mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-19 15:25:39 +00:00
1927 lines
70 KiB
C++
1927 lines
70 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file build_vehicle_gui.cpp GUI for building vehicles. */
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#include "stdafx.h"
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#include "engine_base.h"
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#include "engine_func.h"
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#include "station_base.h"
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#include "network/network.h"
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#include "articulated_vehicles.h"
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#include "textbuf_gui.h"
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#include "command_func.h"
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#include "company_func.h"
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#include "vehicle_gui.h"
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#include "newgrf_engine.h"
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#include "newgrf_text.h"
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#include "group.h"
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#include "string_func.h"
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#include "strings_func.h"
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#include "window_func.h"
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#include "timer/timer_game_calendar.h"
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#include "vehicle_func.h"
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#include "widgets/dropdown_func.h"
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#include "engine_gui.h"
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#include "cargotype.h"
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#include "core/geometry_func.hpp"
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#include "autoreplace_func.h"
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#include "engine_cmd.h"
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#include "train_cmd.h"
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#include "vehicle_cmd.h"
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#include "zoom_func.h"
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#include "querystring_gui.h"
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#include "stringfilter_type.h"
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#include "hotkeys.h"
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#include "widgets/build_vehicle_widget.h"
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#include "table/strings.h"
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#include "safeguards.h"
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/**
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* Get the height of a single 'entry' in the engine lists.
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* @param type the vehicle type to get the height of
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* @return the height for the entry
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*/
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uint GetEngineListHeight(VehicleType type)
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{
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return std::max<uint>(FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.matrix.Vertical(), GetVehicleImageCellSize(type, EIT_PURCHASE).height);
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}
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static const NWidgetPart _nested_build_vehicle_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_GREY),
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NWidget(WWT_CAPTION, COLOUR_GREY, WID_BV_CAPTION), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), SetTextStyle(TC_WHITE),
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NWidget(WWT_SHADEBOX, COLOUR_GREY),
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NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
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NWidget(WWT_STICKYBOX, COLOUR_GREY),
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EndContainer(),
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NWidget(NWID_VERTICAL),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SORT_ASCENDING_DESCENDING), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
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NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDDEN_ENGINES),
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NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_CARGO_FILTER_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_FILTER_CRITERIA),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_GREY),
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NWidget(WWT_EDITBOX, COLOUR_GREY, WID_BV_FILTER), SetResize(1, 0), SetFill(1, 0), SetPadding(2), SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
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EndContainer(),
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EndContainer(),
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/* Vehicle list. */
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_MATRIX, COLOUR_GREY, WID_BV_LIST), SetResize(1, 1), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_NULL), SetScrollbar(WID_BV_SCROLLBAR),
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NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_BV_SCROLLBAR),
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EndContainer(),
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/* Panel with details. */
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NWidget(WWT_PANEL, COLOUR_GREY, WID_BV_PANEL), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
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/* Build/rename buttons, resize button. */
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BV_BUILD_SEL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_BUILD), SetResize(1, 0), SetFill(1, 0),
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EndContainer(),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SHOW_HIDE), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_NULL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_RENAME), SetResize(1, 0), SetFill(1, 0),
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NWidget(WWT_RESIZEBOX, COLOUR_GREY),
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EndContainer(),
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};
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/** Special cargo filter criteria */
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static const CargoID CF_ANY = CT_NO_REFIT; ///< Show all vehicles independent of carried cargo (i.e. no filtering)
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static const CargoID CF_NONE = CT_INVALID; ///< Show only vehicles which do not carry cargo (e.g. train engines)
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static const CargoID CF_ENGINES = CT_AUTO_REFIT; ///< Show only engines (for rail vehicles only)
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bool _engine_sort_direction; ///< \c false = descending, \c true = ascending.
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byte _engine_sort_last_criteria[] = {0, 0, 0, 0}; ///< Last set sort criteria, for each vehicle type.
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bool _engine_sort_last_order[] = {false, false, false, false}; ///< Last set direction of the sort order, for each vehicle type.
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bool _engine_sort_show_hidden_engines[] = {false, false, false, false}; ///< Last set 'show hidden engines' setting for each vehicle type.
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static CargoID _engine_sort_last_cargo_criteria[] = {CF_ANY, CF_ANY, CF_ANY, CF_ANY}; ///< Last set filter criteria, for each vehicle type.
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/**
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* Determines order of engines by engineID
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns true if a < b. Vice versa for ascending order
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*/
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static bool EngineNumberSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
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{
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int r = Engine::Get(a.engine_id)->list_position - Engine::Get(b.engine_id)->list_position;
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return _engine_sort_direction ? r > 0 : r < 0;
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}
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/**
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* Determines order of engines by introduction date
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns true if a < b. Vice versa for ascending order
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*/
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static bool EngineIntroDateSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
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{
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const auto va = Engine::Get(a.engine_id)->intro_date;
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const auto vb = Engine::Get(b.engine_id)->intro_date;
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const auto r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _engine_sort_direction ? r > 0 : r < 0;
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}
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/* cached values for EngineNameSorter to spare many GetString() calls */
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static EngineID _last_engine[2] = { INVALID_ENGINE, INVALID_ENGINE };
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/**
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* Determines order of engines by name
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns true if a < b. Vice versa for ascending order
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*/
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static bool EngineNameSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
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{
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static std::string last_name[2] = { {}, {} };
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if (a.engine_id != _last_engine[0]) {
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_last_engine[0] = a.engine_id;
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SetDParam(0, PackEngineNameDParam(a.engine_id, EngineNameContext::PurchaseList));
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last_name[0] = GetString(STR_ENGINE_NAME);
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}
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if (b.engine_id != _last_engine[1]) {
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_last_engine[1] = b.engine_id;
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SetDParam(0, PackEngineNameDParam(b.engine_id, EngineNameContext::PurchaseList));
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last_name[1] = GetString(STR_ENGINE_NAME);
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}
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int r = StrNaturalCompare(last_name[0], last_name[1]); // Sort by name (natural sorting).
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _engine_sort_direction ? r > 0 : r < 0;
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}
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/**
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* Determines order of engines by reliability
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns true if a < b. Vice versa for ascending order
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*/
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static bool EngineReliabilitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
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{
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const int va = Engine::Get(a.engine_id)->reliability;
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const int vb = Engine::Get(b.engine_id)->reliability;
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const int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _engine_sort_direction ? r > 0 : r < 0;
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}
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/**
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* Determines order of engines by purchase cost
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns true if a < b. Vice versa for ascending order
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*/
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static bool EngineCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
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{
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Money va = Engine::Get(a.engine_id)->GetCost();
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Money vb = Engine::Get(b.engine_id)->GetCost();
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int r = ClampTo<int32_t>(va - vb);
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _engine_sort_direction ? r > 0 : r < 0;
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}
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/**
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* Determines order of engines by speed
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns true if a < b. Vice versa for ascending order
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*/
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static bool EngineSpeedSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
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{
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int va = Engine::Get(a.engine_id)->GetDisplayMaxSpeed();
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int vb = Engine::Get(b.engine_id)->GetDisplayMaxSpeed();
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int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _engine_sort_direction ? r > 0 : r < 0;
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}
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/**
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* Determines order of engines by power
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns true if a < b. Vice versa for ascending order
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*/
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static bool EnginePowerSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
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{
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int va = Engine::Get(a.engine_id)->GetPower();
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int vb = Engine::Get(b.engine_id)->GetPower();
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int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _engine_sort_direction ? r > 0 : r < 0;
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}
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/**
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* Determines order of engines by tractive effort
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns true if a < b. Vice versa for ascending order
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*/
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static bool EngineTractiveEffortSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
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{
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int va = Engine::Get(a.engine_id)->GetDisplayMaxTractiveEffort();
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int vb = Engine::Get(b.engine_id)->GetDisplayMaxTractiveEffort();
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int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _engine_sort_direction ? r > 0 : r < 0;
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}
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/**
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* Determines order of engines by running costs
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns true if a < b. Vice versa for ascending order
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*/
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static bool EngineRunningCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
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{
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Money va = Engine::Get(a.engine_id)->GetRunningCost();
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Money vb = Engine::Get(b.engine_id)->GetRunningCost();
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int r = ClampTo<int32_t>(va - vb);
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _engine_sort_direction ? r > 0 : r < 0;
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}
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/**
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* Determines order of engines by running costs
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns true if a < b. Vice versa for ascending order
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*/
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static bool EnginePowerVsRunningCostSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
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{
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const Engine *e_a = Engine::Get(a.engine_id);
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const Engine *e_b = Engine::Get(b.engine_id);
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uint p_a = e_a->GetPower();
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uint p_b = e_b->GetPower();
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Money r_a = e_a->GetRunningCost();
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Money r_b = e_b->GetRunningCost();
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/* Check if running cost is zero in one or both engines.
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* If only one of them is zero then that one has higher value,
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* else if both have zero cost then compare powers. */
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if (r_a == 0) {
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if (r_b == 0) {
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/* If it is ambiguous which to return go with their ID */
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if (p_a == p_b) return EngineNumberSorter(a, b);
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return _engine_sort_direction != (p_a < p_b);
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}
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return !_engine_sort_direction;
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}
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if (r_b == 0) return _engine_sort_direction;
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/* Using double for more precision when comparing close values.
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* This shouldn't have any major effects in performance nor in keeping
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* the game in sync between players since it's used in GUI only in client side */
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double v_a = (double)p_a / (double)r_a;
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double v_b = (double)p_b / (double)r_b;
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/* Use EngineID to sort if both have same power/running cost,
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* since we want consistent sorting.
