mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
490 lines
18 KiB
C++
490 lines
18 KiB
C++
/* $Id$ */
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/** @file dock_gui.cpp GUI to create amazing water objects. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "tile_map.h"
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#include "station_type.h"
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#include "gui.h"
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#include "terraform_gui.h"
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#include "window_gui.h"
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#include "station_gui.h"
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#include "command_func.h"
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#include "settings_type.h"
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#include "water.h"
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#include "window_func.h"
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#include "vehicle_func.h"
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#include "sound_func.h"
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#include "viewport_func.h"
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#include "gfx_func.h"
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#include "company_func.h"
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#include "slope_func.h"
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#include "tilehighlight_func.h"
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#include "company_base.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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static void ShowBuildDockStationPicker(Window *parent);
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static void ShowBuildDocksDepotPicker(Window *parent);
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static Axis _ship_depot_direction;
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void CcBuildDocks(bool success, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (success) {
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SndPlayTileFx(SND_02_SPLAT, tile);
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if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
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}
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}
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void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (success) SndPlayTileFx(SND_02_SPLAT, tile);
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}
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static void PlaceDocks_Dock(TileIndex tile)
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{
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uint32 p2 = INVALID_STATION << 16; // no station to join
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/* tile is always the land tile, so need to evaluate _thd.pos */
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CommandContainer cmdcont = { tile, _ctrl_pressed, p2, CMD_BUILD_DOCK | CMD_MSG(STR_9802_CAN_T_BUILD_DOCK_HERE), CcBuildDocks, "" };
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ShowSelectStationIfNeeded(cmdcont, _thd.size.x / TILE_SIZE, _thd.size.y / TILE_SIZE);
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}
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static void PlaceDocks_Depot(TileIndex tile)
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{
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DoCommandP(tile, _ship_depot_direction, 0, CMD_BUILD_SHIP_DEPOT | CMD_MSG(STR_3802_CAN_T_BUILD_SHIP_DEPOT), CcBuildDocks);
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}
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static void PlaceDocks_Buoy(TileIndex tile)
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{
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DoCommandP(tile, 0, 0, CMD_BUILD_BUOY | CMD_MSG(STR_9835_CAN_T_POSITION_BUOY_HERE), CcBuildDocks);
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}
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static void PlaceDocks_BuildCanal(TileIndex tile)
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{
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VpStartPlaceSizing(tile, (_game_mode == GM_EDITOR) ? VPM_X_AND_Y : VPM_X_OR_Y, DDSP_CREATE_WATER);
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}
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static void PlaceDocks_BuildLock(TileIndex tile)
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{
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DoCommandP(tile, 0, 0, CMD_BUILD_LOCK | CMD_MSG(STR_CANT_BUILD_LOCKS), CcBuildDocks);
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}
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static void PlaceDocks_BuildRiver(TileIndex tile)
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{
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VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_RIVER);
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}
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static void PlaceDocks_Aqueduct(TileIndex tile)
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{
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VpStartPlaceSizing(tile, VPM_X_OR_Y, DDSP_BUILD_BRIDGE);
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}
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/** Enum referring to the widgets of the build dock toolbar */
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enum DockToolbarWidgets {
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DTW_BEGIN = 0, ///< Start of toolbar widgets
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DTW_CLOSEBOX = DTW_BEGIN, ///< Close window button
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DTW_CAPTION, ///< Window caption
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DTW_STICKY, ///< Sticky window button
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DTW_BUTTONS_BEGIN, ///< Begin of clickable buttons (except seperating panel)
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DTW_CANAL = DTW_BUTTONS_BEGIN, ///< Build canal button
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DTW_LOCK, ///< Build lock button
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DTW_SEPERATOR, ///< Seperating panel between lock and demolish
