: [SDL] Performance fix fo palette animation and mouse jumping (jirif)
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- Fix: [SDL] Same resolution was displayed more than once in game options
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- Fix: [SDL] Smoother mouse and performance fix, like in Win32 (jirif)
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- Fix: [ 963056 ] Wrong trains you can buy with scenarios
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- Fix: [ 972087 ] Minimap crash
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- Fix: [ 972247 ] Bug in '[a] weird non-uniform stations handling' (blathijs)
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- Fix: [ 976583 ] Parent_list was too small
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- Fix: [ 981934 ] Memoryleak in parent_list
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- Fix: [ 982666 ] Max_loan in editor bug (TrueLight)
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- Fix: [ 987888 ] Bridge building over boats
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- Fix: [ 990770 ] Cargo delivery area patch for bug #989322. (Celstar)
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- Fix: [ 992726 ] No tunnel crash (Celestar)
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- Fix: [ 993339 ] Light House Placement Bug
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- Fix: [ 993374 ] Pressing alt locks the game - sort of a bug.
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- Fix: [ 993493 ] Buildings on water
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- Fix: [ 993512 ] No canal building under bridge
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- Fix: [ 993829 ] UDP Fixes (lucaspiller)
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- Fix: [ 994067 ] Train drivers dies two times (follow)
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- Fix: [ 994720 ] Road depot - bus/lorry station (Truelight+Darkvater P )
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- Fix: [ 996025 ] _local_player fixes. Fixes wrong memory access (TrueLight)
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- Fix: [ 996065 ] Bridge Bug fixed bug fixed again (Darkvater)
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- Fix: [ 996065 ] Weird two tile bridges on slopes
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- Fix: [ 997303 ] Empty strings in signs
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- Fix: [ 997703 ] Junction after tunnel bug (blathijs)
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- Fix: [ 999592 ] "autosave" directoy creation (MorphOS/AmigaOS) (Tokai)
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- Fix: [ 1001540 ] I lost all wagons. Half-assed fix for lost wagons. But now users can at least fix this problem. Consolecommand "resetengines"
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- Fix: [ 1006530 ] BuildRoadOutsideStation fix.
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- Fix: [ 1006715 ] Autorenew issues
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- Fix: [ 1007272 ] Copy orders between bus/truck possible. (Celestar)
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- Fix: [ 1007630 ] Scenario editor pause bug
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- Fix: [ 1008605 ] Signals not updated after ClearTunnel Bug [ 985920 ] (TrueLight)
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- Fix: [ 1009385 ] Too many save games prevented loading
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- Fix: [ 1009567 ] problem with transferred cargo crashes game.
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- Fix: [ 1009621 ] build in pause is now a cheat instead of a patch (truesatan)
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- Fix: [ 1009631 ] Wrong multihead selling (Bodewes)
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- Fix: [ 1010833 ] Turning on the magic bulldozer removes oil rigs
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- Fix: [ 1012086 ] Drunk pilot (Celestar)
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- Fix: [ 1014278 ] TileAddWrap() gave wrong results.
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- Fix: [ 1016954 ] Cached_sprites does now work again
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- Fix: [ 1022689 ] Bug when dragging a part of a multiheaded engine to 'sell-whole-train'.
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- Fix: [ 1023971 ] Fix for MouseWheel assert error in non-zoomable viewports. Zooming now will only occur if mousepointer is either in an extra viewport window, or main game-window (Dribbel)
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- Fix: [ 1025836 ] Company value problem (again). Now company value rightly shows the value, including ALL your money.
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- Fix: [ 1025836 ] Company values bigger dan int32 were put to negative
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- Fix: [ 1025836 ] Long bridges had negative value
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- Fix: [ 1026271 ] Vehicle depots not transparent with transparent buildings.
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0.3.3 (2004-07-13)
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------------------------------------------------------------------------
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- Feature: (MorphOS/AmigaOS) network support
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- Feature: improved german town name generator
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- Change: scenarios now have the file extension .scn
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- Fix: removing and upgrading tracks under a bridge when a train is on the bridge
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- Change: default network port from 12345 (known trojan) to 3979
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- Fix: pause button was not synched in network games
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- Fix: crash caused by invalid screen resolutions
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- Fix: AI can not build tubular bridges in 1950, etc. Same restrictions apply to it, as to human players.