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* Also if both have no power then sort with reverse of running cost to simulate
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* previous sorting behaviour for wagons. */
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if (v_a == 0 && v_b == 0) return EngineRunningCostSorter(b, a);
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if (v_a == v_b) return EngineNumberSorter(a, b);
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return _engine_sort_direction != (v_a < v_b);
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}
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/* Train sorting functions */
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/**
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* Determines order of train engines by capacity
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns true if a < b. Vice versa for ascending order
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*/
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static bool TrainEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
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{
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const RailVehicleInfo *rvi_a = RailVehInfo(a.engine_id);
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const RailVehicleInfo *rvi_b = RailVehInfo(b.engine_id);
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int va = GetTotalCapacityOfArticulatedParts(a.engine_id) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
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int vb = GetTotalCapacityOfArticulatedParts(b.engine_id) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
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int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _engine_sort_direction ? r > 0 : r < 0;
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}
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/**
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* Determines order of train engines by engine / wagon
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns true if a < b. Vice versa for ascending order
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*/
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static bool TrainEnginesThenWagonsSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
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{
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int val_a = (RailVehInfo(a.engine_id)->railveh_type == RAILVEH_WAGON ? 1 : 0);
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int val_b = (RailVehInfo(b.engine_id)->railveh_type == RAILVEH_WAGON ? 1 : 0);
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int r = val_a - val_b;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _engine_sort_direction ? r > 0 : r < 0;
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}
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/* Road vehicle sorting functions */
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/**
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* Determines order of road vehicles by capacity
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns true if a < b. Vice versa for ascending order
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*/
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static bool RoadVehEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
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{
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int va = GetTotalCapacityOfArticulatedParts(a.engine_id);
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int vb = GetTotalCapacityOfArticulatedParts(b.engine_id);
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int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _engine_sort_direction ? r > 0 : r < 0;
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}
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/* Ship vehicle sorting functions */
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/**
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* Determines order of ships by capacity
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns true if a < b. Vice versa for ascending order
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*/
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static bool ShipEngineCapacitySorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
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{
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const Engine *e_a = Engine::Get(a.engine_id);
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const Engine *e_b = Engine::Get(b.engine_id);
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int va = e_a->GetDisplayDefaultCapacity();
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int vb = e_b->GetDisplayDefaultCapacity();
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int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorter(a, b);
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return _engine_sort_direction ? r > 0 : r < 0;
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}
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/* Aircraft sorting functions */
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/**
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* Determines order of aircraft by cargo
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns true if a < b. Vice versa for ascending order
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*/
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static bool AircraftEngineCargoSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
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{
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const Engine *e_a = Engine::Get(a.engine_id);
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const Engine *e_b = Engine::Get(b.engine_id);
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uint16_t mail_a, mail_b;
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int va = e_a->GetDisplayDefaultCapacity(&mail_a);
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int vb = e_b->GetDisplayDefaultCapacity(&mail_b);
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int r = va - vb;
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if (r == 0) {
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/* The planes have the same passenger capacity. Check mail capacity instead */
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r = mail_a - mail_b;
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if (r == 0) {
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/* Use EngineID to sort instead since we want consistent sorting */
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return EngineNumberSorter(a, b);
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}
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}
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return _engine_sort_direction ? r > 0 : r < 0;
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}
|
|
|
|
/**
|
|
* Determines order of aircraft by range.
|
|
* @param a first engine to compare
|
|
* @param b second engine to compare
|
|
* @return for descending order: returns true if a < b. Vice versa for ascending order
|
|
*/
|
|
static bool AircraftRangeSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
|
|
{
|
|
uint16_t r_a = Engine::Get(a.engine_id)->GetRange();
|
|
uint16_t r_b = Engine::Get(b.engine_id)->GetRange();
|
|
|
|
int r = r_a - r_b;
|
|
|
|
/* Use EngineID to sort instead since we want consistent sorting */
|
|
if (r == 0) return EngineNumberSorter(a, b);
|
|
return _engine_sort_direction ? r > 0 : r < 0;
|
|
}
|
|
|
|
/** Sort functions for the vehicle sort criteria, for each vehicle type. */
|
|
EngList_SortTypeFunction * const _engine_sort_functions[][11] = {{
|
|
/* Trains */
|
|
&EngineNumberSorter,
|
|
&EngineCostSorter,
|
|
&EngineSpeedSorter,
|
|
&EnginePowerSorter,
|
|
&EngineTractiveEffortSorter,
|
|
&EngineIntroDateSorter,
|
|
&EngineNameSorter,
|
|
&EngineRunningCostSorter,
|
|
&EnginePowerVsRunningCostSorter,
|
|
&EngineReliabilitySorter,
|
|
&TrainEngineCapacitySorter,
|
|
}, {
|
|
/* Road vehicles */
|
|
&EngineNumberSorter,
|
|
&EngineCostSorter,
|
|
&EngineSpeedSorter,
|
|
&EnginePowerSorter,
|
|
&EngineTractiveEffortSorter,
|
|
&EngineIntroDateSorter,
|
|
&EngineNameSorter,
|
|
&EngineRunningCostSorter,
|
|
&EnginePowerVsRunningCostSorter,
|
|
&EngineReliabilitySorter,
|
|
&RoadVehEngineCapacitySorter,
|
|
}, {
|
|
/* Ships */
|
|
&EngineNumberSorter,
|
|
&EngineCostSorter,
|
|
&EngineSpeedSorter,
|
|
&EngineIntroDateSorter,
|
|
&EngineNameSorter,
|
|
&EngineRunningCostSorter,
|
|
&EngineReliabilitySorter,
|
|
&ShipEngineCapacitySorter,
|
|
}, {
|
|
/* Aircraft */
|
|
&EngineNumberSorter,
|
|
&EngineCostSorter,
|
|
&EngineSpeedSorter,
|
|
&EngineIntroDateSorter,
|
|
&EngineNameSorter,
|
|
&EngineRunningCostSorter,
|
|
&EngineReliabilitySorter,
|
|
&AircraftEngineCargoSorter,
|
|
&AircraftRangeSorter,
|
|
}};
|
|
|
|
/** Dropdown menu strings for the vehicle sort criteria. */
|
|
const StringID _engine_sort_listing[][12] = {{
|
|
/* Trains */
|
|
STR_SORT_BY_ENGINE_ID,
|
|
STR_SORT_BY_COST,
|
|
STR_SORT_BY_MAX_SPEED,
|
|
STR_SORT_BY_POWER,
|
|
STR_SORT_BY_TRACTIVE_EFFORT,
|
|
STR_SORT_BY_INTRO_DATE,
|
|
STR_SORT_BY_NAME,
|
|
STR_SORT_BY_RUNNING_COST,
|
|
STR_SORT_BY_POWER_VS_RUNNING_COST,
|
|
STR_SORT_BY_RELIABILITY,
|
|
STR_SORT_BY_CARGO_CAPACITY,
|
|
INVALID_STRING_ID
|
|
}, {
|
|
/* Road vehicles */
|
|
STR_SORT_BY_ENGINE_ID,
|
|
STR_SORT_BY_COST,
|
|
STR_SORT_BY_MAX_SPEED,
|
|
STR_SORT_BY_POWER,
|
|
STR_SORT_BY_TRACTIVE_EFFORT,
|
|
STR_SORT_BY_INTRO_DATE,
|
|
STR_SORT_BY_NAME,
|
|
STR_SORT_BY_RUNNING_COST,
|
|
STR_SORT_BY_POWER_VS_RUNNING_COST,
|
|
STR_SORT_BY_RELIABILITY,
|
|
STR_SORT_BY_CARGO_CAPACITY,
|
|
INVALID_STRING_ID
|
|
}, {
|
|
/* Ships */
|
|
STR_SORT_BY_ENGINE_ID,
|
|
STR_SORT_BY_COST,
|
|
STR_SORT_BY_MAX_SPEED,
|
|
STR_SORT_BY_INTRO_DATE,
|
|
STR_SORT_BY_NAME,
|
|
STR_SORT_BY_RUNNING_COST,
|
|
STR_SORT_BY_RELIABILITY,
|
|
STR_SORT_BY_CARGO_CAPACITY,
|
|
INVALID_STRING_ID
|
|
}, {
|
|
/* Aircraft */
|
|
STR_SORT_BY_ENGINE_ID,
|
|
STR_SORT_BY_COST,
|
|
STR_SORT_BY_MAX_SPEED,
|
|
STR_SORT_BY_INTRO_DATE,
|
|
STR_SORT_BY_NAME,
|
|
