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https://github.com/JGRennison/OpenTTD-patches.git
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120 lines
3.1 KiB
C
120 lines
3.1 KiB
C
#ifndef GFX_H
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#define GFX_H
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typedef struct ColorList {
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byte unk0, unk1, unk2;
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byte window_color_1a, window_color_1b;
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byte window_color_bga, window_color_bgb;
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byte window_color_2;
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} ColorList;
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struct DrawPixelInfo {
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byte *dst_ptr;
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int left, top, width, height;
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int pitch;
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uint16 zoom;
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};
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typedef struct SpriteHdr {
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byte info;
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byte height;
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uint16 width;
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int16 x_offs, y_offs;
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} SpriteHdr;
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assert_compile(sizeof(SpriteHdr) == 8);
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typedef struct CursorVars {
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Point pos, size, offs, delta;
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Point draw_pos, draw_size;
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uint32 sprite;
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int wheel; // mouse wheel movement
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const uint16 *animate_list, *animate_cur;
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uint animate_timeout;
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bool visible;
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bool dirty;
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bool fix_at;
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} CursorVars;
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void RedrawScreenRect(int left, int top, int right, int bottom);
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void GfxScroll(int left, int top, int width, int height, int xo, int yo);
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int DrawStringCentered(int x, int y, uint16 str, uint16 color);
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int DrawString(int x, int y, uint16 str, uint16 color);
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void DrawStringCenterUnderline(int x, int y, uint16 str, uint16 color);
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int DoDrawString(const byte *string, int x, int y, uint16 color);
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void DrawStringRightAligned(int x, int y, uint16 str, uint16 color);
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void GfxFillRect(int left, int top, int right, int bottom, int color);
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void GfxDrawLine(int left, int top, int right, int bottom, int color);
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void DrawFrameRect(int left, int top, int right, int bottom, int color, int flags);
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uint16 GetDrawStringPlayerColor(byte player);
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int GetStringWidth(const byte *str);
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void LoadStringWidthTable();
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void DrawStringMultiCenter(int x, int y, uint16 str, int maxw);
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void DrawStringMultiLine(int x, int y, uint16 str, int maxw);
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void DrawDirtyBlocks();
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void SetDirtyBlocks(int left, int top, int right, int bottom);
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void MarkWholeScreenDirty();
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void GfxInitPalettes();
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bool FillDrawPixelInfo(DrawPixelInfo *n, DrawPixelInfo *o, int left, int top, int width, int height);
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/* window.c */
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void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
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/* spritecache.c */
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byte *GetSpritePtr(uint sprite);
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void GfxInitSpriteMem(byte *ptr, uint32 size);
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void GfxLoadSprites();
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void SetMouseCursor(uint cursor);
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void SetAnimatedMouseCursor(const uint16 *table);
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void CursorTick();
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void DrawMouseCursor();
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void ScreenSizeChanged();
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void UndrawMouseCursor();
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bool ChangeResInGame(int w, int h);
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void ToggleFullScreen(const bool full_screen);
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typedef struct {
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int xoffs, yoffs;
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int xsize, ysize;
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} SpriteDimension;
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const SpriteDimension *GetSpriteDimension(uint sprite);
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/* gfx.c */
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VARDEF int _stringwidth_base;
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VARDEF byte _stringwidth_table[0x2A0];
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VARDEF DrawPixelInfo _screen;
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VARDEF DrawPixelInfo *_cur_dpi;
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VARDEF ColorList _color_list[16];
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VARDEF CursorVars _cursor;
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VARDEF int _pal_first_dirty;
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VARDEF int _pal_last_dirty;
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VARDEF bool _use_dos_palette;
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/* spritecache.c */
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//enum { NUM_SPRITES = 0x1320 };
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//enum { NUM_SPRITES = 0x1500 };
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enum { NUM_SPRITES = 0x3500 }; // 1500 + space for custom GRF sets
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/* tables.h */
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extern byte _palettes[4][256 * 3];
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VARDEF byte _cur_palette[768];
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typedef enum StringColorFlags {
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IS_PALETTE_COLOR = 0x100, // color value is already a real palette color index, not an index of a StringColor
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} StringColorFlags;
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#endif
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