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- Feature: transparent station signs
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- Feature: show total cargo per wagon type in train details window
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- Fix: volume, liters, was x100, should be x1000
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- Feature: bridges on slopes
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- Fix: bridge building by towns was screwed when executed without testing first
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- Feature: added Galician translation (by Condex)
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- Change: crossing tunnels is now considered a cheat
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- Fix: better AI route finding
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- Fix: AI builds less inner-city bus stations
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- Fix: Better industry spreading on random maps
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- Fix: Two industries that accept the same goods can never be very close to each other
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- Feature: Extra dynamite, allow the removal of town-owned roads, bridges, tunnels for a popularity rating penalty
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- Feature: magic bulldozer cheat, that lets you remove industries, unmovables and town-owned buildings, roads and bridges
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- Fix: destroying bridge (over water or 'higher bridge' with vehicle on it)
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- Fix Game crashes when you hit the build rail button
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- Fix: some scenarios had a max_railtype of 0
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- Fix: Bribe Autorithy. A failed attempt to bribe is now also stored in savegame
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- Fix: 80% CPU load paused in fast-forward
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- Feature: Enabled 'remove' button for stations
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- Feature: Cheat GUI (activate with crtl-alt-c) The game remembers if you have used a cheat
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- Fix: Some airport runways were treated
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- Fix: minor minimap glitch
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- Fix: station sorting scroll fails with not ennough stations
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- Fix: desert ground for depots in the desert
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- Feature: station sort implemented using qsort()
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- Feature: station list shows #of stations owned by player
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- Fix: trains could run on wrong track type under bridges
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- Fix: screenshot hangs
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- Feature: split canal/lock tool in two tools, one for building canals, one for locks.
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- Fix: wrong sound with ships
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- Fix: toy shop closes even though it has supply
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- Fix: nordic characters
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- Feature: make the HQ generate passengers and mail
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- Fix: slso restore Service Interval when rebuying vehicle
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- Fix: crash with map bits > 8
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- Fix: ufo crash in busstop
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- Fix: town actions has empty row
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- Change: made helicopters able to land on small airports again
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- Feature: display number of houses in town overview window
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- Fix: train stuck with the head in one depot and tail in another
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- Fix: Optimized random radio tower spreading
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- Feature: Land info now shows type of signal
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- Fix: ground below trees is sometimes not covered by snow
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- Fix: fast forward button in scenario editor
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- Change: screenshots are saved to PERSONAL_DIR (unix)
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- Fix: screenshot hotkey does not function in scenario editor
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- Fix: allow deleting a bridge if a vehicle is below
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- Fix: crash loading a scenario
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- Fix: build tracks on water
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- Fix: fast forward button pressed with tab
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- Fix: vehicles don't get old
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- Feature: realistic train reversing
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- Feature: added support for 64 bit CPUs
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- Fix: finance bug with some original scenarios
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- Feature: added water quantity level "very low", which is the default for easy mode now
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- Fix: 'Stopped' is shown when train is stopping and 'Reverse' is clicked
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- Feature: realistic acceleration turned on, train must first slow down and stop before it can reverse
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- Feature: (MorphOS build) various small improvement to make the the game feel more native
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- Feature: alt + f now toggles full screen (alt + enter still works)
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- Feature: (OSX build) command + q shows the quit window and command + f or enter toggles full screen (alt and control still works too)
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- Feature: pasky's autorenew, autorenews vehicles if enabled.
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- Feature: (incomplete) news history window
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- Feature: larger smallmap size
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- Feature: Austrian Citynames
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- Feature: repaying most possible debt
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- Feature: added Polish translation (by tomek)
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- Feature: added Danish translation (by Gof.dk)
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- Feature: pasky's grfspecial loader. You have to enable them in openttd.cfg using [newgrf] setting
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- Feature: smooth economy changes
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- Fix: 100% CPU bug
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- Fix: crash when AI builds airport
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- Fix: plays wrong music on main screen
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- Fix: inflation was way too high when intrest rate = 0
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- Fix: can't sell anything if money is TOO negative
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- Fix: fast forward button resets
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- Feature: TTDPatch-style gotodepot. Ship depots and aircraft hangars can be inserted in the schedule as well.
