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d0f9cc27a3
The static names are still used in 1/4 of cases. I think the tables for dynamic generation must look pretty spectacular. :-) New stems are still needed and there can be occasional glitches, please let me know. I guess that this method of dynamic generation could be used for at least Slovak town names, too. And possibly other Slavic languages? |
20 years ago | |
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ai_rail.h | 20 years ago | |
animcursors.h | 20 years ago | |
autorail.h | 20 years ago | |
bridge_land.h | 20 years ago | |
build_industry.h | 20 years ago | |
clear_land.h | 20 years ago | |
currency.h | 20 years ago | |
engines.h | 20 years ago | |
files.h | 20 years ago | |
genland.h | 20 years ago | |
industry_land.h | 20 years ago | |
landscape_const.h | 20 years ago | |
landscape_sprite.h | 20 years ago | |
namegen.h | 20 years ago | |
palettes.h | 20 years ago | |
road_land.h | 20 years ago | |
roadveh.h | 20 years ago | |
sprites.h | 20 years ago | |
station_land.h | 20 years ago | |
town_land.h | 20 years ago | |
track_land.h | 20 years ago | |
train_cmd.h | 20 years ago | |
tree_land.h | 20 years ago | |
tunnel_land.h | 20 years ago | |
unmovable_land.h | 20 years ago | |
water_land.h | 20 years ago |