STR_SORT_BY_RUNNING_COST,
|
|
STR_SORT_BY_RELIABILITY,
|
|
STR_SORT_BY_CARGO_CAPACITY,
|
|
STR_SORT_BY_RANGE,
|
|
INVALID_STRING_ID
|
|
}};
|
|
|
|
/** Filters vehicles by cargo and engine (in case of rail vehicle). */
|
|
static bool CDECL CargoAndEngineFilter(const GUIEngineListItem *item, const CargoID cid)
|
|
{
|
|
if (cid == CF_ANY) {
|
|
return true;
|
|
} else if (cid == CF_ENGINES) {
|
|
return Engine::Get(item->engine_id)->GetPower() != 0;
|
|
} else {
|
|
CargoTypes refit_mask = GetUnionOfArticulatedRefitMasks(item->engine_id, true) & _standard_cargo_mask;
|
|
return (cid == CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cid));
|
|
}
|
|
}
|
|
|
|
static GUIEngineList::FilterFunction * const _filter_funcs[] = {
|
|
&CargoAndEngineFilter,
|
|
};
|
|
|
|
static uint GetCargoWeight(const CargoArray &cap, VehicleType vtype)
|
|
{
|
|
uint weight = 0;
|
|
for (CargoID c = 0; c < NUM_CARGO; c++) {
|
|
if (cap[c] != 0) {
|
|
if (vtype == VEH_TRAIN) {
|
|
weight += CargoSpec::Get(c)->WeightOfNUnitsInTrain(cap[c]);
|
|
} else {
|
|
weight += CargoSpec::Get(c)->WeightOfNUnits(cap[c]);
|
|
}
|
|
}
|
|
}
|
|
return weight;
|
|
}
|
|
|
|
static int DrawCargoCapacityInfo(int left, int right, int y, TestedEngineDetails &te, bool refittable)
|
|
{
|
|
for (CargoID c = 0; c < NUM_CARGO; c++) {
|
|
if (te.all_capacities[c] == 0) continue;
|
|
|
|
SetDParam(0, c);
|
|
SetDParam(1, te.all_capacities[c]);
|
|
SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
}
|
|
|
|
return y;
|
|
}
|
|
|
|
/* Draw rail wagon specific details */
|
|
static int DrawRailWagonPurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi, TestedEngineDetails &te)
|
|
{
|
|
const Engine *e = Engine::Get(engine_number);
|
|
|
|
/* Purchase cost */
|
|
if (te.cost != 0) {
|
|
SetDParam(0, e->GetCost() + te.cost);
|
|
SetDParam(1, te.cost);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT);
|
|
} else {
|
|
SetDParam(0, e->GetCost());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_COST);
|
|
}
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
/* Wagon weight - (including cargo) */
|
|
uint weight = e->GetDisplayWeight();
|
|
SetDParam(0, weight);
|
|
SetDParam(1, GetCargoWeight(te.all_capacities, VEH_TRAIN) + weight);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
/* Wagon speed limit, displayed if above zero */
|
|
if (_settings_game.vehicle.wagon_speed_limits) {
|
|
uint max_speed = e->GetDisplayMaxSpeed();
|
|
if (max_speed > 0) {
|
|
SetDParam(0, PackVelocity(max_speed, e->type));
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
}
|
|
}
|
|
|
|
/* Running cost */
|
|
if (rvi->running_cost_class != INVALID_PRICE) {
|
|
SetDParam(0, e->GetRunningCost());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
}
|
|
|
|
return y;
|
|
}
|
|
|
|
/* Draw locomotive specific details */
|
|
static int DrawRailEnginePurchaseInfo(int left, int right, int y, EngineID engine_number, const RailVehicleInfo *rvi, TestedEngineDetails &te)
|
|
{
|
|
const Engine *e = Engine::Get(engine_number);
|
|
|
|
/* Purchase Cost - Engine weight */
|
|
if (te.cost != 0) {
|
|
SetDParam(0, e->GetCost() + te.cost);
|
|
SetDParam(1, te.cost);
|
|
SetDParam(2, e->GetDisplayWeight());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_WEIGHT);
|
|
} else {
|
|
SetDParam(0, e->GetCost());
|
|
SetDParam(1, e->GetDisplayWeight());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_COST_WEIGHT);
|
|
}
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
/* Max speed - Engine power */
|
|
SetDParam(0, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
|
|
SetDParam(1, e->GetPower());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_POWER);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
/* Max tractive effort - not applicable if old acceleration or maglev */
|
|
if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(rvi->railtype)->acceleration_type != 2) {
|
|
SetDParam(0, e->GetDisplayMaxTractiveEffort());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
}
|
|
|
|
/* Running cost */
|
|
if (rvi->running_cost_class != INVALID_PRICE) {
|
|
SetDParam(0, e->GetRunningCost());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
}
|
|
|
|
/* Powered wagons power - Powered wagons extra weight */
|
|
if (rvi->pow_wag_power != 0) {
|
|
SetDParam(0, rvi->pow_wag_power);
|
|
SetDParam(1, rvi->pow_wag_weight);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
}
|
|
|
|
return y;
|
|
}
|
|
|
|
/* Draw road vehicle specific details */
|
|
static int DrawRoadVehPurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
|
|
{
|
|
const Engine *e = Engine::Get(engine_number);
|
|
|
|
if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
|
|
/* Purchase Cost */
|
|
if (te.cost != 0) {
|
|
SetDParam(0, e->GetCost() + te.cost);
|
|
SetDParam(1, te.cost);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT);
|
|
} else {
|
|
SetDParam(0, e->GetCost());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_COST);
|
|
}
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
/* Road vehicle weight - (including cargo) */
|
|
int16_t weight = e->GetDisplayWeight();
|
|
SetDParam(0, weight);
|
|
SetDParam(1, GetCargoWeight(te.all_capacities, VEH_ROAD) + weight);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
/* Max speed - Engine power */
|
|
SetDParam(0, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
|
|
SetDParam(1, e->GetPower());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_POWER);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
/* Max tractive effort */
|
|
SetDParam(0, e->GetDisplayMaxTractiveEffort());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
} else {
|
|
/* Purchase cost - Max speed */
|
|
if (te.cost != 0) {
|
|
SetDParam(0, e->GetCost() + te.cost);
|
|
SetDParam(1, te.cost);
|
|
SetDParam(2, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED);
|
|
} else {
|
|
SetDParam(0, e->GetCost());
|
|
SetDParam(1, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
|
|
}
|
|
y += FONT_HEIGHT_NORMAL;
|
|
}
|
|
|
|
/* Running cost */
|
|
SetDParam(0, e->GetRunningCost());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
return y;
|
|
}
|
|
|
|
/* Draw ship specific details */
|
|
static int DrawShipPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te)
|
|
{
|
|
const Engine *e = Engine::Get(engine_number);
|
|
|
|
/* Purchase cost - Max speed */
|
|
uint raw_speed = e->GetDisplayMaxSpeed();
|
|
uint ocean_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, true);
|
|
uint canal_speed = e->u.ship.ApplyWaterClassSpeedFrac(raw_speed, false);
|
|
|
|
if (ocean_speed == canal_speed) {
|
|
if (te.cost != 0) {
|
|
SetDParam(0, e->GetCost() + te.cost);
|
|
SetDParam(1, te.cost);
|
|
SetDParam(2, PackVelocity(ocean_speed, e->type));
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED);
|
|
} else {
|
|
SetDParam(0, e->GetCost());
|
|
SetDParam(1, PackVelocity(ocean_speed, e->type));
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
|
|
}
|
|
y += FONT_HEIGHT_NORMAL;
|
|
} else {
|
|
if (te.cost != 0) {
|
|
SetDParam(0, e->GetCost() + te.cost);
|
|
SetDParam(1, te.cost);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT);
|
|
} else {
|
|
SetDParam(0, e->GetCost());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_COST);
|
|
}
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
SetDParam(0, PackVelocity(ocean_speed, e->type));
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_OCEAN);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
SetDParam(0, PackVelocity(canal_speed, e->type));
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_SPEED_CANAL);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
}
|
|
|
|
/* Cargo type + capacity */
|
|
SetDParam(0, te.cargo);
|
|
SetDParam(1, te.capacity);
|
|
SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
/* Running cost */
|
|
SetDParam(0, e->GetRunningCost());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
return y;
|
|
}
|
|
|
|
/**
|
|
* Draw aircraft specific details in the buy window.
|
|
* @param left Left edge of the window to draw in.
|
|
* @param right Right edge of the window to draw in.
|
|
* @param y Top of the area to draw in.
|
|
* @param engine_number Engine to display.
|
|
* @param refittable If set, the aircraft can be refitted.
|
|
* @return Bottom of the used area.
|
|
*/
|
|
static int DrawAircraftPurchaseInfo(int left, int right, int y, EngineID engine_number, bool refittable, TestedEngineDetails &te)
|
|
{
|
|
const Engine *e = Engine::Get(engine_number);
|
|
|
|
/* Purchase cost - Max speed */
|
|
if (te.cost != 0) {
|
|
SetDParam(0, e->GetCost() + te.cost);
|
|
SetDParam(1, te.cost);
|
|
SetDParam(2, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_COST_REFIT_SPEED);
|
|
} else {
|
|
SetDParam(0, e->GetCost());
|
|
SetDParam(1, PackVelocity(e->GetDisplayMaxSpeed(), e->type));
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_COST_SPEED);
|
|
}
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
/* Cargo capacity */
|
|
if (te.mail_capacity > 0) {
|
|
SetDParam(0, te.cargo);
|
|
SetDParam(1, te.capacity);
|
|
SetDParam(2, CT_MAIL);
|
|
SetDParam(3, te.mail_capacity);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_CAPACITY);
|
|
} else {
|
|
/* Note, if the default capacity is selected by the refit capacity
|
|
* callback, then the capacity shown is likely to be incorrect. */
|
|
SetDParam(0, te.cargo);
|
|
SetDParam(1, te.capacity);
|
|
SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
|
|
}
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
/* Running cost */
|
|
SetDParam(0, e->GetRunningCost());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_RUNNINGCOST);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
/* Aircraft type */
|
|
SetDParam(0, e->GetAircraftTypeText());
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_TYPE);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
/* Aircraft range, if available. */
|
|
uint16_t range = e->GetRange();
|
|
if (range != 0) {
|
|
SetDParam(0, range);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_AIRCRAFT_RANGE);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
}
|
|
|
|
return y;
|
|
}
|
|
|
|
|
|
/**
|
|
* Try to get the NewGRF engine additional text callback as an optional std::string.
|
|
* @param engine The engine whose additional text to get.
|
|
* @return The std::string if present, otherwise std::nullopt.