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- Feature: ability to add "service if needed" orders (the "full load" button changes to "service" after selecting a depot order)
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- Feature: if a vehicle has depot orders in its schedule, automatic servicing is disabled
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- Change: autosaves are now placed in save/autosave
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- Feature: patch setting so that helicopters get serviced automatically on helipad
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- Fix: "refit train" button remains
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- Change: default savegame directory is /save in Linux
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- Fix: enable up/down scrolling with the mouse
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- Feature: center toolbar on screen
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- Feature: sort savelist by date
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- Feature: allow scrolling in both directions
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- Feature: darkvater's two new airports (metropolitan in 1980 and international in 1990)
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- Feature: Resizing the window in all SDL builds
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- Fix: 1920 all trains
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- Fix: wrong heli breakdownspeed
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- Feature: added MIDI flag to makefile to set custom path to midi player
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- Fix: station list cargo waiting display bug
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- Fix: bug that could allow rails on steep slopes
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- Fix: train depots and checkpoints not flooded by water
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- Fix: added command line option (-i) to deactivate the grf check
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- Fix: signal bug [ 949929 ]
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0.3.2.1 (2004-05-23)
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- Fix: use english.lng by default
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- Fix: No bridges available in 1920
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- Fix: czech file was missing
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- Feature: now builds on FreeBSD
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- Feature: now builds on MorphOS
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0.3.2 (2004-05-22)
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- Feature: HP for trians limited to 16bit int
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- Feature: added Czech translation
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- Feature: train refitting
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- Feature: auto euro
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- Fix: don't allow building railroad stations on airports or bus stations
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- Feature: industry directory
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- Feature: added extend vehicle life/noexpire patch
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- Feature: show revision number in title bar
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- Fix: Enable mouse wheel scrolling and zooming in SDL
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- Fix: Construct industries producing raw materials
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- Fix: loading TTD saves gave incorrect reliability parameters for wagons
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- Feature: random network games
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- Fix: fixed order restore bug in network play
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- Fix: network sync fix for train goto depot
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- Feature: smallmap remembers size
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- Fix: Only one statue per player per town
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- Fix: enhanced patch configurator
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- Fix: if realistic acceleration was enabled, train didn't accelerate if they entered a tunnel right after a slope
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- Fix: remove sdl frameskip message
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- Fix: road vehicle on hills speedfix
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- Fix: CompanyValueGraph window too small for currency
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- Fix: mkdir() problem in unix.c
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- Fix: client kills server if it leaves a networkgame
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- Change: autosave go to autosave/
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- Fix: Canal tool resets after 1 use
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- Feature: remember value of show town names in smallmap
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- Feature: norwegian translation
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- Feature: norwegian currency
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- Feature: slovak language
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- Fix: smoother mouse cursor
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- Fix: fixed a couple of overlapping memcpys
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- Feature: use SO_REUSEADDR on listen socket
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- Feature: unix sigabort handling
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- Feature: hungarian translation
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- Fix: quit to beos
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- Fix: dragging to build canals sometimes crashed
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- Fix: cactus plants died on desert
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- Feature: added norwegian translation
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- Feature: added more default resolutions
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- Feature: return error message if DOS grf files are used
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- Feature: bemidi support
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- Fix: invalid letters in spanish town names
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- Fix: rail upgrade button
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- Fix: makefile reorganization
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- Fix: Zoom out button not grayed out
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- Fix: no space between some values and units
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- Change: Plant area of trees now allowed for 20x20 area
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- Change: "kmh^-1" to "km/h"
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- Fix: Station catchment outline-tiles weren't shown properly on slopes
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- Fix: oil rig station wasn't properly deleted
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- Fix: fixed making screenshots in scenario editor