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DTW_DEMOLISH, ///< Demolish aka dynamite button
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DTW_DEPOT, ///< Build depot button
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DTW_STATION, ///< Build station button
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DTW_BUOY, ///< Build buoy button
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DTW_RIVER, ///< Build river button (in scenario editor)
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DTW_BUILD_AQUEDUCT, ///< Build aqueduct button
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DTW_END, ///< End of toolbar widgets
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};
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static void BuildDocksClick_Canal(Window *w)
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{
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HandlePlacePushButton(w, DTW_CANAL, SPR_CURSOR_CANAL, VHM_RECT, PlaceDocks_BuildCanal);
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}
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static void BuildDocksClick_Lock(Window *w)
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{
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HandlePlacePushButton(w, DTW_LOCK, SPR_CURSOR_LOCK, VHM_RECT, PlaceDocks_BuildLock);
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}
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static void BuildDocksClick_Demolish(Window *w)
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{
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HandlePlacePushButton(w, DTW_DEMOLISH, ANIMCURSOR_DEMOLISH, VHM_RECT, PlaceProc_DemolishArea);
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}
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static void BuildDocksClick_Depot(Window *w)
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{
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if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
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if (HandlePlacePushButton(w, DTW_DEPOT, SPR_CURSOR_SHIP_DEPOT, VHM_RECT, PlaceDocks_Depot)) ShowBuildDocksDepotPicker(w);
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}
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static void BuildDocksClick_Dock(Window *w)
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{
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if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
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if (HandlePlacePushButton(w, DTW_STATION, SPR_CURSOR_DOCK, VHM_SPECIAL, PlaceDocks_Dock)) ShowBuildDockStationPicker(w);
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}
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static void BuildDocksClick_Buoy(Window *w)
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{
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if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
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HandlePlacePushButton(w, DTW_BUOY, SPR_CURSOR_BOUY, VHM_RECT, PlaceDocks_Buoy);
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}
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static void BuildDocksClick_River(Window *w)
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{
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if (_game_mode != GM_EDITOR) return;
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HandlePlacePushButton(w, DTW_RIVER, SPR_CURSOR_RIVER, VHM_RECT, PlaceDocks_BuildRiver);
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}
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static void BuildDocksClick_Aqueduct(Window *w)
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{
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HandlePlacePushButton(w, DTW_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, VHM_RECT, PlaceDocks_Aqueduct);
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}
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typedef void OnButtonClick(Window *w);
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static OnButtonClick * const _build_docks_button_proc[] = {
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BuildDocksClick_Canal,
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BuildDocksClick_Lock,
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NULL,
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BuildDocksClick_Demolish,
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BuildDocksClick_Depot,
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BuildDocksClick_Dock,
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BuildDocksClick_Buoy,
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BuildDocksClick_River,
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BuildDocksClick_Aqueduct
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};
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struct BuildDocksToolbarWindow : Window {
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BuildDocksToolbarWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
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{
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this->FindWindowPlacementAndResize(desc);
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if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
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}
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~BuildDocksToolbarWindow()
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{
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if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false);
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}
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virtual void OnPaint()
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{
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this->SetWidgetsDisabledState(!CanBuildVehicleInfrastructure(VEH_SHIP), DTW_DEPOT, DTW_STATION, DTW_BUOY, WIDGET_LIST_END);
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this->DrawWidgets();
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}
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virtual void OnClick(Point pt, int widget)
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{
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if (widget >= DTW_BUTTONS_BEGIN && widget != DTW_SEPERATOR) _build_docks_button_proc[widget - DTW_BUTTONS_BEGIN](this);
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}