|
|
*/
|
|
static std::optional<std::string> GetNewGRFAdditionalText(EngineID engine)
|
|
{
|
|
uint16_t callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, nullptr);
|
|
if (callback == CALLBACK_FAILED || callback == 0x400) return std::nullopt;
|
|
const GRFFile *grffile = Engine::Get(engine)->GetGRF();
|
|
assert(grffile != nullptr);
|
|
if (callback > 0x400) {
|
|
ErrorUnknownCallbackResult(grffile->grfid, CBID_VEHICLE_ADDITIONAL_TEXT, callback);
|
|
return std::nullopt;
|
|
}
|
|
|
|
StartTextRefStackUsage(grffile, 6);
|
|
std::string result = GetString(GetGRFStringID(grffile->grfid, 0xD000 + callback));
|
|
StopTextRefStackUsage();
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Display additional text from NewGRF in the purchase information window
|
|
* @param left Left border of text bounding box
|
|
* @param right Right border of text bounding box
|
|
* @param y Top border of text bounding box
|
|
* @param engine Engine to query the additional purchase information for
|
|
* @return Bottom border of text bounding box
|
|
*/
|
|
static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
|
|
{
|
|
auto text = GetNewGRFAdditionalText(engine);
|
|
if (!text) return y;
|
|
return DrawStringMultiLine(left, right, y, INT32_MAX, *text, TC_BLACK);
|
|
}
|
|
|
|
void TestedEngineDetails::FillDefaultCapacities(const Engine *e)
|
|
{
|
|
this->cargo = e->GetDefaultCargoType();
|
|
if (e->type == VEH_TRAIN || e->type == VEH_ROAD) {
|
|
this->all_capacities = GetCapacityOfArticulatedParts(e->index);
|
|
this->capacity = this->all_capacities[this->cargo];
|
|
this->mail_capacity = 0;
|
|
} else {
|
|
this->capacity = e->GetDisplayDefaultCapacity(&this->mail_capacity);
|
|
this->all_capacities[this->cargo] = this->capacity;
|
|
this->all_capacities[CT_MAIL] = this->mail_capacity;
|
|
}
|
|
if (this->all_capacities.GetCount() == 0) this->cargo = CT_INVALID;
|
|
}
|
|
|
|
/**
|
|
* Draw the purchase info details of a vehicle at a given location.
|
|
* @param left,right,y location where to draw the info
|
|
* @param engine_number the engine of which to draw the info of
|
|
* @return y after drawing all the text
|
|
*/
|
|
int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number, TestedEngineDetails &te)
|
|
{
|
|
const Engine *e = Engine::Get(engine_number);
|
|
TimerGameCalendar::YearMonthDay ymd;
|
|
TimerGameCalendar::ConvertDateToYMD(e->intro_date, &ymd);
|
|
bool refittable = IsArticulatedVehicleRefittable(engine_number);
|
|
bool articulated_cargo = false;
|
|
|
|
switch (e->type) {
|
|
default: NOT_REACHED();
|
|
case VEH_TRAIN:
|
|
if (e->u.rail.railveh_type == RAILVEH_WAGON) {
|
|
y = DrawRailWagonPurchaseInfo(left, right, y, engine_number, &e->u.rail, te);
|
|
} else {
|
|
y = DrawRailEnginePurchaseInfo(left, right, y, engine_number, &e->u.rail, te);
|
|
}
|
|
articulated_cargo = true;
|
|
break;
|
|
|
|
case VEH_ROAD:
|
|
y = DrawRoadVehPurchaseInfo(left, right, y, engine_number, te);
|
|
articulated_cargo = true;
|
|
break;
|
|
|
|
case VEH_SHIP:
|
|
y = DrawShipPurchaseInfo(left, right, y, engine_number, refittable, te);
|
|
break;
|
|
|
|
case VEH_AIRCRAFT:
|
|
y = DrawAircraftPurchaseInfo(left, right, y, engine_number, refittable, te);
|
|
break;
|
|
}
|
|
|
|
if (articulated_cargo) {
|
|
/* Cargo type + capacity, or N/A */
|
|
int new_y = DrawCargoCapacityInfo(left, right, y, te, refittable);
|
|
|
|
if (new_y == y) {
|
|
SetDParam(0, CT_INVALID);
|
|
SetDParam(2, STR_EMPTY);
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
} else {
|
|
y = new_y;
|
|
}
|
|
}
|
|
|
|
/* Draw details that apply to all types except rail wagons. */
|
|
if (e->type != VEH_TRAIN || e->u.rail.railveh_type != RAILVEH_WAGON) {
|
|
/* Design date - Life length */
|
|
SetDParam(0, ymd.year);
|
|
SetDParam(1, TimerGameCalendar::DateToYear(e->GetLifeLengthInDays()));
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_DESIGNED_LIFE);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
|
|
/* Reliability */
|
|
SetDParam(0, ToPercent16(e->reliability));
|
|
DrawString(left, right, y, STR_PURCHASE_INFO_RELIABILITY);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
}
|
|
|
|
if (refittable) y = ShowRefitOptionsList(left, right, y, engine_number);
|
|
|
|
/* Additional text from NewGRF */
|
|
y = ShowAdditionalText(left, right, y, engine_number);
|
|
|
|
/* The NewGRF's name which the vehicle comes from */
|
|
const GRFConfig *config = GetGRFConfig(e->GetGRFID());
|
|
if (_settings_client.gui.show_newgrf_name && config != nullptr)
|
|
{
|
|
DrawString(left, right, y, config->GetName(), TC_BLACK);
|
|
y += FONT_HEIGHT_NORMAL;
|
|
}
|
|
|
|
return y;
|
|
}
|
|
|
|
/**
|
|
* Engine drawing loop
|
|
* @param type Type of vehicle (VEH_*)
|
|
* @param r The Rect of the list
|
|
* @param eng_list What engines to draw
|
|
* @param min where to start in the list
|
|
* @param max where in the list to end
|
|
* @param selected_id what engine to highlight as selected, if any
|
|
* @param show_count Whether to show the amount of engines or not
|
|
* @param selected_group the group to list the engines of
|
|
*/
|
|
void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_list, uint16_t min, uint16_t max, EngineID selected_id, bool show_count, GroupID selected_group)
|
|
{
|
|
static const int sprite_y_offsets[] = { -1, -1, -2, -2 };
|
|
|
|
/* Obligatory sanity checks! */
|
|
assert(max <= eng_list.size());
|
|
|
|
bool rtl = _current_text_dir == TD_RTL;
|
|
int step_size = GetEngineListHeight(type);
|
|
int sprite_left = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_left;
|
|
int sprite_right = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_right;
|
|
int sprite_width = sprite_left + sprite_right;
|
|
int circle_width = std::max(GetScaledSpriteSize(SPR_CIRCLE_FOLDED).width, GetScaledSpriteSize(SPR_CIRCLE_UNFOLDED).width);
|
|
int linecolour = _colour_gradient[COLOUR_ORANGE][4];
|
|
|
|
Rect ir = r.WithHeight(step_size).Shrink(WidgetDimensions::scaled.matrix);
|
|
int sprite_y_offset = ScaleSpriteTrad(sprite_y_offsets[type]) + ir.Height() / 2;
|
|
|
|
Dimension replace_icon = {0, 0};
|
|
int count_width = 0;
|
|
if (show_count) {
|
|
replace_icon = GetSpriteSize(SPR_GROUP_REPLACE_ACTIVE);
|
|
|
|
uint biggest_num_engines = 0;
|
|
for (auto i = min; i < max; i++) {
|
|
const auto &item = eng_list[i];
|
|
const uint num_engines = GetGroupNumEngines(_local_company, selected_group, item.engine_id);
|
|
biggest_num_engines = std::max(biggest_num_engines, num_engines);
|
|
}
|
|
|
|
SetDParam(0, biggest_num_engines);
|
|
count_width = GetStringBoundingBox(STR_JUST_COMMA, FS_SMALL).width;
|
|
}
|
|
|
|
Rect tr = ir.Indent(circle_width + WidgetDimensions::scaled.hsep_normal + sprite_width + WidgetDimensions::scaled.hsep_wide, rtl); // Name position
|
|
Rect cr = tr.Indent(replace_icon.width + WidgetDimensions::scaled.hsep_wide, !rtl).WithWidth(count_width, !rtl); // Count position
|
|
Rect rr = tr.WithWidth(replace_icon.width, !rtl); // Replace icon position
|
|
if (show_count) tr = tr.Indent(count_width + WidgetDimensions::scaled.hsep_normal + replace_icon.width + WidgetDimensions::scaled.hsep_wide, !rtl);
|
|
|
|
int normal_text_y_offset = (ir.Height() - FONT_HEIGHT_NORMAL) / 2;
|
|
int small_text_y_offset = ir.Height() - FONT_HEIGHT_SMALL;
|
|
int replace_icon_y_offset = (ir.Height() - replace_icon.height) / 2;
|
|
|
|
int y = ir.top;
|
|
for (; min < max; min++, y += step_size) {
|
|
const auto &item = eng_list[min];
|
|
uint indent = item.indent * WidgetDimensions::scaled.hsep_indent;
|
|
bool has_variants = (item.flags & EngineDisplayFlags::HasVariants) != EngineDisplayFlags::None;
|
|
bool is_folded = (item.flags & EngineDisplayFlags::IsFolded) != EngineDisplayFlags::None;
|
|
bool shaded = (item.flags & EngineDisplayFlags::Shaded) != EngineDisplayFlags::None;
|
|
/* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_company here. */
|
|
const uint num_engines = GetGroupNumEngines(_local_company, selected_group, item.engine_id);
|
|
|
|
const Engine *e = Engine::Get(item.engine_id);
|
|
bool hidden = HasBit(e->company_hidden, _local_company);
|
|
StringID str = hidden ? STR_HIDDEN_ENGINE_NAME : STR_ENGINE_NAME;
|
|
TextColour tc = (item.engine_id == selected_id) ? TC_WHITE : ((hidden | shaded) ? (TC_GREY | TC_FORCED | TC_NO_SHADE) : TC_BLACK);
|
|
|
|
if (show_count) {
|
|
/* relies on show_count to find 'Vehicle in use' panel of autoreplace window */
|
|
SetDParam(0, PackEngineNameDParam(item.engine_id, EngineNameContext::AutoreplaceVehicleInUse, item.indent));
|
|
} else {
|
|
SetDParam(0, PackEngineNameDParam(item.engine_id, EngineNameContext::PurchaseList, item.indent));
|
|
}
|
|
Rect itr = tr.Indent(indent, rtl);
|
|
DrawString(itr.left, itr.right, y + normal_text_y_offset, str, tc);
|
|
int sprite_x = ir.Indent(indent + circle_width + WidgetDimensions::scaled.hsep_normal, rtl).WithWidth(sprite_width, rtl).left + sprite_left;
|
|
DrawVehicleEngine(r.left, r.right, sprite_x, y + sprite_y_offset, item.engine_id, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(item.engine_id, _local_company), EIT_PURCHASE);
|
|
if (show_count) {
|
|
SetDParam(0, num_engines);
|
|
DrawString(cr.left, cr.right, y + small_text_y_offset, STR_JUST_COMMA, TC_BLACK, SA_RIGHT | SA_FORCE, false, FS_SMALL);
|
|
if (EngineHasReplacementForCompany(Company::Get(_local_company), item.engine_id, selected_group)) DrawSprite(SPR_GROUP_REPLACE_ACTIVE, num_engines == 0 ? PALETTE_CRASH : PAL_NONE, rr.left, y + replace_icon_y_offset);
|
|
}
|
|
if (has_variants) {
|
|
Rect fr = ir.Indent(indent, rtl).WithWidth(circle_width, rtl);
|
|
DrawSpriteIgnorePadding(is_folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED, PAL_NONE, {fr.left, y, fr.right, y + ir.Height() - 1}, false, SA_CENTER);
|
|
}
|
|
if (indent > 0) {
|
|
/* Draw tree lines */
|
|
Rect fr = ir.Indent(indent - WidgetDimensions::scaled.hsep_indent, rtl).WithWidth(circle_width, rtl);
|
|
int ycenter = y + normal_text_y_offset + FONT_HEIGHT_NORMAL / 2;
|
|
bool continues = (min + 1U) < eng_list.size() && eng_list[min + 1].indent == item.indent;
|
|
GfxDrawLine(fr.left + circle_width / 2, y - WidgetDimensions::scaled.matrix.top, fr.left + circle_width / 2, continues ? y - WidgetDimensions::scaled.matrix.top + step_size - 1 : ycenter, linecolour, WidgetDimensions::scaled.fullbevel.top);
|
|
GfxDrawLine(fr.left + circle_width / 2, ycenter, fr.right, ycenter, linecolour, WidgetDimensions::scaled.fullbevel.top);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Display the dropdown for the vehicle sort criteria.
