mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
ddd4958164
- CodeChange: remove cmd-misuses CmdStartScenario() and CmdDestroyCompanyHQ() - Fix (invisible): when parameter checking CmdRestoreOrderIndex() the vehicle did not have its orders yet, so it would fail. So move doing this until AFTER the orders have been added back in RestoreVehicleOrders()
726 lines
20 KiB
C
726 lines
20 KiB
C
#include "stdafx.h"
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#include "ttd.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "vehicle.h"
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#include "viewport.h"
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#include "command.h"
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#include "town.h"
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#include "news.h"
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#include "sound.h"
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#include "depot.h"
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#include "vehicle_gui.h"
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static void FloodVehicle(Vehicle *v);
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static bool IsClearWaterTile(uint tile)
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{
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TileInfo ti;
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FindLandscapeHeightByTile(&ti, tile);
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return (ti.type == MP_WATER && ti.tileh == 0 && ti.map5 == 0);
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}
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/** Build a ship depot.
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* @param x,y tile coordinates where ship depot is built
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* @param p1 depot direction (0 through 3), where 0 is NW, 1 is NE, etc.
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* @param p2 unused
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*/
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int32 CmdBuildShipDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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TileIndex tile, tile2;
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int32 cost, ret;
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Depot *depot;
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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if (p1 > 3) return CMD_ERROR;
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tile = TILE_FROM_XY(x,y);
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if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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tile2 = tile + (p1 ? TILE_XY(0,1) : TILE_XY(1,0));
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if (!EnsureNoVehicle(tile2)) return CMD_ERROR;
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if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2))
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return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER);
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ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return CMD_ERROR;
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ret = DoCommandByTile(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return CMD_ERROR;
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// pretend that we're not making land from the water even though we actually are.
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cost = 0;
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depot = AllocateDepot();
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if (depot == NULL) return CMD_ERROR;
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if (flags & DC_EXEC) {
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depot->xy = tile;
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_last_built_ship_depot_tile = tile;
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depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
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ModifyTile(tile,
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MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
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(0x80 + p1*2)
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);
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ModifyTile(tile2,
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MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
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(0x81 + p1*2)
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);
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}
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return cost + _price.build_ship_depot;
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}
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static int32 RemoveShipDepot(uint tile, uint32 flags)
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{
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uint tile2;
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if (!CheckTileOwnership(tile))
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return CMD_ERROR;
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if (!EnsureNoVehicle(tile))
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return CMD_ERROR;
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tile2 = tile + ((_map5[tile] & 2) ? TILE_XY(0,1) : TILE_XY(1,0));
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if (!EnsureNoVehicle(tile2))
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return CMD_ERROR;
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if (flags & DC_EXEC) {
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/* Kill the depot */
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DoDeleteDepot(tile);
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/* Make the tiles water */
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ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
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ModifyTile(tile2, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
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}
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return _price.remove_ship_depot;
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}
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// build a shiplift
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static int32 DoBuildShiplift(uint tile, int dir, uint32 flags)
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{
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int32 ret;
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int delta;
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// middle tile
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ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (ret == CMD_ERROR) return CMD_ERROR;
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delta = TileOffsByDir(dir);
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// lower tile
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ret = DoCommandByTile(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (ret == CMD_ERROR) return CMD_ERROR;
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if (GetTileSlope(tile - delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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// upper tile
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ret = DoCommandByTile(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (ret == CMD_ERROR) return CMD_ERROR;
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if (GetTileSlope(tile + delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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if (flags & DC_EXEC) {
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ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x10 + dir);
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ModifyTile(tile - delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x14 + dir);
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ModifyTile(tile + delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x18 + dir);
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}
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return _price.clear_water * 22 >> 3;
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}
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static int32 RemoveShiplift(uint tile, uint32 flags)
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{
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TileIndexDiff delta = TileOffsByDir(_map5[tile] & 3);
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// make sure no vehicle is on the tile.