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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switch (keycode) {
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case '1': BuildDocksClick_Canal(this); break;
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case '2': BuildDocksClick_Lock(this); break;
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case '3': BuildDocksClick_Demolish(this); break;
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case '4': BuildDocksClick_Depot(this); break;
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case '5': BuildDocksClick_Dock(this); break;
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case '6': BuildDocksClick_Buoy(this); break;
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case '7': BuildDocksClick_River(this); break;
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case 'B':
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case '8': BuildDocksClick_Aqueduct(this); break;
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default: return ES_NOT_HANDLED;
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}
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return ES_HANDLED;
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}
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virtual void OnPlaceObject(Point pt, TileIndex tile)
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{
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_place_proc(tile);
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}
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virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
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{
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VpSelectTilesWithMethod(pt.x, pt.y, select_method);
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}
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virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
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{
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if (pt.x != -1) {
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switch (select_proc) {
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case DDSP_BUILD_BRIDGE:
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if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
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extern void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2);
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DoCommandP(end_tile, start_tile, TRANSPORT_WATER << 15, CMD_BUILD_BRIDGE | CMD_MSG(STR_CAN_T_BUILD_AQUEDUCT_HERE), CcBuildBridge);
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case DDSP_DEMOLISH_AREA:
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GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
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break;
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case DDSP_CREATE_WATER:
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DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR ? _ctrl_pressed : 0), CMD_BUILD_CANAL | CMD_MSG(STR_CANT_BUILD_CANALS), CcBuildCanal);
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break;
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case DDSP_CREATE_RIVER:
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DoCommandP(end_tile, start_tile, 2, CMD_BUILD_CANAL | CMD_MSG(STR_CANT_PLACE_RIVERS), CcBuildCanal);
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break;
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default: break;
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}
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}
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}
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virtual void OnPlaceObjectAbort()
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{
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this->RaiseButtons();
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delete FindWindowById(WC_BUILD_STATION, 0);
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delete FindWindowById(WC_BUILD_DEPOT, 0);
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delete FindWindowById(WC_SELECT_STATION, 0);
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}
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virtual void OnPlacePresize(Point pt, TileIndex tile_from)
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{
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DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from, NULL));
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TileIndex tile_to = (dir != INVALID_DIAGDIR ? TileAddByDiagDir(tile_from, ReverseDiagDir(dir)) : tile_from);
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VpSetPresizeRange(tile_from, tile_to);
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}
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};
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static const Widget _build_docks_toolb_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // DTW_CLOSEBOX
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{ WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 147, 0, 13, STR_9801_WATERWAYS_CONSTRUCTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // DTW_CAPTION
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{ WWT_STICKYBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON}, // DTW_STICKY
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{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 21, 14, 35, SPR_IMG_BUILD_CANAL, STR_BUILD_CANALS_TIP}, // DTW_CANAL
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{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 22, 43, 14, 35, SPR_IMG_BUILD_LOCK, STR_BUILD_LOCKS_TIP}, // DTW_LOCK
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{ WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 44, 48, 14, 35, 0x0, STR_NULL}, // DTW_SEPERATOR
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{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 49, 70, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC}, // DTW_DEMOLISH
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{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 71, 92, 14, 35, SPR_IMG_SHIP_DEPOT, STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING}, // DTW_DEPOT
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{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 93, 114, 14, 35, SPR_IMG_SHIP_DOCK, STR_981D_BUILD_SHIP_DOCK}, // DTW_STATION
