.. |
core
|
(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers.
|
2009-01-20 11:28:18 +00:00 |
network_base.h
|
(svn r14730) -Codechange: remove the need for networkclientsockets and networkclientinfo structs to be in a contiguous piece of memory and put them in a pool.
|
2008-12-23 20:52:27 +00:00 |
network_chat_gui.cpp
|
(svn r14927) -Codechange: constify widget numbers in network chat gui.
|
2009-01-08 22:33:54 +00:00 |
network_client.cpp
|
(svn r15104) -Codechange: unify the resolving of the xyz kbytes/megabytes strings.
|
2009-01-16 12:59:47 +00:00 |
network_client.h
|
(svn r14915) -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too.
|
2009-01-08 14:40:18 +00:00 |
network_command.cpp
|
(svn r14916) -Codechange: make it possible to send CommandContainers directly to DoCommand(P).
|
2009-01-08 14:55:28 +00:00 |
network_content_gui.cpp
|
(svn r15154) -Fix [FS#2555] (r15126): wrong tooltip for the matrix
|
2009-01-19 21:13:02 +00:00 |
network_content.cpp
|
(svn r15135) -Fix/Change: allow str_validate (part of receiving strings from the network) to pass newlines instead of replacing them with question marks, but only when asked to do so.
|
2009-01-18 13:12:57 +00:00 |
network_content.h
|
(svn r15126) -Feature: downloading content from a central server (content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates.
|
2009-01-17 16:53:32 +00:00 |
network_func.h
|
(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers.
|
2009-01-20 11:28:18 +00:00 |
network_gamelist.cpp
|
(svn r15159) -Fix: move the UDP queries that resolve a hostname into threads so they don't freeze OpenTTD when for example the network connection got severed. Thanks to glx for writing the mutex implementation for Windows.
|
2009-01-20 03:44:43 +00:00 |
network_gamelist.h
|
(svn r15159) -Fix: move the UDP queries that resolve a hostname into threads so they don't freeze OpenTTD when for example the network connection got severed. Thanks to glx for writing the mutex implementation for Windows.
|
2009-01-20 03:44:43 +00:00 |
network_gui.cpp
|
(svn r15162) -Fix: the join status window didn't get properly created
|
2009-01-20 11:21:06 +00:00 |
network_gui.h
|
(svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information.
|
2008-12-22 18:40:57 +00:00 |
network_internal.h
|
(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers.
|
2009-01-20 11:28:18 +00:00 |
network_server.cpp
|
(svn r15052) -Codechange: move the implementation of Send_CompanyInformation to network_server.cpp as the server's the one that sends that information
|
2009-01-13 11:46:29 +00:00 |
network_server.h
|
(svn r14721) -Codechange: s/NetworkTCPSocketHandler/NetworkClientSocket/ as it's (way) more descriptive what it's used for.
|
2008-12-23 09:47:42 +00:00 |
network_type.h
|
(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers.
|
2009-01-20 11:28:18 +00:00 |
network_udp.cpp
|
(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers.
|
2009-01-20 11:28:18 +00:00 |
network_udp.h
|
(svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again.
|
2009-01-20 01:32:06 +00:00 |
network.cpp
|
(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers.
|
2009-01-20 11:28:18 +00:00 |
network.h
|
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
|
2008-09-30 20:51:04 +00:00 |