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if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(tile + delta) || !EnsureNoVehicle(tile - delta))
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return CMD_ERROR;
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if (flags & DC_EXEC) {
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DoClearSquare(tile);
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DoClearSquare(tile + delta);
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DoClearSquare(tile - delta);
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}
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return _price.clear_water * 2;
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}
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static void MarkTilesAroundDirty(uint tile)
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{
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MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1));
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MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1));
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MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0));
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MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0));
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}
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/** Builds a lock (ship-lift)
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* @param x,y tile coordinates where to place the lock
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* @param p1 unused
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* @param p2 unused
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*/
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int32 CmdBuildLock(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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TileIndex tile = TILE_FROM_XY(x,y);
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uint tileh;
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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tileh = GetTileSlope(tile, NULL);
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if (tileh == 3 || tileh == 6 || tileh == 9 || tileh == 12) {
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static const byte _shiplift_dirs[16] = {0, 0, 0, 2, 0, 0, 1, 0, 0, 3, 0, 0, 0};
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return DoBuildShiplift(tile, _shiplift_dirs[tileh], flags);
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}
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return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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}
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/** Build a piece of canal.
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* @param x,y end tile of stretch-dragging
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* @param p1 start tile of stretch-dragging
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* @param p2 unused
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*/
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int32 CmdBuildCanal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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int32 ret, cost;
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int size_x, size_y;
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int sx, sy;
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if (p1 > MapSize()) return CMD_ERROR;
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sx = TileX(p1);
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sy = TileY(p1);
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/* x,y are in pixel-coordinates, transform to tile-coordinates
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* to be able to use the BEGIN_TILE_LOOP() macro */
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x >>= 4; y >>= 4;
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SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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if (x < sx) intswap(x, sx);
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if (y < sy) intswap(y, sy);
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size_x = (x - sx) + 1;
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size_y = (y - sy) + 1;
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/* Outside the editor you can only drag canals, and not areas */
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if (_game_mode != GM_EDITOR && (sx != x && sy != y)) return CMD_ERROR;
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cost = 0;
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BEGIN_TILE_LOOP(tile, size_x, size_y, TILE_XY(sx, sy)) {
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ret = 0;
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if (GetTileSlope(tile, NULL) != 0) return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
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// can't make water of water!
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if (IsTileType(tile, MP_WATER)) {
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_error_message = STR_1007_ALREADY_BUILT;
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} else {
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/* is middle piece of a bridge? */
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if (IsTileType(tile, MP_TUNNELBRIDGE) && _map5[tile] & 0x40) { /* build under bridge */
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if (_map5[tile] & 0x20) // transport route under bridge
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return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
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if (_map5[tile] & 0x18) // already water under bridge
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return_cmd_error(STR_1007_ALREADY_BUILT);
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/* no bridge? then try to clear it. */
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} else
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ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return CMD_ERROR;
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cost += ret;
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/* execute modifications */
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if (flags & DC_EXEC) {
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if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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// change owner to OWNER_WATER and set land under bridge bit to water
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ModifyTile(tile, MP_MAP5 | MP_MAPOWNER, OWNER_WATER, _map5[tile] | 0x08);
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} else {
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ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
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}
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// mark the tiles around dirty too
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MarkTilesAroundDirty(tile);
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}
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cost += _price.clear_water;
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}
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} END_TILE_LOOP(tile, size_x, size_y, 0);
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return (cost == 0) ? CMD_ERROR : cost;
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}
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static int32 ClearTile_Water(uint tile, byte flags) {
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byte m5 = _map5[tile];
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uint slope;
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if (m5 <= 1) { // water and shore
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// Allow building on water? It's ok to build on shores.
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if (flags & DC_NO_WATER && m5 != 1)
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return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
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// Make sure no vehicle is on the tile
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if (!EnsureNoVehicle(tile))
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return CMD_ERROR;
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// Make sure it's not an edge tile.
