mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file signs.cpp Handling of signs. */
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#include "stdafx.h"
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#include "landscape.h"
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#include "company_func.h"
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#include "signs_base.h"
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#include "signs_func.h"
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#include "strings_func.h"
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#include "core/pool_func.hpp"
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#include "viewport_kdtree.h"
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#include "table/strings.h"
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#include "safeguards.h"
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/** Initialize the sign-pool */
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SignPool _sign_pool("Sign");
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INSTANTIATE_POOL_METHODS(Sign)
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/**
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* Creates a new sign
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*/
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Sign::Sign(Owner owner)
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{
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this->owner = owner;
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}
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/** Destroy the sign */
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Sign::~Sign()
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{
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if (CleaningPool()) return;
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DeleteRenameSignWindow(this->index);
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}
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/**
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* Update the coordinate of one sign
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*/
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void Sign::UpdateVirtCoord()
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{
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Point pt = RemapCoords(this->x, this->y, this->z);
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if (this->sign.kdtree_valid) _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeSign(this->index));
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SetDParam(0, this->index);
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this->sign.UpdatePosition(pt.x, pt.y - 6 * ZOOM_LVL_BASE, STR_WHITE_SIGN);
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_viewport_sign_kdtree.Insert(ViewportSignKdtreeItem::MakeSign(this->index));
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}
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/** Update the coordinates of all signs */
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void UpdateAllSignVirtCoords()
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{
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for (Sign *si : Sign::Iterate()) {
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si->UpdateVirtCoord();
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}
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}
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/**
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* Check if the current company can rename a given sign.
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* @param *si The sign in question.
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* @return true if the sign can be renamed, else false.
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*/
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bool CompanyCanRenameSign(const Sign *si)
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{
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if (si->owner == OWNER_DEITY && _current_company != OWNER_DEITY && _game_mode != GM_EDITOR) return false;
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return true;
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}
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