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{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 115, 136, 14, 35, SPR_IMG_BOUY, STR_9834_POSITION_BUOY_WHICH_CAN}, // DTW_BUOY
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{ WWT_EMPTY, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 0, 0, 0, 0x0, STR_NULL}, // DTW_RIVER
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{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 137, 159, 14, 35, SPR_IMG_AQUEDUCT, STR_BUILD_AQUEDUCT}, // DTW_BUILD_AQUEDUCT
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{ WIDGETS_END},
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};
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static const WindowDesc _build_docks_toolbar_desc = {
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WDP_ALIGN_TBR, 22, 160, 36, 160, 36,
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WC_BUILD_TOOLBAR, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
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_build_docks_toolb_widgets,
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};
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void ShowBuildDocksToolbar()
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{
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if (!IsValidCompanyID(_current_company)) return;
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DeleteWindowByClass(WC_BUILD_TOOLBAR);
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AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_toolbar_desc, TRANSPORT_WATER);
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}
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/* Widget definition for the build docks in scenario editor window */
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static const Widget _build_docks_scen_toolb_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // DTW_CLOSEBOX
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{ WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 102, 0, 13, STR_9801_WATERWAYS_CONSTRUCTION_SE, STR_018C_WINDOW_TITLE_DRAG_THIS}, // DTW_CAPTION
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{ WWT_STICKYBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 103, 114, 0, 13, 0x0, STR_STICKY_BUTTON}, // DTW_STICKY
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{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 21, 14, 35, SPR_IMG_BUILD_CANAL, STR_CREATE_LAKE}, // DTW_CANAL
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{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 22, 43, 14, 35, SPR_IMG_BUILD_LOCK, STR_BUILD_LOCKS_TIP}, // DTW_LOCK
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{ WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 44, 48, 14, 35, 0x0, STR_NULL}, // DTW_SEPERATOR
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{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 49, 70, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC}, // DTW_DEMOLISH
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{ WWT_EMPTY, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 0, 0, 0, 0x0, STR_NULL}, // DTW_DEPOT
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{ WWT_EMPTY, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 0, 0, 0, 0x0, STR_NULL}, // DTW_STATION
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{ WWT_EMPTY, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 0, 0, 0, 0x0, STR_NULL}, // DTW_BUOY
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{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 71, 92, 14, 35, SPR_IMG_BUILD_RIVER, STR_CREATE_RIVER}, // DTW_RIVER
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{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 93, 114, 14, 35, SPR_IMG_AQUEDUCT, STR_BUILD_AQUEDUCT}, // DTW_BUILD_AQUEDUCT
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{ WIDGETS_END},
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};
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/* Window definition for the build docks in scenario editor window */
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static const WindowDesc _build_docks_scen_toolbar_desc = {
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WDP_AUTO, WDP_AUTO, 115, 36, 115, 36,
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WC_SCEN_BUILD_TOOLBAR, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
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_build_docks_scen_toolb_widgets,
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};
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void ShowBuildDocksScenToolbar()
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{
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AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_scen_toolbar_desc, TRANSPORT_WATER);
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}
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struct BuildDocksStationWindow : public PickerWindowBase {
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private:
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enum BuildDockStationWidgets {
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BDSW_CLOSE,
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BDSW_CAPTION,
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BDSW_BACKGROUND,
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BDSW_LT_OFF,
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BDSW_LT_ON,
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BDSW_INFO,
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};
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public:
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BuildDocksStationWindow(const WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent)
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{
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this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
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this->FindWindowPlacementAndResize(desc);
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}
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virtual ~BuildDocksStationWindow()
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{
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DeleteWindowById(WC_SELECT_STATION, 0);
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}
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virtual void OnPaint()
