mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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197 lines
5.0 KiB
C
197 lines
5.0 KiB
C
/* $Id$ */
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#ifndef NEWGRF_SPRITEGROUP_H
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#define NEWGRF_SPRITEGROUP_H
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typedef struct SpriteGroup SpriteGroup;
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/* 'Real' sprite groups contain a list of other result or callback sprite
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* groups. */
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typedef struct RealSpriteGroup {
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// Loaded = in motion, loading = not moving
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// Each group contains several spritesets, for various loading stages
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// XXX: For stations the meaning is different - loaded is for stations
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// with small amount of cargo whilst loading is for stations with a lot
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// of da stuff.
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byte num_loaded; ///< Number of loaded groups
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byte num_loading; ///< Number of loading groups
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const SpriteGroup **loaded; ///< List of loaded groups (can be SpriteIDs or Callback results)
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const SpriteGroup **loading; ///< List of loading groups (can be SpriteIDs or Callback results)
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} RealSpriteGroup;
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/* Shared by deterministic and random groups. */
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typedef enum VarSpriteGroupScopes {
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VSG_SCOPE_SELF,
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// Engine of consists for vehicles, city for stations.
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VSG_SCOPE_PARENT,
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} VarSpriteGroupScope;
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typedef enum DeterministicSpriteGroupSizes {
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DSG_SIZE_BYTE,
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DSG_SIZE_WORD,
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DSG_SIZE_DWORD,
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} DeterministicSpriteGroupSize;
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typedef enum DeterministicSpriteGroupAdjustTypes {
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DSGA_TYPE_NONE,
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DSGA_TYPE_DIV,
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DSGA_TYPE_MOD,
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} DeterministicSpriteGroupAdjustType;
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typedef enum DeterministicSpriteGroupAdjustOperations {
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DSGA_OP_ADD, // a + b
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DSGA_OP_SUB, // a - b
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DSGA_OP_SMIN, // (signed) min(a, b)
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DSGA_OP_SMAX, // (signed) max(a, b)
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DSGA_OP_UMIN, // (unsigned) min(a, b)
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DSGA_OP_UMAX, // (unsigned) max(a, b)
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DSGA_OP_SDIV, // (signed) a / b
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DSGA_OP_SMOD, // (signed) a % b
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DSGA_OP_UDIV, // (unsigned) a / b
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DSGA_OP_UMOD, // (unsigned) a & b
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DSGA_OP_MUL, // a * b
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DSGA_OP_AND, // a & b
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DSGA_OP_OR, // a | b
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DSGA_OP_XOR, // a ^ b
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} DeterministicSpriteGroupAdjustOperation;
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typedef struct DeterministicSpriteGroupAdjust {
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DeterministicSpriteGroupAdjustOperation operation;
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DeterministicSpriteGroupAdjustType type;
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byte variable;
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byte parameter; ///< Used for variables between 0x60 and 0x7F inclusive.
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byte shift_num;
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uint32 and_mask;
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uint32 add_val;
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uint32 divmod_val;
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} DeterministicSpriteGroupAdjust;
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typedef struct DeterministicSpriteGroupRange {
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const SpriteGroup *group;
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uint32 low;
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uint32 high;
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} DeterministicSpriteGroupRange;
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typedef struct DeterministicSpriteGroup {
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VarSpriteGroupScope var_scope;
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DeterministicSpriteGroupSize size;
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byte num_adjusts;
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byte num_ranges;
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DeterministicSpriteGroupAdjust *adjusts;
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DeterministicSpriteGroupRange *ranges; // Dynamically allocated
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// Dynamically allocated, this is the sole owner
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const SpriteGroup *default_group;
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} DeterministicSpriteGroup;
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typedef enum RandomizedSpriteGroupCompareModes {
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RSG_CMP_ANY,
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RSG_CMP_ALL,
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} RandomizedSpriteGroupCompareMode;
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typedef struct RandomizedSpriteGroup {
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// Take this object:
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VarSpriteGroupScope var_scope;
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// Check for these triggers:
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RandomizedSpriteGroupCompareMode cmp_mode;
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byte triggers;
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// Look for this in the per-object randomized bitmask:
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byte lowest_randbit;
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byte num_groups; // must be power of 2
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// Take the group with appropriate index:
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const SpriteGroup **groups;
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} RandomizedSpriteGroup;
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/* This contains a callback result. A failed callback has a value of
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* CALLBACK_FAILED */
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typedef struct CallbackResultSpriteGroup {
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uint16 result;
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} CallbackResultSpriteGroup;
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/* A result sprite group returns the first SpriteID and the number of
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* sprites in the set */
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typedef struct ResultSpriteGroup {
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SpriteID sprite;
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byte num_sprites;
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} ResultSpriteGroup;
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/* List of different sprite group types */
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typedef enum SpriteGroupType {
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SGT_INVALID,
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SGT_REAL,
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SGT_DETERMINISTIC,
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SGT_RANDOMIZED,
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SGT_CALLBACK,
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SGT_RESULT,
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} SpriteGroupType;
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/* Common wrapper for all the different sprite group types */
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struct SpriteGroup {
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SpriteGroupType type;
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union {
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RealSpriteGroup real;
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DeterministicSpriteGroup determ;
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RandomizedSpriteGroup random;
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CallbackResultSpriteGroup callback;
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ResultSpriteGroup result;
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} g;
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};
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SpriteGroup *AllocateSpriteGroup(void);
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void InitializeSpriteGroupPool(void);
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typedef struct ResolverObject {
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uint16 callback;
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uint32 callback_param1;
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uint32 callback_param2;
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byte trigger;
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uint32 last_value;
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uint32 reseed;
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VarSpriteGroupScope scope;
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bool info_view; ///< Indicates if the item is being drawn in an info window
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union {
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struct {
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const struct Vehicle *self;
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const struct Vehicle *parent;
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EngineID self_type;
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} vehicle;
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struct {
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TileIndex tile;
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const struct Station *st;
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const struct StationSpec *statspec;
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CargoID cargo_type;
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} station;
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} u;
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uint32 (*GetRandomBits)(const struct ResolverObject*);
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uint32 (*GetTriggers)(const struct ResolverObject*);
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void (*SetTriggers)(const struct ResolverObject*, int);
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uint32 (*GetVariable)(const struct ResolverObject*, byte, byte, bool*);
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const SpriteGroup *(*ResolveReal)(const struct ResolverObject*, const SpriteGroup*);
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} ResolverObject;
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/* Base sprite group resolver */
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const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object);
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#endif /* NEWGRF_SPRITEGROUP_H */
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