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if (!(IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) &&
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IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)))
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return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
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if (m5 == 0) {
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if (flags & DC_EXEC)
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DoClearSquare(tile);
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return _price.clear_water;
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} else if (m5 == 1) {
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slope = GetTileSlope(tile,NULL);
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if (slope == 8 || slope == 4 || slope == 2 || slope == 1) {
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if (flags & DC_EXEC)
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DoClearSquare(tile);
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return _price.clear_water;
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}
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if (flags & DC_EXEC)
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DoClearSquare(tile);
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return _price.purchase_land;
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} else
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return CMD_ERROR;
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} else if ((m5 & 0x10) == 0x10) {
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// shiplift
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static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
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{ 0, 0}, {0, 0}, { 0, 0}, {0, 0}, // middle
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{-1, 0}, {0, 1}, { 1, 0}, {0, -1}, // lower
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{ 1, 0}, {0, -1}, {-1, 0}, {0, 1}, // upper
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};
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if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
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// don't allow water to delete it.
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if (_current_player == OWNER_WATER) return CMD_ERROR;
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// move to the middle tile..
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return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[m5 & 0xF]), flags);
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} else {
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// ship depot
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if (flags & DC_AUTO)
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return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
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if (m5 == 0x80 || m5 == 0x82) {}
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else if (m5 == 0x81) { tile -= TILE_XY(1,0); }
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else if (m5 == 0x83) { tile -= TILE_XY(0,1); }
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else
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return CMD_ERROR;
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return RemoveShipDepot(tile,flags);
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}
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}
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// return true if a tile is a water tile.
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static bool IsWateredTile(TileIndex tile)
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{
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byte m5 = _map5[tile];
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switch (GetTileType(tile)) {
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case MP_WATER:
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// true, if not coast/riverbank
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return m5 != 1;
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case MP_STATION:
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// returns true if it is a dock-station
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// m5 inside values is m5 < 75 all stations, 83 <= m5 <= 114 new airports
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return !(m5 < 75 || (m5 >= 83 && m5 <= 114));
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case MP_TUNNELBRIDGE:
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// true, if tile is middle part of bridge with water underneath
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return (m5 & 0xF8) == 0xC8;
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default:
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return false;
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}
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}
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// draw a canal styled water tile with dikes around
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void DrawCanalWater(uint tile)
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{
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uint wa;
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// determine the edges around with water.
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wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0;
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wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1;
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wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2;
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wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3;
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if (!(wa & 1)) DrawGroundSprite(SPR_CANALS_BASE + 57);
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if (!(wa & 2)) DrawGroundSprite(SPR_CANALS_BASE + 58);
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if (!(wa & 4)) DrawGroundSprite(SPR_CANALS_BASE + 59);
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if (!(wa & 8)) DrawGroundSprite(SPR_CANALS_BASE + 60);
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// right corner
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if ((wa & 3) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 4);
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else if ((wa & 3) == 3 && !IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 8);
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// bottom corner
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if ((wa & 6) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 5);
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else if ((wa & 6) == 6 && !IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 9);
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// left corner
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if ((wa & 12) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 6);