|
|
* @param w Parent window (holds the dropdown button).
|
|
* @param vehicle_type %Vehicle type being sorted.
|
|
* @param selected Currently selected sort criterium.
|
|
* @param button Widget button.
|
|
*/
|
|
void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, int button)
|
|
{
|
|
uint32_t hidden_mask = 0;
|
|
/* Disable sorting by power or tractive effort when the original acceleration model for road vehicles is being used. */
|
|
if (vehicle_type == VEH_ROAD && _settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
|
|
SetBit(hidden_mask, 3); // power
|
|
SetBit(hidden_mask, 4); // tractive effort
|
|
SetBit(hidden_mask, 8); // power by running costs
|
|
}
|
|
/* Disable sorting by tractive effort when the original acceleration model for trains is being used. */
|
|
if (vehicle_type == VEH_TRAIN && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
|
|
SetBit(hidden_mask, 4); // tractive effort
|
|
}
|
|
ShowDropDownMenu(w, _engine_sort_listing[vehicle_type], selected, button, 0, hidden_mask);
|
|
}
|
|
|
|
/** Enum referring to the Hotkeys in the build vehicle window */
|
|
enum BuildVehicleHotkeys {
|
|
BVHK_FOCUS_FILTER_BOX, ///< Focus the edit box for editing the filter string
|
|
};
|
|
|
|
/** GUI for building vehicles. */
|
|
struct BuildVehicleWindow : Window {
|
|
VehicleType vehicle_type; ///< Type of vehicles shown in the window.
|
|
union {
|
|
RailType railtype; ///< Rail type to show, or #INVALID_RAILTYPE.
|
|
RoadType roadtype; ///< Road type to show, or #INVALID_ROADTYPE.
|
|
} filter; ///< Filter to apply.
|
|
bool descending_sort_order; ///< Sort direction, @see _engine_sort_direction
|
|
byte sort_criteria; ///< Current sort criterium.
|
|
bool show_hidden_engines; ///< State of the 'show hidden engines' button.
|
|
bool listview_mode; ///< If set, only display the available vehicles and do not show a 'build' button.
|
|
EngineID sel_engine; ///< Currently selected engine, or #INVALID_ENGINE
|
|
EngineID rename_engine; ///< Engine being renamed.
|
|
GUIEngineList eng_list;
|
|
CargoID cargo_filter[NUM_CARGO + 3]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE or CF_ENGINES
|
|
StringID cargo_filter_texts[NUM_CARGO + 4]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
|
|
byte cargo_filter_criteria; ///< Selected cargo filter
|
|
int details_height; ///< Minimal needed height of the details panels, in text lines (found so far).
|
|
Scrollbar *vscroll;
|
|
TestedEngineDetails te; ///< Tested cost and capacity after refit.
|
|
|
|
StringFilter string_filter; ///< Filter for vehicle name
|
|
QueryString vehicle_editbox; ///< Filter editbox
|
|
|
|
void SetBuyVehicleText()
|
|
{
|
|
NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_BUILD);
|
|
|
|
bool refit = this->sel_engine != INVALID_ENGINE && this->cargo_filter[this->cargo_filter_criteria] != CF_ANY && this->cargo_filter[this->cargo_filter_criteria] != CF_NONE;
|
|
if (refit) refit = Engine::Get(this->sel_engine)->GetDefaultCargoType() != this->cargo_filter[this->cargo_filter_criteria];
|
|
|
|
if (refit) {
|
|
widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type;
|
|
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP + this->vehicle_type;
|
|
} else {
|
|
widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type;
|
|
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP + this->vehicle_type;
|
|
}
|
|
}
|
|
|
|
void AddChildren(const GUIEngineList &source, EngineID parent, int indent)
|
|
{
|
|
for (const auto &item : source) {
|
|
if (item.variant_id != parent || item.engine_id == parent) continue;
|
|
|
|
const Engine *e = Engine::Get(item.engine_id);
|
|
EngineDisplayFlags flags = item.flags;
|
|
if (e->display_last_variant != INVALID_ENGINE) flags &= ~EngineDisplayFlags::Shaded;
|
|
this->eng_list.emplace_back(e->display_last_variant == INVALID_ENGINE ? item.engine_id : e->display_last_variant, item.engine_id, flags, indent);
|
|
|
|
/* Add variants if not folded */
|
|
if ((item.flags & (EngineDisplayFlags::HasVariants | EngineDisplayFlags::IsFolded)) == EngineDisplayFlags::HasVariants) {
|
|
/* Add this engine again as a child */
|
|
if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) {
|
|
this->eng_list.emplace_back(item.engine_id, item.engine_id, EngineDisplayFlags::None, indent + 1);
|
|
}
|
|
AddChildren(source, item.engine_id, indent + 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
BuildVehicleWindow(WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc), vehicle_editbox(MAX_LENGTH_VEHICLE_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_VEHICLE_NAME_CHARS)
|
|
{
|
|
this->vehicle_type = type;
|
|
this->listview_mode = tile == INVALID_TILE;
|
|
this->window_number = this->listview_mode ? (int)type : static_cast<uint32_t>(tile);
|
|
|
|
this->sel_engine = INVALID_ENGINE;
|
|
|
|
this->sort_criteria = _engine_sort_last_criteria[type];
|
|
this->descending_sort_order = _engine_sort_last_order[type];
|
|
this->show_hidden_engines = _engine_sort_show_hidden_engines[type];
|
|
|
|
this->UpdateFilterByTile();
|
|
|
|
this->CreateNestedTree();
|
|
|
|
this->vscroll = this->GetScrollbar(WID_BV_SCROLLBAR);
|
|
|
|
/* If we are just viewing the list of vehicles, we do not need the Build button.
