mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-19 15:25:39 +00:00
192 lines
5.2 KiB
C++
192 lines
5.2 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file roadstop_base.h Base class for roadstops. */
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#ifndef ROADSTOP_BASE_H
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#define ROADSTOP_BASE_H
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#include "station_type.h"
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#include "core/pool_type.hpp"
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#include "core/bitmath_func.hpp"
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#include "vehicle_type.h"
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typedef Pool<RoadStop, RoadStopID, 32, 64000> RoadStopPool;
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extern RoadStopPool _roadstop_pool;
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/** A Stop for a Road Vehicle */
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struct RoadStop : RoadStopPool::PoolItem<&_roadstop_pool> {
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enum RoadStopStatusFlags {
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RSSFB_BAY0_FREE = 0, ///< Non-zero when bay 0 is free
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RSSFB_BAY1_FREE = 1, ///< Non-zero when bay 1 is free
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RSSFB_BAY_COUNT = 2, ///< Max. number of bays
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RSSFB_BASE_ENTRY = 6, ///< Non-zero when the entries on this road stop are the primary, i.e. the ones to delete
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RSSFB_ENTRY_BUSY = 7, ///< Non-zero when roadstop entry is busy
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};
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/** Container for each entry point of a drive through road stop */
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struct Entry {
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private:
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int length; ///< The length of the stop in tile 'units'
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int occupied; ///< The amount of occupied stop in tile 'units'
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public:
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friend struct RoadStop; ///< Oh yeah, the road stop may play with me.
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/** Create an entry */
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Entry() : length(0), occupied(0) {}
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/**
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* Get the length of this drive through stop.
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* @return the length in tile units.
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*/
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inline int GetLength() const
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{
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return this->length;
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}
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/**
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* Get the amount of occupied space in this drive through stop.
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* @return the occupied space in tile units.
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*/
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inline int GetOccupied() const
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{
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return this->occupied;
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}
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void Leave(const RoadVehicle *rv);
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void Enter(const RoadVehicle *rv);
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void CheckIntegrity(const RoadStop *rs) const;
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void Rebuild(const RoadStop *rs, int side = -1);
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};
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TileIndex xy; ///< Position on the map
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byte status; ///< Current status of the Stop, @see RoadStopSatusFlag. Access using *Bay and *Busy functions.
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struct RoadStop *next; ///< Next stop of the given type at this station
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/** Initializes a RoadStop */
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inline RoadStop(TileIndex tile = INVALID_TILE) :
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xy(tile),
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status((1 << RSSFB_BAY_COUNT) - 1)
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{ }
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~RoadStop();
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/**
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* Checks whether there is a free bay in this road stop
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* @return is at least one bay free?
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*/
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inline bool HasFreeBay() const
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{
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return GB(this->status, 0, RSSFB_BAY_COUNT) != 0;
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}
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/**
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* Checks whether the given bay is free in this road stop
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* @param nr bay to check
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* @return is given bay free?
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*/
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inline bool IsFreeBay(uint nr) const
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{
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assert(nr < RSSFB_BAY_COUNT);
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return HasBit(this->status, nr);
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}
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/**
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* Checks whether the entrance of the road stop is occupied by a vehicle
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* @return is entrance busy?
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*/
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inline bool IsEntranceBusy() const
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{
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return HasBit(this->status, RSSFB_ENTRY_BUSY);
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}
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/**
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* Makes an entrance occupied or free
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* @param busy If true, marks busy; free otherwise.
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*/
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inline void SetEntranceBusy(bool busy)
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{
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SB(this->status, RSSFB_ENTRY_BUSY, 1, busy);
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}
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/**
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* Get the drive through road stop entry struct for the given direction.
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* @param dir The direction to get the entry for.
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* @return the entry
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*/
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inline const Entry *GetEntry(DiagDirection dir) const
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{
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return HasBit((int)dir, 1) ? this->west : this->east;
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}
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/**
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* Get the drive through road stop entry struct for the given direction.
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* @param dir The direction to get the entry for.
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* @return the entry
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*/
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inline Entry *GetEntry(DiagDirection dir)
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{
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return HasBit((int)dir, 1) ? this->west : this->east;
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}
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void MakeDriveThrough();
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void ClearDriveThrough();
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void Leave(RoadVehicle *rv);
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bool Enter(RoadVehicle *rv);
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RoadStop *GetNextRoadStop(const struct RoadVehicle *v) const;
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static RoadStop *GetByTile(TileIndex tile, RoadStopType type);
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static bool IsDriveThroughRoadStopContinuation(TileIndex rs, TileIndex next);
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private:
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Entry *east; ///< The vehicles that entered from the east
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Entry *west; ///< The vehicles that entered from the west
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/**
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* Allocates a bay
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* @return the allocated bay number
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* @pre this->HasFreeBay()
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*/
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inline uint AllocateBay()
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{
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assert(this->HasFreeBay());
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/* Find the first free bay. If the bit is set, the bay is free. */
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uint bay_nr = 0;
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while (!HasBit(this->status, bay_nr)) bay_nr++;
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ClrBit(this->status, bay_nr);
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return bay_nr;
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}
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/**
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* Allocates a bay in a drive-through road stop
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* @param nr the number of the bay to allocate
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*/
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inline void AllocateDriveThroughBay(uint nr)
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{
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assert(nr < RSSFB_BAY_COUNT);
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ClrBit(this->status, nr);
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}
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/**
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* Frees the given bay
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* @param nr the number of the bay to free
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*/
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inline void FreeBay(uint nr)
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{
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assert(nr < RSSFB_BAY_COUNT);
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SetBit(this->status, nr);
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}
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};
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#endif /* ROADSTOP_BASE_H */
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