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else if ((wa & 12) == 12 && !IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 10);
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// upper corner
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if ((wa & 9) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 7);
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else if ((wa & 9) == 9 && !IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 11);
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}
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typedef struct LocksDrawTileStruct {
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int8 delta_x, delta_y, delta_z;
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byte width, height, depth;
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SpriteID image;
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} LocksDrawTileStruct;
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#include "table/water_land.h"
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static void DrawWaterStuff(TileInfo *ti, const WaterDrawTileStruct *wdts,
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uint32 palette, uint base
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)
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{
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uint32 image;
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DrawGroundSprite(wdts++->image);
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for (; wdts->delta_x != 0x80; wdts++) {
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image = wdts->image + base;
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if (_display_opt & DO_TRANS_BUILDINGS) {
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image = (image & 0x3FFF) | 0x03224000;
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} else {
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image |= palette;
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}
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AddSortableSpriteToDraw(image, ti->x + wdts->delta_x, ti->y + wdts->delta_y, wdts->width, wdts->height, wdts->unk, ti->z + wdts->delta_z);
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}
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}
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static void DrawTile_Water(TileInfo *ti)
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{
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// draw water tile
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if (ti->map5 == 0) {
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DrawGroundSprite(0xFDD);
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if (ti->z != 0) DrawCanalWater(ti->tile);
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return;
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}
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// draw shore
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if (ti->map5 == 1) {
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assert(ti->tileh < 16);
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DrawGroundSprite(_water_shore_sprites[ti->tileh]);
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return;
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}
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// draw shiplift
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if ((ti->map5 & 0xF0) == 0x10) {
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const WaterDrawTileStruct *t = _shiplift_display_seq[ti->map5 & 0xF];
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DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0);
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return;
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}
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DrawWaterStuff(ti, _shipdepot_display_seq[ti->map5 & 0x7F], PLAYER_SPRITE_COLOR(_map_owner[ti->tile]), 0);
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}
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void DrawShipDepotSprite(int x, int y, int image)
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{
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const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image];
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DrawSprite(wdts++->image, x, y);
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for (; wdts->delta_x != 0x80; wdts++) {
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Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z);
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DrawSprite(wdts->image + PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y);
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}
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}
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static uint GetSlopeZ_Water(TileInfo *ti)
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{
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return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
|
|
}
|
|
|
|
static uint GetSlopeTileh_Water(TileInfo *ti)
|
|
{
|
|
return ti->tileh;
|
|
}
|
|
|
|
static void GetAcceptedCargo_Water(uint tile, AcceptedCargo ac)
|
|
{
|
|
/* not used */
|
|
}
|
|
|
|
static void GetTileDesc_Water(uint tile, TileDesc *td)
|
|
{
|
|
if (_map5[tile] == 0 && TilePixelHeight(tile) == 0)
|
|
td->str = STR_3804_WATER;
|
|
else if (_map5[tile] == 0)
|
|
td->str = STR_LANDINFO_CANAL;
|
|
else if (_map5[tile] == 1)
|
|
td->str = STR_3805_COAST_OR_RIVERBANK;
|
|
else if ((_map5[tile]&0xF0) == 0x10)
|
|
td->str = STR_LANDINFO_LOCK;
|
|
else
|
|
td->str = STR_3806_SHIP_DEPOT;
|
|
|
|
td->owner = _map_owner[tile];
|
|
}
|
|
|
|
static void AnimateTile_Water(uint tile)
|
|
{
|
|
/* not used */
|
|
}
|
|
|
|
static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
|
|
{
|
|
TileIndex target = TILE_ADD(tile, ToTileIndexDiff(offs[0]));
|
|
|
|
// type of this tile mustn't be water already.
|
|
if (IsTileType(target, MP_WATER))
|
|
return;
|
|
|
|
if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[1]))) != 0 ||
|
|
TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[2]))) != 0)
|
|
return;
|
|
|
|
if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[3]))) != 0 ||
|
|
TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[4]))) != 0) {
|
|
// make coast..
|
|
switch (GetTileType(target)) {
|
|
case MP_RAILWAY: {
|
|
uint slope = GetTileSlope(target, NULL);
|
|
byte tracks = _map5[target] & 0x3F;
|
|
if (!(
|
|
(slope == 1 && tracks == 0x20) ||
|
|
(slope == 2 && tracks == 0x04) ||
|
|
(slope == 4 && tracks == 0x10) ||
|
|
(slope == 8 && tracks == 0x08)))
|
|
break;
|
|
}
|
|
/* FALLTHROUGH */
|
|
|
|
case MP_CLEAR:
|
|
case MP_TREES:
|
|
_current_player = OWNER_WATER;
|
|
if (DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR) != CMD_ERROR) {
|
|
ModifyTile(
|
|
target,
|
|
MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR |
|
|
MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
|
|
OWNER_WATER, 1
|
|
);
|
|
}
|
|
break;
|
|
|
|
case MP_TUNNELBRIDGE:
|
|
// Middle part of bridge with clear land below?