|
|
* So we just hide it, and enlarge the Rename button by the now vacant place. */
|
|
if (this->listview_mode) this->GetWidget<NWidgetStacked>(WID_BV_BUILD_SEL)->SetDisplayedPlane(SZSP_NONE);
|
|
|
|
NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_LIST);
|
|
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP + type;
|
|
|
|
widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDE);
|
|
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP + type;
|
|
|
|
widget = this->GetWidget<NWidgetCore>(WID_BV_RENAME);
|
|
widget->widget_data = STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON + type;
|
|
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP + type;
|
|
|
|
widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDDEN_ENGINES);
|
|
widget->widget_data = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN + type;
|
|
widget->tool_tip = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP + type;
|
|
widget->SetLowered(this->show_hidden_engines);
|
|
|
|
this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9);
|
|
|
|
if (tile == INVALID_TILE) {
|
|
this->FinishInitNested(type);
|
|
} else {
|
|
this->FinishInitNested(tile);
|
|
}
|
|
|
|
this->querystrings[WID_BV_FILTER] = &this->vehicle_editbox;
|
|
this->vehicle_editbox.cancel_button = QueryString::ACTION_CLEAR;
|
|
|
|
this->owner = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company;
|
|
|
|
this->eng_list.ForceRebuild();
|
|
this->GenerateBuildList(); // generate the list, since we need it in the next line
|
|
|
|
/* Select the first unshaded engine in the list as default when opening the window */
|
|
EngineID engine = INVALID_ENGINE;
|
|
auto it = std::find_if(this->eng_list.begin(), this->eng_list.end(), [&](GUIEngineListItem &item){ return (item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None; });
|
|
if (it != this->eng_list.end()) engine = it->engine_id;
|
|
this->SelectEngine(engine);
|
|
}
|
|
|
|
/** Set the filter type according to the depot type */
|
|
void UpdateFilterByTile()
|
|
{
|
|
switch (this->vehicle_type) {
|
|
default: NOT_REACHED();
|
|
case VEH_TRAIN:
|
|
if (this->listview_mode) {
|
|
this->filter.railtype = INVALID_RAILTYPE;
|
|
} else {
|
|
this->filter.railtype = GetRailType(this->window_number);
|
|
}
|
|
break;
|
|
|
|
case VEH_ROAD:
|
|
if (this->listview_mode) {
|
|
this->filter.roadtype = INVALID_ROADTYPE;
|
|
} else {
|
|
this->filter.roadtype = GetRoadTypeRoad(this->window_number);
|
|
if (this->filter.roadtype == INVALID_ROADTYPE) {
|
|
this->filter.roadtype = GetRoadTypeTram(this->window_number);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case VEH_SHIP:
|
|
case VEH_AIRCRAFT:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/** Populate the filter list and set the cargo filter criteria. */
|
|
void SetCargoFilterArray()
|
|
{
|
|
uint filter_items = 0;
|
|
|
|
/* Add item for disabling filtering. */
|
|
this->cargo_filter[filter_items] = CF_ANY;
|
|
this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_ALL_TYPES;
|
|
filter_items++;
|
|
|
|
/* Specific filters for trains. */
|
|
if (this->vehicle_type == VEH_TRAIN) {
|
|
/* Add item for locomotives only in case of trains. */
|
|
this->cargo_filter[filter_items] = CF_ENGINES;
|
|
this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_ENGINES_ONLY;
|
|
filter_items++;
|
|
|
|
/* Add item for vehicles not carrying anything, e.g. train engines.
|
|
* This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
|
|
this->cargo_filter[filter_items] = CF_NONE;
|
|
this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_NONE;
|
|
filter_items++;
|
|
}
|
|
|
|
/* Collect available cargo types for filtering. */
|
|
for (const CargoSpec *cs : _sorted_standard_cargo_specs) {
|
|
this->cargo_filter[filter_items] = cs->Index();
|
|
this->cargo_filter_texts[filter_items] = cs->name;
|
|
filter_items++;
|
|
}
|
|
|
|
/* Terminate the filter list. */
|
|
this->cargo_filter_texts[filter_items] = INVALID_STRING_ID;
|
|
|
|
/* If not found, the cargo criteria will be set to all cargoes. */
|
|
this->cargo_filter_criteria = 0;
|
|
|
|
/* Find the last cargo filter criteria. */
|
|
for (uint i = 0; i < filter_items; i++) {
|
|
if (this->cargo_filter[i] == _engine_sort_last_cargo_criteria[this->vehicle_type]) {
|
|
this->cargo_filter_criteria = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
this->eng_list.SetFilterFuncs(_filter_funcs);
|
|
this->eng_list.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY);
|
|
}
|
|
|
|
void SelectEngine(EngineID engine)
|
|
{
|
|
CargoID cargo = this->cargo_filter[this->cargo_filter_criteria];
|
|
if (cargo == CF_ANY || cargo == CF_ENGINES || cargo == CF_NONE) cargo = CT_INVALID;
|
|
|
|
this->sel_engine = engine;
|
|
this->SetBuyVehicleText();
|
|
|
|
if (this->sel_engine == INVALID_ENGINE) return;
|
|
|
|
const Engine *e = Engine::Get(this->sel_engine);
|
|
|
|
if (!this->listview_mode) {
|
|
/* Query for cost and refitted capacity */
|
|
auto [ret, veh_id, refit_capacity, refit_mail, cargo_capacities] = Command<CMD_BUILD_VEHICLE>::Do(DC_QUERY_COST, this->window_number, this->sel_engine, true, cargo, INVALID_CLIENT_ID);
|
|
if (ret.Succeeded()) {
|
|
this->te.cost = ret.GetCost() - e->GetCost();
|
|
this->te.capacity = refit_capacity;
|
|
this->te.mail_capacity = refit_mail;
|
|
this->te.cargo = !IsValidCargoID(cargo) ? e->GetDefaultCargoType() : cargo;
|
|
this->te.all_capacities = cargo_capacities;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Purchase test was not possible or failed, fill in the defaults instead. */
|
|
this->te.cost = 0;
|
|
this->te.FillDefaultCapacities(e);
|
|
}
|
|
|
|
void OnInit() override
|
|
{
|
|
this->SetCargoFilterArray();
|
|
}
|
|
|
|
/** Filter the engine list against the currently selected cargo filter */
|
|
void FilterEngineList()
|
|
{
|
|
this->eng_list.Filter(this->cargo_filter[this->cargo_filter_criteria]);
|
|
if (0 == this->eng_list.size()) { // no engine passed through the filter, invalidate the previously selected engine
|
|
this->SelectEngine(INVALID_ENGINE);
|
|
} else if (std::find(this->eng_list.begin(), this->eng_list.end(), this->sel_engine) == this->eng_list.end()) { // previously selected engine didn't pass the filter, select the first engine of the list
|
|
this->SelectEngine(this->eng_list[0].engine_id);
|
|
}
|
|
}
|
|
|
|
/** Filter a single engine */
|
|
bool FilterSingleEngine(EngineID eid)
|
|
{
|
|
CargoID filter_type = this->cargo_filter[this->cargo_filter_criteria];
|
|
GUIEngineListItem item = {eid, eid, EngineDisplayFlags::None, 0};
|
|
return CargoAndEngineFilter(&item, filter_type);
|
|
}
|
|
|
|
/** Filter by name and NewGRF extra text */
|
|
bool FilterByText(const Engine *e)
|
|
{
|
|
/* Do not filter if the filter text box is empty */
|
|
if (this->string_filter.IsEmpty()) return true;
|
|
|
|
/* Filter engine name */
|
|
this->string_filter.ResetState();
|
|
SetDParam(0, PackEngineNameDParam(e->index, EngineNameContext::PurchaseList));
|
|
this->string_filter.AddLine(GetString(STR_ENGINE_NAME));
|
|
|
|
/* Filter NewGRF extra text */
|
|
auto text = GetNewGRFAdditionalText(e->index);
|
|
if (text) this->string_filter.AddLine(*text);
|
|
|
|
return this->string_filter.GetState();
|
|
}
|
|
|
|
/* Figure out what train EngineIDs to put in the list */
|
|
void GenerateBuildTrainList(GUIEngineList &list)
|
|
{
|
|
std::vector<EngineID> variants;
|
|
EngineID sel_id = INVALID_ENGINE;
|
|
size_t num_engines = 0;
|
|
|
|
list.clear();
|
|
|
|
/* Make list of all available train engines and wagons.
|
|
* Also check to see if the previously selected engine is still available,
|
|
* and if not, reset selection to INVALID_ENGINE. This could be the case
|
|
* when engines become obsolete and are removed */
|
|
for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
|
|
if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
|
|
EngineID eid = e->index;
|
|
const RailVehicleInfo *rvi = &e->u.rail;
|
|
|
|
if (this->filter.railtype != INVALID_RAILTYPE && !HasPowerOnRail(rvi->railtype, this->filter.railtype)) continue;
|
|
if (!IsEngineBuildable(eid, VEH_TRAIN, _local_company)) continue;
|
|
|
|
/* Filter now! So num_engines and num_wagons is valid */
|
|
if (!FilterSingleEngine(eid)) continue;
|
|
|
|
/* Filter by name or NewGRF extra text */
|
|
if (!FilterByText(e)) continue;
|
|
|
|
list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
|
|
|
|
if (rvi->railveh_type != RAILVEH_WAGON) num_engines++;
|
|
|
|
/* Add all parent variants of this engine to the variant list */
|
|
EngineID parent = e->info.variant_id;
|
|
while (parent != INVALID_ENGINE) {
|
|
variants.push_back(parent);
|
|
parent = Engine::Get(parent)->info.variant_id;
|
|
}
|
|
|
|
if (eid == this->sel_engine) sel_id = eid;
|
|
}
|
|
|
|
/* ensure primary engine of variant group is in list */
|
|
for (const auto &variant : variants) {
|
|
if (std::find(list.begin(), list.end(), variant) == list.end()) {
|
|
const Engine *e = Engine::Get(variant);
|
|
list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlags::Shaded, 0);
|
|
if (e->u.rail.railveh_type != RAILVEH_WAGON) num_engines++;
|
|
}
|
|
}
|
|
|
|
this->SelectEngine(sel_id);
|
|
|
|
/* invalidate cached values for name sorter - engine names could change */
|
|
_last_engine[0] = _last_engine[1] = INVALID_ENGINE;
|
|
|
|
/* make engines first, and then wagons, sorted by selected sort_criteria */
|
|
_engine_sort_direction = false;
|
|
EngList_Sort(list, TrainEnginesThenWagonsSorter);
|
|
|
|
/* and then sort engines */
|
|
_engine_sort_direction = this->descending_sort_order;
|
|
EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], 0, num_engines);
|
|
|
|
/* and finally sort wagons */
|
|
EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], num_engines, list.size() - num_engines);
|
|
}
|
|
|
|
/* Figure out what road vehicle EngineIDs to put in the list */
|
|
void GenerateBuildRoadVehList()
|
|
{
|
|
EngineID sel_id = INVALID_ENGINE;
|
|
|
|
this->eng_list.clear();
|
|
|
|
for (const Engine *e : Engine::IterateType(VEH_ROAD)) {
|
|
if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
|
|
EngineID eid = e->index;
|
|
if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue;
|
|
if (this->filter.roadtype != INVALID_ROADTYPE && !HasPowerOnRoad(e->u.road.roadtype, this->filter.roadtype)) continue;
|
|
|
|
/* Filter by name or NewGRF extra text */
|
|
if (!FilterByText(e)) continue;
|
|
|
|
this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
|
|
|
|
if (eid == this->sel_engine) sel_id = eid;
|
|
}
|
|
this->SelectEngine(sel_id);
|
|
}
|
|
|
|
/* Figure out what ship EngineIDs to put in the list */
|
|
void GenerateBuildShipList()
|
|
{
|
|
EngineID sel_id = INVALID_ENGINE;
|
|
this->eng_list.clear();
|
|
|
|
for (const Engine *e : Engine::IterateType(VEH_SHIP)) {
|
|
if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
|
|
EngineID eid = e->index;
|
|
if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue;
|
|
|
|
/* Filter by name or NewGRF extra text */
|
|
if (!FilterByText(e)) continue;
|
|
|
|
this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
|
|
|
|
if (eid == this->sel_engine) sel_id = eid;
|
|
}
|
|
this->SelectEngine(sel_id);
|
|
}
|
|
|
|
/* Figure out what aircraft EngineIDs to put in the list */
|
|
void GenerateBuildAircraftList()
|
|
{
|
|
EngineID sel_id = INVALID_ENGINE;
|
|
|
|
this->eng_list.clear();
|
|
|
|
const Station *st = this->listview_mode ? nullptr : Station::GetByTile(this->window_number);
|
|
|
|
/* Make list of all available planes.
