mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-04 06:00:15 +00:00
2123deff13
Added RandomTile/RandomTileSeed functions to generate a random tile. Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though) Changed some frequently used map macros to not compute the values each time. Silence some warnings on MSVC.
181 lines
4.3 KiB
C
181 lines
4.3 KiB
C
#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "map.h"
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uint _map_log_x;
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uint _map_size_x;
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uint _map_size_y;
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uint _map_tile_mask;
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uint _map_size;
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Tile* _m = NULL;
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void AllocateMap(uint size_x, uint size_y)
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{
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// Make sure that the map size is within the limits and that
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// the x axis size is a power of 2.
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if (size_x < 64 || size_x > 2048 ||
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size_y < 64 || size_y > 2048 ||
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(size_x&(size_x-1)) != 0 ||
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(size_y&(size_y-1)) != 0)
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error("Invalid map size");
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DEBUG(map, 1)("Allocating map of size %dx%d", size_x, size_y);
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_map_log_x = FindFirstBit(size_x);
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_map_size_x = size_x;
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_map_size_y = size_y;
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_map_size = size_x * size_y;
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_map_tile_mask = _map_size - 1;
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// free/malloc uses less memory than realloc.
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free(_m);
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_m = malloc(_map_size * sizeof(*_m));
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// XXX TODO handle memory shortage more gracefully
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if (_m == NULL) error("Failed to allocate memory for the map");
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}
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#ifdef _DEBUG
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TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
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const char *exp, const char *file, int line)
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{
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int dx;
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int dy;
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uint x;
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uint y;
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dx = add & MapMaxX();
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if (dx >= (int)MapSizeX() / 2) dx -= MapSizeX();
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dy = (add - dx) / (int)MapSizeX();
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x = TileX(tile) + dx;
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y = TileY(tile) + dy;
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if (x >= MapSizeX() || y >= MapSizeY()) {
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char buf[512];
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sprintf(buf, "TILE_ADD(%s) when adding 0x%.4X and 0x%.4X failed",
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exp, tile, add);
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#if !defined(_MSC_VER)
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fprintf(stderr, "%s:%d %s\n", file, line, buf);
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#else
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_assert(buf, (char*)file, line);
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#endif
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}
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assert(TileXY(x,y) == TILE_MASK(tile + add));
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return TileXY(x,y);
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}
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#endif
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uint ScaleByMapSize(uint n)
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{
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// First shift by 12 to prevent integer overflow for large values of n.
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// >>12 is safe since the min mapsize is 64x64
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// Add (1<<4)-1 to round upwards.
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return (n * (MapSize() >> 12) + (1<<4) - 1) >> 4;
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}
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// Scale relative to the circumference of the map
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uint ScaleByMapSize1D(uint n)
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{
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// Normal circumference for the X+Y is 256+256 = 1<<9
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// Note, not actually taking the full circumference into account,
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// just half of it.
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// (1<<9) - 1 is there to scale upwards.
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return (n * (MapSizeX() + MapSizeY()) + (1<<9) - 1) >> 9;
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}
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// This function checks if we add addx/addy to tile, if we
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// do wrap around the edges. For example, tile = (10,2) and
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// addx = +3 and addy = -4. This function will now return
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// INVALID_TILE, because the y is wrapped. This is needed in
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// for example, farmland. When the tile is not wrapped,
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// the result will be tile + TileDiffXY(addx, addy)
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uint TileAddWrap(TileIndex tile, int addx, int addy)
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{
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uint x, y;
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x = TileX(tile) + addx;
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y = TileY(tile) + addy;
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// Are we about to wrap?
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if (x < MapMaxX() && y < MapMaxY())
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return tile + TileDiffXY(addx, addy);
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return INVALID_TILE;
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}
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const TileIndexDiffC _tileoffs_by_dir[] = {
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{-1, 0},
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{ 0, 1},
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{ 1, 0},
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{ 0, -1}
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};
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uint DistanceManhattan(TileIndex t0, TileIndex t1)
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{
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const uint dx = abs(TileX(t0) - TileX(t1));
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const uint dy = abs(TileY(t0) - TileY(t1));
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return dx + dy;
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}
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uint DistanceSquare(TileIndex t0, TileIndex t1)
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{
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const int dx = TileX(t0) - TileX(t1);
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const int dy = TileY(t0) - TileY(t1);
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return dx * dx + dy * dy;
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}
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uint DistanceMax(TileIndex t0, TileIndex t1)
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{
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const uint dx = abs(TileX(t0) - TileX(t1));
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const uint dy = abs(TileY(t0) - TileY(t1));
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return dx > dy ? dx : dy;
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}
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uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1)
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{
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const uint dx = abs(TileX(t0) - TileX(t1));
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const uint dy = abs(TileY(t0) - TileY(t1));
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return dx > dy ? 2 * dx + dy : 2 * dy + dx;
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}
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uint DistanceTrack(TileIndex t0, TileIndex t1)
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{
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const uint dx = abs(TileX(t0) - TileX(t1));
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const uint dy = abs(TileY(t0) - TileY(t1));
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const uint straightTracks = 2 * min(dx, dy); /* The number of straight (not full length) tracks */
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/* OPTIMISATION:
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* Original: diagTracks = max(dx, dy) - min(dx,dy);
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* Proof:
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* (dx-dy) - straightTracks == (min + max) - straightTracks = min + // max - 2 * min = max - min */
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const uint diagTracks = dx + dy - straightTracks; /* The number of diagonal (full tile length) tracks. */
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return diagTracks + straightTracks * STRAIGHT_TRACK_LENGTH;
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}
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uint DistanceFromEdge(TileIndex tile)
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{
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const uint xl = TileX(tile);
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const uint yl = TileY(tile);
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const uint xh = MapSizeX() - 1 - xl;
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const uint yh = MapSizeY() - 1 - yl;
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const uint minl = xl < yl ? xl : yl;
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const uint minh = xh < yh ? xh : yh;
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return minl < minh ? minl : minh;
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}
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