mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
010d1a9be3
- Fix: [ 1153926 ] All my settings in vain... IGNORED! - Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
236 lines
4.8 KiB
C
236 lines
4.8 KiB
C
#include "stdafx.h"
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#include "ttd.h"
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#include "string.h"
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#include "table/strings.h"
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#include "command.h"
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#include "player.h"
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#include "gfx.h"
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#include "window.h"
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#include "gui.h"
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#include "saveload.h"
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#include "economy.h"
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#include "network.h"
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/* p1 = player
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p2 = face
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*/
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int32 CmdSetPlayerFace(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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if (flags & DC_EXEC) {
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DEREF_PLAYER(p1)->face = p2;
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MarkWholeScreenDirty();
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}
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return 0;
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}
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/* p1 = player
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* p2 = color
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*/
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int32 CmdSetPlayerColor(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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Player *p,*pp;
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// /* can only set color for itself */
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// if ( (byte)p1 != _current_player)
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// return CMD_ERROR;
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p = DEREF_PLAYER(p1);
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/* ensure no dups */
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FOR_ALL_PLAYERS(pp) {
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if (pp->is_active && pp != p && pp->player_color == (byte)p2)
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return CMD_ERROR;
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}
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if (flags & DC_EXEC) {
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_player_colors[p1] = (byte)p2;
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p->player_color = (byte)p2;
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MarkWholeScreenDirty();
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}
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return 0;
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}
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int32 CmdIncreaseLoan(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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Player *p;
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int32 size;
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if ( (byte)p1 != _current_player)
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return CMD_ERROR;
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p = DEREF_PLAYER(p1);
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if (p->current_loan >= _economy.max_loan) {
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SetDParam(0, _economy.max_loan);
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return_cmd_error(STR_702B_MAXIMUM_PERMITTED_LOAN);
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}
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if (flags & DC_EXEC) {
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if (p2)
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size = _economy.max_loan - p->current_loan;
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else
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size = IS_HUMAN_PLAYER((byte)p1) ? 10000 : 50000;
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p->money64 += size;
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p->current_loan += size;
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UpdatePlayerMoney32(p);
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InvalidatePlayerWindows(p);
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}
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return 0;
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}
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int32 CmdDecreaseLoan(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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Player *p;
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int32 size;
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if ( (byte)p1 != _current_player)
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return CMD_ERROR;
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p = DEREF_PLAYER(p1);
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if (p->current_loan == 0)
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return_cmd_error(STR_702D_LOAN_ALREADY_REPAYED);
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size = p->current_loan;
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// p2 is true while CTRL is pressed (repay all possible loan, or max money you have)
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if (!p2) {
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if (_patches.ainew_active)
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size = min(size, 10000);
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else
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size = min(size, IS_HUMAN_PLAYER((byte)p1) ? 10000 : 50000);
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} else { // only repay in chunks of 10K
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size = min(size, p->player_money);
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size = max(size, 10000);
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size -= size % 10000;
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}
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if (p->player_money < size) {
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SetDParam(0, size);
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return_cmd_error(STR_702E_REQUIRED);
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}
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if (flags & DC_EXEC) {
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p->money64 -= size;
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p->current_loan -= size;
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UpdatePlayerMoney32(p);
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InvalidatePlayerWindows(p);
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}
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return 0;
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}
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int32 CmdChangeCompanyName(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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StringID str,old_str;
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Player *p;
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str = AllocateNameUnique((const char*)_decode_parameters, 4);
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if (str == 0)
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return CMD_ERROR;
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if (flags & DC_EXEC) {
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p = DEREF_PLAYER(p1);
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old_str = p->name_1;
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p->name_1 = str;
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DeleteName(old_str);
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MarkWholeScreenDirty();
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} else {
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DeleteName(str);
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}
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return 0;
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}
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int32 CmdChangePresidentName(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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StringID str,old_str;
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Player *p;
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str = AllocateNameUnique((const char*)_decode_parameters, 4);
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if (str == 0)
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return CMD_ERROR;
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if (flags & DC_EXEC) {
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p = DEREF_PLAYER(p1);
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old_str = p->president_name_1;
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p->president_name_1 = str;
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DeleteName(old_str);
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if (p->name_1 == STR_SV_UNNAMED) {
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ttd_strlcat(
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(char*)_decode_parameters, " Transport", sizeof(_decode_parameters));
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DoCommandByTile(0, p1, 0, DC_EXEC, CMD_CHANGE_COMPANY_NAME);
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}
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MarkWholeScreenDirty();
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} else {
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DeleteName(str);
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}
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return 0;
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}
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// p1 = 0 decrease pause counter
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// p1 = 1 increase pause counter
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int32 CmdPause(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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if (flags & DC_EXEC) {
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_pause += (p1 == 1) ? 1 : -1;
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if (_pause == (byte)-1) _pause = 0;
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InvalidateWindow(WC_STATUS_BAR, 0);
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InvalidateWindow(WC_MAIN_TOOLBAR, 0);
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}
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return 0;
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}
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int32 CmdResume(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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return 0;
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}
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int32 CmdMoneyCheat(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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SET_EXPENSES_TYPE(EXPENSES_OTHER);
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return (int32)p1;
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}
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int32 CmdGiveMoney(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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SET_EXPENSES_TYPE(EXPENSES_OTHER);
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p1 = clamp(p1, 0, 0xFFFFFF); // Clamp between 16 million and 0
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if (p1 == 0)
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return CMD_ERROR;
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if (flags & DC_EXEC) {
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// Add money to player
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byte old_cp = _current_player;
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_current_player = p2;
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SubtractMoneyFromPlayer(-(int32)p1);
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_current_player = old_cp;
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}
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// Subtract money from local-player
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return (int32)p1;
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}
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int32 CmdChangeDifficultyLevel(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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if (flags & DC_EXEC) {
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if (p1 != (uint32)-1L) {
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((int*)&_opt_ptr->diff)[p1] = p2;
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_opt_ptr->diff_level = 3;
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} else
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_opt_ptr->diff_level = p2;
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// If we are a network-client, update the difficult setting (if it is open)
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if (_networking && !_network_server && FindWindowById(WC_GAME_OPTIONS, 0) != NULL)
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ShowGameDifficulty();
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}
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return 0;
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}
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