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{
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int rad = (_settings_game.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED;
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this->DrawWidgets();
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if (_settings_client.gui.station_show_coverage) {
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SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
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} else {
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SetTileSelectSize(1, 1);
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}
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int text_end = DrawStationCoverageAreaText(4, 50, SCT_ALL, rad, false);
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text_end = DrawStationCoverageAreaText(4, text_end + 4, SCT_ALL, rad, true) + 4;
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if (text_end != this->widget[BDSW_BACKGROUND].bottom) {
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this->SetDirty();
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ResizeWindowForWidget(this, 2, 0, text_end - this->widget[BDSW_BACKGROUND].bottom);
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this->SetDirty();
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}
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}
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virtual void OnClick(Point pt, int widget)
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{
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switch (widget) {
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case BDSW_LT_OFF:
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case BDSW_LT_ON:
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this->RaiseWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
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_settings_client.gui.station_show_coverage = (widget != BDSW_LT_OFF);
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this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
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SndPlayFx(SND_15_BEEP);
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this->SetDirty();
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break;
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}
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}
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virtual void OnTick()
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{
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CheckRedrawStationCoverage(this);
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}
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};
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static const Widget _build_dock_station_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // BDSW_CLOSE
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{ WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 147, 0, 13, STR_3068_DOCK, STR_018C_WINDOW_TITLE_DRAG_THIS}, // BDSW_CAPTION
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{ WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 14, 74, 0x0, STR_NULL}, // BDSW_BACKGROUND
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 14, 73, 30, 40, STR_02DB_OFF, STR_3065_DON_T_HIGHLIGHT_COVERAGE}, // BDSW_LT_OFF
|
|
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 74, 133, 30, 40, STR_02DA_ON, STR_3064_HIGHLIGHT_COVERAGE_AREA}, // BDSW_LT_ON
|
|
{ WWT_LABEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 17, 30, STR_3066_COVERAGE_AREA_HIGHLIGHT, STR_NULL}, // BDSW_INFO
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
static const WindowDesc _build_dock_station_desc = {
|
|
WDP_AUTO, WDP_AUTO, 148, 75, 148, 75,
|
|
WC_BUILD_STATION, WC_BUILD_TOOLBAR,
|
|
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
|
|
_build_dock_station_widgets,
|
|
};
|
|
|
|
static void ShowBuildDockStationPicker(Window *parent)
|
|
{
|
|
new BuildDocksStationWindow(&_build_dock_station_desc, parent);
|
|
}
|
|
|
|
struct BuildDocksDepotWindow : public PickerWindowBase {
|
|
private:
|
|
enum BuildDockDepotWidgets {
|
|
BDDW_CLOSE,
|
|
BDDW_CAPTION,
|
|
BDDW_BACKGROUND,
|
|
BDDW_X,
|
|
BDDW_Y,
|
|
};
|
|
|
|
static void UpdateDocksDirection()
|
|
{
|
|
if (_ship_depot_direction != AXIS_X) {
|
|
SetTileSelectSize(1, 2);
|
|
} else {
|
|
SetTileSelectSize(2, 1);
|
|
}
|
|
}
|
|
|
|
public:
|
|
BuildDocksDepotWindow(const WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent)
|
|
{
|
|
this->LowerWidget(_ship_depot_direction + BDDW_X);
|
|
UpdateDocksDirection();
|
|
this->FindWindowPlacementAndResize(desc);
|
|
}
|
|
|
|
virtual void OnPaint()
|
|
{
|
|
this->DrawWidgets();
|
|
|
|
DrawShipDepotSprite(67, 35, 0);
|
|
DrawShipDepotSprite(35, 51, 1);
|
|
DrawShipDepotSprite(135, 35, 2);
|
|
DrawShipDepotSprite(167, 51, 3);
|
|
}
|
|
|
|
virtual void OnClick(Point pt, int widget)
|
|
{
|
|
switch (widget) {
|
|
case BDDW_X:
|
|
case BDDW_Y:
|
|
this->RaiseWidget(_ship_depot_direction + BDDW_X);
|
|
_ship_depot_direction = (widget == BDDW_X ? AXIS_X : AXIS_Y);
|
|
this->LowerWidget(_ship_depot_direction + BDDW_X);
|
|
SndPlayFx(SND_15_BEEP);
|
|
UpdateDocksDirection();
|
|
this->SetDirty();
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
static const Widget _build_docks_depot_widgets[] = {
|
|
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // BDDW_CLOSE
|
|
{ WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 203, 0, 13, STR_3800_SHIP_DEPOT_ORIENTATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // BDDW_CAPTION
|
|
{ WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 203, 14, 85, 0x0, STR_NULL}, // BDDW_BACKGROUND
|
|
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 3, 100, 17, 82, 0x0, STR_3803_SELECT_SHIP_DEPOT_ORIENTATION}, // BDDW_X
|
|
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 103, 200, 17, 82, 0x0, STR_3803_SELECT_SHIP_DEPOT_ORIENTATION}, // BDDW_Y
|
|
{ WIDGETS_END},
|
|
};
|
|
|
|
static const WindowDesc _build_docks_depot_desc = {
|
|
WDP_AUTO, WDP_AUTO, 204, 86, 204, 86,
|
|
WC_BUILD_DEPOT, WC_BUILD_TOOLBAR,
|
|
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
|
|
_build_docks_depot_widgets,
|
|
};
|
|
|
|
|
|
static void ShowBuildDocksDepotPicker(Window *parent)
|
|
{
|
|
new BuildDocksDepotWindow(&_build_docks_depot_desc, parent);
|
|
}
|
|
|
|
|
|
void InitializeDockGui()
|
|
{
|
|
_ship_depot_direction = AXIS_X;
|
|
}
|