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- Feature: added icelandic currency
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- Change: show original savegame names for oldstyle savegames
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- Fix: mac patches by bjarni
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- Fix: fixed alignment issue in station drawing
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0.3.1 (2004-04-26)
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- Fix: shift+arrows keys scrolls faster (by pasky)
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- Feature: bridge pillars for higher bridges
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- Fix: [ 941880 ] "monorail in 1985" which allowed you to build monorail/maglev at any year
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- Feature: remember cargo payment rates selection, default to all
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- Fix: town ratings when companies are deleted/merged
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- Fix: vehicle reliability calculation in third phase
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- Change: new directory structure (*.grf+sample.cat in data subdir, *.lng in lang subdir)
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- Feature: fast forward button
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- Fix: random world button in scenario editor doesn't build cities, industries, trees
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- Fix: loading worlds with no towns now fails
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- Fix: outdated sort order after station renaming
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- Feature: copy/share orders from trains in depot
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- Fix: better train detection for copy orders
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- Fix: [ 938481 ] Euro currency bug
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- Fix: [ 938170 ] Go to xxx road depot selection bug (2)
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- Fix: [ 934520 ] scrolling and newspaper in title screen
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- Feature: swedish translation (by poLiSen)
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- Fix: incorrect cargo_days for trains
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- Feature: dragging to construct canals
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- Fix array bounds error with train breakdown speeds
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- Fix: towns deleting random tiles around houses
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- Feature: can now have more than 128 towns
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- Fix: incorrect road vehicle list caption for competitors
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- Fix: vehicle menu graying after a bankrupty
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- Feature: always allow building small airports patch
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- Feature: colorful newspaper after a certain date
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- Feature: build while paused patch
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- Feature: polish town names
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- Fix: selective road removal
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- Feature: clear area now works in scenario editor
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- Feature: drag&drop stations
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- Fix: make houses available in 1920 to prevent hang
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- Fix: duration of breakdown smoke
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- Fix: slope bug under bridges
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- Feature: more realistic train starting and stopping
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- Fix: don't play invalid sounds (fixes road reconstruction crash)
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- Fix: display correct train power with multihead engines
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- Fix: buffer overflow caused by too long string in english.lng
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- Fix: destroying things with no money
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0.3.0 (2004-04-14)
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- Change: don't slow down trains as much on hills
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- Fix: aircraft terminal wasn't properly freed if aircraft crashed
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- Fix: fixed station acceptance bug
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- Change: limit amount of radiotowers.
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- Feature: cost estimation with Shift
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- Change: changed speedkey from Shift to Tab.
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- Feature: added patch for starting_date, takes a value on the form yyyy, yyyymm or yyyymmdd.
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- Feature: support for multiheaded trains
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- Feature: sell whole train by dragging loco to special trashcan
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- Feature: drag the whole train with ctrl in depot
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- Fix: fixed buy shares in company
|
|
- Feature: added convert rail tool
|
|
- Change: enhanced patches window with pages.
|
|
- Feature: patch to select what vehicle types the ai will build
|
|
- Feature: better slope graphics
|
|
- Fix: only deliver goods to stations that have a rating != 0
|
|
- Feature: new pathfinding algorithm for trains (enable with new_pathfinding)
|
|
- Change: changed intro graphics
|
|
- Change: all player stuff is deleted when you load a scenario.
|
|
- Fix: added F hotkeys in scenario editor
|
|
- Feature: Added patch to use timidity for BeOS
|
|
- Feature: mousewheel can now be used to scroll in windows
|
|
- Feature: added coordinate display to landinfo window
|
|
- Feature: change default servicing interval for vehicles
|
|
- Feature: change max # of vehicles per player
|
|
- Fix: unable to raise land next to signal
|
|
- Feature: nonuniform stations patch
|
|
- Feature: moved error message box out of the way
|
|
- Fix: aircraft was shown instead of ships in player overview window
|
|
- Feature: canals/shiplifts
|
|
- Feature: build tree of random type
|
|
- Feature: build trees on area
|
|
- Feature: added color coded vehicle profits
|
|
- Feature: ability to close error messages with space.
|
|
- Fix: updated installer to take care of savegames more carefully
|
|
- Fix: don't make a new subsidy if there already exists one that is currently active by a company
|
|
- Fix: town directory sometimes showed huge numbers
|
|
- Fix: fixed bugs when changing owners of items (pieces of rail were not always deleted),
|
|
- Feature: network games (currently unsupported)
|
|
- Fix: fixed bug with large stations in train pathfinder
|
|
- Change: use save/ as save folder on win32
|
|
- Feature: bigger demolish tool
|
|
- Change: moved date in news window
|
|
- Feature: two more bridges
|
|
- Feature: improved depot finding
|
|
- Feature: bribe the town authority
|
|
- Feature: allow building many trees on a single tile.
|
|
- Feature: added snow_line_height setting, only affects new games.