|
|
* Also check to see if the previously selected plane is still available,
|
|
* and if not, reset selection to INVALID_ENGINE. This could be the case
|
|
* when planes become obsolete and are removed */
|
|
for (const Engine *e : Engine::IterateType(VEH_AIRCRAFT)) {
|
|
if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
|
|
EngineID eid = e->index;
|
|
if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_company)) continue;
|
|
/* First VEH_END window_numbers are fake to allow a window open for all different types at once */
|
|
if (!this->listview_mode && !CanVehicleUseStation(eid, st)) continue;
|
|
|
|
/* Filter by name or NewGRF extra text */
|
|
if (!FilterByText(e)) continue;
|
|
|
|
this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
|
|
|
|
if (eid == this->sel_engine) sel_id = eid;
|
|
}
|
|
|
|
this->SelectEngine(sel_id);
|
|
}
|
|
|
|
/* Generate the list of vehicles */
|
|
void GenerateBuildList()
|
|
{
|
|
if (!this->eng_list.NeedRebuild()) return;
|
|
|
|
/* Update filter type in case the road/railtype of the depot got converted */
|
|
this->UpdateFilterByTile();
|
|
|
|
this->eng_list.clear();
|
|
|
|
GUIEngineList list;
|
|
|
|
switch (this->vehicle_type) {
|
|
default: NOT_REACHED();
|
|
case VEH_TRAIN:
|
|
this->GenerateBuildTrainList(list);
|
|
AddChildren(list, INVALID_ENGINE, 0);
|
|
this->eng_list.shrink_to_fit();
|
|
this->eng_list.RebuildDone();
|
|
return;
|
|
case VEH_ROAD:
|
|
this->GenerateBuildRoadVehList();
|
|
break;
|
|
case VEH_SHIP:
|
|
this->GenerateBuildShipList();
|
|
break;
|
|
case VEH_AIRCRAFT:
|
|
this->GenerateBuildAircraftList();
|
|
break;
|
|
}
|
|
|
|
this->FilterEngineList();
|
|
|
|
/* ensure primary engine of variant group is in list after filtering */
|
|
std::vector<EngineID> variants;
|
|
for (const auto &item : this->eng_list) {
|
|
EngineID parent = item.variant_id;
|
|
while (parent != INVALID_ENGINE) {
|
|
variants.push_back(parent);
|
|
parent = Engine::Get(parent)->info.variant_id;
|
|
}
|
|
}
|
|
|
|
for (const auto &variant : variants) {
|
|
if (std::find(this->eng_list.begin(), this->eng_list.end(), variant) == this->eng_list.end()) {
|
|
const Engine *e = Engine::Get(variant);
|
|
this->eng_list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlags::Shaded, 0);
|
|
}
|
|
}
|
|
|
|
_engine_sort_direction = this->descending_sort_order;
|
|
EngList_Sort(this->eng_list, _engine_sort_functions[this->vehicle_type][this->sort_criteria]);
|
|
|
|
this->eng_list.swap(list);
|
|
AddChildren(list, INVALID_ENGINE, 0);
|
|
this->eng_list.shrink_to_fit();
|
|
this->eng_list.RebuildDone();
|
|
}
|
|
|
|
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
|
|
{
|
|
switch (widget) {
|
|
case WID_BV_SORT_ASCENDING_DESCENDING:
|
|
this->descending_sort_order ^= true;
|
|
_engine_sort_last_order[this->vehicle_type] = this->descending_sort_order;
|
|
this->eng_list.ForceRebuild();
|
|
this->SetDirty();
|
|
break;
|
|
|
|
case WID_BV_SHOW_HIDDEN_ENGINES:
|
|
this->show_hidden_engines ^= true;
|
|
_engine_sort_show_hidden_engines[this->vehicle_type] = this->show_hidden_engines;
|
|
this->eng_list.ForceRebuild();
|
|
this->SetWidgetLoweredState(widget, this->show_hidden_engines);
|
|
this->SetDirty();
|
|
break;
|
|
|
|
case WID_BV_LIST: {
|
|
EngineID e = INVALID_ENGINE;
|
|
const auto it = this->vscroll->GetScrolledItemFromWidget(this->eng_list, pt.y, this, WID_BV_LIST);
|
|
if (it != this->eng_list.end()) {
|
|
const auto &item = *it;
|
|
const Rect r = this->GetWidget<NWidgetBase>(widget)->GetCurrentRect().Shrink(WidgetDimensions::scaled.matrix).WithWidth(WidgetDimensions::scaled.hsep_indent * (item.indent + 1), _current_text_dir == TD_RTL);
|
|
if ((item.flags & EngineDisplayFlags::HasVariants) != EngineDisplayFlags::None && IsInsideMM(r.left, r.right, pt.x)) {
|
|
/* toggle folded flag on engine */
|
|
assert(item.variant_id != INVALID_ENGINE);
|
|
Engine *engine = Engine::Get(item.variant_id);
|
|
engine->display_flags ^= EngineDisplayFlags::IsFolded;
|
|
|
|
InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window
|
|
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
|
|
return;
|
|
}
|
|
if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) e = item.engine_id;
|
|
}
|
|
this->SelectEngine(e);
|
|
this->SetDirty();
|
|
if (_ctrl_pressed) {
|
|
this->OnClick(pt, WID_BV_SHOW_HIDE, 1);
|
|
} else if (click_count > 1 && !this->listview_mode) {
|
|
this->OnClick(pt, WID_BV_BUILD, 1);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case WID_BV_SORT_DROPDOWN: // Select sorting criteria dropdown menu
|
|
DisplayVehicleSortDropDown(this, this->vehicle_type, this->sort_criteria, WID_BV_SORT_DROPDOWN);
|
|
break;
|
|
|
|
case WID_BV_CARGO_FILTER_DROPDOWN: // Select cargo filtering criteria dropdown menu
|
|
ShowDropDownMenu(this, this->cargo_filter_texts, this->cargo_filter_criteria, WID_BV_CARGO_FILTER_DROPDOWN, 0, 0);
|
|
break;
|
|
|
|
case WID_BV_SHOW_HIDE: {
|
|
const Engine *e = (this->sel_engine == INVALID_ENGINE) ? nullptr : Engine::Get(this->sel_engine);
|
|
if (e != nullptr) {
|
|
Command<CMD_SET_VEHICLE_VISIBILITY>::Post(this->sel_engine, !e->IsHidden(_current_company));
|
|
}
|
|
break;
|
|
}
|
|
|
|
case WID_BV_BUILD: {
|
|
EngineID sel_eng = this->sel_engine;
|
|
if (sel_eng != INVALID_ENGINE) {
|
|
CargoID cargo = this->cargo_filter[this->cargo_filter_criteria];
|
|
if (cargo == CF_ANY || cargo == CF_ENGINES || cargo == CF_NONE) cargo = CT_INVALID;
|
|
if (this->vehicle_type == VEH_TRAIN && RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) {
|
|
Command<CMD_BUILD_VEHICLE>::Post(GetCmdBuildVehMsg(this->vehicle_type), CcBuildWagon, this->window_number, sel_eng, true, cargo, INVALID_CLIENT_ID);
|
|
} else {
|
|
Command<CMD_BUILD_VEHICLE>::Post(GetCmdBuildVehMsg(this->vehicle_type), CcBuildPrimaryVehicle, this->window_number, sel_eng, true, cargo, INVALID_CLIENT_ID);
|
|
}
|
|
|
|
/* Update last used variant in hierarchy and refresh if necessary. */
|
|
bool refresh = false;
|
|
EngineID parent = sel_eng;
|
|
while (parent != INVALID_ENGINE) {
|
|
Engine *e = Engine::Get(parent);
|
|
refresh |= (e->display_last_variant != sel_eng);
|
|
e->display_last_variant = sel_eng;
|
|
parent = e->info.variant_id;
|
|
}
|
|
if (refresh) {
|
|
InvalidateWindowData(WC_REPLACE_VEHICLE, this->vehicle_type, 0); // Update the autoreplace window
|
|
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case WID_BV_RENAME: {
|
|
EngineID sel_eng = this->sel_engine;
|
|
if (sel_eng != INVALID_ENGINE) {
|
|
this->rename_engine = sel_eng;
|
|
SetDParam(0, PackEngineNameDParam(sel_eng, EngineNameContext::Generic));
|
|
ShowQueryString(STR_ENGINE_NAME, STR_QUERY_RENAME_TRAIN_TYPE_CAPTION + this->vehicle_type, MAX_LENGTH_ENGINE_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Some data on this window has become invalid.