|
|
if ((_map5[target] & 0xF8) == 0xC0) {
|
|
_map5[target] |= 0x08;
|
|
MarkTileDirtyByTile(tile);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
} else {
|
|
if (IsTileType(target, MP_TUNNELBRIDGE)) {
|
|
byte m5 = _map5[target];
|
|
if ((m5 & 0xF8) == 0xC8 || (m5 & 0xF8) == 0xF0)
|
|
return;
|
|
|
|
if ((m5 & 0xC0) == 0xC0) {
|
|
ModifyTile(target, MP_MAPOWNER | MP_MAP5, OWNER_WATER, (m5 & ~0x38) | 0x8);
|
|
return;
|
|
}
|
|
}
|
|
|
|
_current_player = OWNER_WATER;
|
|
{
|
|
Vehicle *v = FindVehicleOnTileZ(target, 0);
|
|
if (v != NULL) FloodVehicle(v);
|
|
}
|
|
|
|
if (DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR) != CMD_ERROR) {
|
|
ModifyTile(
|
|
target,
|
|
MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR |
|
|
MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
|
|
OWNER_WATER,
|
|
0
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void FloodVehicle(Vehicle *v)
|
|
{
|
|
Vehicle *u;
|
|
if (!(v->vehstatus & VS_CRASHED)) {
|
|
uint16 pass = 0;
|
|
|
|
if (v->type == VEH_Road) { // flood bus/truck
|
|
pass = 1; // driver
|
|
if (v->cargo_type == CT_PASSENGERS)
|
|
pass += v->cargo_count;
|
|
|
|
v->vehstatus |= VS_CRASHED;
|
|
v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
|
|
RebuildVehicleLists();
|
|
}
|
|
|
|
else if (v->type == VEH_Train) {
|
|
v = GetFirstVehicleInChain(v);
|
|
u = v;
|
|
if (v->subtype == TS_Front_Engine) pass = 4; // driver
|
|
|
|
// crash all wagons, and count passangers
|
|
BEGIN_ENUM_WAGONS(v)
|
|
if (v->cargo_type == CT_PASSENGERS) pass += v->cargo_count;
|
|
v->vehstatus |= VS_CRASHED;
|
|
END_ENUM_WAGONS(v)
|
|
|
|
v = u;
|
|
v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast
|
|
RebuildVehicleLists();
|
|
} else
|
|
return;
|
|
|
|
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
|
|
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
|
|
|
|
SetDParam(0, pass);
|
|
AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED,
|
|
NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
|
|
v->index,
|
|
0);
|
|
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE); // show cool destruction effects
|
|
SndPlayVehicleFx(SND_12_EXPLOSION, v); // create sound
|
|
}
|
|
}
|
|
|
|
// called from tunnelbridge_cmd
|
|
void TileLoop_Water(uint tile)
|
|
{
|
|
int i;
|
|
static const TileIndexDiffC _tile_loop_offs_array[][5] = {
|
|
// tile to mod shore? shore?