|
|
- Change: don't check if tiles around the clicked station is a station in order gui
|
|
- Fix: deleting docks doesn't produce land
|
|
- Fix: deleting ship depot doesn't produce land
|
|
- Fix: buoy is now treated as water when flooding
|
|
- Feature: errmsg_duration controls how long error messages are displayed
|
|
- Fix: combo presignals bug fix
|
|
- Fix: prevent going to 0,0 if airport/docks is deleted
|
|
- Feature: fullscreen_bpp setting in [win32] sets the bpp to use in fullscreen mode
|
|
- Fix: french town names had bad letters in them
|
|
- Feature: euro symbol
|
|
- Feature: high bridges
|
|
- Fix: order list when replacing train didn't work properly
|
|
- Change: keep checkpoint button down after placing
|
|
- Fix: start in the middle of the map
|
|
- Change: moved disk devices to bottom of list on win32
|
|
- Fix: more error tolerant saveload code
|
|
- Feature: ZLIB savegames (smaller than before)
|
|
- Feature: PNG,PCX screenshot support
|
|
- Feature: indicate with gray in vehicle popup menus if company has no vehicles of that type
|
|
- Feature: clicking on the money brings up finances
|
|
- Fix: (OSX build) now runs even if sdl is not present on the system
|
|
- Fix: (OSX build) now runs on systems older than 10.3
|
|
- Fix: (OSX build) altered compiler settings to make a completely stable app
|
|
- Feature: (OSX build) distribution now uses Apples package system for easier updates
|
|
- Feature: (OSX build) Application is now a proper bundle application
|
|
|
|
0.2.1 (2004-04-04)
|
|
- Fix: copy orders crashed if you clicked on a wagon
|
|
- Feature: 'A' hotkey now always opens autorail
|
|
- Change: Moved autorail button
|
|
- Feature: X can be used to toggle transparent buildings
|
|
- Fix: don't show transparent buildings in intro
|
|
- Fix: installer doesn't delete savegames
|
|
- Feature: Hotkeys 1-9 can be used to build a bridge in the bridge window
|
|
- Feature: Added more hotkeys in the road build window
|
|
|
|
0.2 (2004-04-03)
|
|
|
|
- Feature: autoscroll (only works to left/right)
|
|
- Feature: train checkpoints, instead of ttdpatch's nonstop handling
|
|
- Feature: ttdpatch compatible nonstop handling
|
|
- Fix: news window was moved strangely when resizing
|
|
- Fix: fixed sign drawing bug in max zoom out mode
|
|
- Feature: refresh rate configuration setting
|
|
- Feature: town directory sorting options
|
|
- Feature: pre-signals (ctrl-click on existing signals to change signal type)
|
|
- Feature: show semaphores on the right side if right-sided traffic
|
|
- Improvement: increased number of windows on screen to 20
|
|
- Feature: patch options configuration window
|
|
- Fix: road vehicles sometimes getting stuck
|
|
- Feature: autorail build tool
|
|
- Feature: "show yearly finances window" option
|
|
- Feature: "signals on drive side" patch (by Michael Polnick)
|
|
- Fix: connecting tracks behind depot causing incorrect signal behavior
|
|
- Fix: save/load diskspace bug
|
|
- Feature: "show full date in statusbar" option
|
|
- Feature: italian translation (by duepixel)
|
|
- Feature: road and rail removal by dragging a selection
|
|
- Feature: news item for "train is unprofitable"
|
|
- Feature: news item for "train is lost"
|
|
- Feature: (win32 build) double size mode (ctrl-d to toggle)
|
|
- Fix: incorrect bridge cost for long bridges
|
|
- Feature: "multiple similar industries in close proximity" option
|
|
- Feature: "multiple industries per down" option
|
|
- Feature: "crossing tunnels" option
|
|
- Feature: order sharing and copying ("goto" on other vehicle to copy, ctrl+"goto" to share)
|
|
- Feature: remember last built rail type
|
|
- Feature: "debtmax" faster loan management with ctrl key
|
|
- Fix: disallow buoy in north corner
|
|
- Feature: "go to depot" orders option
|
|
- Feature: "long bridges" option
|
|
- Feature: "select goods" option
|
|
- Feature: "no train service" option
|
|
- Feature: "no inflation" option
|
|
- Improvement: (OSX build) now starts when doubleclicked
|
|
- Improvement: (OSX build) significant performance increase
|
|
- Improvement: optimized startup time
|
|
- Feature: automatically detect available resolutions
|
|
- Feature: "full load any" option, as in ttdpatch
|
|
- Feature: automatic detection of available language files