|
|
* @param data Information about the changed data.
|
|
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
|
*/
|
|
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
|
|
{
|
|
if (!gui_scope) return;
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/* When switching to original acceleration model for road vehicles, clear the selected sort criteria if it is not available now. */
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if (this->vehicle_type == VEH_ROAD &&
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_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL &&
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this->sort_criteria > 7) {
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this->sort_criteria = 0;
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_engine_sort_last_criteria[VEH_ROAD] = 0;
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}
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this->eng_list.ForceRebuild();
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}
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|
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|
void SetStringParameters(int widget) const override
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|
{
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|
switch (widget) {
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|
case WID_BV_CAPTION:
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if (this->vehicle_type == VEH_TRAIN && !this->listview_mode) {
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const RailTypeInfo *rti = GetRailTypeInfo(this->filter.railtype);
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SetDParam(0, rti->strings.build_caption);
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} else if (this->vehicle_type == VEH_ROAD && !this->listview_mode) {
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const RoadTypeInfo *rti = GetRoadTypeInfo(this->filter.roadtype);
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SetDParam(0, rti->strings.build_caption);
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} else {
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SetDParam(0, (this->listview_mode ? STR_VEHICLE_LIST_AVAILABLE_TRAINS : STR_BUY_VEHICLE_TRAIN_ALL_CAPTION) + this->vehicle_type);
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}
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|
break;
|
|
|
|
case WID_BV_SORT_DROPDOWN:
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SetDParam(0, _engine_sort_listing[this->vehicle_type][this->sort_criteria]);
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|
break;
|
|
|
|
case WID_BV_CARGO_FILTER_DROPDOWN:
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SetDParam(0, this->cargo_filter_texts[this->cargo_filter_criteria]);
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break;
|
|
|
|
case WID_BV_SHOW_HIDE: {
|
|
const Engine *e = (this->sel_engine == INVALID_ENGINE) ? nullptr : Engine::Get(this->sel_engine);
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if (e != nullptr && e->IsHidden(_local_company)) {
|
|
SetDParam(0, STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type);
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|
} else {
|
|
SetDParam(0, STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
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void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
|
|
{
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|
switch (widget) {
|
|
case WID_BV_LIST:
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|
resize->height = GetEngineListHeight(this->vehicle_type);
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|
size->height = 3 * resize->height;
|
|
size->width = std::max(size->width, GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_left + GetVehicleImageCellSize(this->vehicle_type, EIT_PURCHASE).extend_right + 165) + padding.width;
|
|
break;
|
|
|
|
case WID_BV_PANEL:
|
|
size->height = FONT_HEIGHT_NORMAL * this->details_height + padding.height;
|
|
break;
|
|
|
|
case WID_BV_SORT_ASCENDING_DESCENDING: {
|
|
Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
|
|
d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
|
|
d.height += padding.height;
|
|
*size = maxdim(*size, d);
|
|
break;
|
|
}
|
|
|
|
case WID_BV_BUILD:
|
|
*size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + this->vehicle_type);
|
|
*size = maxdim(*size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON + this->vehicle_type));
|
|
size->width += padding.width;
|
|
size->height += padding.height;
|
|
break;
|
|
|
|
case WID_BV_SHOW_HIDE:
|
|
*size = GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
|
|
*size = maxdim(*size, GetStringBoundingBox(STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type));
|
|
size->width += padding.width;
|
|
size->height += padding.height;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void DrawWidget(const Rect &r, int widget) const override
|
|
{
|
|
switch (widget) {
|
|
case WID_BV_LIST:
|
|
DrawEngineList(
|
|
this->vehicle_type,
|
|
r,
|
|
this->eng_list,
|
|
this->vscroll->GetPosition(),
|
|
static_cast<uint16_t>(std::min<size_t>(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->eng_list.size())),
|
|
this->sel_engine,
|
|
false,
|
|
DEFAULT_GROUP
|
|
);
|
|
break;
|
|
|
|
case WID_BV_SORT_ASCENDING_DESCENDING:
|
|
this->DrawSortButtonState(WID_BV_SORT_ASCENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void OnPaint() override
|
|
{
|
|
this->GenerateBuildList();
|
|
this->vscroll->SetCount(this->eng_list.size());
|
|
|
|
this->SetWidgetsDisabledState(this->sel_engine == INVALID_ENGINE, WID_BV_SHOW_HIDE, WID_BV_BUILD);
|
|
|
|
/* Disable renaming engines in network games if you are not the server. */
|
|
this->SetWidgetDisabledState(WID_BV_RENAME, this->sel_engine == INVALID_ENGINE || (_networking && !_network_server));
|
|
|
|
this->DrawWidgets();
|
|
|
|
if (!this->IsShaded()) {
|
|
int needed_height = this->details_height;
|
|
/* Draw details panels. */
|
|
if (this->sel_engine != INVALID_ENGINE) {
|
|
const Rect r = this->GetWidget<NWidgetBase>(WID_BV_PANEL)->GetCurrentRect().Shrink(WidgetDimensions::scaled.frametext, WidgetDimensions::scaled.framerect);
|
|
int text_end = DrawVehiclePurchaseInfo(r.left, r.right, r.top, this->sel_engine, this->te);
|
|
needed_height = std::max(needed_height, (text_end - r.top) / FONT_HEIGHT_NORMAL);
|
|
}
|
|
if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
|
|
int resize = needed_height - this->details_height;
|
|
this->details_height = needed_height;
|
|
this->ReInit(0, resize * FONT_HEIGHT_NORMAL);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnQueryTextFinished(char *str) override
|
|
{
|
|
if (str == nullptr) return;
|
|
|
|
Command<CMD_RENAME_ENGINE>::Post(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE + this->vehicle_type, this->rename_engine, str);
|
|
}
|
|
|
|
void OnDropdownSelect(int widget, int index) override
|
|
{
|
|
switch (widget) {
|
|
case WID_BV_SORT_DROPDOWN:
|
|
if (this->sort_criteria != index) {
|
|
this->sort_criteria = index;
|
|
_engine_sort_last_criteria[this->vehicle_type] = this->sort_criteria;
|
|
this->eng_list.ForceRebuild();
|
|
}
|
|
break;
|
|
|
|
case WID_BV_CARGO_FILTER_DROPDOWN: // Select a cargo filter criteria
|
|
if (this->cargo_filter_criteria != index) {
|
|
this->cargo_filter_criteria = index;
|
|
_engine_sort_last_cargo_criteria[this->vehicle_type] = this->cargo_filter[this->cargo_filter_criteria];
|
|
/* deactivate filter if criteria is 'Show All', activate it otherwise */
|
|
this->eng_list.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY);
|
|
this->eng_list.ForceRebuild();
|
|
this->SelectEngine(this->sel_engine);
|
|
}
|
|
break;
|
|
}
|
|
this->SetDirty();
|
|
}
|
|
|
|
void OnResize() override
|
|
{
|
|
this->vscroll->SetCapacityFromWidget(this, WID_BV_LIST);
|
|
}
|
|
|
|
void OnEditboxChanged(int wid) override
|
|
{
|
|
if (wid == WID_BV_FILTER) {
|
|
this->string_filter.SetFilterTerm(this->vehicle_editbox.text.buf);
|
|
this->InvalidateData();
|
|
}
|
|
}
|
|
|
|
EventState OnHotkey(int hotkey) override
|
|
{
|
|
switch (hotkey) {
|
|
case BVHK_FOCUS_FILTER_BOX:
|
|
this->SetFocusedWidget(WID_BV_FILTER);
|
|
SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
|
|
return ES_HANDLED;
|
|
|
|
default:
|
|
return ES_NOT_HANDLED;
|
|
}
|
|
|
|
return ES_HANDLED;
|
|
}
|
|
|
|
static inline HotkeyList hotkeys{"buildvehicle", {
|
|
Hotkey('F', "focus_filter_box", BVHK_FOCUS_FILTER_BOX),
|
|
}};
|
|
};
|
|
|
|
static WindowDesc _build_vehicle_desc(
|
|
WDP_AUTO, "build_vehicle", 240, 268,
|
|
WC_BUILD_VEHICLE, WC_NONE,
|
|
WDF_CONSTRUCTION,
|
|
std::begin(_nested_build_vehicle_widgets), std::end(_nested_build_vehicle_widgets),
|
|
&BuildVehicleWindow::hotkeys
|
|
);
|
|
|
|
void ShowBuildVehicleWindow(TileIndex tile, VehicleType type)
|
|
{
|
|
/* We want to be able to open both Available Train as Available Ships,
|
|
* so if tile == INVALID_TILE (Available XXX Window), use 'type' as unique number.
|
|
* As it always is a low value, it won't collide with any real tile
|
|
* number. */
|
|
uint num = (tile == INVALID_TILE) ? (int)type : static_cast<uint32_t>(tile);
|
|
|
|
assert(IsCompanyBuildableVehicleType(type));
|
|
|
|
CloseWindowById(WC_BUILD_VEHICLE, num);
|
|
|
|
new BuildVehicleWindow(&_build_vehicle_desc, tile, type);
|
|
}
|