|
|
{{-1, 0}, {0, 0}, {0, 1}, {-1, 0}, {-1, 1}},
|
|
{{ 0, 1}, {0, 1}, {1, 1}, { 0, 2}, { 1, 2}},
|
|
{{ 1, 0}, {1, 0}, {1, 1}, { 2, 0}, { 2, 1}},
|
|
{{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}}
|
|
};
|
|
|
|
if (IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1) &&
|
|
IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) {
|
|
for(i=0; i!=4; i++)
|
|
TileLoopWaterHelper(tile, _tile_loop_offs_array[i]);
|
|
}
|
|
// _current_player can be changed by TileLoopWaterHelper.. reset it back
|
|
// here
|
|
_current_player = OWNER_NONE;
|
|
|
|
// edges
|
|
if (TileX(tile) == 0 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) //NE
|
|
TileLoopWaterHelper(tile, _tile_loop_offs_array[2]);
|
|
|
|
if (TileX(tile) == (MapSizeX() - 2) && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) //SW
|
|
TileLoopWaterHelper(tile, _tile_loop_offs_array[0]);
|
|
|
|
if (TileY(tile) == 0 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) //NW
|
|
TileLoopWaterHelper(tile, _tile_loop_offs_array[1]);
|
|
|
|
if (TileY(tile) == (MapSizeY() - 2) && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) //SE
|
|
TileLoopWaterHelper(tile, _tile_loop_offs_array[3]);
|
|
|
|
}
|
|
|
|
|
|
static const byte _coast_tracks[16] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0};
|
|
static const byte _shipdepot_tracks[4] = {1,1,2,2};
|
|
static const byte _shiplift_tracks[12] = {1,2,1,2,1,2,1,2,1,2,1,2};
|
|
static uint32 GetTileTrackStatus_Water(uint tile, TransportType mode)
|
|
{
|
|
uint m5;
|
|
uint b;
|
|
|
|
if (mode != TRANSPORT_WATER)
|
|
return 0;
|
|
|
|
m5 = _map5[tile];
|
|
if (m5 == 0)
|
|
return 0x3F3F;
|
|
|
|
if (m5 == 1) {
|
|
b = _coast_tracks[GetTileSlope(tile, NULL)&0xF];
|
|
return b + (b<<8);
|
|
}
|
|
|
|
if ( (m5 & 0x10) == 0x10) {
|
|
//
|
|
b = _shiplift_tracks[m5 & 0xF];
|
|
return b + (b<<8);
|
|
}
|
|
|
|
if (!(m5 & 0x80))
|
|
return 0;
|
|
|
|
b = _shipdepot_tracks[m5 & 0x7F];
|
|
return b + (b<<8);
|
|
}
|
|
|
|
extern void ShowShipDepotWindow(uint tile);
|
|
|
|
static void ClickTile_Water(uint tile)
|
|
{
|
|
byte m5 = _map5[tile] - 0x80;
|
|
|
|
if (IS_BYTE_INSIDE(m5, 0, 3+1)) {
|
|
if (m5 & 1)
|
|
tile += (m5==1) ? TILE_XY(-1,0) : TILE_XY(0,-1);
|
|
ShowShipDepotWindow(tile);
|
|
}
|
|
}
|
|
|
|
static void ChangeTileOwner_Water(uint tile, byte old_player, byte new_player)
|
|
{
|
|
if (_map_owner[tile] != old_player)
|
|
return;
|
|
|
|
if (new_player != 255) {
|
|
_map_owner[tile] = new_player;
|
|
} else {
|
|
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
|
|
}
|
|
}
|
|
|
|
static uint32 VehicleEnter_Water(Vehicle *v, uint tile, int x, int y)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void InitializeDock(void)
|
|
{
|
|
_last_built_ship_depot_tile = 0;
|
|
}
|
|
|
|
const TileTypeProcs _tile_type_water_procs = {
|
|
DrawTile_Water, /* draw_tile_proc */
|
|
GetSlopeZ_Water, /* get_slope_z_proc */
|
|
ClearTile_Water, /* clear_tile_proc */
|
|
GetAcceptedCargo_Water, /* get_accepted_cargo_proc */
|
|
GetTileDesc_Water, /* get_tile_desc_proc */
|
|
GetTileTrackStatus_Water, /* get_tile_track_status_proc */
|
|
ClickTile_Water, /* click_tile_proc */
|
|
AnimateTile_Water, /* animate_tile_proc */
|
|
TileLoop_Water, /* tile_loop_clear */
|
|
ChangeTileOwner_Water, /* change_tile_owner_clear */
|
|
NULL, /* get_produced_cargo_proc */
|
|
VehicleEnter_Water, /* vehicle_enter_tile_proc */
|
|
NULL, /* vehicle_leave_tile_proc */
|
|
GetSlopeTileh_Water, /* get_slope_tileh_proc */
|
|
};
|
|
|