|
|
- Feature: German translation (by truesatan and wuntvor)
|
|
- Improvement: sorted savegame list
|
|
- Feature: finnish town names (by Jpl)
|
|
- Feature: remember custom difficulty settings
|
|
- Fix: shift key now increases game speed only when game window is active
|
|
- Fix: ctrl button now works with SDL driver
|
|
- Feature: configuration file system
|
|
- Feature: show vehicle speed in vehicle view windows
|
|
- Fix: incorrect weight displayed in "new trains" window
|
|
- Feature: train depot window now has horizontal scrollbar
|
|
- Feature: mammoth trains
|
|
- Fix: incorrect train running cost in newspaper
|
|
- Feature: on-the-fly language selection
|
|
- Feature: load old premade ttd maps (must be renamed to .sv1 extension)
|
|
|
|
0.1.4
|
|
|
|
- Feature: crash submit system on win32
|
|
- Fix: train smoke clouds
|
|
- Fix: train engine sounds
|
|
- Fix: play all sounds at 11025 hz (fixes certain sounds)
|
|
- Feature: autosave
|
|
- Fix: scenario editor desert button now makes desert instead of lighthouse
|
|
- Fix: creating random town in scenario editor crash
|
|
- Fix: candy bubbles sometimes caused crash
|
|
- Fix: wrong speed was shown in news window for some vehicles
|
|
- Fix: graph color bleeding
|
|
- Feature: build on coasts
|
|
- Feature: Allow building transmitters, lighthouses and company headquarters on slopes
|
|
- Feature: now builds on MacOSX
|
|
- Fix: arrow keys with SDL driver
|
|
- Change: new savegame format
|
|
- Change: new format for english.lng
|
|
- Fix: don't allow trains to road depots
|
|
- Fix: road vehicle was sometimes shown inside depot
|
|
- Fix: arrow keys in sdl driver were wrong
|
|
- Fix: endianness bugs in save/load
|
|
- Fix: now builds on FreeBSD
|
|
- Fix: screenshot feature now works
|
|
- Fix: rail foundations sometimes displayed unnecessarily
|
|
- Fix: minor AI bugs
|
|
- Fix: fixed industry sounds
|
|
- Feature: in-game resolution selection via settings window
|
|
- Feature: Dutch town names
|
|
- Feature: Added load game menu item
|
|
- Fix: bug where ship depots were very expensive
|
|
- Fix: BeOS build (by MYOB)
|
|
- Fix: yearly expenses data being the same for the past two game years
|
|
- Fix: adding songs to playlists other than custom1 and custom2
|
|
- Fix: first and last tracks playing the wrong music
|
|
- Fix: Palette animation for SDL video (rob)
|
|
- Fix: Get remaining disk space on most Unix-en (rob)
|
|
- Fix: screen went black when resizing
|
|
|
|
0.1.3
|
|
|
|
- Fixed message options window
|
|
- Fixed company takeover/purchase
|
|
- Feature: Improved mouse scroll zooming
|
|
- Fixed station code so it's not possible to steal another player's temporarily deleted station
|
|
- Fixed subsidy owner bug when deleting station
|
|
- Fixed crash when deleting a bridge with a train on it
|
|
- Feature: Larger stations and possibility to join stations
|
|
- Fixed missing candy initial cargo payment values
|
|
- Fixed Goods and Food/FizzyDrinks subsidies
|
|
- Fixed graphical glitch in subsidies window
|
|
- Take over company dialog was not shown properly
|
|
- Fixed crash if player windows were open while the company went bankrupt
|
|
- Fixed train slowness on hills
|
|
- Feature: swedish town names (patch by glottis)
|
|
- Feature: more currencies
|
|
- Better window resizing/zooming
|
|
- Added goto road vehicle depot for road vehicle orders
|
|
- Possibility to use either semaphores or signals (Ctrl key)
|
|
- Limited the scrolling rate for year selector in scenario editor
|
|
|
|
0.1.2
|
|
|
|
- Mouse wheel can be used to zoom in out on win32 (ludde)
|
|
- Implemented some support for resizing the window dynamically in win32 (ludde)
|
|
- Fixed tunnel mouse icon for maglev and monorail
|
|
|
|
0.1.1
|
|
|
|
- Preliminary presignal support
|
|
- Added external MIDI driver for unix version (by robertnorris)
|
|
- Added DirectMusic driver for Win32 version
|
|
- Fixed problem where directories weren't displayed under Linux (by Markus)
|
|
- Center windows properly in higher resolutions
|
|
- Added "build tracks on slopes" feature
|
|
- Fixed colors in map window for routes
|
|
- Command line -g flag now optionally takes a game to load
|
|
- Fixed road drive side
|
|
- Fixed "Fund road construction" not clickable when unavailable
|