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35 lines
2.6 KiB
Plaintext
35 lines
2.6 KiB
Plaintext
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
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#include "ai_gamesettings.hpp"
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namespace SQConvert {
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/* Allow AIGameSettings to be used as Squirrel parameter */
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template <> AIGameSettings *GetParam(ForceType<AIGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIGameSettings *)instance; }
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template <> AIGameSettings &GetParam(ForceType<AIGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIGameSettings *)instance; }
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template <> const AIGameSettings *GetParam(ForceType<const AIGameSettings *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIGameSettings *)instance; }
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template <> const AIGameSettings &GetParam(ForceType<const AIGameSettings &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIGameSettings *)instance; }
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template <> int Return<AIGameSettings *>(HSQUIRRELVM vm, AIGameSettings *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AIGameSettings", res, NULL, DefSQDestructorCallback<AIGameSettings>); return 1; }
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}; // namespace SQConvert
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void SQAIGameSettings_Register(Squirrel *engine)
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{
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DefSQClass <AIGameSettings> SQAIGameSettings("AIGameSettings");
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SQAIGameSettings.PreRegister(engine);
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SQAIGameSettings.AddConstructor<void (AIGameSettings::*)(), 1>(engine, "x");
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SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::IsValid, "IsValid", 2, "..");
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SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::GetValue, "GetValue", 2, "..");
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SQAIGameSettings.DefSQStaticMethod(engine, &AIGameSettings::IsDisabledVehicleType, "IsDisabledVehicleType", 2, ".i");
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SQAIGameSettings.PostRegister(engine);
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}
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